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  • luxandraluxandra Member Posts: 98 Arc User
    edited October 2012
    xsharpex wrote: »
    with all this talk about their actions being a good business decision, i feel that this statement could not be further from the truth. the only benefit that i can see from this is a quick infusion of capital from the lts subscription sales. what they choose to do with this increase, is a thread all of its own.

    now as for why their actions are a bad business decision:

    1. is an absolute and utter insult to all gold level subscribers. the people who pay per month, every 3 months or every 6 months are left in the cold by this decision. most of them are re-evaluating their decision to support this game per month and will ultimately result in them either going f2p or lifetime. either way, this detracts from income that could be earned by PWE over time.

    That is one potential outcome and it is a valid point. One that I do not disagree with, however many times over the last several months dating back quite a while now, there has been a consistently growing worry about the overall integrity and productivity of this game up to and including the PvP dynamic. However, one of the things to bear in mind about that is that in order to find a new healthy medium immediate short term gains to allow a small buffer of time to consolidate and create a new productive environment will happen from time to time. Which is probably what caused PWE to do this in the first place, I wouldn't know because I don't work for them. But I can theorize that as one potential possibility.

    2. their actions do nothing to increase loyal customers. loyal customers are those who support this game either through recurring subscriptions or micro-transactions. with all this money blown on the lifetime for some, it would be harder for them to spend more money in the immediate future for micro-transactions. these lifers also reap the benefits of never having to pay for character respecs, extra bridge officer slots, inventories and so on. it takes away from revenue that could have been earned from all these various micro transactions.

    While you are correct that it does nothing for current loyal subscribers/customers, that doesn't mean however that the people who are able to spend money on a lifetime subscription wouldn't be able to add additional funds to the game. Some people might not be able to and some people might be able to. With that said, there is no credible statement saying that is a universal truth. for people like me who respec quite often to try and theory craft different build I will spend more on respec token until I find something I am happy with. So again that is not a universal truth for everyone.

    3. building customer relationships: in the current marketing environment, many successful companies rely on what is called relationship marketing. in a short sense, relationship marketing occurs when a company builds a positive relationship with their customers. this in turn creates customer loyalty and will increase the chances of the customer repeating their business with the company. the decision by PWE outraged many and thus soured the business relationship with those customers. for those who were not outraged, they did nothing to ensure that these customers would remain loyal to PWE after their large one-time transaction. sure, they may be locked in for "life" but it does not mean that they will continue to do business with this company.

    And you are correct in this assessment that there is nothing to hold these players to the game after making the transaction. But I ask you from a personal standpoint, how many people would willingly blow a large sum of money on something if there would be any doubt that they would stop playing the game?

    Overall, in my opinion, I think PWE sacrificed long term security for a short term gain. I do not think that this was a great business decision. There was too much sacrificed and not enough gained.

    I understand what you mean in this comment but I want you to understand that "technically" Nothing has been sacrificed "technically" All that has been done is given the additional incentive to purchase a LTS. There is no guarantee that this will in fact generate any further revenue for them, it does however make the LTS package more appealing to purchase since the original incentives for the F2P platform were not worth the 299.00 U.S.D. investment.

    PWE should focus on mending relationships with players to entice them to be and remain loyal customers. they need to do some serious advertising to bring in new players. they need to listen to all of their customers and make improvements across the board. invest some money into this game and actually build it out right. if things are actually done right, this game has the potential to be the star it deserves to be instead of the cash cow it is now waiting to be slaughtered.

    And this is something I do not disagree with, the real problem is that is a major mountain to surpass due to everything that was put in to "appease" and "offset" all the problems that still exist in this game. I agree that making it a cash cow was not a right decision.

    - my 2 slits of GPL
    @sharpe-

    Well thought out and stated, overall I do not disagree with you on any particular point, I have a different opinion regarding the things but then again that's how feedback is meant to be given. Different perspectives give a broader range of things to look at as a whole. With that said, I'm not saying I agree with what has been done with this particular deal, I am also however not upset by it because I do understand the business reasoning behind it.

    Of course, regardless of all of that, making this game truly free to play with all perks purchasable through the cash store would actually solve a lot of these problems from surfacing in the future. Which I would love to see happen. They could even manage to give all the LTS if they did away with the LTS the money refunded back in the form of cash shop currency, and then you could use that to purchase the said perks you would want from the old reward system. Granted that wouldn't happen because it would cause just as much of an uproar as this has.
  • luxandraluxandra Member Posts: 98 Arc User
    edited October 2012
    You're a bot aren't you... I'm not here to state facts. I am here for 'forum' and to offer my opinion. You are the one who thinks their opinion is fact.

    Yes we know, you would rather use a personal opinion to state your argument as opposed to an informed opinion using facts surrounding what this offer actually does for new LTS. We get that you don't know how to make an informed opinion based on fact. You don't need to beat a dead horse about that to me. I figured that out about you more than 2 hours ago. So, I'm going to disregard your further posts since there is nothing to be gained in terms of insightful thought out informed opinions from you. Enjoy your game Redshirt.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited October 2012
    luxandra wrote: »
    Yes we know, you would rather use a personal opinion to state your argument as opposed to an informed opinion using facts surrounding what this offer actually does for new LTS. We get that you don't know how to make an informed opinion based on fact. You don't need to beat a dead horse about that to me. I figured that out about you more than 2 hours ago. So, I'm going to disregard your further posts since there is nothing to be gained in terms of insightful thought out informed opinions from you. Enjoy your game Redshirt.

    Insults and attacks will get you nowhere. Ironic you accused me earlier of attacking you, which I didn't, and now here we are...
    I spoon-fed my opinions (which were based on facts) to you yet you choose to ignore them or you do not comprehend them. I don't think you are 'figuring out' much. The only one beating a dead horse here is you.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    Maybe you should go listen to what Cryptic has to say about your greivences:

    http://www.youtube.com/watch?v=4UDnTJcjPhY&feature=related

    :eek::cool::P
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited October 2012
    levi3 wrote: »
    Maybe you should go listen to what Cryptic has to say about your greivences:

    http://www.youtube.com/watch?v=4UDnTJcjPhY&feature=related

    :eek::cool::P

    lol. Yup. That sums it up... :D
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited October 2012
    luxandra wrote: »
    That is one potential outcome and it is a valid point. One that I do not disagree with, however many times over the last several months dating back quite a while now, there has been a consistently growing worry about the overall integrity and productivity of this game up to and including the PvP dynamic. However, one of the things to bear in mind about that is that in order to find a new healthy medium immediate short term gains to allow a small buffer of time to consolidate and create a new productive environment will happen from time to time. Which is probably what caused PWE to do this in the first place, I wouldn't know because I don't work for them. But I can theorize that as one potential possibility.

    the integrity and productivity of this game has been questioned since before it's existence. the prevalent disparity between fed content and klingon content is more than indicative of that. as for productivity itself, these seasons that they have released are seriously lacking in content for the time that we wait. another foul decision they made was to revamp the leveling system. they should have left it the way it was. the way people level is too fast for the game. people do 1 mission and they increase a grade. it's no wonder people are crying for more content. they created a system where people bypass most of the existing content and then twiddle their thumbs with maxed out toons crying for more. all those individual sector space exploration missions, all the nebulas and stuff that could be explored. no one does that stuff anymore, because they don't have to. back in the day, we had to grind these areas to make rank. slow the system down. let people enjoy the ranks and their ships. what's the point of a t1, 2 or 3 ship if you spend a couple hours of gameplay in it?

    As for the buffer of time they would need to play catch up, use my suggestion above and work on the game concurrently. They focus too much on one thing and rush it through production. They barely even test their own content, leaving users to test it for them in redshirt and tribble. That within itself is disgusting. Content is supposed to be new and surprising. Giving people a sneak peek to test, debug and explore the new content isn't fair for any consumer. You talk about making the field even and level playing fields right? The users that do this gain a significant advantage over people who don't. They learn the system in tribble and exploit it on holodeck. People raiding the exchange for things they need for the next big thing or hoarding this and hoarding that. It creates an economic disparity that is easily avoidable. All players should be surprised with meaningful, new and bug free content at the same time. Especially when we wait a whole year for a mere handful of episodes.

    As for the integrity of the game itself, so many aspects of it are rushed into the mainstream. Incomplete systems that are pushed out and subsequently patched or not (i.e. the cloaking "feature that is working as intended" bug or the skills and powers that are neglected or nerfed), patches that break otherwise working features of the game and so on. Things are done and pushed out without any quality control standards and we are the ones suffering for it. People would experience game breaking bugs because of this. Today, it very rarely reaches critical mass, because you can generally skip missions and such. Before, you were SOL until the fix came.

    It's like a chef that is cooking blind and sending out dishes to patrons without tasting it. Then re-evaluating when the dish gets sent back while the patrons wait hungrily. The kicker is that the restaurant still expects to be paid for the meal at the end of the day. Oh, imagine the audacity... lol. we don't have to. we live it. a little "food" for thought, no?
  • xenor002xenor002 Member Posts: 424
    edited October 2012
    xsharpex wrote: »
    the integrity and productivity of this game has been questioned since before it's existence. the prevalent disparity between fed content and klingon content is more than indicative of that. as for productivity itself, these seasons that they have released are seriously lacking in content for the time that we wait. another foul decision they made was to revamp the leveling system. they should have left it the way it was. the way people level is too fast for the game. people do 1 mission and they increase a grade. it's no wonder people are crying for more content. they created a system where people bypass most of the existing content and then twiddle their thumbs with maxed out toons crying for more. all those individual sector space exploration missions, all the nebulas and stuff that could be explored. no one does that stuff anymore, because they don't have to. back in the day, we had to grind these areas to make rank. slow the system down. let people enjoy the ranks and their ships. what's the point of a t1, 2 or 3 ship if you spend a couple hours of gameplay in it?

    As for the buffer of time they would need to play catch up, use my suggestion above and work on the game concurrently. They focus too much on one thing and rush it through production. They barely even test their own content, leaving users to test it for them in redshirt and tribble. That within itself is disgusting. Content is supposed to be new and surprising. Giving people a sneak peek to test, debug and explore the new content isn't fair for any consumer. You talk about making the field even and level playing fields right? The users that do this gain a significant advantage over people who don't. They learn the system in tribble and exploit it on holodeck. People raiding the exchange for things they need for the next big thing or hoarding this and hoarding that. It creates an economic disparity that is easily avoidable. All players should be surprised with meaningful, new and bug free content at the same time. Especially when we wait a whole year for a mere handful of episodes.

    As for the integrity of the game itself, so many aspects of it are rushed into the mainstream. Incomplete systems that are pushed out and subsequently patched or not (i.e. the cloaking "feature that is working as intended" bug or the skills and powers that are neglected or nerfed), patches that break otherwise working features of the game and so on. Things are done and pushed out without any quality control standards and we are the ones suffering for it. People would experience game breaking bugs because of this. Today, it very rarely reaches critical mass, because you can generally skip missions and such. Before, you were SOL until the fix came.

    It's like a chef that is cooking blind and sending out dishes to patrons without tasting it. Then re-evaluating when the dish gets sent back while the patrons wait hungrily. The kicker is that the restaurant still expects to be paid for the meal at the end of the day. Oh, imagine the audacity... lol. we don't have to. we live it. a little "food" for thought, no?

    Very good read.
    [SIGPIC][/SIGPIC] EXPLORE.

    Dec '07 Account
    I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
    Something should be done for those who cared enough to have a 1000+ day sub.
  • luxandraluxandra Member Posts: 98 Arc User
    edited October 2012
    xsharpex wrote: »
    the integrity and productivity of this game has been questioned since before it's existence. the prevalent disparity between fed content and klingon content is more than indicative of that. as for productivity itself, these seasons that they have released are seriously lacking in content for the time that we wait. another foul decision they made was to revamp the leveling system. they should have left it the way it was. the way people level is too fast for the game. people do 1 mission and they increase a grade. it's no wonder people are crying for more content. they created a system where people bypass most of the existing content and then twiddle their thumbs with maxed out toons crying for more. all those individual sector space exploration missions, all the nebulas and stuff that could be explored. no one does that stuff anymore, because they don't have to. back in the day, we had to grind these areas to make rank. slow the system down. let people enjoy the ranks and their ships. what's the point of a t1, 2 or 3 ship if you spend a couple hours of gameplay in it?

    As for the buffer of time they would need to play catch up, use my suggestion above and work on the game concurrently. They focus too much on one thing and rush it through production. They barely even test their own content, leaving users to test it for them in redshirt and tribble. That within itself is disgusting. Content is supposed to be new and surprising. Giving people a sneak peek to test, debug and explore the new content isn't fair for any consumer. You talk about making the field even and level playing fields right? The users that do this gain a significant advantage over people who don't. They learn the system in tribble and exploit it on holodeck. People raiding the exchange for things they need for the next big thing or hoarding this and hoarding that. It creates an economic disparity that is easily avoidable. All players should be surprised with meaningful, new and bug free content at the same time. Especially when we wait a whole year for a mere handful of episodes.

    As for the integrity of the game itself, so many aspects of it are rushed into the mainstream. Incomplete systems that are pushed out and subsequently patched or not (i.e. the cloaking "feature that is working as intended" bug or the skills and powers that are neglected or nerfed), patches that break otherwise working features of the game and so on. Things are done and pushed out without any quality control standards and we are the ones suffering for it. People would experience game breaking bugs because of this. Today, it very rarely reaches critical mass, because you can generally skip missions and such. Before, you were SOL until the fix came.

    It's like a chef that is cooking blind and sending out dishes to patrons without tasting it. Then re-evaluating when the dish gets sent back while the patrons wait hungrily. The kicker is that the restaurant still expects to be paid for the meal at the end of the day. Oh, imagine the audacity... lol. we don't have to. we live it. a little "food" for thought, no?


    I completely agree with that, it is true and it is something that has been a source of annoyance to me as well. Unfortunately I expected to see this for at least a year or more when I found that PWE would be getting direct invested control over STO from Atari which frankly between the two we got the lesser of two evils. But because of that, this game is nowhere near what PWE likes to have as a set up in their games and frankly because of the nature of this game when it was created it more than likely never will be. So I am under the impression that the solution is to leave what was in place and build the new formula over the existing formula which is going to cause more problems than solve. We have already on more than one occasion seen the implications and the effects of those particular formulas implemented up to and including of course the STF queing system while yes made it easier to find groups. Also made it a nightmare to do them for many people. The constant changing and buffing/nerfing of career abilities or BOFF abilities, the DOFF system all of these things in their own right was not a bad thing but they were not implemented back when the game really needed it to happen. Part of the problem is that we as a player base have adapted to the changes and then when PWE came along everything got turned on it's head and we are all playing catch up trying to establish what is going to be the new status quo for the majority of the game. This game is still in hardcore transition and it probably still will be for a very long time before there becomes an established constant. Honestly, it's not something I look forward to having to endure but I am a devoted fan of this game so I will stick it out regardless of how ridiculous it gets in the transitional stage. I just hope it won't stall in the transition which we have all seen has happened more than once already. Sadly this game was placed in bad hands investment wise to begin with and then it only got worse over time due to massive inaction for a very long time. Now we have more action than we need because various core elements have been thrown so far out of whack in comparison to where it was it's hard to get bearings on what the general plan will be for the future, if it even comes.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited October 2012
    While you are correct that it does nothing for current loyal subscribers/customers, that doesn't mean however that the people who are able to spend money on a lifetime subscription wouldn't be able to add additional funds to the game. Some people might not be able to and some people might be able to. With that said, there is no credible statement saying that is a universal truth. for people like me who respec quite often to try and theory craft different build I will spend more on respec token until I find something I am happy with. So again that is not a universal truth for everyone.

    - I did make a correction to state that it was harder to justify spending more money after making a large transaction such as the purchase of a LTS. So although my initial claim was an invalid assertion, the correction is not.

    And you are correct in this assessment that there is nothing to hold these players to the game after making the transaction. But I ask you from a personal standpoint, how many people would willingly blow a large sum of money on something if there would be any doubt that they would stop playing the game?

    - from my personal standpoint, people make all sorts of stupid decisions when purchasing things all the time. it's called impulse buying and often leads to buyer's remorse. happy now because they are flying around in a pretty ship. sad later when they realize there's no new content to use said ship in.

    I understand what you mean in this comment but I want you to understand that "technically" Nothing has been sacrificed "technically" All that has been done is given the additional incentive to purchase a LTS. There is no guarantee that this will in fact generate any further revenue for them, it does however make the LTS package more appealing to purchase since the original incentives for the F2P platform were not worth the 299.00 U.S.D. investment.

    - the sacrifice itself is intangible, but if you re-read the assertion above, PWE is giving up long term revenue for the short term financial gain. those who feel they have been wronged, whether valid or not, have had their experience negatively affected, which in turn will affect their buying behavior. either way, long term > short term, especially since there isn't any real meaningful content for people to stick around for. the new reputation system will make people re-grind the stfs that many people already hate or loathe. it will appease some people, but overall not make much of a difference. instead of a chance grind, this is a guaranteed grind. as for the new stf. sure it'll be fun for a while. then it will become tedious and boring and even loathed. especially if it's "hard" for some people like IGE and CSE is for a lot. Others like me will snicker and laugh as I punch through it with my mk xii gear.

    And this is something I do not disagree with, the real problem is that is a major mountain to surpass due to everything that was put in to "appease" and "offset" all the problems that still exist in this game. I agree that making it a cash cow was not a right decision.

    - major mountain, yes. but baby steps. give us back our engineering reports. have a better dev presence both in game and in the forums. we're flying around in the dark, hoping for the best. don't make promises and beat around the bush. just get stuff done. give our feedback some feedback. don't just say "hmm. interesting idea, i'll forward it to whatever department" make things happen. i don't mind waiting. just make sure whatever i'm waiting for is worth it and isn't broken. you can start with fixing your company and giving a damn about this game and it's players.
  • luxandraluxandra Member Posts: 98 Arc User
    edited October 2012
    Again, accurate counterpoints that have tangible facts to back them up. And they are also facts that I know about and do not actually disagree with, however I would like to point out that in many cases these are general extremes that do happen yes, but are not "usually" the main response. I only say that from personal experience spanning multiple games for 20 years now so yes, there is validity to them from personal experience but that makes it more a personal opinion than an informed one. I would note however, that despite the massive debacle that was SWG during 2004 that game did manage to live a full 10 years despite all of the same type of things we experience in terms of poor quality and overall lack of content and such. So even though there are valid points, we cannot say for certain that either path is a sure bet as to what would happen. Which is of course why I offer the opposite side of the overall opinion considering what other games have demonstrated, not just this one.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited October 2012
    luxandra wrote: »
    Again, accurate counterpoints that have tangible facts to back them up. And they are also facts that I know about and do not actually disagree with, however I would like to point out that in many cases these are general extremes that do happen yes, but are not "usually" the main response. I only say that from personal experience spanning multiple games for 20 years now so yes, there is validity to them from personal experience but that makes it more a personal opinion than an informed one. I would note however, that despite the massive debacle that was SWG during 2004 that game did manage to live a full 10 years despite all of the same type of things we experience in terms of poor quality and overall lack of content and such. So even though there are valid points, we cannot say for certain that either path is a sure bet as to what would happen. Which is of course why I offer the opposite side of the overall opinion considering what other games have demonstrated, not just this one.

    I think that they should do a better job communicating with the players. We are the ones who will make this boat sink or swim. The outrage expressed on the forums could have been severely mitigated. It all comes back to the lack of communication between community and the game company. There is so much in this game that has to be accounted for. The devs themselves can not be responsible for all of it and due to the lack of direct communication channels, we're left with too large of an area to cover and not enough man power to do anything about it. They would be doing themselves a favor by reaching out to the community and actively participating in it. There are die hard trekkies who hold a plethora of information that can be used to help research and develop new ideas that are canon to the game itself, instead of having the devs come up with the ideas, research it themselves and then try to implement it. Cut those corners. Not the ones you have been cutting recently. The forums are a fantastic place for feedback. Unfortunately, only a percentage of the actual in-game population read and participate in the forums. You can bounce ideas off of us. We can bounce ideas off of you. You can take these ideas to your design meetings and determine which ones are feasible and which ones simply can not be done. All in all, we, the players are an untapped resource for them to exploit properly. We're not just financial assets waiting to be sucked dry. We're happy to give you money, but only if you really deserve it.

    P.S. have more people with direct access to the devs in game. i remember when people used to go crazy over the little pink dev chats in ESD. it's little things like that in which could be changed or implemented quickly and cheaply that would assure us that this game is heading in the right direction. this shoot now, ask questions later approach only results in dead customers.
  • solomacesolomace Member Posts: 0 Arc User
    edited October 2012
    One thing Cryptic fans always use as a selling point of how great the game is, is the great communication cryptic has with its player base. I have always thought this was a rubbish statement and this new act just solidifys my opinion.

    I have to ask, what exactly is Brandon's job? Isn't he the community manager? It seems all he does is link stuff and say cheers.

    I never liked the previous ones, but at least they posted especially in hot potato threads.


    They generally don't care anymore.
    Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
  • mbomberdavidmbomberdavid Member Posts: 0 Arc User
    edited October 2012
    Methinks those two need a hose turned on them. =3


    Amen!!! Preach it Brother...
  • mbomberdavidmbomberdavid Member Posts: 0 Arc User
    edited October 2012
    lokikin wrote: »
    Dude or Dudette...

    Just stop... please...

    Special "I'm so important that you MUST hear what I have to say." font and coloring... Check...

    Stating opinion as fact... repeatedly... Check...

    Condescending phrasing... Check...

    Hell, I AGREE with you and your posts STILL make me wanna argue with you...

    It's like an election, and I've found one candidate that stands for what I believe in, but he's such a jerk I don't even wanna vote...

    :rolleyes:



    Too funny!!! love your post and happily read it. i could not even look at the ones you refer to - i just zoned out and it did not enter my mind. But yours grabbed me - funny funny funny and all too true.
  • skiffy1skiffy1 Member Posts: 0 Arc User
    edited October 2012
    I calculated most items based on current pricing of similar items in the Zen store. The items listed as Unknown Value are ones which didn't have a similar item currently for sale.

    Subscriber Features:
    Energy Cap Increase - 500 Zen
    1 Character Slot - 312 Zen
    Auto Dil Refining - Unknown Value
    6 Bridge Officer Slots - 750 Zen Total Per Character
    30 Inventory Slots - 1000 Zen Total Per Character
    60 Bank Slots - 1500 Zen Total Per Character
    20 Account Bank Slots - 2000 Zen Total
    6 Respec Tokens - 2500 Zen Total Per Character
    8 Foundry Project Slots - 20000 Dilithium
    Priority Login, Full Chat/Mail Access, Full Customer Service Access, No ads in voice chat, No limitations for fleet creation.

    Stipend (500 Zen/month)

    Vet Reward Features:
    4 Respecs - 2000 Zen Total Per Character
    3 Ship Slots - 750 Zen Total Per Character
    2 Character Slots - 625 Zen Total
    2 Costume Slots - 250 Zen Total Per Character
    3 Costume Pieces (FED/KDF) - Unknown Value
    2 Costumes (FED/KDF) - 550 Zen Per Faction
    11 Titles - Unknown Value
    2 Forum Titles - Unknown Value
    Captain's Table Access - Unknown Value
    Mugato Pet - 300 Zen Per Character
    2 Ships (FED/KDF) - 2500 Zen Per Faction
    2 Shuttles (FED/KDF) - 500 Zen Per Faction
    Ship Skin Material - 550 Zen Per Faction
    Duty Officer Assignment (1K Dil Mining) - Unknown Value
    5% Team Skill Boost - Unknown Value
    Fireworks Emote - Unknown Value
    Android Bridge Officer - 500 Zen

    Lifetime Exclusive Features:
    Liberated Borg Species - 600 Zen
    Costume Insignia - Unknown Value
    Title - Unknown Value
    Forum Title - Unknown Value

    When added up, the approximate value of a single max level toon with the first month's stipend is 18187 Zen, plus a ton of random 'priceless' stuff, gaining 500 Zen value per month.

    But wait, there's more! Nearly all of this is multiplied if you start additional characters. Obviously the stipend, forum titles, Borg playable species, character slots, and account bank slots do not multiply, but you can add between 9550 and 13650 Zen for each additional character. The additional character value is highly debatable because of the Costumes and Ships. Since these types of unlocks in the Zen store are usually account-wide, you'd only have to purchase them once per faction, meaning your first KDF toon would be worth about 13650 Zen, and additional Fed or KDF toons after that would be worth roughly 9550 Zen. Again this is all calculated assuming they are max level.

    I know it's a lot of math, but I hope you find this helpful.
  • awt1967awt1967 Member Posts: 1 Arc User
    edited October 2012
    really arsed this one up Cryptic
  • sylent1sylent1 Member Posts: 1 Arc User
    edited October 2012
    I really wish Cryptic still ran STO, I would hope they wouldn't want to chance losing all those lifetime members that have been here the whole time from the beginning. It is such a slap in the face to those of us that have been here since Beta testing in some cases. I agree with letting new lifetime subscribers get credit for time played, but letting some new guy that has never been in the game get the full 1000 day bonus is just for buying a lifetime subscription is just ... sigh ... what's the point? It is only about making money from new players, who cares about those that have invested so much time.
  • jentharanjentharan Member Posts: 4 Arc User
    edited October 2012
    Thanks TRIBBLE the people who bought it from the start over again by just giving everyone everything without them having to wait...
    thanks a bunch!!
  • rhiaroserhiarose Member Posts: 27 Arc User
    edited October 2012
    Maybe this has been said before but, im really confused by all the people claiming to have "earned" their 1000 day ships by being here since day 1. Im not sure how you earn something that is given to you, its not like you had to grind for the ship or perform super human feats of EQ 1 style Epic Quest heroism. You paid money, you got a ship, people do that on the C-store all the time. As for people getting them all unlocked for buying a lifetime sub?

    well basically at the core, they bought something on sale for a lower price than you did. You paid 14.99 a month for 3 years, they paid 199-299 up front, got the ship on sale so to speak, if I buy a new car and take out a 5 year loan, and next year someone buys the same model used for a lower price cash, I dont start screaming in the streets about h ow I earned my car cause I Was there from day 1.
  • xenor002xenor002 Member Posts: 424
    edited October 2012
    jentharan wrote: »
    Thanks TRIBBLE the people who bought it from the start over again by just giving everyone everything without them having to wait...
    thanks a bunch!!
    We know you have a lot of options when it comes to how you spend your time. That's why it means so much to us that you choose to spend it with Star Trek Online. To show our appreciation, we've put together these great Veteran Rewards for anyone who's been a Star Trek Online subscriber for 100 to 1,000 days with new reward sets every one hundred days.

    Every time I look at this now......
    [SIGPIC][/SIGPIC] EXPLORE.

    Dec '07 Account
    I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
    Something should be done for those who cared enough to have a 1000+ day sub.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    sylent1 wrote: »
    I really wish Cryptic still ran STO, I would hope they wouldn't want to chance losing all those lifetime members that have been here the whole time from the beginning. It is such a slap in the face to those of us that have been here since Beta testing in some cases. I agree with letting new lifetime subscribers get credit for time played, but letting some new guy that has never been in the game get the full 1000 day bonus is just for buying a lifetime subscription is just ... sigh ... what's the point? It is only about making money from new players, who cares about those that have invested so much time.

    If an "old" player is no longer putting money into the game they become a liability vs an asset. If they can suck new money out of a newer player - they then become an asset - until they stop putting money into the game and become a liability.

    Unlike a game company that makes a game then its only cost is producing the DVD/box/paper and some support, Cryptic has mostly on-going costs of development which requires constant flows of money. To keep the game going you have to keep paying for ever - or at least a good number of people do. The free-to-play model is just an fantasy, in reality it has to be pay to play - just disguised as other things.
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited October 2012
    rhiarose wrote: »
    Maybe this has been said before but, im really confused by all the people claiming to have "earned" their 1000 day ships by being here since day 1. Im not sure how you earn something that is given to you, its not like you had to grind for the ship or perform super human feats of EQ 1 style Epic Quest heroism. You paid money, you got a ship, people do that on the C-store all the time. As for people getting them all unlocked for buying a lifetime sub?

    well basically at the core, they bought something on sale for a lower price than you did. You paid 14.99 a month for 3 years, they paid 199-299 up front, got the ship on sale so to speak, if I buy a new car and take out a 5 year loan, and next year someone buys the same model used for a lower price cash, I dont start screaming in the streets about h ow I earned my car cause I Was there from day 1.

    The problem isn't the price of the LTS or the money earned / saved over time. Cryptic billed it as a "veteran reward" and explained that you earned it by having a sub for XX amount of time which made you a gaming veteran. Had they named it something simpler like "subscription perks" no one would be arguing about this.

    In your example, it would be like someone giving you an award for driving your car for 1000 days straight, while at the same time someone who just bought the same car gets the same thing immediately. I'm not aware of any car company giving that type of award in real-life so your analogy is incorrect.
    Kobayashi Maru
    Join Date: Sept 2008


    "Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
  • joxertm2joxertm2 Member Posts: 0 Arc User
    edited October 2012
    levi3 wrote: »
    The free-to-play model is just an fantasy, in reality it has to be pay to play - just disguised as other things.

    f2p is a scandal and should be called as you said further in the sentence - pay-to-play.
    Yes, there is a free content inside, but excuse me, games that respect their audience call the free content - a demo. Would you play a game that would call itself a demo? No. Neither would I.

    But the problem is not the name of the scandalous concept. No.
    The problem is when the game, of any financial system, "free to play" fraud or subscription model or whatever else, the problem is when under every nicelooking name, the game is actually p2w. Pay to win. Is STO pay to win game? I won't answer it.
    It's an offtopic here.

    Lifetime subscription is now cheap (well... comparing other games that have it) and sorry but noone is trying to con anyone with it. LTS is on sale, it's $199 now, they don't cover it with f2p nonsense title or such TRIBBLE, by stating what you get and for what amount, they're honest. Brag all day you want, I can only respect when someone says that the green color is green and not red.
  • edited October 2012
    This content has been removed.
  • pingaheadpingahead Member Posts: 249 Arc User
    edited October 2012
    ....It is no longer a veteran award and Cryptic should state that......

    And if Cryptic would just come out and say it; about 85% of the complaining would stop.
    But to allow a sub with 30 days to use the "Veteran" Title is offensive. Whether in the real world or in cyberspace the title of "Veteran" is never bought; it is earned.
  • tfomegatfomega Member Posts: 812 Arc User
    edited October 2012
    Perhaps it is one last move by Cryptic to get some "last minute" money in the door before something bad happens to the game. They are giving all of the perks up front in case you don't have "1000 days" to earn them.

    Remember the disclaimer in the lifetime subscription that says:
    Lifetime subscription covers your subscription fee for as long as the game is in service.

    They could close the doors afterward. Not saying this is going to happen nor the game is going to end-- only Cryptic/PWE can confirm their intentions.

    All I am saying is be careful. If you are expecting to get equivalent gold subscriber months out of your lifetime subscription purchase, you are not _guaranteed_ that amount of time.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • pingaheadpingahead Member Posts: 249 Arc User
    edited October 2012
    How many season did TNG last?
    How many seasons did DS9 last?
    Voyager?

    I'm not accusing: just saying:

    BUYER BEWARE
  • xenor002xenor002 Member Posts: 424
    edited October 2012
    The problem isn't the price of the LTS or the money earned / saved over time. Cryptic billed it as a "veteran reward" and explained that you earned it by having a sub for XX amount of time which made you a gaming veteran. Had they named it something simpler like "subscription perks" no one would be arguing about this.

    In your example, it would be like someone giving you an award for driving your car for 1000 days straight, while at the same time someone who just bought the same car gets the same thing immediately. I'm not aware of any car company giving that type of award in real-life so your analogy is incorrect.

    ^ This. /10char...........
    [SIGPIC][/SIGPIC] EXPLORE.

    Dec '07 Account
    I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
    Something should be done for those who cared enough to have a 1000+ day sub.
  • ychildychild Member Posts: 0 Arc User
    edited October 2012
    To me, This just cheapens the veteran rewards program, to buy a Life time Subscriber to get all of the Veteran rewards. It sucks for those who have been playing this game since the game went live.
  • bolawonbolawon Member Posts: 0 Arc User
    edited October 2012
    ychild wrote: »
    To me, This just cheapens the veteran rewards program, to buy a Life time Subscriber to get all of the Veteran rewards. It sucks for those who have been playing this game since the game went live.

    Your join date is June 2012. I lol'd.
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