test content
What is the Arc Client?
Install Arc

Jem'Hadar Attack Ship vs Fleet Patrol Escort

mewimewi Member Posts: 0 Arc User
edited November 2012 in PvP Gameplay
( Click Here )

Same exact items, keep in mind 1 less tactical console, and the fleet patrol can have an additional science console for increased tankage. Also the Alive Crew.

I expect a lockbox ship to be better than what is readily available. The constant statements of "Jem'Hadar Attackship is an I Win Button" is misleading. The fact that I can see, is a lot of high end PvPers have Attack Ships, thus giving additional credit to the ship rather than the pilot.

But opinions?
[SIGPIC][/SIGPIC]
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Post edited by mewi on
«13456711

Comments

  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    The Jem is a wicked escort... I don't think its a IWIN either... noobs pop in them at about the same rate.

    The turn is quite a bit better then the fleet, still not game breaking as some one suggest.

    I would agree with you... I have been called a cheat in the defiant, mvam, and fleet escort. More often... cause in those ships people blame hax instead of lockbox hax. lol
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    5 tactical consoles buffing 4 DHCs for TT piercing, half your hulls gone bro alphas, being able to use 2 copies of RSP for the lulz, having more room for hull armor or turn consoles for more lulz, having a turn rate 10 points higher for milk coming out of my nose hilarity, and having a tiny bid more hull and shields as the final middle finger gesture to the fleet patrol, and everything else.

    ya, sure, on par, right. if anyone was in doubt the bug ship was an i win button, they should look at this picture, they would be convinced it was. also note how the number of crew does not effect passive repair rate. thanks for making that clear, i didnt think it did. so it really is only the % alive that maters, the number of crew you have really is worthless just like i thought! LOL!
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    If you try to run dual rsp in the bug I think you would end up dead more often then you would suspect....

    Yes the dual uni is nice.... really in all my playing with it the best setup is still the "fleet" setup.

    When we have 5 tac console MVAMs and Defiants running around it will be more interesting.
  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    5 tactical consoles buffing 4 DHCs for TT piercing, half your hulls gone bro alphas, being able to use 2 copies of RSP for the lulz, having more room for hull armor or turn consoles for more lulz, having a turn rate 10 points higher for milk coming out of my nose hilarity, and having a tiny bid more hull and shields as the final middle finger gesture to the fleet patrol, and everything else.

    ya, sure, on par, right. if anyone was in doubt the bug ship was an i win button, they should look at this picture, they would be convinced it was. also note how the number of crew does not effect passive repair rate. thanks for making that clear, i didnt think it did. so it really is only the % alive that maters, the number of crew you have really is worthless just like i thought! LOL!

    Talk about an exaggerated and nearly unreadable post.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    husanakx wrote: »
    If you try to run dual rsp in the bug I think you would end up dead more often then you would suspect....

    Yes the dual uni is nice.... really in all my playing with it the best setup is still the "fleet" setup.

    When we have 5 tac console MVAMs and Defiants running around it will be more interesting.

    If the bug wasn't the best they wouldn't be sought after.

    Also, frankly just look at that turn rate. It matches the patrol boat in every other aspect in durability. But is FAR more agile, worse yet it has better Inertia, and an impulse modifier. Which makes it all but impossible to keep up with one, without being in a much squishier MVAM or Defiant. But yet it's as Hard as a Patrol escort, coupled with a far more flexible boff layout.

    If you put 2 pilots of equal skill against each other, but one has the bug and the other doesn't, the best you can hope for is to draw against a bug throwing every single trick in the book at it. You'll never actually beat a bug without one, if the other pilot is as good as you are, it's simply too agile, and too durable.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited August 2012
    Bug is definitely not the iWin button it's made out to be.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    husanakx wrote: »
    If you try to run dual rsp in the bug I think you would end up dead more often then you would suspect....

    Yes the dual uni is nice.... really in all my playing with it the best setup is still the "fleet" setup.

    When we have 5 tac console MVAMs and Defiants running around it will be more interesting.

    thats why i qualified that with for the lulz. a bug without some science is gonna regret it.

    fleet defiant and fleet MVAM escorts running around would only make me less interested in playing :mad:
    mewi wrote: »
    Talk about an exaggerated and nearly unreadable post.

    really? talk about being in denial.
    dantrainor wrote: »
    Bug is definitely not the iWin button it's made out to be.

    the numbers tell other wise. it is categorically better then any other escort. its then up to the user to suck in it, or excel. a top tier bug user has no equal.
  • xenovitaxenovita Member Posts: 120 Arc User
    edited August 2012
    5 tactical consoles buffing 4 DHCs for TT piercing, half your hulls gone bro alphas, being able to use 2 copies of RSP for the lulz, having more room for hull armor or turn consoles for more lulz, having a turn rate 10 points higher for milk coming out of my nose hilarity, and having a tiny bid more hull and shields as the final middle finger gesture to the fleet patrol, and everything else.

    ya, sure, on par, right. if anyone was in doubt the bug ship was an i win button, they should look at this picture, they would be convinced it was. also note how the number of crew does not effect passive repair rate. thanks for making that clear, i didnt think it did. so it really is only the % alive that maters, the number of crew you have really is worthless just like i thought! LOL!

    all this.
    Bug ship, the best example of P2W EVER.
    Division Hispana
    www.divisionhispana.com
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    thats why i qualified that with for the lulz. a bug without some science is gonna regret it.

    fleet defiant and fleet MVAM escorts running around would only make me less interested in playing :mad:

    Ya if you fill them with 2 sci you end up with to little engi tank....

    If you fill them with engi you end up really missing those sci heals.

    The logical setup is patrol setup... ya the turn and extra speed are nothing to disregard for sure... it really is nice.

    I would think most fleets are not very far off unlocking the other 2 fleet version escorts. So we will be seeing them run around shortly.

    Honestly saying the fleet version Advanced escort is going to be more squishy then the BUG is crazy time.... I think that ship will be at least on par with the bug... and in the right hands should be a BUG hunter.
  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    If the bug wasn't the best they wouldn't be sought after.

    Also, frankly just look at that turn rate. It matches the patrol boat in every other aspect in durability. But is FAR more agile, worse yet it has better Inertia, and an impulse modifier. Which makes it all but impossible to keep up with one, without being in a much squishier MVAM or Defiant. But yet it's as Hard as a Patrol escort, coupled with a far more flexible boff layout.

    If you put 2 pilots of equal skill against each other, but one has the bug and the other doesn't, the best you can hope for is to draw against a bug throwing every single trick in the book at it. You'll never actually beat a bug without one, if the other pilot is as good as you are, it's simply too agile, and too durable.

    That isn't true, any pilot can slipup and make the wrong move at the wrong time and end up with a loss.

    The Attack Ship does not give enough advantage to guarantee a win or even a tie.

    Let us also remember that this is a lockbox ship, and not a standard $20 ship that is always there.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    husanakx wrote: »
    Ya if you fill them with 2 sci you end up with to little engi tank....

    If you fill them with engi you end up really missing those sci heals.

    The logical setup is patrol setup... ya the turn and extra speed are nothing to disregard for sure... it really is nice.

    I would think most fleets are not very far off unlocking the other 2 fleet version escorts. So we will be seeing them run around shortly.

    Honestly saying the fleet version Advanced escort is going to be more squishy then the BUG is crazy time.... I think that ship will be at least on par with the bug... and in the right hands should be a BUG hunter.

    yes, since the stats for the fleet mvam escort were released, it looks like another bug tier ship. was PISSED when i read about the 5 tac console, on yet another ship. :mad: does a separated section on the MVAM escort turn on par with the bug? i imagine its damn close, or a bit beter.

    the fleet defient with a cloak would technically be the best alpha striker, with the decloak damage bonus on top of the 5 consoles. so it can best the bug for initial damage, wile having a movement penalty. as if 17 base can be considered a penalty :rolleyes:
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited August 2012
    5 tactical consoles buffing 4 DHCs for TT piercing, half your hulls gone bro alphas, being able to use 2 copies of RSP for the lulz, having more room for hull armor or turn consoles for more lulz, having a turn rate 10 points higher for milk coming out of my nose hilarity, and having a tiny bid more hull and shields as the final middle finger gesture to the fleet patrol, and everything else.

    ya, sure, on par, right. if anyone was in doubt the bug ship was an i win button, they should look at this picture, they would be convinced it was. also note how the number of crew does not effect passive repair rate. thanks for making that clear, i didnt think it did. so it really is only the % alive that maters, the number of crew you have really is worthless just like i thought! LOL!



    Well said, and is nice to see all the Bug users defending their I Win button.
    does a separated section on the MVAM escort turn on par with the bug?

    Sure, but alaso loss a lot of hull for that.. what does the Bug loss for that insane turn rate?
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    Well said, and is nice to see all the Bug users defending their I Win button.

    There is nothing to defend. I win button? Nope, the numbers speak for themselves and that is not an I win Button.

    Edit: Ill start using Fleet Patrol Escort, then people will be declaring my Fleet Patrol Escort an I Win Button.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    Lets keep in mind those KDF Fleet Escort/Raiders w/5 Tac consoles 20+ turnrate ... oh yeah.

    Bug ships have been quantitatively better than all other escorts since they were released. Same w/most other lotto ships and soon to be fleet ships. It's why I don't even bother taking off Plas Leech anymore which imo has been the most OP console if for no other reason than the 20+ power gain.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • aetam1aetam1 Member Posts: 228 Arc User
    edited August 2012
    mewi wrote: »
    ( Click Here )

    Same exact items, keep in mind 1 less tactical console, and the fleet patrol can have an additional science console for increased tankage. Also the Alive Crew.

    I expect a lockbox ship to be better than what is readily available. The constant statements of "Jem'Hadar Attackship is an I Win Button" is misleading. The fact that I can see, is a lot of high end PvPers have Attack Ships, thus giving additional credit to the ship rather than the pilot.

    But opinions?

    There are no real I WIN Buttons in this game, except the launch Siphon Drone maybe.
    That aside the Bug is simply a superior ship. As you have shown both ships have about equal defense, but the Bug is more maneuverable. Therefore he will have it easier to point his guns at an enemy or just avoid ending up in an enemy firing arc. Also the tac console is more useful than another sci and he still has more options concerning the Boff layout.
    So do not worry, your lockbox ship IS better than everything readily available.

    If you look at a duel between escorts it is a battle of turn rates and piloting skills. You try to stay out of your enemys firing arc while you keep you guns pointed at him. So the Bug already got the advantage. Now what do you want in you addition aci slot of the patrol escort? More shield cap? While it will help against burst in a prolonged fight it wont do much. The 5th tac console on the other hand... now that hurts.
    Now if you look at a team setting the turn advantage might not be that important but the 5th tac console simply makes the bug superior in his role as dmg dealer. The additional sci console of the patrol escort might be a nice bonus but it wont help you kill stuff and you are tanky enough as it is so its not that much of an advantage.

    My stomach is clear and my mind is full of bacon!
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited August 2012
    the numbers tell other wise. it is categorically better then any other escort. its then up to the user to suck in it, or excel. a top tier bug user has no equal.

    It's superior? Yes
    iWin? Hell no.

    How do I know? I own one.
  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    aetam1 wrote: »
    There are no real I WIN Buttons in this game, except the launch Siphon Drone maybe.
    That aside the Bug is simply a superior ship. As you have shown both ships have about equal defense, but the Bug is more maneuverable. Therefore he will have it easier to point his guns at an enemy or just avoid ending up in an enemy firing arc. Also the tac console is more useful than another sci and he still has more options concerning the Boff layout.
    So do not worry, your lockbox ship IS better than everything readily available.

    If you look at a duel between escorts it is a battle of turn rates and piloting skills. You try to stay out of your enemys firing arc while you keep you guns pointed at him. So the Bug already got the advantage. Now what do you want in you addition aci slot of the patrol escort? More shield cap? While it will help against burst in a prolonged fight it wont do much. The 5th tac console on the other hand... now that hurts.
    Now if you look at a team setting the turn advantage might not be that important but the 5th tac console simply makes the bug superior in his role as dmg dealer. The additional sci console of the patrol escort might be a nice bonus but it wont help you kill stuff and you are tanky enough as it is so its not that much of an advantage.

    Shield cap? No, Emitter Array >

    YOu assume there is only one way to fight, then again the additional turn can be made up VIA consoles without any significant drop in battle effectiveness.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • criminiuscriminius Member Posts: 184 Arc User
    edited August 2012
    News flash I just put crimson in a cruiser from the jemmy. Guess what? I still did around 700k dmg. Granted it takes abit longer.


    Someone pass the cheese to go with the wine/whine.
  • tick0tick0 Member Posts: 243 Arc User
    edited August 2012
    dontdrunk and Ghosty will complain until they get one. Not once did I come to the forums in the 6 months or so of not having a Bug to complain about it. Sure, I was annoyed when I came across one in PvP - I was jealous, duh! Yes, it's got better stats than any other escort, but by no means is it an I-Win button - that's entirely up to the person using it. Oh and it's a really ugly ship and why I regularly move back to my Defiant/MVAM and Armitage. :P

    Also, it's a bit late to complain about it. Lockbox ships are here to stay, so complaining about a ship that arrived in December 2011 is pointless. What do you hope to achieve? Do you really think Cryptic will all of a sudden nerf it after almost a year of it being out? So far, the only thing they've done about it is buff it to compensate for the next level of ships - fleet ships. Catch up, people!
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited August 2012
    criminius wrote: »
    News flash I just put crimson in a cruiser from the jemmy. Guess what? I still did around 700k dmg. Granted it takes abit longer.


    Someone pass the cheese to go with the wine/whine.

    You in a cruiser. Lol. I gotta see that.

    @mewi: haven't tried a patrol yet, but I can tell you when I played with the bug ship for few weeks, I felt I'm back in the bop, but dealing more damage and surviving better. I also had a mkxii purple turn console in it for more fun, I can tell you that ships in evasives flying 90 degrees left or right were so easy to turn after (power to engine was 55 with all bonuses). You can continue firing in them and with an omega, even follow most and keep within firing range. That ship is either overpowered, either superior to any escort, take it as you want it. Not an iwin button definitely, but brings a fair ammount of advantage to the table. Put some lolarons on it and you will love that little sh it. Curiousity, have you tried a bug?
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • piwright42piwright42 Member Posts: 0 Arc User
    edited August 2012
    I was in one of Mini's huge PvPs. Me in my Gumby and there were a few bugs. At one point my ship was about to blow so I hit all the get out of Dodge buttons and ran for the hills, and for once I seemed to get away with it. I can't remember the name of the pilot right now, but they are frequent PvP forum posters and have a bug, ran me down like the fat bucket of lard I am. So there we were slugging it out in our own little duel within Mini's war. Observation one, I was surprised I lasted as long as I did. Observation two, I was surprised I did as much damage to that bug as I did. Observation three, that bug was winning.

    The superior escort in the hands of a superior pilot vs an average pilot in an average ship...

    <<

    >>

    Who are we kidding here?

    Still had a great time. XD
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited August 2012
    tick0 wrote: »
    Oh and it's a really ugly ship and why I regularly move back to my Defiant/MVAM and Armitage. :P

    I agree 1000%, lol, if there is something I hate about bug, that is it, ugly as a TRIBBLE...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    dantrainor wrote: »
    It's superior? Yes
    iWin? Hell no.

    How do I know? I own one.

    like i said, and you quoted, it is categorically better then any other escort. its then up to the user to suck in it, or excel. a top tier bug user has no equal.
    criminius wrote: »
    News flash I just put crimson in a cruiser from the jemmy. Guess what? I still did around 700k dmg. Granted it takes abit longer.


    Someone pass the cheese to go with the wine/whine.

    i can, and have done the same in cruisers. the bug ship deals so much damage because its so talky, and with its turn rate it basically has 100% uptime on its cannons fireing at something. other ships deal less damage because they simply cant match that up time.

    tick0 wrote: »
    dontdrunk and Ghosty will complain until they get one.

    oh HEEEEEEEEEEEEEL no. if some on gave me one, i would trash it, just so 1 less exists. its not my policy to pretend something isn't op just because i own or use it. plus i only really have fun in cruisers anymore for some reason.

    tick0 wrote: »
    Not once did I come to the forums in the 6 months or so of not having a Bug to complain about it. Sure, I was annoyed when I came across one in PvP - I was jealous, duh! Yes, it's got better stats than any other escort, but by no means is it an I-Win button - that's entirely up to the person using it. Oh and it's a really ugly ship and why I regularly move back to my Defiant/MVAM and Armitage. :P

    Also, it's a bit late to complain about it. Lockbox ships are here to stay, so complaining about a ship that arrived in December 2011 is pointless. What do you hope to achieve? Do you really think Cryptic will all of a sudden nerf it after almost a year of it being out? So far, the only thing they've done about it is buff it to compensate for the next level of ships - fleet ships. Catch up, people!

    at release they had raptor hull and fed escort shields hitpoints, which was overpowered, a normal 4 tactical consoles but also 4 engineering consoles, which was overpowered. and a BOP turn rate, which was overpowered.

    it was overpowered, but it wasn't game breaking, yet. then the fleet ships came along and geko made the worst decision he ever made at his time working at cryptic, he buffed it. he buffed the hell out of it. now it has cruiser hit points and shield mod, and a 5th tac console. now its game breaking, well flow bugs ruin every pub match they are a part of by haveing cruiser durability, escort damage and evasion, and bop maneuverability. they can be handled in premades, but theres certanly nothing beter to bring if you bring any escort to one.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited August 2012
    mewi wrote: »
    Shield cap? No, Emitter Array >

    YOu assume there is only one way to fight, then again the additional turn can be made up VIA consoles without any significant drop in battle effectiveness.

    Well I am unsure how much the emitter array will help since you wont have that many shield heals but anyway, I still say the tac console is far more helpful.
    As for the turnrate, the problem is the Bug can slot those consoles too. And with a higher base turn a % increase in turn console will actually help the bug even more.

    As I said the Bug is no I Win. It simply is a very good ship that is unrivaled so far and the biggest problem is the 5th tac console in my opinion. It simply has more dmg than any other escort (at least until feds get their tier 3/4 shipyards) and does not sacrifice anything for it.
    Now if you look at klingon escorts its a much sadder story.

    My stomach is clear and my mind is full of bacon!
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    I think people are far overvaluing that 5th tac slot... nice but not game breaking...

    Really man jump in one... and compare it to the other escorts... the turn is nice yes... but its really not much more powerful then the other escorts.

    I have been known to fly in matches with pretty good bug ships... and when I fly my other escort numbers its not like there doubling my dmg... the guys I fly with that are around my skill level... do right around the same dmg. That 5th console is a light advantage... but its no where close to an IWIN.... and smart piloting trumps turn rate every time.

    Is it a better escort... YES... like Tick was saying though a bit late to be complaining about it now. Its not going anywhere... and frankly ALL but one of the New level of fed escorts sport 5 tac consoles... so ya... there is no going back on that one.... Makes me wonder why the heck klink ships don't have any 5 console escort options.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited August 2012
    like i said, and you quoted, it is categorically better then any other escort. its then up to the user to suck in it, or excel. a top tier bug user has no equal.

    Better =/= iWin
    i can, and have done the same in cruisers. the bug ship deals so much damage because its so talky, and with its turn rate it basically has 100% uptime on its cannons fireing at something. other ships deal less damage because they simply cant match that up time.
    Anything a bug can have 100% arc on, any other escort can do the same, to be fair.
    If you're claiming a bug has 100% uptime of dhc's on another escort is poppycock, I'm sorry to say. Unless the second escort is trying very hard to suck.
    well flow bugs ruin every pub match they are a part of by haveing cruiser durability, escort damage and evasion, and bop maneuverability. they can be handled in premades, but theres certanly nothing beter to bring if you bring any escort to one
    Well flown anything owns a pug match, what's your point? Chances are that player in a bug would be achieving a similar level of pwn in a fleet escort too.
  • tick0tick0 Member Posts: 243 Arc User
    edited August 2012
    oh HEEEEEEEEEEEEEL no. if some on gave me one, i would trash it, just so 1 less exists.

    This kinda reinforces my point that people are jealous until they get one. You're telling me you wouldn't even try to sell it for half a billion ECs?
    at release they had raptor hull and fed escort shields hitpoints, which was overpowered, a normal 4 tactical consoles but also 4 engineering consoles, which was overpowered. and a BOP turn rate, which was overpowered.

    it was overpowered, but it wasn't game breaking, yet. then the fleet ships came along and geko made the worst decision he ever made at his time working at cryptic, he buffed it. he buffed the hell out of it. now it has cruiser hit points and shield mod, and a 5th tac console. now its game breaking, well flow bugs ruin every pub match they are a part of by haveing cruiser durability, escort damage and evasion, and bop maneuverability. they can be handled in premades, but theres certanly nothing beter to bring if you bring any escort to one.

    Thanks for the STO History lesson. :confused:

    A question for you: do you plan on using the new fleet ships?
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited August 2012
    So its basically the same, but has ~30% better turn and an extra tac console while only being marginally better in all other stats... good thing maneuvering and damage don't make much difference for an escort. :rolleyes:

    The way I see it, flying the bug is like running p2w consoles. Like the p2w consoles, its certainly true that lockbox ship are here to stay and nothing will prevent you from using one. Just don't try and pretend they don't offer the advantages that they do or expect people not to call you out on it. There is a reason they command the prices you see them for on the exchange and its not because RPers like the looks so much.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • rjam0rjam0 Member Posts: 70 Arc User
    edited August 2012
    The way I see it, flying the bug is like running p2w consoles. Like the p2w consoles, its certainly true that lockbox ship are here to stay and nothing will prevent you from using one. Just don't try and pretend they don't offer the advantages that they do or expect people not to call you out on it. There is a reason they command the prices you see them for on the exchange and its not because RPers like the looks so much.

    I suspect that you don't have a big ship? :)

    If it's 'certainly true that the lockbox ship are here to stay,' then why not just learn to live with the fact that some people don't have one, some people do...find a way to get rid of the Bug Ship advantages through aspects of your build...then it will be an even playing field for you :)
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    So its basically the same, but has ~30% better turn and an extra tac console while only being marginally better in all other stats... good thing maneuvering and damage don't make much difference for an escort. :rolleyes:

    The way I see it, flying the bug is like running p2w consoles. Like the p2w consoles, its certainly true that lockbox ship are here to stay and nothing will prevent you from using one. Just don't try and pretend they don't offer the advantages that they do or expect people not to call you out on it. There is a reason they command the prices you see them for on the exchange and its not because RPers like the looks so much.

    Well if you are going to go by that logic then the following ships are also P2W and are pure cheese to run....

    The List of ships that follows.... ARE ALL P2W... and I will for now on call anyone I see flying them nooby noob cakes. Don't even pretend these arn't P2W there here to stay so suck it up nancy.

    ? Fl. Exploration Retrofit
    ? Fl. Star Cruiser
    ? Heavy Cruiser Retrofit
    ? Fl. Heavy Cruiser Retrofit
    ? FL Odyssey
    ? Exploration Retrofit
    ? Dreadnought
    ? Assault Refit
    ? Odyssey Operations
    ? Odyssey Science
    ? Odyssey Tactical
    ? Mirror Assault
    ? Mirror Star
    ? Advanced Heavy Retrofit
    ? Escort Retrofit
    ? Fl. Escort Retrofit
    ? Aquarius Destroyer
    ? Fl. Aquarius Destroyer
    ? Fl. Advanced Escort
    ? Fl. Patrol Escort
    ? Fl. Tactical Escort Retrofit
    ? Fl. Heavy Escort Carrier
    ? Tactical Retrofit
    ? Multi-Vector Advanced
    ? Heavy Carrier
    ? Science Retrofit
    ? Fl. Science Retrofit
    ? Research Retrofit
    ? Fl. Research Retrofit
    ? Fl. Reconnaissance
    ? Fl. Deep Space
    ? Fl. Advanced Research Retrofit
    ? Fl. Long Range Retrofit
    ? Long Range Retrofit
    ? Atrox Carrier
    ? Advanced Research Retrofit
    ? D'Kyr
    ? Fl. Ning'tao Retrofit
    ? Hoh'SuS
    ? Fl. Hoh'SuS
    ? B'rel Retrofit
    ? Fl. Qin
    ? Somraw Retrofit
    ? Fl. Somraw Retrofit
    ? K't'Inga Retrofit
    ? Fl. K't'Inga Retrofit
    ? Fl. Tor'Kaht Retrofit
    ? Fleet Negh'Var
    ? Bortas
    ? Bortasqu' Command
    ? Bortasqu' Tactical
    ? Bortasqu' War
    ? Vor'cha Retrofit
    ? Mirror Vor'cha
    ? Scourge Destroyer Retrofit
    ? Fl. Scourge Destroyer Retrofit
    ? Corsair Flight Deck Cruiser Retrofit
    ? Fl. Corsair Flight Deck Cruiser Retrofit
    ? Fl. Vo'quv Carrier
    ? Guramba Siege Destroyer
    ? Kar'Fi Battle Cruiser
    ? Varanus Fleet Support Vessel
    ? Marauder Flight-Deck Cruiser
    ? Jem'Hadar Attack Ship
    ? Cardassian Galor Class Cruiser
    ? Ferengi D'K
This discussion has been closed.