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Let's talk AFK Players

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  • jrq2jrq2 Member Posts: 263 Arc User
    edited July 2013
    Auto kick would not work; they would just use an auto keybind to make themselves active.

    I think just putting them on ignore and have a way for the game not to team you with that person. This would be the best fix because it would be difficult to abuse.

    The way it would work is if there is an AFKer on the team the team could just put that person on ignore and the more times the AFKer choses to be AFK that person would start to rack up a large ignore list by the game system and would have a hard time queuing for events

    Or

    The deves could setup a Report AFK button that could do the same thing to keep things separate.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited July 2013
    Best way is to sort the queues both by Friends and Fleet (as is the case right now) and also by ignore list. Any Autokick or specific AFKer player controlled disciplinary methods will be abused just as much as the in-game silencing system is currently, on which there are many threads in these forums and is, incidentally, controlled through ignore and report for spam functions.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited July 2013
    I'm to the point where I don't even care what Cryptic does to stop this, it just has to stop. This last week was absolutely rampant with AFKers for me. Mine Trap seems to be the worst. I had only one match this week that didn't have at least one AFK. Usually it's at least 2-3. Which sucks because I actually like that mission. It just makes me want to flip tables.
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    Make it so someone has to continually contributing to the success of the mission (damaging a enemy) otherwise after say 4 min of not doing so someone gets a 1 min warning and if after that 1 min they still are not attacking a enemy they get booted.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited July 2013
    The abuse case for vote-kick is that it would enable elitist behavior. If somebody was judged undergeared by their team, or if they made a mistake, the team would just boot them. It could take an environment already harsh for new players and make it that much worse.
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  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited July 2013
    Considering you can't inspect somebody's gear in this game, I don't see how they would judge somebody to be undergeared...
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    Considering you can't inspect somebody's gear in this game, I don't see how they would judge somebody to be undergeared...

    Their are ways to tell what gear someone is using. You can see what weapons someone is using and if someone is using multiple weapon types (rainbow) it could upset elitists.

    Their is also icons a ship can have with gear sets for example if you have Jem'Hadar shield and Engines you will have 2 icons 1 for Jem'Hadar crew bracing and another icon for Dominion Synergy. If elitists don't see any icons on someones ship and that person is having difficulty fighting they will think they don't have good gear.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    (I apologize if the writing comes out weird in this post. I don't have access to a computer at the moment, and the forum is weird on my phone.)

    I have said this before on the other AFK Leeches forum, and I'll repeat it again.

    The current system does not work.
    Why? Leechers!

    The vote-kick system will not work.
    Why? People are nasty and prejudiced, and will likely cause innocent, new players to be kicked, because the group does not like them.

    The timer system will not work.
    Why? Server disconnects, network problems, etc will cause innocent people to be in the line-of-fire between Cryptic and the leechers.

    We need an impartial system that is not one of the three above.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2013
    ztempest wrote: »
    To fix this problem, remove the incentive. If afkers got not marks...they would not behave this way. No kick...no vote...just code that determines someone is afk and then awards zero marks.

    Only way that could happen is if they code the events that reward based on participation. Which is something non easy since you have to account for numerous variables.


    The only real way to get rid of the AFK problem is to get rid of the queue system and revert the game back to the classic sandbox route where players gather and group themselves. Back before F2P when PvE Queues were implemented, if a player was an AFKer, they got booted and black listed. At the same time, this was a boon for socializing, as people had time to actually become friends and knew who to rely on.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited July 2013
    (I apologize if the writing comes out weird in this post. I don't have access to a computer at the moment, and the forum is weird on my phone.)

    I have said this before on the other AFK Leeches forum, and I'll repeat it again.

    The current system does not work.
    Why? Leechers!

    The vote-kick system will not work.
    Why? People are nasty and prejudiced, and will likely cause innocent, new players to be kicked, because the group does not like them.

    The timer system will not work.
    Why? Server disconnects, network problems, etc will cause innocent people to be in the line-of-fire between Cryptic and the leechers.

    We need an impartial system that is not one of the three above.

    When someone thinks of such a system, i'll be sure to nominate them for the nobel prize.
    ...because that system is one step away from introducing a new government that is less abusive than a democracy.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    Ok, sure. Your solution to the problem of AFK leechers is...to reward the AFK leechers by giving them free goodies. Brilliant.
    ruminate00 wrote: »
    When someone thinks of such a system, i'll be sure to nominate them for the nobel prize.
    ...because that system is one step away from introducing a new government that is less abusive than a democracy.

    I fail to see how this is contributing to helping resolve the problem. Thanks for "chipping in".
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited July 2013
    I fail to see how this is contributing to helping resolve the problem. Thanks for "chipping in".

    Resolve what problem? The problem of having an abusive system? Well, excuse me for not being naive enough to think there's such a thing as a non-abusive system.
  • katanahiryukatanahiryu Member Posts: 145 Arc User
    edited July 2013
    Oh boy! It's another one of these threads asking for a thing that's never going to happen.

    There have been dozens if not hundreds of topics crying about AFKers. I propose a modest solution.

    Learn to carry a pug even when you're a man down. It's not too hard, I do it damn near all the time.

    I had this problem just today, an afk'r in the vault. I didn't want to start over so I was willing to carry on. Problem was two others in the group were not, and left. So now it was two people and one afk'r. This idea of just carry on soldier isn't a solution.
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    Leeching has just gotten worse lately I have even seen multiple people leech Mirror Invasion when I have been trying to do them to level up newer Romulan characters.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    ruminate00 wrote: »
    Resolve what problem? The problem of having an abusive system? Well, excuse me for not being naive enough to think there's such a thing as a non-abusive system.

    I never said that we would find a perfect solution. There is none. But if we want to get rid of the leaching problem (aka reduce it significantly, if you are looking for word precision), we need to replace the current system with one that has a far smaller exploit and number of exploiters.

    Talking about democracy has nothing to do with that, and that's why I pointed it out. This thread is for AFK leechers, not politics. I can help guide you through setting up your own separate forum thread for that, if you like.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited July 2013
    I never said that we would find a perfect solution. There is none. But if we want to get rid of the leaching problem (aka reduce it significantly, if you are looking for word precision), we need to replace the current system with one that has a far smaller exploit and number of exploiters.

    Talking about democracy has nothing to do with that, and that's why I pointed it out. This thread is for AFK leechers, not politics. I can help guide you through setting up your own separate forum thread for that, if you like.

    A voting system has everything to do with democracy, but you dismissed it.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    ruminate00 wrote: »
    A voting system has everything to do with democracy, but you dismissed it.

    Yes, with good reason. People are irrational and spiteful. Without a doubt, the system will be abused and used to boot people that a group does not like. One example I used in the past was for an STF group that happens to have 4 escorts and 1 cruiser. Because of human prejudice, the escort players believe they could get a 5th escort by booting the "probably" useless cruiser. This way, it is unfair.

    A better solution would be a system which does not involve humans making decisions. The computer boots AFK players based on programmed rules. Everything is fair and clear to all players who join, and there is no bias against or for a ban.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • edited July 2013
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    valoreah wrote: »
    The game needs a system to measure participation. No participation = no reward.

    The game has it but it is not used in so many things. I have entered Starbase 24 as it was about to be completed and got nothing because I was unable to attack and destroy anything before the mission was completed. Other times something similar happened but lucky to destroy a ship and got Dilithium and crappy vendor trash.
  • pyryckpyryck Member Posts: 6 Arc User
    edited July 2013
    OP - Why can you NOT use the system already in place to protect you from all of these masses of AFKers that are out to ruin YOUR game?

    This is an MMO. Learn to be social. Make some new friends and use your friends list to make up your group and you'll never have to see another AFKer.

    The game don't need to change. The devs don't need to add any spercial coding. The players need to learn to use what is already available to their benefit.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    pyryck wrote: »
    OP - Why can you NOT use the system already in place to protect you from all of these masses of AFKers that are out to ruin YOUR game?

    This is an MMO. Learn to be social. Make some new friends and use your friends list to make up your group and you'll never have to see another AFKer.

    The game don't need to change. The devs don't need to add any spercial coding. The players need to learn to use what is already available to their benefit.

    So many times people post this make friends and team up.

    Not everyone wants to be friends with random people. Not everyone wants to do the same mission as someone else at that exact time. Not everyone has the mission off cooldown to do it at the same time. Not everyone is online at the same time.

    Doing public missions is the only way to do what you want when you want it 100% of the time.

    Something does need to be done about leeching.
  • cavewarkcavewark Member Posts: 131 Arc User
    edited July 2013
    We actually had an afker in the group once they even typed they were doing somthign else and wouldn't help.


    We all agreed that we wernt going to continue and we all sat down in protest the person afking got really upset because we just refused to quit the mission we all started doing dance parties or who can climb up the walls.

    We did this for 30 minutes at which point they quit the group. Now if I was to be an elitists we could do that with every person who is under geared so why cant we have a vote to kick. 3 votes to kick someone and they are out AND you get a popup of saying why you voted to kick them if they get more than 10 votes for AFK by randoms (not the same people) the queue should be locked and they can only get in via private invites.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited July 2013
    40 min and cramp in my hand to complete a Elite game other day cause of a sitter but gave me great satisfaction to complete it. I NEVER BAIL OUT cause of sitters but have felt like it and what about your three other team mates who are doing there best,,,,,,which is worst SITTERS or QUITTERS,,,,???????
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited July 2013
    While I agree that the most effective solution is to only go into a run with a full team of fleet and/or friends, that isn't always possible. I've also actually made friends and recruited to fleet from doing pugs.

    I firmly believe that players should be given as many tools as possible to have control over their own gaming experience but why I strongly disagree with vote to kick ideas is because that would give players control over other players' gaming experience.

    There are lots of games which show players' DPS before going into a dungeon where many players simply refuse to go into a map with players who are newer or 'only' have 100% or 110% of the supposed 'minimum required' to be able to be combat effective. While that isn't related to AFKing directly, it is one example what can happen when players get direct, active control of who they pug with. I also believe that a specific 'report AFKer' function would lead to people being reported as AFKers just for not meeting the standards of the reporting player as there are many players who seem to mistake someone having low DPS or only being able to complete ISE in 13 minutes rather than 5 for them being a bad player.

    To summarize, 'vote to X' is active control, which will always be bad and is too open to misuse whereas simply never being teamed with people on your ignore list is passive, requires action by only one person and only affects the ignorer directly. Think of it like having a 'not friends' list. You are already teamed where possible with your fleet and friends, it would be very nice and make everyone's game better if you could be not teamed where possible with your 'not friends'.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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  • cyberpunk1977cyberpunk1977 Member Posts: 179 Arc User
    edited July 2013
    Dont put kick button (invites abuse), just set an auto admin kick if player is afk for a pre-determined time.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    valoreah wrote: »
    Excuse, excuse, excuse, excuse. The advantage of socializing and expanding your friends list is to have more people to team with. The more people you have on your friends list/in your fleet, the better your chances in finding a team ready to go.

    Oh what fun spending time adding a bunch of people who I don't know and then spending time trying to get them to team up with each other and me to do missions that I am interested in doing when I want to do it all the time that I want to do it.

    Still no guarantee that none of them will never leech.

    No the only way to play the mission I want to when I want to is to play public. I do not want to spend time trying to get a private game going that still has the potential to have someone leech when in that time trying to get game going I could already be in a public mission.

    They need to fix the leeching problem that is what is needed.
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    valoreah wrote: »
    And that's why you have a problem with leechers.

    Still potential for someone to leech in a private match as I said. Only way to prevent leeching is so that leechers get nothing.
  • horkathanehorkathane Member Posts: 1 Arc User
    edited July 2013
    kirkryder wrote: »
    Sometimes, we have to pug it, our fleet members cannot join a game, or sometimes we just want to go into a PVE and have some fun. However recently I have had a lot of issues with Trolls. Sometimes I think this game should be called Lord of the Rings, for the amount of player abuse we get in PVE.

    In The Vault Ensnared yesterday was the last straw. a player, who I cannot name decided to just sit there, and do nothing until, around half way through the vault weavers, then they came and just flew around, luckily the rest of the players in game were on the ball, so we all reported him!

    You know we should be able to remove these players, so A they cannot get rewards for all our hard work, and B, so we can enjoy the rest of the mission with out them!

    Its just a little courtesy, the gamers should have for each other, if you dont then please go play NEVERWINTER! :D

    This is not Quake
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