You can try as many personal attacks as you like, all they'll do is get you warnings/infractions here on the forums. They still don't make your idea any better, it still doesn't work.
you say that I say this what ides have you contributed to this?
My idea is for Cryptic to handle it. They can develop a system that prevents anyone who doesn't participate in an event from getting any type of reward. That solves the problem for everyone.
not trying to be mean by saying this but this first thing ive seen you say that makes me feels you want something done plz don't take it the wrong way
He doesn't have to offer an alternative suggestion. We are all free to criticize any idea/suggestion without offering an alternative solution as long as we follow the forum rules and regs.
I will keep this in mind when ppl want something done
Having come to STO from a few years of WoW, which incidentally HAS a votekick system, I am constantly frustrated by the lack of it in STO.
"It will be abused!!!" umm... I never got kicked from groups over at WoW, and only times I've seen it used has been to boot people that are actively hindering groups. Vote kick requiring 3/5 or 4/5 votes to kick has more positives than negatives.
So what if some rotten part of the playerbase might abuse it for ****s'n'giggles, when the lack of it hurts a lot of players daily? (I've had runs ruined by afkers and the "elitists" who refuse to play if one member of the team is badly geared/doesn't know the instance/makes a mistake)?
Makes me wonder if everyone in this thread opposing the votekick that has been proven a working system elsewhere... is a leecher themselves, afraid their easy no-effort marks might vanish?
Having come to STO from a few years of WoW, which incidentally HAS a votekick system, I am constantly frustrated by the lack of it in STO.
"It will be abused!!!" umm... I never got kicked from groups over at WoW, and only times I've seen it used has been to boot people that are actively hindering groups. Vote kick requiring 3/5 or 4/5 votes to kick has more positives than negatives.
So what if some rotten part of the playerbase might abuse it for ****s'n'giggles, when the lack of it hurts a lot of players daily? (I've had runs ruined by afkers and the "elitists" who refuse to play if one member of the team is badly geared/doesn't know the instance/makes a mistake)?
Makes me wonder if everyone in this thread opposing the votekick that has been proven a working system elsewhere... is a leecher themselves, afraid their easy no-effort marks might vanish?
Agreed. The chance of having 80% of the group made of griefers is very unlikely. Until we have a vote to kick, I'll just quit any instance with a leecher in it.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Sometimes, we have to pug it, our fleet members cannot join a game, or sometimes we just want to go into a PVE and have some fun. However recently I have had a lot of issues with Trolls. Sometimes I think this game should be called Lord of the Rings, for the amount of player abuse we get in PVE.
In The Vault Ensnared yesterday was the last straw. a player, who I cannot name decided to just sit there, and do nothing until, around half way through the vault weavers, then they came and just flew around, luckily the rest of the players in game were on the ball, so we all reported him!
You know we should be able to remove these players, so A they cannot get rewards for all our hard work, and B, so we can enjoy the rest of the mission with out them!
Its just a little courtesy, the gamers should have for each other, if you dont then please go play NEVERWINTER!
Better proposal: Remove the minimum player count needed to launch a private session. That way such people can be excluded and your fleet can just intentionally run the mission short-handed. Many of these missions are TRIBBLE-easy anyway and there's no need for a full 5 man team if everyone is competent. And some of us just WANT to try to solo an STF. The only mission that should even have a minimum is IGE at min-3, because otherwise it is physically impossible.
shouldn't be too difficult to code in something so players who have shown no activity or participation in the event, don't get the drops or the end-reward.
Shouldn't be based on how much damage they did, but they should at least be able to show that they fired on something, and hit it, to a certain degree.
Say you have a PvE for 5 players... double that, for 10, and if a player hasn't even done 1/10th of the activity for that mission, then he doesn't get the reward. Maybe throw a little EC at him as a consolation prize, but that's it.
Same for one with 20 players... if a player hasn't done 1/40th of the activity? He hasn't pulled up his own weight.
Directed healing on another player counts as activity, as well as calling up photonic support, etc... whatever... as long as it is activity that contributes.
Sitting in your Rommie ship, cloaked, near the Crystalline Entity, so you can try to grab up loot without doing anything, doesn't count. (and I decided, starting today, since I did it once already today, that when I see that happening, I will intentionally draw fire onto myself and lure them close enough to those leechers to see them through their cloaks, and be forced to either act, or die.)
shouldn't be too difficult to code in something so players who have shown no activity or participation in the event, don't get the drops or the end-reward.
Shouldn't be based on how much damage they did, but they should at least be able to show that they fired on something, and hit it, to a certain degree.
Say you have a PvE for 5 players... double that, for 10, and if a player hasn't even done 1/10th of the activity for that mission, then he doesn't get the reward. Maybe throw a little EC at him as a consolation prize, but that's it.
Same for one with 20 players... if a player hasn't done 1/40th of the activity? He hasn't pulled up his own weight.
Directed healing on another player counts as activity, as well as calling up photonic support, etc... whatever... as long as it is activity that contributes.
Sitting in your Rommie ship, cloaked, near the Crystalline Entity, so you can try to grab up loot without doing anything, doesn't count. (and I decided, starting today, since I did it once already today, that when I see that happening, I will intentionally draw fire onto myself and lure them close enough to those leechers to see them through their cloaks, and be forced to either act, or die.)
-- Smoov
That is a better idea. That would solve a lot of issues, if say the player does not "help" i.e. Fire at targets and even move, they will get some sort of warning up front, then if they continue, the game kicks them, like an auto kick. Rather then the team leader taking control of the situation.
That could really work... We just need to stop the players from doing this in game, I would like to say its a small problem, however from what I have witnessed myself in game this week, this issue is getting worse.
Say you have a PvE for 5 players... double that, for 10, and if a player hasn't even done 1/10th of the activity for that mission, then he doesn't get the reward. Maybe throw a little EC at him as a consolation prize, but that's it.
Same for one with 20 players... if a player hasn't done 1/40th of the activity? He hasn't pulled up his own weight.
Directed healing on another player counts as activity, as well as calling up photonic support, etc... whatever... as long as it is activity that contributes.
Yes, I want to be able to kick you all out of the map I'm playing so that I can get all your loot!
That is why it's not Kick, but Vote kick. And if you and 2(3?) of your friends go to stf's etc just to kick that one guy to get all that phat green and blue loots... then you are a sad, sad man
im sick of AFKers it is really bad at weekends ive even been reported to GM today for spam for putting AFKers will be reported, in mine trap i like the mission but as soon as my rommy is tier 5 in rom rep ill stop doing it again. because i hate been been leeches farm
There have been 100's of threads about what to do to combat AFK players. The community has pretty much come to the conclusion that the best solution is once you put someone on your "ignore" list you will never be teamed with them again. So if you join a Pug group and someone is leeching, just place them on ignore and suck it up for the rest of the mission. And in the future you will never see that person again, and if they do it often enough and everyone is blocking that person he/she will take longer and longer to queue up for missions.
Ignore list has never stopped you been teamed up with people in this game all it does is stop You seeing the persons chat that is on ignore, it does not even stop them from seeing your chat.
guys dan stahl said this in an interview with stoked radio that this will not happen because it can be used as an exploit and can be abused. they are currently hoping to come up with something
There have been 100's of threads about what to do to combat AFK players. The community has pretty much come to the conclusion that the best solution is once you put someone on your "ignore" list you will never be teamed with them again. So if you join a Pug group and someone is leeching, just place them on ignore and suck it up for the rest of the mission. And in the future you will never see that person again, and if they do it often enough and everyone is blocking that person he/she will take longer and longer to queue up for missions.
this is probly one of the better solutions, still has problems, but its less abusable then a kick button, vote or not, because lets be honest, kick buttons do get abused, but then so will any system that can have a negative impact on another player which can be triggered by a player.
Sometimes, we have to pug it, our fleet members cannot join a game, or sometimes we just want to go into a PVE and have some fun. However recently I have had a lot of issues with Trolls. Sometimes I think this game should be called Lord of the Rings, for the amount of player abuse we get in PVE.
In The Vault Ensnared yesterday was the last straw. a player, who I cannot name decided to just sit there, and do nothing until, around half way through the vault weavers, then they came and just flew around, luckily the rest of the players in game were on the ball, so we all reported him!
You know we should be able to remove these players, so A they cannot get rewards for all our hard work, and B, so we can enjoy the rest of the mission with out them!
Its just a little courtesy, the gamers should have for each other, if you dont then please go play NEVERWINTER!
`
Unfortunalty the kick vote would be abused just as AFK player abuse pugs, no it's all got to be done at Cryptics end, kicking people from games must never be in the hands of the players, that would simply add another level of complaint for those who are on the receving end of the abuse, and i have no doubt the reports coming into Cryptic would be phenomonal.
Nope its all got to be done on Cryptics side, you dont contribute to the PVE you dont get rewards, or some form of auto kick that also bans you for the whole hour.
But this type of power must never be in the hands of the players, it would become worse than the AFK situation as gangs of mini mods roam STO deciding who has done enough to not get voted out of the PVE.
I would really love to see a "Do Not Play With" list added to STO, similar to the ''ignore" fuction in chat. I know it would make the waiting for public queues a little longer, but I believe its over do. To many times there are people trolling the public stf's just to blow the optional in the public rooms. To many times during the "Fleet Marks Event" there are people just sitting at the spawn in Nukara Rescue getting bonus marks for doing nothing, the same in Infected Space Elite.
maybe even a way to vote them out, and they get a C/D on STF's like a "leaver" penalty
"buying a subscription to STO is a lot like feeding pigeons, you give them food, they give you.......well you know":rolleyes:
There have been 100's of threads about what to do to combat AFK players. The community has pretty much come to the conclusion that the best solution is once you put someone on your "ignore" list you will never be teamed with them again. So if you join a Pug group and someone is leeching, just place them on ignore and suck it up for the rest of the mission. And in the future you will never see that person again, and if they do it often enough and everyone is blocking that person he/she will take longer and longer to queue up for missions.
Don't eat the food from Cryptic propaganda machine.
This statement is false, as I constantly get teamed with AFK'ers I've ignored.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
a Vote kick option would be Starfleet Dental's wet dream. They would devote most of there gaming time to griefing people with it. Just look at what they did last week when they discovered the Warbird console ability could be used in social zones and proceded to spen the entire night blowing people up outside of DS9. Just think what they would do with a vote kick feature. The best option is still to not be teamesd with players that you have placed on your ignore list.
What they need to do is figure out who is doing the most activity Damage vs Heals etc and if someone has not done any then they get no rewards. Also the Need/Greed system is one of the major things for afkers and leechers as they can click need Whoever has made the kill/assist should have the option for the loot. Guildwars does it like this and works better than the need/ greed system
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
WE do not need any sort of "vote kick" or extraneous programming to deal with inactivity.
We already have the tool we need to combat the AFKers.
It's called a "Friends" list.
Be sociable and make some friends to game with. It's a positive thing for the community.
A "vote kick" feature will only be abused to the detriment of the community. It will become the next "24hr Chat Ban" type of issue where 3 other players can totally ruin your completely awesome eSTF run by voting to kick you because you pegged the DPS meter just before the boss goes down so they don't have to share the loot.
Anyone in favor of a "vote kick" system is a closet-case griefing abuser just waiting to stick it to any and everyone that possibly can because they have issues being sociable, making new friends and playing nicely with others.
1 anyone still in the chamber when the first tholian spawns in Nukara queues is IMMEDIATELY replaced by a live player
2 Anyone whose ship remains within 5 kms of the Starbase in fleet alert when the first shot is fired and is NOT in motion and firing draws fire from ALL enemy ships
3 put instead of a vote to kick a "vote to thank" or "man of the match" vote the winner of which gets a small gold star next to his name for 24 hours
4 Award no marks AT all until the end of a mission
5 award no drops of any kind until the mission ends
6 Award No Dilithium until mission ends
7 in missions do not display the names of players OR fleets just ships
8 if members of the same fleet are queued for the same event AUTO TEAM THEM
9 anyone on a chat ban can not queue at all
10 chat window closed No queue and no rewards
11 the first 50 runs of a stf by any given character are normal the rest can be normal or elite
12 anyone whose team fails an optional should be given the opportunity to queue again (with a different team) after only half the usual cooldown UNLESS that person did not fire a shot
13 do not start missions until EVERYONE says "ready" in Team chat
14 when someone calls for help put a Red Arrow on the mini map so you can find them
15 put all calls for help in ENGLISH and GERMAN not just German
16 do not allow anyone to queue for nukara unless wearing an EV suit
17 do not allow anyone to queue for a Ground stf without a melee weapon OR a remodulator
18 Automatically group people with the same default language ONLY
(its almost impossible to explain the nukara interior missions to someone who speaks german)
Comments
you say that I say this what ides have you contributed to this?
system Lord Baal is dead
not trying to be mean by saying this but this first thing ive seen you say that makes me feels you want something done plz don't take it the wrong way
system Lord Baal is dead
I will keep this in mind when ppl want something done
system Lord Baal is dead
"It will be abused!!!" umm... I never got kicked from groups over at WoW, and only times I've seen it used has been to boot people that are actively hindering groups. Vote kick requiring 3/5 or 4/5 votes to kick has more positives than negatives.
So what if some rotten part of the playerbase might abuse it for ****s'n'giggles, when the lack of it hurts a lot of players daily? (I've had runs ruined by afkers and the "elitists" who refuse to play if one member of the team is badly geared/doesn't know the instance/makes a mistake)?
Makes me wonder if everyone in this thread opposing the votekick that has been proven a working system elsewhere... is a leecher themselves, afraid their easy no-effort marks might vanish?
Agreed. The chance of having 80% of the group made of griefers is very unlikely. Until we have a vote to kick, I'll just quit any instance with a leecher in it.
In The Vault Ensnared yesterday was the last straw. a player, who I cannot name decided to just sit there, and do nothing until, around half way through the vault weavers, then they came and just flew around, luckily the rest of the players in game were on the ball, so we all reported him!
You know we should be able to remove these players, so A they cannot get rewards for all our hard work, and B, so we can enjoy the rest of the mission with out them!
Its just a little courtesy, the gamers should have for each other, if you dont then please go play NEVERWINTER!
www.EliteDefenseStarfleet.com
Best fleet in Star Trek Online...
We even have our own merchandise!!! Come join us today...
www.cafepress.com/elitedefensestarfleet
Shouldn't be based on how much damage they did, but they should at least be able to show that they fired on something, and hit it, to a certain degree.
Say you have a PvE for 5 players... double that, for 10, and if a player hasn't even done 1/10th of the activity for that mission, then he doesn't get the reward. Maybe throw a little EC at him as a consolation prize, but that's it.
Same for one with 20 players... if a player hasn't done 1/40th of the activity? He hasn't pulled up his own weight.
Directed healing on another player counts as activity, as well as calling up photonic support, etc... whatever... as long as it is activity that contributes.
Sitting in your Rommie ship, cloaked, near the Crystalline Entity, so you can try to grab up loot without doing anything, doesn't count. (and I decided, starting today, since I did it once already today, that when I see that happening, I will intentionally draw fire onto myself and lure them close enough to those leechers to see them through their cloaks, and be forced to either act, or die.)
-- Smoov
That is a better idea. That would solve a lot of issues, if say the player does not "help" i.e. Fire at targets and even move, they will get some sort of warning up front, then if they continue, the game kicks them, like an auto kick. Rather then the team leader taking control of the situation.
That could really work... We just need to stop the players from doing this in game, I would like to say its a small problem, however from what I have witnessed myself in game this week, this issue is getting worse.
www.EliteDefenseStarfleet.com
Best fleet in Star Trek Online...
We even have our own merchandise!!! Come join us today...
www.cafepress.com/elitedefensestarfleet
This +1 ... or something like this, please.
That is why it's not Kick, but Vote kick. And if you and 2(3?) of your friends go to stf's etc just to kick that one guy to get all that phat green and blue loots... then you are a sad, sad man
I watch the only good STO podcast STOked Radio
Want to learn more about any of the above? Let me know!
[SIGPIC][/SIGPIC]
this is probly one of the better solutions, still has problems, but its less abusable then a kick button, vote or not, because lets be honest, kick buttons do get abused, but then so will any system that can have a negative impact on another player which can be triggered by a player.
Unfortunalty the kick vote would be abused just as AFK player abuse pugs, no it's all got to be done at Cryptics end, kicking people from games must never be in the hands of the players, that would simply add another level of complaint for those who are on the receving end of the abuse, and i have no doubt the reports coming into Cryptic would be phenomonal.
Nope its all got to be done on Cryptics side, you dont contribute to the PVE you dont get rewards, or some form of auto kick that also bans you for the whole hour.
But this type of power must never be in the hands of the players, it would become worse than the AFK situation as gangs of mini mods roam STO deciding who has done enough to not get voted out of the PVE.
maybe even a way to vote them out, and they get a C/D on STF's like a "leaver" penalty
Don't eat the food from Cryptic propaganda machine.
This statement is false, as I constantly get teamed with AFK'ers I've ignored.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
We already have the tool we need to combat the AFKers.
It's called a "Friends" list.
Be sociable and make some friends to game with. It's a positive thing for the community.
A "vote kick" feature will only be abused to the detriment of the community. It will become the next "24hr Chat Ban" type of issue where 3 other players can totally ruin your completely awesome eSTF run by voting to kick you because you pegged the DPS meter just before the boss goes down so they don't have to share the loot.
Anyone in favor of a "vote kick" system is a closet-case griefing abuser just waiting to stick it to any and everyone that possibly can because they have issues being sociable, making new friends and playing nicely with others.
1 anyone still in the chamber when the first tholian spawns in Nukara queues is IMMEDIATELY replaced by a live player
2 Anyone whose ship remains within 5 kms of the Starbase in fleet alert when the first shot is fired and is NOT in motion and firing draws fire from ALL enemy ships
3 put instead of a vote to kick a "vote to thank" or "man of the match" vote the winner of which gets a small gold star next to his name for 24 hours
4 Award no marks AT all until the end of a mission
5 award no drops of any kind until the mission ends
6 Award No Dilithium until mission ends
7 in missions do not display the names of players OR fleets just ships
8 if members of the same fleet are queued for the same event AUTO TEAM THEM
9 anyone on a chat ban can not queue at all
10 chat window closed No queue and no rewards
11 the first 50 runs of a stf by any given character are normal the rest can be normal or elite
12 anyone whose team fails an optional should be given the opportunity to queue again (with a different team) after only half the usual cooldown UNLESS that person did not fire a shot
13 do not start missions until EVERYONE says "ready" in Team chat
14 when someone calls for help put a Red Arrow on the mini map so you can find them
15 put all calls for help in ENGLISH and GERMAN not just German
16 do not allow anyone to queue for nukara unless wearing an EV suit
17 do not allow anyone to queue for a Ground stf without a melee weapon OR a remodulator
18 Automatically group people with the same default language ONLY
(its almost impossible to explain the nukara interior missions to someone who speaks german)