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1000 day Veteran Reward

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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    Excluding the cross faction part of the idea I think it?s a very bad idea. So the solution to limited appeal is to give a ship that if you wanted you would already have? So I have nothing to look forward to for the 1000day reward with your idea.
  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    pottsey5g wrote: »
    Excluding the cross faction part of the idea I think it?s a very bad idea. So the solution to limited appeal is to give a ship that if you wanted you would already have? So I have nothing to look forward to for the 1000day reward with your idea.

    But including the cross faction part of the idea and you do have a reward that you can take. You see, I accounted for people who may have spent the time and money necessary to obtain every single lock box ship. Now for you to say that we'd already have these ships if we wanted them is incorrect and I don't think it would be accurate to apply your own personal experiences to the player base at large.

    But say you don't want a cross faction ship and you already have every lock box ship in game. You could spend the token on a fleet ship and save yourself 20 dollars in FSM, or you can save the token as insurance in case you ever do find yourself unlucky enough to miss out on a lockbox ship. I'm pretty sure you'd be in the minority in doing this, so you could even brag about your ship obtaining skills being so elite that you haven't spent your 1k token yet.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    jermbot wrote: »
    But including the cross faction part of the idea and you do have a reward that you can take. You see, I accounted for people who may have spent the time and money necessary to obtain every single lock box ship. Now for you to say that we'd already have these ships if we wanted them is incorrect and I don't think it would be accurate to apply your own personal experiences to the player base at large.

    But say you don't want a cross faction ship and you already have every lock box ship in game. You could spend the token on a fleet ship and save yourself 20 dollars in FSM, or you can save the token as insurance in case you ever do find yourself unlucky enough to miss out on a lockbox ship. I'm pretty sure you'd be in the minority in doing this, so you could even brag about your ship obtaining skills being so elite that you haven't spent your 1k token yet.
    I forgot about the bug ship but apart from that I cannot think of any ship you can no longer access so if you wanted them you could already have them. As for the bug ship it pops up every so often so that takes it away from being a unique 1000day reward. KDF ships might work but might also cause massive balance issues as all of a sudden you have a ton of untested fed consoles working on the KDF ships.

    The reward should be something new/unique not some ship you can already get in game. Why would I want a 1000day token for a ship I can already get? (not count crossfaction that might work) The reward needs to motive people so they want to subscribe. A free current ship you can already get fails to do that so I find that far to underwhelming. The ships needs to be new so people want to subscribe for that long. A reward that is useless apart from to brag you have not used it is a poor reward.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2012
    This ship variant needs to do one thing and nothing else (at least nothing else special). It must say "Look at me! 1000 Days! W00t!"

    Therefore it must be something entirely new.
    11750640_1051211588222593_450219911807924697_n.jpg
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited September 2012
    Seeing as most vet rewards are cosmetic in nature, this doesn't really fit. Cross faction ships are probably better suited for diplomacy than vet status.

    Plus, Cryptic's propensity to make their newest ships "better than the rest" to up sales means it's more profitable to hold off on reaching 1000 days for as long as possible.
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  • kekvinkekvin Member Posts: 633 Arc User
    edited September 2012
    I recon it will be a variant of the Odyssey / bortasqu as there are tac/sci/eng or each vessels and u can have 1 for each faction
  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    pottsey5g wrote: »
    I forgot about the bug ship but apart from that I cannot think of any ship you can no longer access so if you wanted them you could already have them. As for the bug ship it pops up every so often so that takes it away from being a unique 1000day reward. KDF ships might work but might also cause massive balance issues as all of a sudden you have a ton of untested fed consoles working on the KDF ships.

    The reward should be something new/unique not some ship you can already get in game. Why would I want a 1000day token for a ship I can already get? (not count crossfaction that might work) The reward needs to motive people so they want to subscribe. A free current ship you can already get fails to do that so I find that far to underwhelming. The ships needs to be new so people want to subscribe for that long. A reward that is useless apart from to brag you have not used it is a poor reward.


    You see, I think we're operating off of a dramatically different idea about what the 1k day reward should be. You, and others in this thread who've posted after you, apparently think it should be something flashy and super-unique. Where as I think the 1k day reward should be something that you want.
  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    Seeing as most vet rewards are cosmetic in nature, this doesn't really fit. Cross faction ships are probably better suited for diplomacy than vet status.

    Plus, Cryptic's propensity to make their newest ships "better than the rest" to up sales means it's more profitable to hold off on reaching 1000 days for as long as possible.

    Hmm, hadn't considered power creep. Ohwell, that's what alts are for I guess.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    jermbot wrote: »
    You see, I think we're operating off of a dramatically different idea about what the 1k day reward should be. You, and others in this thread who've posted after you, apparently think it should be something flashy and super-unique. Where as I think the 1k day reward should be something that you want.
    No we are on the same idea, I think it should be something we would want and that your idea is something that we wouldn't want/need. At least if you remove the cross faction ship part of it. Why wait 3 years for a token for a ship you can already get in game? If I want a ship I am not going wait 3 years for a token but get it in game. The reward should be something you want to get, something to make you want to subscribe.

    My point is after 3 years most people pretty much already have the ingame ships they want. Another free ship token is not something most of us want for ships that are already out. At least not as a 3 year reward, assuming the cross faction part of the idea is not allowed what would I use the token on?
  • jnohdjnohd Member Posts: 5 Arc User
    edited September 2012
    So far, there are 4 known WIP ships:

    Korvath (KDF timeship)
    Wells (UFP timeship)
    Ambassador (Ent-C past ship)
    Vesta (UFP)


    Of those, 3 meet the "time" criteria hinted at with the lockboxes, though I distinctly recall the Ambassador being thought of as a Series mission chain reward.

    This means there are 1 or 2 as yet unseen KFD ships out there.

    If the Vesta is a C-Store ship, we are only missing one KDF vessel.

    Assuming the Vesta will be then next C-Store, and the Ent-C Ambassador remains the hinted at mission reward, the simplest solution to me is to make a past-themed KDF ship for the Klingon version of the Series mission chain (re use a model?), put an existing Romulan ship in the lockbox (Warbird?), and drop the Wells/Korvath into the 1000-day reward.

    Anything else requires more KDF design work, but is otherwise equally valid, moreso if we take the "time" hint regarding the next lockbox to mean Korvath/Wells is a lockbox duo.



    EDIT: I stand corrected, the D'deridex (Warbird) has specifically been stated to NOT be in any lockbox.
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  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    pottsey5g wrote: »
    No we are on the same idea, I think it should be something we would want and that your idea is something that we wouldn't want/need. At least if you remove the cross faction ship part of it. Why wait 3 years for a token for a ship you can already get in game? If I want a ship I am not going wait 3 years for a token but get it in game. The reward should be something you want to get, something to make you want to subscribe.

    Well no, for one, lockbox ships are not something you can always get in game. They were something you could have gotten, but you could have just as easily missed out on them. As more lock box ships get added this will become more and more the case for more and more players.
    My point is after 3 years most people pretty much already have the ingame ships they want. Another free ship token is not something most of us want for ships that are already out. At least not as a 3 year reward, assuming the cross faction part of the idea is not allowed what would I use the token on?

    Allrighty lets just put a stop to this right now. I've already told you that you don't get to speak for "what most of us want." You get to speak for what you want. Now you don't like this idea, that's fine. Your criticism has been noted and I agree that this idea, assuming the cross faction part of the idea is not allowed, will have no use to someone who has managed to grind up every lock box ship in the game to date, who will grind up every lock box ship that will ever be in this game in the future, and who is not interested in saving 20 bucks on a fleet ship or 25 bucks on the next cash shop ship.

    Unfortunately I now have to consider the demographics involved. Lets say they make the 1k variant an Odyssey/Bortasq class. Who does that fail to appeal to? Anyone who wants to fly a science vessel, anyone who wants to fly an escort, anyone who wants to fly a raider, anyone who wants to fly a carrier, anyone who wants to fly a cruiser with a semi-decent turn rate, or in short, "most of us." Now, they go with my idea. Who does that fail to appeal to? Anyone who already has the only ship he'll ever want, anyone who is capable of getting any ship they add into the game, and people who only care about having something unique. Compare the size of those two groups and which option will be used by more current 1k subscribers and which option will appeal to more future subscribers?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2012
    I think it won't be fair if they get a ship that has any combat capabilities not matched by any of the ships currently available.

    It should just be a ship with unique cosmetic differences and some cool out of combat abilities like with Doffing or transwarping and such.

    I and many other players will quit if it is a ship that has a BOff layout, console layout, hull modifier, shield modifier, or unique combat power or console ability that is not matched by ships availble to the entire player base.

    I was purchasing 5k zen soon to get one of the 3 pack sets or maybe 2 other z-store ships, but will hold off for now to see what this is and will quit instead and encourage others to do so also if a OP combat ship is given out.
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  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited September 2012
    The teasing, begun it has.

    @CaptainGeko: ?@x3of9: I can't wait for the hints as to the 1000 day ship to start...Original or canon? etc?
    Not exactly either. That'll bake your noodle.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited September 2012
    lordfuzun wrote: »
    The teasing, begun it has.


    Assimilated TOS Constitution. The guessing, begun it has.:D
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2012
    So it is a variant on a canon ship.

    New Galaxy version, yay! :D
    11750640_1051211588222593_450219911807924697_n.jpg
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    jermbot wrote: »
    Well no, for one, lockbox ships are not something you can always get in game. They were something you could have gotten, but you could have just as easily missed out on them. As more lock box ships get added this will become more and more the case for more and more players.
    Currently all lock box ships are on the exchange with very large numbers of box?s left for anyone that still wants to open them. Apart from the bug boxes there are enough stock of box?s to last years with the size of the current play base. Although I did forgot about the lobi store so that?s 2 ships you can no longer get (will after the current store cycle changes and the last few ships go from the exchange)

    "Allrighty lets just put a stop to this right now. I've already told you that you don't get to speak for "what most of us want." You get to speak for what you want."
    How is that any different from what you are doing? You are describing what you want not what the most of us want. I am describing why it?s a bad idea and why I think it would not appeal to many people.


    "Compare the size of those two groups and which option will be used by more current 1k The subscribers and which option will appeal to more future subscribers?"
    I think the variant would appeal more as the free ship token gives nothing new that the free monthly Cstore credits have not already given.

    I think the free current ship token would have pretty much zero appeal to most or future subscribers as they could get the ship much faster than waiting 3 years. For future subscribers 3 years would have brought lots of free ships from the free Cstore credits so what is the apeal for the futher free ship reward? A free ship token is effectively just a few months worth of the monthly Cstore credit which is a poor reward for a 3 year wait and gives little incentive for future subscribers. You say save the token for new ships but by then you have even more monthly Cstore credit to get the new ship so you still do not need the token. I am not saying the token has zero appeal, some people will like it but for a 3 year wait it's not good enough. It's only giving us what we already have assuming the crossfaction part is not allowed.

    You can always convert Zen into other money types to buy lock box ships or fleet ships as well.
  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    pottsey5g wrote: »
    Currently all lock box ships are on the exchange with very large numbers of box?s left for anyone that still wants to open them. Apart from the bug boxes there are enough stock of box?s to last years with the size of the current play base. Although I did forgot about the lobi store so that?s 2 ships you can no longer get (will after the current store cycle changes and the last few ships go from the exchange)

    Kudos, you have discovered two things that a man with nearly unlimited energy credits can spend my idea on if they remove the cross faction part of it. So, you have something to use it for in my original proposal, and you have something to use it for in the modified version that you've decided you'd rather discuss. So, the one person you can speak of with authority, you, will now get use out of my idea.
    "Allrighty lets just put a stop to this right now. I've already told you that you don't get to speak for "what most of us want." You get to speak for what you want."
    How is that any different from what you are doing? You are describing what you want not what the most of us want. I am describing why it?s a bad idea and why I think it would not appeal to many people.

    How is that different than what you're doing? Well, my "most of us" makes sense. My most of us is "people who'd rather not fly cruisers" which can be reasonably considered to be a majority of players, and even a majority of thousand day subscribers in this game.

    Your "most of us" doesn't make sense. Your "most of us" is, "People who'd rather not save the money or large amounts of in game effort to get a lock box ship on the exchange plus people who'd rather not have a ship that is no longer available."

    And I'm not describing what "most of us want." I'm describing what "most of us will be able to use." Big difference.
    "Compare the size of those two groups and which option will be used by more current 1k The subscribers and which option will appeal to more future subscribers?"
    I think the variant would appeal more as the free ship token gives nothing new that the free monthly Cstore credits have not already given.

    Your premise is demonstrably wrong. My idea does gives new access to ships that were not available to a player before. Even if you want to claim that EVERY thousand day subscriber can get every 500 million EC ship that's on the exchange if he 'really wanted it,' a claim I find laughable, he can't get a cross faction ship. And, even if he doesn't want a cross faction ship, the token will be available to be used on a new ship, saving the 1k day subscriber 20 or 25 dollars. Or saving him even more money if his only means of getting the ship he wants is to buy lock box keys and fsm's and sell them on the exchange for the EC's to buy it. This is something EVERYONE can use, even you.

    So, now that we've established that my idea can be used by EVERYONE, that makes the rest of this discussion pointless. Lets see what else you wrote...

    You think it won't compel people to subscribe and wait 3 years. Maybe you're right, but the reasons you give is wrong. In 3 years, no matter how long a player grinds on the Federation side, he'll never get a Jem-Bug once the last one is gone, he'll never get a Recluse Carrier once the lobi store changes its stock, he'll never get a Galor once the last one is gone and he'll never get a Fleet K'Tinga Retrofit, period.

    Now, maybe nobody will want to wait 3 years for to make their 'special captain.' But the 'special captains' that we have RIGHT NOW will get more use out of this idea than any other idea presented.
  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    Other positive aspects of my proposal are as follows.

    It requires no new art assets or game mechanics to be added to the game, just a vendor and a currency. An earlier poster complained that he'd walk out if 1k veterans were given an unfair advantage, well, he'd have nothing to worry about with this proposal.

    The value of this reward only rises as they add more ships to the game, an earlier poster worried that people would believe the token is better saved for a more powerful ship added later. But even if later ships are balanced appropriately, and I think they should be, with more ships in game we get more choices.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    jermbot wrote: »
    ?Kudos, you have discovered two things that a man with nearly unlimited energy credits can spend my idea on if they remove the cross faction part of it. So, you have something to use it for in my original proposal, and you have something to use it for in the modified version that you've decided you'd rather discuss. So, the one person you can speak of with authority, you, will now get use out of my idea..?
    What rubbish, I am not the only person with authority I can speak for. Not that it really matters and if that silly rule you just made up applies to me it applies to you. Also just because your reward has use it does not make it a good reward. If I wanted the lobi store ships I would have used the free monthly cstore credit to get it. So the token idea still has a very low value or next to useless value for many players. I am not saying it?s useless to everyone but many of us do not need another free current ship and would much prefer a new ship. The current reward gives many players something fresh and new to look forward to. Your reward gives many of us what we already have and nothing fresh and new to look forward to. That is one of many reason why I do not like a free ship token as a reward.
    Just to be clear I am talking about the modified version because I do not think KDF ships for fed will be allowed and if it was I would agree it could work.
    jermbot wrote: »
    ?Well, my "most of us" makes sense. My most of us is "people who'd rather not fly cruisers" which can be reasonably considered to be a majority of players, and even a majority of thousand day subscribers in this game.

    Your "most of us" doesn't make sense. Your "most of us" is, "People who'd rather not save the money or large amounts of in game effort to get a lock box ship on the exchange plus people who'd rather not have a ship that is no longer available."
    Being able to use something and getting something usefull out of it are not the same thing. Just because we can use your reward it does not many it good or useful for everyone. I do not think you are understand what I am saying. Many of us are the people who use the free monthly credits to get the ships we want so have no or little use for another free ship. A few months saved credits for a free ship or 3 years for free ship token, what use is the token then? Every few months we get a free ship, 1 more current free ship is not much of a reward, just how many current free ships do you need? When we get so many free ships a new ship is way better then another free current ship. What is there to look forward to for a free ship token when you already have many free ships and many more to come?

    It seems to me you only care about what you want not what everyone else wants. You post come across like you have judged what you want is what most want which is not proven.

    As for ?In 3 years, no matter how long a player grinds on the Federation side, he'll never get a Jem-Bug once the last one is gone, he'll never get a Recluse Carrier once the lobi store changes its stock, he'll never get a Galor?
    That is not true as those ships not only cycle in and out of the game which you can use the free monthly credits for so a token is not needed. But those ships will be on the market for years before stocks run dry on the whole going by current numbers. Well the bug ship is hard to get but even that?s reappears in games once ever 6months or so on average so far. So save up a few months credits and get it.


    jermbot wrote: »
    ?Even if you want to claim that EVERY thousand day subscriber can get every 500 million EC ship that's on the exchange if he 'really wanted it,'?
    There is only one 500million ship in game I am aware off. All the others are more like 50 to 100million and in large numbers. You can just use the free monthly credits to buy those ships making a free ship token not needed to get them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2012
    timelord79 wrote: »
    So it is a variant on a canon ship.

    New Galaxy version, yay! :D

    I suspect it's effectively a C-Store-style version of the Excalibur/Exeter/Vesper, minus the Connie.

    They have to be looking for a way to bring it in at T5. I think they held off for a reason.

    It's an iconic ship for the game, being on the box art.

    My gut says the vet version will be a unique ship loadout and costume. 9 consoles. Special ability console. Packaged as a combo sci-escort ship, with a toggle ability that transforms it between sci and escort.

    Will be available in a 10 console Fleet version without the vet costume.

    Vets will get the fleet module discount on the Fleet version and an exclusive costume.

    A similar thing will be done for a low tier Klingon cruiser.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited September 2012
    A similar thing will be done for a low tier Klingon cruiser.

    *crosses fingers for D5 or B'rel*
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  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited September 2012
    I suspect it's effectively a C-Store-style version of the Excalibur/Exeter/Vesper, minus the Connie.

    They have to be looking for a way to bring it in at T5. I think they held off for a reason.

    It's an iconic ship for the game, being on the box art.

    My gut says the vet version will be a unique ship loadout and costume. 9 consoles. Special ability console. Packaged as a combo sci-escort ship, with a toggle ability that transforms it between sci and escort.

    Will be available in a 10 console Fleet version without the vet costume.

    Vets will get the fleet module discount on the Fleet version and an exclusive costume.

    A similar thing will be done for a low tier Klingon cruiser.

    I believe this is somewhat plausible.

    Minus this...
    Packaged as a combo sci-escort ship, with a toggle ability that transforms it between sci and escort.

    And definitely minus this...
    Vets will get the fleet module discount on the Fleet version...
  • jermbotjermbot Member Posts: 801 Arc User
    edited September 2012
    pottsey5g wrote: »
    Just to be clear I am talking about the modified version because I do not think KDF ships for fed will be allowed and if it was I would agree it could work.

    Oh, in that case you're not talking about my idea and you've been wasting my time. My fault for getting drawn into this to begin with I suppose.
  • jslynjslyn Member Posts: 1,788 Arc User
    edited September 2012
    lordfuzun wrote: »
    The teasing, begun it has.

    @CaptainGeko: ?@x3of9: I can't wait for the hints as to the 1000 day ship to start...Original or canon? etc?

    Not exactly either. That'll bake your noodle.



    The Vesta class fits that description.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    jermbot wrote: »
    Oh, in that case you're not talking about my idea and you've been wasting my time. My fault for getting drawn into this to begin with I suppose.
    I did say around half a dozen times it could work with the KDF but assuming that's not allowed it would fail to be a good reward. So I do not see how I wasted your time as I thought I was reasonable clear, but anyway no hard feelings.

    At least this thread can get more on topic again, which is not really our fault as our posts got moved here :(
  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited September 2012
    jslyn wrote: »
    The Vesta class fits that description.

    I do believe that the Vet reward is supposed to be a unique variant. Which means that some form of this ship should end up in the game via another method. So if we're going to get a variant you can be sure it won't be the "real" Vesta, because you can be darned sure they're stuffing that one in the CStore. So we wouldn't get the Vesta we'd get something Vesta-ish.

    Although as soon as you accept the fact that we're just getting a variant of another ship then, well, that description fits a variant of any hard or soft canon ship.

    Connie variant.
    Galaxy variant.
    Miranda variant.
    Oberth variant.
    NX variant.
    Ambassador variant.
    Saber variant.
    Nova variant.
    Cheyenne variant.
    Akira variant.
    Olympic variant.
    Nebula variant.
    Defiant variant.
    Intrepid variant.
    Sovereign variant.
    Galaxy-X variant.
    Excelsior variant.
    Prometheus variant.
    Luna variant.
    Jem'Hadar Attack Ship variant.
    Galor variant.
    D'Kora variant.
    Wells variant.

    That description fits all of them. It could even fit the Andorian ship since, like the Vulcan D'kyr, it will no doubt be an updated version of the classic Enterprise-style ships and not exactly the ones we saw in canon.

    That's the problem with Geko's comment... it doesn't really mean much. Well, I guess it does tell us we won't be getting an entirely canon-free Cryptic-original ship.
  • jslynjslyn Member Posts: 1,788 Arc User
    edited September 2012
    I do believe that the Vet reward is supposed to be a unique variant. Which means that some form of this ship should end up in the game via another method.



    Definitely a possibility, for sure. I just hope that isn't the case. A thousand days (via monthly or lifetime sub) is an awfully lot of money to spend for a skin, or even a skin and console.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2012
    jslyn wrote: »
    Definitely a possibility, for sure. I just hope that isn't the case. A thousand days (via monthly or lifetime sub) is an awfully lot of money to spend for a skin, or even a skin and console.

    I realize people sometimes refer to 3D models as skins...

    ... But I'd look at something like the lockbox mirror ships (which are mechanical variants) coupled with a physical variation, like the C-Store ships.

    So this ship will have a C-Store version, I bet... with different 3D model components and an altered BOff/console loadout.

    As for HHJJ's comments, yeah, well... I've taken the stance that it's better not to adopt the most cynical position because I think devs who read these threads will adopt THAT as a point of negotiation. I prefer to start my asking price higher so that when the devs haggle us down, they aren't haggling us down for the cynical position. :-)

    I'm really leaning towards the Excalibur variant for Feds because the profile is so iconic and because bringing it to T5 is both more work and more opportunity for sales. Because it won't have the Connie skin. And it really CAN'T be a cruiser, at least not as we know them at T5.

    We do have some cruiser-y sci vessels and escorts and it's determined by size. For the Excalibur to be a cruiser, it would have to be an awfully escort-y cruiser. As in, a cruiser with low survivability and high turnrate with its focus on firepower and/or science-y gimmicks. You can call it a cruiser, sure. What do you properly call a D'Kora? A Siege Destroyer? A Bird of Prey? (On the last point, Cryptic internally regarded it both as a science vessel AND an escort back when consoles were restricted.)

    A glance at the likely stats on a T5 Excalibur, using other T2 to T5 upgrades as reference:

    Turnrate: 9 (or more, arguably, depending on small size relative to other T5 ships, it really ought to be around 13-14)
    Hull: 35880
    Standard Shields: 3064
    Crew: 400

    Now, with those stats, what you have is something akin to the Heavy Escort Carrier. More hull, less shields. Or a more hull tank-y DSSV.

    Just following Cryptic's own formulas, a T5 Excalibur could be a science vessel or an escort a lot easier than it could be a cruiser. It could be a very cruiser-y science vessel or a very cruiser-y escort. It would be a bit weak as either.

    Which is why what makes the most sense to me is for it to be able to equip cannons and toggle between a +5 turnrate boost (and escort stat boosts) and the ability to do subsystem targeting (and science stat boosts).

    OR to say release the science-y version (with cannons, for what good they'd do) one way (vet reward?) and the tactical version another.
  • jslynjslyn Member Posts: 1,788 Arc User
    edited September 2012
    I realize people sometimes refer to 3D models as skins...

    ... But I'd look at something like the lockbox mirror ships (which are mechanical variants) coupled with a physical variation, like the C-Store ships.


    You're right: it was not exactly the correct term. But you got my meaning and that is what is important.

    By the way, if you don't mind my asking, which Excalibur are you referring to? There have been so many ships called that in the Trek universe.
  • shaunklshaunkl Member Posts: 60 Arc User
    edited September 2012
    jslyn wrote: »
    You're right: it was not exactly the correct term. But you got my meaning and that is what is important.

    By the way, if you don't mind my asking, which Excalibur are you referring to? There have been so many ships called that in the Trek universe.

    I do believe he's referring to this.
    Personally I like the Exeter-variant much much much more.
    Number one on my wishlist: New FED transporter effect
    Number two: 22nd Century Excursion Jackets
    Number three: Handheld communicator animation for non-combadge uniforms
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