test content
What is the Arc Client?
Install Arc

Let's talk AFK Players

1252628303162

Comments

  • wolf3130wolf3130 Member Posts: 69 Arc User
    edited June 2013
    Players that remain motionless and/or do no damage for 10 minutes during a fleet event becomes targetable regardless of faction. Whoever destroys as ship under this penalty receives 500 marks of their choice.

    :D:D:D:D

    this option seems like the most intelegent one i have read so far
  • edited June 2013
    This content has been removed.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2013
    valoreah wrote: »
    Might want to read up on/test the STO Gateway for a bit before posting about what it does and does not do.

    nah im good the hole player base will not use such a thing ;)
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • edtheheroedthehero Member Posts: 0 Arc User
    edited June 2013
    jbmaverick wrote: »
    That could cause some potential griefing in PvP matches...

    Why would someone be AFK in PvP? To get killed? I thought this was a problem for STFs and Fleet Actions? I don't do PvP, so excuse me if this is a stupid question. :confused:
    Captain Selek - Vulcan (TAC Lvl 50) - U.S.S. Chimera (Fleet Heavy Escort Carrier NCC-92810) / Captain Krell - Liberated Borg Klingon (TAC Lvl 50) - I.K.S. Nogh'Sar (Fleet Qin Heavy Raptor) / Commander Kel'ara Teerel - Romulan (ENG Lvl 50) - R.R.W. Silverhawk (Fleet T'Varo Light Warbird Retrofit) / Fed Fleet: Section 31 / KDF Fleet: Klingon Intelligence / Romulan Fleet (Fed): Romulan Intelligence / STO Handle: @ed583
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited June 2013
    vorga113 wrote: »
    Other people have suggested it before at it is still probably the simplest way to "fix" the problem, if someone is on your ignore list then you won't be teamed with them.
    Yes, you take a hit for one run of a mission but then that slacker isn't going to be a problem for you again. And if the slacker keeps going AFK they'll start running out of people to leech off.

    This for awesome.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited June 2013
    Heh, read the STO Gateway discussion thread ;) Apparently A LOT of players actually use the Gateway.

    A lot.

    Great thunderations I'm glad I have not been faced with an afker ... yet. But its obvious there is enough of a problem with them that I would like to see a fix for it before I do.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2013
    edthehero wrote: »
    Why would someone be AFK in PvP? To get killed? I thought this was a problem for STFs and Fleet Actions? I don't do PvP, so excuse me if this is a stupid question. :confused:


    There's a repeatable mission for 50 FM and 1440 Dil for doing either 3 arenas or 3 capture and holds. They grief by either just going afk or they take off their shields and die 15 times.
    I would argue dying 15 times is worse than afking because it guarantees a total loss. This game is supposed to be about fun..but they just suck all that away from you.

    On a side note..ive noticed a lot of afkers have nice lobi or c-store ships...I would argue that those ships are stolen from cryptic. Cryptic lets you PLAY the game to get free stuff..but these people aren't playing at all. They get free zen for absolutely no effort.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited June 2013
    Something better be done, about 1 in every 3 STF's today, someone's been leeching (afk)......

    Getting really frustrating.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • forewmforewm Member Posts: 0 Arc User
    edited June 2013
    valoreah wrote: »
    You've already answered your own question.

    So there isn't a problem with votekicking.

    valoreah wrote: »
    You'll have a select few making the determination of what the "right" gear is, and anyone who doesn't have it will get voted out. That's one of many reasons why vote kicking isn't needed.

    You'll have a democratic system determining what is the right gear. I guess you just don't like democracy. ;)
  • edited June 2013
    This content has been removed.
  • forewmforewm Member Posts: 0 Arc User
    edited June 2013
    valoreah wrote: »
    Has nothing to do with democracy. What you'll have is a select few people who falsely believe themselves to be "elite" players dictating what the "right" builds/gear/ships are. Anyway, thanks for proving the point that a vote-kick will be used for something other than AFK leechers. Next you'll be letting everyone know that anyone piloting something other than an escort will get vote-kicked too.

    It has everything to do with democracy and the select few would be the majority of the group.
    So what if you queue up and get with 4 people who don't want you? You can just queue up again until you find people who aren't dicks. What's the problem with that?
  • edited June 2013
    This content has been removed.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited June 2013
    We need a kick system for queue STFs.

    I just had a guy join one of the new Nukara hard-turned-STF missions, he just outright said in team "Lol good luck you ******* I'm afk".

    Those missions are already riddled with people that don't wear EVA or don't know what consoles are for, they don't need this **** too.
  • forewmforewm Member Posts: 0 Arc User
    edited June 2013
    valoreah wrote: »
    First, that isn't democracy. It's elitism. Democracy would involve everyone having a vote, not 3 or 4 people deciding what one or two others can or can't do in the game.

    Second, the vote-to-kick as discussed included the leaver penalty timer, so kicking someone because you don't like their ship will cause that person to get the penalty, thereby griefing them.

    Lastly, all this is doing is replacing one griefing behavior with another.

    First, You should just admit that you don't like democracy and stop denying that a votekick isn't democratic. :D

    Second, I don't think there should be penalty for a kick, but compared to wow a 1 hour cd is a joke.

    Lastly, we aren't going to agree on any form of votekick because you're way too concerned about someone getting butthurt and that's fine. You're a nice fellar and I'd give you a pat on the back if I could. :D
  • edited June 2013
    This content has been removed.
  • forewmforewm Member Posts: 0 Arc User
    edited June 2013
    valoreah wrote: »
    Does the person getting kicked get a vote? If not, then it's not a democracy.

    Obviously they get a vote. A vote being no, but if four other people vote yes then that is democratic whether you like it or not.

    This is called Ostracism and was used in Athenian democracy.
    valoreah wrote: »
    Comments like this just prove that you'll be one of the trolls abusing a vote kick feature.

    Actually no that isn't proof that I'm an abusive troll. That's just your assumption and considering how I've voted no on a number of vote kicks in other games it's only proof that your judgment is questionable.
    I just don't concern myself with immaturity. Whether it be the immaturity of abusive trolls or the immaturity of a butthurt troll victim because both are equally as stupid in my book and are not worth an iota of my energy.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    imo the best resolution would be to just simply expand the ignore system.

    if you put someone on ignore, you wont be queued with that person no more

    in public queues, who gets teamed first out of the two who joined, will be the first one ofc. it can still be griefed, and it is not perfect either, but I think, it would be easy to implement, and would not rly need any additional UI setting

    10k DPS Vesta threads: 1; 2
  • edited June 2013
    This content has been removed.
  • forewmforewm Member Posts: 0 Arc User
    edited June 2013
    valoreah wrote: »
    IMO a mechanism that measures participation removes the incentive to AFK leech because there is no reward in it for them.

    I'd love to see that. It would be great if they expanded on the 1st place reward system for all stfs because that would encourage more button mashing than just going for optionals too. :)
  • wolf3130wolf3130 Member Posts: 69 Arc User
    edited June 2013
    realy guys i fly a cruiser in estf's and yes imagen that get out dps'd by escorts go figure just about any given stf im in is my cruiser with either 4 destroyers or escorts now granted i can do pretty well but i would have to say the scoring system where the 3 highest dps players would definitly be a big no way in hell and a giant fail for all all that will do is force every one to make tac toons and fly escorts/destroyers then what would be the point oh shure you would get people to stay away from estfs but it wouldn't be limited to just the under geard wich i think is really funny i mean come on who decides if some one is under geard or not this thread is about weather some is under geard or not it is about afk players in pvp and pve so those of you who complaine about players runing estf's with out your idiea of the proper gear just reamaber you was under geard once to and im willing to bet not one of you spent much time runing normal stf's if any
  • wolf3130wolf3130 Member Posts: 69 Arc User
    edited June 2013
    coupaholic wrote: »
    One definite method would be just to have a system where the game measured activity. If it detects weapons being fired and abilities being used all is well. If it discovers that a certain player performed no activity at all then they get no reward when the mission is completed. No idea how and if such a system could be implemented, but it would stop AFK'ers dead in their tracks.

    this wont work i have seen this idiea on sevral posts and clearly you dont know about macro's wich is a program that records button presses wich can totaly defeat a system that measures activity it would also work for killing any light targets at a spawn location since all it would have to do is mimic 1 button reapetedly
  • wolf3130wolf3130 Member Posts: 69 Arc User
    edited June 2013
    The Devs can only do so much before their new systems and rules begin to punish the legitimate players. There are always going to be lazy people and whats worse is they they also LOVE to complain.

    it's been my experiance as a player and a gm on some other mmo's that the so called legitimate players are the biggest whiners of them all since most of them want to act like the dev's owe them some thing just for signing up to the game idk how many times i have heard people say oh well i been here since beta so what if you been here since beta dont make you any better then any one else your just another player with just as little impact on the dev's decisions so get over it as for just because some one wants to make some thing better or shares an opinion about some thing dont mean you have to flame on them as for afk players yes there lazy but they are here to stay i for one dont condone it i think it would be boring to just sit and do nothing but then i prefir to fight weather i got the dps or not in fact just yesterday i was in cure space elite and was working on the probes for a cube on my own while 3 so called elites took on the other 2 and another so called eleite tryed to protect the ship in the middle and im definatly by far no elite player but im not affriad to get in and get my hands dirt with the borg
  • wolf3130wolf3130 Member Posts: 69 Arc User
    edited June 2013
    sunfrancks wrote: »
    Vote to kick and the ignore list ideas can be abused, so are not ideal.

    The idea where you vote to leave the stf is the best of the bunch imo.


    i agree kick and ignore could be abused and most likely would just like on all the cad games and i do like the vote to leave idiea from all of them that seams to be the best ones since all the others could either be abused or completely bypassed with a macro
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited June 2013
    I did play this game every day n ive payed for a lot of stuff but im so sick of the AFKer problem that im looking for other games to play n will only log on a couple of times a weak from nowon. I DONT PLAY TO EARN OTHER PEOPLE REWARDS CRYPTIC YOU REFUSE TO ADDRESS THIS PROBLEM WILL DRIVE ME A PAYING CUSTERMER AWAY
    soz adout typo doing this on my phone.
    gs9kwcxytstg.jpg
  • jetwtfjetwtf Member Posts: 1,207
    edited June 2013
    I have been doing PUG's all day and saw not 1 AFK player. same everytime i pug. No AFK players. 1 AFK in qeue where it reached 0 on waiting for players but not 1 once it started. Where do you people find these AFK players? Anyway obviously they are a problem and the solution is remove the leaver penalty that should never have been added. That is all that is needed, the ability to leave and get back in the qeue without penalty. AFKers can sit in a lonely empty STF all alone with the NPC's while everyone else gets to qeue up and start a new one without them.

    remove leaver penalty and AFK players are not an issue just like they were not an issue before it was implemented.
    Join Date: Nobody cares.
    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    edited June 2013
    A reward based on damage dealt, and other things like team buff and heals might work, It's griming our gears that AFKers are getting away with this dishonest behavior and it needs to be stamped on fast.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • coldbeer72coldbeer72 Member Posts: 168 Arc User
      edited June 2013
      jetwtf wrote: »
      I have been doing PUG's all day and saw not 1 AFK player. same everytime i pug. No AFK players. 1 AFK in qeue where it reached 0 on waiting for players but not 1 once it started. Where do you people find these AFK players? Anyway obviously they are a problem and the solution is remove the leaver penalty that should never have been added. That is all that is needed, the ability to leave and get back in the qeue without penalty. AFKers can sit in a lonely empty STF all alone with the NPC's while everyone else gets to qeue up and start a new one without them.

      remove leaver penalty and AFK players are not an issue just like they were not an issue before it was implemented.

      Must say that I do not come across them much at all either, 2 maybe 3 in my last 100 or so eSTFs.
      Did have one in infected elite last night, but one clever team mate managed to drag the final cube close enough for it to happily obliterate him....and didn't see him respawn before the end....hehehe.:P
    • edited June 2013
      This content has been removed.
    • lykumlykum Member Posts: 382
      edited June 2013
      example: Starfleet Dental is on both KDF and FED side at start of PvP. Even though they are 'playing' on opposite teams, they've played enough to know how to take advantage of it.

      STF example: Starfleet Dental members purposely don't repair themselves when destroyed and fail the optional purposely if it turns out they just plain need someone to not like.

      a role I am happy to fill.
      Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

      cause sometimes its party time!
    • pyryckpyryck Member Posts: 6 Arc User
      edited June 2013
      Even with this almost a year old topic being necro'ed multiple times the issue remains... :(

      Player A wanting to force or have forced player B to conform to player A's idea of what constitutes "playing" and "cooperative playing".

      The only viable, workable solution to the issue is for player A to group up with other player A's. No other option will ever work satisfactorily for the whole community without some sort of abusive behavior creeping into it.

      You can not control everyone else's behavior. You can only control your own behavior.
    This discussion has been closed.