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Re: Lock Boxes (items, etc.), Lobi Store (items, etc.) and Master Keys

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  • beary666stobeary666sto Member Posts: 0 Arc User
    edited September 2012
    "outfitted with an impressive console ability called the ?Tipler Cylinder? which allows the ship to rewind time using a localized temporal anomaly. "

    I wonder what this would actually do.

    If its a self affecting power, I'd guess heal or debuff removal
    If its an offensive thing, another subnuc type power
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2012
    I wonder what this would actually do.

    If its a self affecting power, I'd guess heal or debuff removal
    If its an offensive thing, another subnuc type power

    I'm guessing AOE SubNuc + Personal Miracle Worker + Tactical Init + Photonic Officer + Technical Doff
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    Well we could all go get timeships, join one large que and activate pur reverse time powers at once and hope we roll back to a more balanced age of PvP.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited September 2012
    pvp is already dead! time travel is so cool! deal with it! the best lockbox to date!

    if you dont like them, then just buy their content from the exc, dont open them.
    "This is your ultimate STO Youtube channel!"
    https://youtube.com/user/MyBalkanGaming
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2012
    About the Temporal Prime Directive...

    The Prime Directive was broken and ignored a lot of times in canon, nulling it's uses. Why should the Temporal one be any different?

    That is all.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    I wonder what this would actually do.

    If its a self affecting power, I'd guess heal or debuff removal
    If its an offensive thing, another subnuc type power

    If it rolls back time would it not reset the powers used?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited September 2012
    bitemepwe wrote: »
    If it rolls back time would it not reset the powers used?

    That is what would make sense, but you never know.
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    calling it now/
    the mirror qin is going to be an intrepid like sci ship to go along with the mirror fed sci ships. with a turn rate of 15, crummy shield mod, 4 sci/2 tac consoles, the 33k hull, it will be the craziest miss matched ship to date!
    /calling it now


    or it will be a basically unchanged raptor with 2 eng consoles and 3 sci, with the mirror hull texture :(
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    Well there's certainly a lot of new things in this pack.

    Feds with Isometric charges is going to be... interesting.


    But these time ships have the potential to ruin everything. Worse than anything before, if it's got an SNB-type ability that can be coupled with the now widely available SNB Doffs.
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    praxi5 wrote: »
    Well there's certainly a lot of new things in this pack.

    Feds with Isometric charges is going to be... interesting.


    But these time ships have the potential to ruin everything. Worse than anything before, if it's got an SNB-type ability that can be coupled with the now widely available SNB Doffs.

    Sci Captains and Sci Ship?

    When you put it all together with what we already have available, you won't need 'em anymore. Any captain now has the ability to remove buffs and extend cooldowns, while simultaneously confusing, holding, outmaneuvering, reducing your own cooldowns, giving themselves weapons buffs and severely damaging their enemies. All by just using the right consoles, sets, weapons and DOFFs added to a Tac Captain in their ship of choice.

    It's like getting a whole 2nd set of Bridge Officers and Captain abilities.
    LOLSTO
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited September 2012
    Gonna break with tradition.

    I'm KDF and support this particular locked box.

    It has good things for both side ... (and our KDF ships look cooler than their FED ones ;) )

    Lock and load ... let's go.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited September 2012
    Yeah, I was really hoping for Picard's gold Speedo in this one.

    hahahaha, I remember that episode.
    [SIGPIC][/SIGPIC]
  • alarickell1alarickell1 Member Posts: 6 Arc User
    edited September 2012
    Sigh...

    I've been 'round since closed beta, like several others around these forums...I just like to keep quiet and simply observe the goings-on, constantly. I study all sides of an issue, each post in a given thread, attempting to learn what each side wants, and trying to discover a solution that may help everyone...

    In this case, I am not certain that there *IS* a viable solution that would satisfy the three sides to this argument...

    You see: According to canon evidence on Memory-Alpha, and according to every time-travel episode (I have every single season of every single Trek series, and every film, I have certainly watched each series in it's entirety at least 5 times over the years since the DVD's came out...I certainly have committed each time-travel episode to memory, so I hardly need M-A.org to compare the Theory-Crafting 101 situation on this forum that happens at least one thread per day for at least the last 3 months in a row, with the canon evidence that exists from these episodes)...

    Ahem, off-topic there for a moment, I apologize...Anyhow, according to the canon evidence of the time-travel episodes on Forager and Lamerprise:

    1. They have gone totally insane and anti-canon by deliberately mixing the original 29th Century "Temporal Integrity Commission" (Which is likely a small-ish group spawned by the Department of Temporal Investigations that we all know and love in "our time" that STO is based on, errrr...I mean: *WAS* based on before this latest brow-beating of STO's own origin story), with the 31st Century "Temporal Cold War"...This is an Unholy Trinity situation now, and should be PURGED by *UNGODLY HOLY FIRE* :D...

    2. Ahem...Back to topic...NO INFO ON THE SPECS OF THESE SHIPS IN THE BLOG?!!! WTF!!!???? Every blog to-date has had at least SOMETHING on the number of console slots, boff slots, or SOMETHING to help us, the PAYING CUSTOMER, determined which ship we would like to "invest" in!! Amend your blog, and do it FAST, as in YESTERDAY. Prove your worthiness to us: THE PAYING CUSTOMER, and prove that you can at least alter your advertising spam-blog post with some useful information on how these ships function, and do it QUICKLY! Prove that you can go back and correct an unholy mistake you made! ;)

    3. Ok...Time for something more relevant to canon: The Wells-Class looks pretty wicked-sick, but so did every ship from each lockbox, including the bloody Lobi ships and even the Mirror variants, all had very nice visuals...No question about that, none at all, very slick work, I do genuinely appreciate the sheer amount of detail and the time involved to make such slick graphics, thank you! .... .. .... ... .....However: Since none of the details about how many console slots this ship does have (and how many tac/eng/sci slots), how many weapon slots it does have, and how the boff situation is arranged, we must now speculate about how over-powered and mass-IMBA these new ships are...

    3a. You see: The Wells-Class, as well as the Korath-Class, are both very powerful ships in their own time, probably easily able to counter any threats they come across, on their own. Despite their relatively small-ish size, they may well have replication systems built into the interior layers of the armor/structure that will generate replacements for damaged weapons systems, armor, and any other ship system that can be heavily damaged and/or destroyed, after all, it would seem to be a forgone conclusion that replication systems would be more than capable of being integrated into the ship's systems after 3-5 centuries of advancement...This would make a ship equipped in this fashion almost impossible to destroy (I mean, ****: We can insta-heal any ship in STO by abusing Tac Team on the Escorts, spamming Aux to Structure/Emergency to Shields/Engineer Team on Cruisers, and Science Team/Transfer Shields/Hazard Emitters on Sci cruisers), and the weapons systems, while not especially numerous, would surely be infinitely more powerful than even our Pure Anti-Proton Beam Arrays, or the infamous Spiral-Wave Disruptors, or the legendary Phased-Tetryon Dual Heavy Cannons...I mean, the Temporal Disruptors that the especially tiny one-man Aeon-Class Time-Ship used were able to phase-shift Forager, and if Forager had not barely managed to discover upon the weapon's frequencies at the last 2 seconds, they would have been removed from existence entirely, no trace of them would have remained at all, and it's very likely that Braxton would have gone back in time to like 5 months before Forager was shipped off to DS9, and closed the "Circle" by deleting all records of Janeway and very likely killing her, which would eliminate her from the timeline, at least, from the timeline that Braxton created...Imagine just how much more powerful the weaponry on the Wells must have been, than the tiny one-man Aeon...The Wells was substantially larger, and therefore absurdly more powerful than the Aeon...Imagine having torpedoes that phase-shift (and probably phase-cloaked as well, imagine torpedoes that no one can physically see, although probably can be revealed by certain types of sensors, and torps that can pass through almost any type of shielding and especially physical armor, and once the armor had been bypassed within a second, the torp(s) would be remotely detonated, causing insane structural damage and out-right crippling/destroying their enemies from within, somewhat like Transphasics, but more powerful and much harder to detect and avoid)...Imagine having specialized weapons that are hidden beneath the exterior armor, and basically dupe the in-board weapons systems such on the F-22 Raptor? Why the hell not? This is 3-5 centuries beyond anything we have in STO now, after all...

    4. Regardless of how much they've "gimped" these ships now, so they would not utterly destroy every other ship in STO, and be completely indestructible to even Tactical Cubes, armadas of Spheres, or armadas of Tholian Dreadnoughts, much less ANY Klink ship asides from the Korath...You have to face the simple facts: The Wells would be so far above and beyond ANY other technology-base that anyone has in the 25th Century!

    This entire situation is an Unholy Trinity. The only way we can deal with it: PURGE IT WITH UNGODLY FIRE!!! :D

    We are never going to live this down now. It's done. It is finished. The second that these ships see the light of day, they will be *THE ONLY SHIP CLASS* that anyone will desire! The Aeon/Alexander will likewise by the *ONLY* shuttle-class ships worth having as well...This is a terrible day, it is just utterly and completely sad for STO's future...Up until now: The ships have been balanced, the Tholian ships were no more powerful than the Bug/Galor/D'Kora before them.

    And now: We have ships that are going to be very over-powered and massively IMBA compared to even a D'Kora with full Spiral-Wave Disruptors and MK XII Quantum Torps or MK XII Tricobalt Torps...The Klinks get the uber-stealth console, while Federats get the uber-dps console, not to mention all of the other cross-faction consoles to date, and the consoles from c-store ships...

    This entire situation has gotten completely out of control. Whoever made the choice to make the Wells/Korath a barely-legal gambling operation instead of a c-store purchase, that was a horrible mistake made in complete haste just to get these ships released as fast as possible. No forethought went into this at all. Prove me wrong.

    I swear: If PWE were an American company, they would never be able to get away with their silly NO-RETURN gambling operations in each of their games. Such things are not legal in the states, and they would be entirely exposed to any number of lawsuits and other punishments for trying it. Because they are Chinese, they get away with it due to international laws and loopholes that are almost as old as the US itself.

    You see: Any *LEGAL* gambling operation has to give the player some sort of return, somehow...If they drop $5 on a slot machine, they must have a chance to get back at least some amount of money, and a small chance to get back more money than they dropped. However: These silly online game gambling operations only give out fictional game items, and at some point, someone had to spend $1+ on a crazy master-key, and before the Cryptic Defense Force (ugh, all 3 members of that team that exist today, assuming those last few members have not abandoned their charge after this vile treachery of the temporal box) comes out and starts talking about the Exchange being a source for keys: Recall that at some point, another person had to buy that key and sell it to begin with, which nullifies any defense of this factual point.

    Because you get no return investment asides from fictional items, the legality of such gambling operations is entirely questionable, using the politically-correct language...

    They already have the c-store. Why did they require gambling (asides from PWE's insane obsession with gambling operations, which case: I would tell Cryptic to tell PWE to TRIBBLE themselves, and find another company, because Trek is a very hugely popular IP, and I severely doubt that everyone would refuse to pick up Cryptic if they were on their own, hell, I'd even say go with EA Games if needed, at least they don't do gambling because they are a US company, sure, they try to get you in other ways, but at least they are not traitors like PWE)?

    You see, the c-store is completely legal: You always get a return on your investment. Sure, it may not be real money, but at least you don't always get a TRIBBLE duty officer MINI pack or a silly multi-proc stun pistol/single cannon all the time for the real money you spend, or buying a key someone else bought...

    There was absolutely NO need to have gambling, as they already had the cash-shop.

    This type of complete treachery from PWE (I never have blamed Cryptic for any of these events that have erupted since 2011/Year of Fail, it was never their fault. Cryptic does invest basically all of their work hours, and more, into their product, and I cannot fault them for making very slick graphics for these ships, and I am keeping my fingers crossed that the timeships are balanced to the previous lockbox ships in terms of their console slots, boff slots, and what guns they have...It would make zero sense, of course, for these timeships from 3-5 centuries beyond anything anyone has in STO to have the same level of weapons tech and console/boff slots as 25th-century designs, but it may be very necessary to have these ships remained fairly balanced to the previous box ships...), is exactly the reason why I may genuinely be considering giving up on the entire MMO industry.

    PWE has failed to support Cryptic and STO. Since their "obtaining" the STO IP, they almost instantly stripped the game of it's monetary resources, as well driving out all of the most fanatically-dedicated and experienced employees (none of whom could agree with PWE's insane desires to turn all new ships worth a **** to gambling operations instead of putting them into the cash-shop, hell, I think we would all pay 3000 to 3500 Zen for the Wells if we had to, if 2500 was not enough to justify the cost of making these very detailed ships, paying 3500 would be far better than spending upwards of $150 on master keys trying to land a Wells and still not managing it), and then forcing Cryptic to spend easily 90% of their work-hours integrating bloody barely-legal, no-return gambling operations to the game, not to mention creating un-needed resource sinks like the fleet bases (instead of dilithium, they should have required huge amounts of EC, and instead of needing utterly-rare types of duty officers that almost never drop from duty officer packs and mini packs, they should have used moderate amounts of dilithium for that particular requirement)...

    Sure, Cryptic may be obtaining new people, but it is certainly going to be several months before any single one of them, can be properly trained to support the existing developers worth a ***, Danny Boy has already said as much during his recent state of the game and ask cryptics for the last 3 months...None of them are going to have the requisite experience to properly support any type of story-driven mission content.

    If they want to support story-driven content, then they must upgrade the Foundry with more content, and then they must develop a worthwhile rewards system for all Foundry missions (asides from 5 minute or less console-klicks, the rewards system should automatically reject any mission under 15 minutes from being able to receive a reward), that does not require making up a rewards table for each mission manually...It CAN be done, and it definitely SHOULD be done.

    You see: Foundry authors have the time to dump into making genuine stories and even missions without too much story...They have the time to constantly improve the missions they design.

    Cryptic does not have either enough time to invest into these missions, or enough monetary resources.

    The only way to get story-driven content, is to let the Foundry authors (At least the ones making missions longer than 15 minutes) generate that content for us. Some authors also create missions with mild story content as well, for those that prefer both types of mission...Of course, their options are somewhat limited by the current state of the foundry itself, if the foundry were upgraded, then perhaps we could have large-scale fleet battles or missions akin to STF's...

    Hell, even if we were charged like 15K dilithium to make a fleet vs. fleet mission, or even 250 Zen to make an STF mission, I still think that would be very acceptable to most authors.

    As long as there is an integrated rewards system that works off of how long the mission takes to complete, and what level the mission is intended for, then I think the Foundry would be the single best hope we have for CONSISTENT story-driven content (and even mildly-story-driven content such as STF-type missions or patrol runs)...

    Cryptic simply does not have time to make complete story-driven missions in the way that every player is demanding for, and they certainly cannot keep up with the absurd amount of demand for them.

    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited September 2012
    On the upside, the Lockboxes can't get worse than this. :rolleyes:
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2012
    On the upside, the Lockboxes can't get worse than this. :rolleyes:

    Be careful with comments like that. Cryptic has a tendency to render them void. ;)
    11750640_1051211588222593_450219911807924697_n.jpg
  • brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
    edited September 2012
    Cryptic
    If the consol was OP when only one faction had it, Do you think doubling the amount of people usuing it will help?

    LOGIC

    Get a effin Vulcan to work for u. LEARN TO BALANCE YOUR GAME

    BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE BALANCE

    Did i mention BALANCE
    [SIGPIC][/SIGPIC]
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited September 2012
    Sigh...

    I've been 'round since closed beta, like several others around these forums...I just like to keep quiet and simply observe the goings-on, constantly. I study all sides of an issue, each post in a given thread, attempting to learn what each side wants, and trying to discover a solution that may help everyone...

    In this case, I am not certain that there *IS* a viable solution that would satisfy the three sides to this argument...

    You see: According to canon evidence on Memory-Alpha, and according to every time-travel episode (I have every single season of every single Trek series, and every film, I have certainly watched each series in it's entirety at least 5 times over the years since the DVD's came out...I certainly have committed each time-travel episode to memory, so I hardly need M-A.org to compare the Theory-Crafting 101 situation on this forum that happens at least one thread per day for at least the last 3 months in a row, with the canon evidence that exists from these episodes)...

    Ahem, off-topic there for a moment, I apologize...Anyhow, according to the canon evidence of the time-travel episodes on Forager and Lamerprise:

    1. They have gone totally insane and anti-canon by deliberately mixing the original 29th Century "Temporal Integrity Commission" (Which is likely a small-ish group spawned by the Department of Temporal Investigations that we all know and love in "our time" that STO is based on, errrr...I mean: *WAS* based on before this latest brow-beating of STO's own origin story), with the 31st Century "Temporal Cold War"...This is an Unholy Trinity situation now, and should be PURGED by *UNGODLY HOLY FIRE* :D...

    2. Ahem...Back to topic...NO INFO ON THE SPECS OF THESE SHIPS IN THE BLOG?!!! WTF!!!???? Every blog to-date has had at least SOMETHING on the number of console slots, boff slots, or SOMETHING to help us, the PAYING CUSTOMER, determined which ship we would like to "invest" in!! Amend your blog, and do it FAST, as in YESTERDAY. Prove your worthiness to us: THE PAYING CUSTOMER, and prove that you can at least alter your advertising spam-blog post with some useful information on how these ships function, and do it QUICKLY! Prove that you can go back and correct an unholy mistake you made! ;)

    3. Ok...Time for something more relevant to canon: The Wells-Class looks pretty wicked-sick, but so did every ship from each lockbox, including the bloody Lobi ships and even the Mirror variants, all had very nice visuals...No question about that, none at all, very slick work, I do genuinely appreciate the sheer amount of detail and the time involved to make such slick graphics, thank you! .... .. .... ... .....However: Since none of the details about how many console slots this ship does have (and how many tac/eng/sci slots), how many weapon slots it does have, and how the boff situation is arranged, we must now speculate about how over-powered and mass-IMBA these new ships are...

    3a. You see: The Wells-Class, as well as the Korath-Class, are both very powerful ships in their own time, probably easily able to counter any threats they come across, on their own. Despite their relatively small-ish size, they may well have replication systems built into the interior layers of the armor/structure that will generate replacements for damaged weapons systems, armor, and any other ship system that can be heavily damaged and/or destroyed, after all, it would seem to be a forgone conclusion that replication systems would be more than capable of being integrated into the ship's systems after 3-5 centuries of advancement...This would make a ship equipped in this fashion almost impossible to destroy (I mean, ****: We can insta-heal any ship in STO by abusing Tac Team on the Escorts, spamming Aux to Structure/Emergency to Shields/Engineer Team on Cruisers, and Science Team/Transfer Shields/Hazard Emitters on Sci cruisers), and the weapons systems, while not especially numerous, would surely be infinitely more powerful than even our Pure Anti-Proton Beam Arrays, or the infamous Spiral-Wave Disruptors, or the legendary Phased-Tetryon Dual Heavy Cannons...I mean, the Temporal Disruptors that the especially tiny one-man Aeon-Class Time-Ship used were able to phase-shift Forager, and if Forager had not barely managed to discover upon the weapon's frequencies at the last 2 seconds, they would have been removed from existence entirely, no trace of them would have remained at all, and it's very likely that Braxton would have gone back in time to like 5 months before Forager was shipped off to DS9, and closed the "Circle" by deleting all records of Janeway and very likely killing her, which would eliminate her from the timeline, at least, from the timeline that Braxton created...Imagine just how much more powerful the weaponry on the Wells must have been, than the tiny one-man Aeon...The Wells was substantially larger, and therefore absurdly more powerful than the Aeon...Imagine having torpedoes that phase-shift (and probably phase-cloaked as well, imagine torpedoes that no one can physically see, although probably can be revealed by certain types of sensors, and torps that can pass through almost any type of shielding and especially physical armor, and once the armor had been bypassed within a second, the torp(s) would be remotely detonated, causing insane structural damage and out-right crippling/destroying their enemies from within, somewhat like Transphasics, but more powerful and much harder to detect and avoid)...Imagine having specialized weapons that are hidden beneath the exterior armor, and basically dupe the in-board weapons systems such on the F-22 Raptor? Why the hell not? This is 3-5 centuries beyond anything we have in STO now, after all...

    4. Regardless of how much they've "gimped" these ships now, so they would not utterly destroy every other ship in STO, and be completely indestructible to even Tactical Cubes, armadas of Spheres, or armadas of Tholian Dreadnoughts, much less ANY Klink ship asides from the Korath...You have to face the simple facts: The Wells would be so far above and beyond ANY other technology-base that anyone has in the 25th Century!

    This entire situation is an Unholy Trinity. The only way we can deal with it: PURGE IT WITH UNGODLY FIRE!!! :D

    We are never going to live this down now. It's done. It is finished. The second that these ships see the light of day, they will be *THE ONLY SHIP CLASS* that anyone will desire! The Aeon/Alexander will likewise by the *ONLY* shuttle-class ships worth having as well...This is a terrible day, it is just utterly and completely sad for STO's future...Up until now: The ships have been balanced, the Tholian ships were no more powerful than the Bug/Galor/D'Kora before them.

    And now: We have ships that are going to be very over-powered and massively IMBA compared to even a D'Kora with full Spiral-Wave Disruptors and MK XII Quantum Torps or MK XII Tricobalt Torps...The Klinks get the uber-stealth console, while Federats get the uber-dps console, not to mention all of the other cross-faction consoles to date, and the consoles from c-store ships...

    This entire situation has gotten completely out of control. Whoever made the choice to make the Wells/Korath a barely-legal gambling operation instead of a c-store purchase, that was a horrible mistake made in complete haste just to get these ships released as fast as possible. No forethought went into this at all. Prove me wrong.

    I swear: If PWE were an American company, they would never be able to get away with their silly NO-RETURN gambling operations in each of their games. Such things are not legal in the states, and they would be entirely exposed to any number of lawsuits and other punishments for trying it. Because they are Chinese, they get away with it due to international laws and loopholes that are almost as old as the US itself.

    You see: Any *LEGAL* gambling operation has to give the player some sort of return, somehow...If they drop $5 on a slot machine, they must have a chance to get back at least some amount of money, and a small chance to get back more money than they dropped. However: These silly online game gambling operations only give out fictional game items, and at some point, someone had to spend $1+ on a crazy master-key, and before the Cryptic Defense Force (ugh, all 3 members of that team that exist today, assuming those last few members have not abandoned their charge after this vile treachery of the temporal box) comes out and starts talking about the Exchange being a source for keys: Recall that at some point, another person had to buy that key and sell it to begin with, which nullifies any defense of this factual point.

    Because you get no return investment asides from fictional items, the legality of such gambling operations is entirely questionable, using the politically-correct language...

    They already have the c-store. Why did they require gambling (asides from PWE's insane obsession with gambling operations, which case: I would tell Cryptic to tell PWE to TRIBBLE themselves, and find another company, because Trek is a very hugely popular IP, and I severely doubt that everyone would refuse to pick up Cryptic if they were on their own, hell, I'd even say go with EA Games if needed, at least they don't do gambling because they are a US company, sure, they try to get you in other ways, but at least they are not traitors like PWE)?

    You see, the c-store is completely legal: You always get a return on your investment. Sure, it may not be real money, but at least you don't always get a TRIBBLE duty officer MINI pack or a silly multi-proc stun pistol/single cannon all the time for the real money you spend, or buying a key someone else bought...

    There was absolutely NO need to have gambling, as they already had the cash-shop.

    This type of complete treachery from PWE (I never have blamed Cryptic for any of these events that have erupted since 2011/Year of Fail, it was never their fault. Cryptic does invest basically all of their work hours, and more, into their product, and I cannot fault them for making very slick graphics for these ships, and I am keeping my fingers crossed that the timeships are balanced to the previous lockbox ships in terms of their console slots, boff slots, and what guns they have...It would make zero sense, of course, for these timeships from 3-5 centuries beyond anything anyone has in STO to have the same level of weapons tech and console/boff slots as 25th-century designs, but it may be very necessary to have these ships remained fairly balanced to the previous box ships...), is exactly the reason why I may genuinely be considering giving up on the entire MMO industry.

    PWE has failed to support Cryptic and STO. Since their "obtaining" the STO IP, they almost instantly stripped the game of it's monetary resources, as well driving out all of the most fanatically-dedicated and experienced employees (none of whom could agree with PWE's insane desires to turn all new ships worth a **** to gambling operations instead of putting them into the cash-shop, hell, I think we would all pay 3000 to 3500 Zen for the Wells if we had to, if 2500 was not enough to justify the cost of making these very detailed ships, paying 3500 would be far better than spending upwards of $150 on master keys trying to land a Wells and still not managing it), and then forcing Cryptic to spend easily 90% of their work-hours integrating bloody barely-legal, no-return gambling operations to the game, not to mention creating un-needed resource sinks like the fleet bases (instead of dilithium, they should have required huge amounts of EC, and instead of needing utterly-rare types of duty officers that almost never drop from duty officer packs and mini packs, they should have used moderate amounts of dilithium for that particular requirement)...

    Sure, Cryptic may be obtaining new people, but it is certainly going to be several months before any single one of them, can be properly trained to support the existing developers worth a ***, Danny Boy has already said as much during his recent state of the game and ask cryptics for the last 3 months...None of them are going to have the requisite experience to properly support any type of story-driven mission content.

    If they want to support story-driven content, then they must upgrade the Foundry with more content, and then they must develop a worthwhile rewards system for all Foundry missions (asides from 5 minute or less console-klicks, the rewards system should automatically reject any mission under 15 minutes from being able to receive a reward), that does not require making up a rewards table for each mission manually...It CAN be done, and it definitely SHOULD be done.

    You see: Foundry authors have the time to dump into making genuine stories and even missions without too much story...They have the time to constantly improve the missions they design.

    Cryptic does not have either enough time to invest into these missions, or enough monetary resources.

    The only way to get story-driven content, is to let the Foundry authors (At least the ones making missions longer than 15 minutes) generate that content for us. Some authors also create missions with mild story content as well, for those that prefer both types of mission...Of course, their options are somewhat limited by the current state of the foundry itself, if the foundry were upgraded, then perhaps we could have large-scale fleet battles or missions akin to STF's...

    Hell, even if we were charged like 15K dilithium to make a fleet vs. fleet mission, or even 250 Zen to make an STF mission, I still think that would be very acceptable to most authors.

    As long as there is an integrated rewards system that works off of how long the mission takes to complete, and what level the mission is intended for, then I think the Foundry would be the single best hope we have for CONSISTENT story-driven content (and even mildly-story-driven content such as STF-type missions or patrol runs)...

    Cryptic simply does not have time to make complete story-driven missions in the way that every player is demanding for, and they certainly cannot keep up with the absurd amount of demand for them.

    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    Read the blog more carefully...

    "A complete FAQ will be published soon that will include an item-by-item breakdown of the contents of the Temporal Lock Box as well as the items that will be added to the Lobi Crystal Store. We?re all certain you?ll enjoy the new and returning items alike, and look forward to seeing you all in-game as we continue our trek through time toward Season 7 and beyond."

    They ALWAYS have released an "overview" of the items to come, followed by detailed specs within a day or so of release.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    why the hell was my pvp thread merged with general feedback?

    im not giving feedback, im letting the pvp community know that cryptic failed once again to even consider pvp balance with another release.

    "we'll get around to pvp" shouldnt mean "until we do we're gonna shaft the pvp side of things so hard maybe people will just leave".
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2012
    why the hell was my pvp thread merged with general feedback?

    im not giving feedback, im letting the pvp community know that cryptic failed once again to even consider pvp balance with another release.

    "we'll get around to pvp" shouldnt mean "until we do we're gonna shaft the pvp side of things so hard maybe people will just leave".
    Telling the PvP crowd your opinion on the whole matter is feedback by definition. That's why you were merged.

    Just saying
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    title says it all, I know most of you wont care but this is a general issue of the game.
  • mirai222mirai222 Member Posts: 337 Arc User
    edited September 2012
    Edit: Never mind, thread merged.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited September 2012
    title says it all, I know most of you wont care but this is a general issue of the game.

    Are you refering to the super dupper uber ship you can create out of all the new temporal stuff?? Stuff that will slow all your abilities down and speed up mine - things like that?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    trek21 wrote: »
    Telling the PvP crowd your opinion on the whole matter is feedback by definition. That's why you were merged.

    Just saying

    There is definitely a difference between PvP feedback and general feedback.

    General feedback tends to be stuff like "The running lights on my Intrepid aren't blinking properly."

    PvP feedback is more quantitative, like "With SNB DOff prices falling into the relatively low millions, it is now quite easily possible for a team to cause an SNB proc once every 8 seconds."
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    trek21 wrote: »
    Telling the PvP crowd your opinion on the whole matter is feedback by definition. That's why you were merged.

    Just saying

    going on that logic all feedback for anything would be put here. why bother having a specific pvp feedback section if itll just be moved here?

    maybe if you played pvp you'd see how bad it is why so much feedback for pvp needs to stay there... where it'll be usually ignored and not cared about.

    this way your pve feedback will be kept all nice and tidy.


    just saying....

    TRIBBLE.
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    trek21 wrote: »
    Telling the PvP crowd your opinion on the whole matter is feedback by definition. That's why you were merged.

    Just saying

    Then there shouldn't even be separate feedback forums for the various aspects of STO because general is a catch all?

    That makes no sense. General feedback is for when your feedback doesn't apply to any of the other predesignated feedback forums. I think you're just trolling now because you have something against PvP/PvPers!

    Just saying
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2012
    no need to get personal :rolleyes:

    It was my answer, nothing more, nothing less. Thinking I was trolling or being an a**hat says more about you than it does me lol

    And something to say to you? Well, nothing other than tone it down... we all get you're upset. But there's no need to raise things to heck.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited September 2012
    I'm sorry devs but the timeships and all that stuff coming out as lockbox only items just tells me the future of this game is not promising.

    If what I have to look forward to is opening boxes for a low chance of getting a ship rather than being able to buy it with zen.... well... let's just say there is a 100% chance of me spending ZERO dollars in this game.

    It is obvious you see money coming in from the sale of keys and this is nothing but following the money trail. Unfortunately you also alienate those of us who prefer to purchase the ship and not bother with the randomness of it all.

    The saddest thing is... you could simply put the ships and items for sale for zen in the store and get cash in that way too. A dual system, players of all types are happy, you are happy. But if you think people will start buying keys in huge quantities in the long term just because you dont release z-store ships ... well, thats just being short-sighted.

    Make no mistake..the wells and korath were obviously z-store ships in the start. They have consoles. You merely put them in lockboxes to force people to gamble to get them.

    This game is inching every time closer to the bottom of the barrel....where SOE dwells.
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2012
    The game can inch anywhere it wants as long as it stays in business. Ask the City of Heroes players if they would buy lockboxes to keep their game running. The vast majority would scream yes.

    You can play STO and never spend any money on keys. You can buy c-store items and still get the best ships in the game. You are not losing out on anything by others opening lockboxes. You are gaining a game that others are paying for by purchasing all those keys.

    I would rather see lockboxes I do not need to open litter the sky and have a game to play then to watch this game follow CoH into the void.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited September 2012
    stf65 wrote: »
    The game can inch anywhere it wants as long as it stays in business. Ask the City of Heroes players if they would buy lockboxes to keep their game running. The vast majority would scream yes.

    You can play STO and never spend any money on keys. You can buy c-store items and still get the best ships in the game. You are not losing out on anything by others opening lockboxes. You are gaining a game that others are paying for by purchasing all those keys.

    I would rather see lockboxes I do not need to open litter the sky and have a game to play then to watch this game follow CoH into the void.

    Thing is, you do not know PWE's bussiness model. I do. Every other game PWE took over follows the same pattern. A gradual shift from securely purchased items (aka, ships in z-store) to gamble-for , low-chance to get, money-costing keys. Yes, as in all PWE games the keys can be purchased on the player market (exchange) but... what PWE always does and what they will do in STO is choke the means to get the free currency (credits) by reducing the income generation of it significantly.

    Then follows the equivalent of dilithium to 'zen' currency. The dilithium generation too will take a nosedive.

    Its all an effort to drive up the sale of keys for real cash.

    Just because you buy one now for credits doesnt mean you will be able to in the future. Their prices will go up significantly when the dil->zen grinders stop exchanging them for credits in the exchange and even higher up in price when the energy credit generation supply is reduced.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2012
    Thing is, you do not know PWE's bussiness model. I do. Every other game PWE took over follows the same pattern. A gradual shift from securely purchased items (aka, ships in z-store) to gamble-for , low-chance to get, money-costing keys. Yes, as in all PWE games the keys can be purchased on the player market (exchange) but... what PWE always does and what they will do in STO is choke the means to get the free currency (credits) by reducing the income generation of it significantly.

    Then follows the equivalent of dilithium to 'zen' currency. The dilithium generation too will take a nosedive.

    Its all an effort to drive up the sale of keys for real cash.

    Just because you buy one now for credits doesnt mean you will be able to in the future. Their prices will go up significantly when the dil->zen grinders stop exchanging them for credits in the exchange and even higher up in price when the energy credit generation supply is reduced.
    But every single one of those games, sans two from last year, are still around.

    Like the poster said, he doesn't really care what changes in the game, just that it stays in business. And I'm all for the same philosphy ;)

    Longer the game stays, more enjoyment we get. Or put another way: the means justify (delaying) the end.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
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