test content
What is the Arc Client?
Install Arc

Jem'Hadar Attack Ship vs Fleet Patrol Escort

15791011

Comments

  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    ivanelme wrote: »
    The latter part of your post is irrelevant as to how much of a red herring this is.

    Actually my logic is intact, he wanted to nerf the Attack Ship to BoP levels, you defended him, I pointed out the Attack Ship doesn't have a cloak. Pure logic, red herring no.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • ivanelmeivanelme Member Posts: 34 Arc User
    edited August 2012
    mewi wrote: »
    Actually my logic is intact, he wanted to nerf the Attack Ship to BoP levels, you defended him, I pointed out the Attack Ship doesn't have a cloak. Pure logic, red herring no.

    Which only makes sense if you don't consider all the advantages I just listed for the bug, you would in effect be taking 2 away from 6, and that would only be relevant to the Hoh'sus as it would still have better hull then the ning'tao. Not to mention, as has been explained to you before, or tried, battle cloak is not a huge advantage given how much the BoP gives up. Not when the bug would have a Boff Loadout with an extra ensign compared to the BoP with more tactical consoles, more engineering consoles, 2 less sci consoles, a better impulse mod, a turn rate 1 point lower, and more weapons.
  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    ivanelme wrote: »
    Which only makes sense if you don't consider all the advantages

    Other than a 5th tact console, what advantages would attack ship have over the fleet hos with his proposed nerfs? Or did you forget about all those universal boff slots? and built in battle cloak?
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • mewimewi Member Posts: 0 Arc User
    edited August 2012
    ivanelme wrote: »
    Which only makes sense if you don't consider all the advantages

    Other than a 5th tact console, what advantages would attack ship have over the fleet hos with his proposed nerfs? Or did you forget about all those universal boff slots? and built in battle cloak?
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • ivanelmeivanelme Member Posts: 34 Arc User
    edited August 2012
    mewi wrote: »
    Other than a 5th tact console, what advantages would attack ship have over the fleet hos? Or did you forget about all those universal boff slots? and built in battle cloak?

    Aside from being faster, having more weapons, similar maneuverability, more damage output, higher resists due to more engi consoles, the same repair rate, and a Boff loadout that the BoP might emulate if not going for spike damage (except it can't as the bug has an extra ensign)? The Universal slots are at most now a novelty, but they are no longer novel. And if a BoP were to battlecloak against a Bug sporting the damage advantage it is without getting out of range first then it would more or less pop in the middle of cloaking.
  • edited August 2012
    This content has been removed.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited August 2012
    skurf wrote: »
    If you want to grind purple MK XII gear to PvP you will never actually PvP because all your time will be spent trying to get the drops. Then you have to hope you get the right energy type and the right weapon and the right modifiers. If you are going for a specific weapon of a specific energy type with specific modifiers it is practically impossible to get them through gameplay. I find it hard to believe anyone has ever done this, and then on top of that being able to create the specific purple XII consoles you will want at your on-board engineer with strange alien artifacts you got from doffing. It's not going to happen.

    I was thinking about switching to purple XII phasers, but when when I searched the exchange there was only 1 DHC with Accx3 and it was 125 mil. EC. So even though the supply may replenish, their drop rate is so low and demand so high that their supply is lower than that of the Jem Bug. It would cost around ONE BILLION EC to equip yourself with the best DHCs, turrets, and consoles, which is a lot more than the Jem Bug. Everything in STO is P2W, whether it be through EC or Zen. So why aren't you people complaining about people that are running better weapons/consoles than you can afford since they are actually more expensive and harder to obtain than the Jem Bug?

    This ^^^^.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited August 2012
    Don't worry folks, a p2w console with battle cloack might be made available... I know id hate that moment though.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • rooster75rooster75 Member Posts: 0 Arc User
    edited August 2012
    The Fleet Defiant will be here soon enough, then the Bug will be just another very powerful Escort. Personally I think the Bug should have 6 TAC consoles and another Sci so that it is clearly superior to the Fleet ships otherwise why would anyone wast $hundreds trying to win it when they can just get a fleet ship for a few quid.

    I have bad news.

    The fleet Defiant didn't get the shield buff it was supposed to. A fleet Saber (.77 Shield Mod) actually has more shields than the fleet Defiant (.9 Shield Mod). Screenshots posted below that illustrate what I'm talking about. I'm using Maco Mk XI shields and 2 Mk XII Purple Field generators in each example. In fact, the Fleet Defiant has the exact same shield modifier as the Defiant-R does which means it didn't get a 10% fleet bonus to shields at all.

    The fleet Nova (1.11 Shield Mod) also somehow managed to get the same shield capacity numbers as the fleet Recon (1.43 Shield Mod). I'm coming in at over 14k total shield capacity on both ships (identical numbers) whilst both equipped with the same gear (Maco shields Mk XII and 1 Mk XII Purple Field generator). The Fleet Nova's actual shield numbers should be much lower than the Fleet Recon but this isn't the case.

    Score it up to Geko's copy and paste work. Way to be thorough.

    Fleet Defiant http://i90.photobucket.com/albums/k246/treasurem_1975/screenshot_2012-08-26-22-50-26.jpg

    Defiant R http://i90.photobucket.com/albums/k246/treasurem_1975/screenshot_2012-08-17-09-06-18-1.jpg

    Fleet Saber http://i90.photobucket.com/albums/k246/treasurem_1975/screenshot_2012-08-17-08-57-56-1.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    dantrainor wrote: »
    'TT defeating damage'; A preposterous notion if ever I heard one. If you really believe that, the fleet defiant will also posess it, and then some.

    there goes my lieing eyes again, i really need to stop believing what i see in real time in front of me. in case it isn't clear, TT defeating damage is damage that is so abrupt, and so heavy that TT cant transfer shields to the facing being hit faster then the damage cancels it out. the result is enough damage makes it to your hull to remove 50% of it, wile the rest of your shields are mostly intact, trying desperately to out pace incoming damage.

    secret panda hax below:

    ok i don't know if this is an official panda hax or just a well kept secret of those that have figure it out, but any escort can 'defeat TT', hell i could proboly do it in my fleet vorcha. it is done by flying really fast at your target, nearly outpacing the speed of your DHC shots so they all land at once. TT cant out pace every one of those shots hitting at basically the same 2 or 3 server ticks. sorry if i just blew that secret, but im all about full disclosure.

    from what ive experienced, the bug doesn't even need to use that hax to defeat TT, but when it does, thats when your hulls half gone after the first volley. a bug going fast enough, and with a delicate enough user, can have turned around in time to fire the second volley in the same manner as the first was fired, and the 3rd, and the 4th.

    this is in the category of advanced reasons why the bug is an overpowered i win button. the tactics that it can use, and ONLY it can use because of all of its 1 better then everything else stats. BOPs and kinda but not really the defiant can do the same, and the ones that do are the really dangerous ones, but the bops has a large damage penalty, and the defiant aint quite maneuverable to pull it off easily. the bug can do it MUCH easier then the defiant, and deal MUCH more damage then a bop doing it.
    tick0 wrote: »
    Ok, and as for the second part of my question - how do you plan to implement it?

    how in the slightest is this a valid question? the only answer i can give is a cant do a damn thing except put it out there on the forum.
    mewi wrote: »
    Yeah, you care about game balance.

    yes, i do. oh that was sarcasm. if you cared about balance you wouldn't be ok with an escort that is better at absolutely everything without a single weakness.
  • tick0tick0 Member Posts: 243 Arc User
    edited August 2012
    how in the slightest is this a valid question? the only answer i can give is a cant do a damn thing except put it out there on the forum.

    That's my point. The continuous rambling about the Bug being OP is plain stupid. Cryptic is not going to turn around and nerf it as you've suggested. You and the others that are doing this are only making yourselves look like whiny kids. The Bug has been out for almost a whole year now, and has received what? A buff. Take that as a message that Cryptic will not be balancing it with the other escorts.
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    tick0 wrote: »
    That's my point. The continuous rambling about the Bug being OP is plain stupid. Cryptic is not going to turn around and nerf it as you've suggested. You and the others that are doing this are only making yourselves look like whiny kids. The Bug has been out for almost a whole year now, and has received what? A buff. Take that as a message that Cryptic will not be balancing it with the other escorts.

    if theres 1 thing ive learned about posting balance and bug issues in this forum, its that a dev listens and addresses the problem.
  • rjam0rjam0 Member Posts: 70 Arc User
    edited August 2012
    if theres 1 thing ive learned about posting balance and bug issues in this forum, its that a dev listens and addresses the problem.

    ...What bug issues? I see no bugs...apart from the ones people worked hard to get.

    You know? The ones that deserve to be better than your ship because it's a Lockbox ship?
    tick0 wrote: »
    The Bug has been out for almost a whole year now, and has received what? A buff. Take that as a message that Cryptic will not be balancing it with the other escorts.

    Could not agree with this more.

    This isn't the first

    'WAHH WAHH, Jem'Hadar Attack Ship Is Sah OP, I WANTZ NERF NAOW!' thread...

    (to your credit Mewi I know it didn't start that way but it's what it has become :()

    I see the logic here, if they've buffed it, I see no reason for them to nerf it because people say so, unless you wortk for Cryptic there is nothing you can do about it except cry OP.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited August 2012
    I had a duel with bug ship in Kerrat. I was in my B'rel and he was a surian science in his bug. Nowwe had quite interesting match as he could sensor scan to decloak me while I could unleash torpedo hell at him. He was unable to take me down and same with me.

    Point is that you are not dead if you know how to attack and when to attack if you are in brel at least.
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    hack 10k hitpoints off it

    only by 10k?

    Why not go a bit further? Take off 20k and get it down to the level of the Fleet Norgh BoP! 16,500HP, just the same as a To'Duj Fighter! :p (that's 1,500 HP LESS than a Thoron Shuttle FYI) Sure, F-Norgh has a 0.66 shield modifier where the To'Duj has a 0.5 but still....

    Why should the Bug have more HP than the F-Norgh? It has more boffs, more consoles, better turnrate, better inertia, more weapons and a LOT more shields. Fleet Nogh has cloak and one higher boff station. This spells an insane advantage to the Bug! I think they would be better balanced by having the same HP.

    [Just to make a point of just how useless the KDF fleet ships are. Saying the Bug will be in line once the Feds get their fleet ships isn't much of a point. Just proves the new AE/Defiant are also out of line. Right?

    Yes, I DO see what I'm saying here. I know it would be a joke to actually do this. I just want to make a point of the fact that we're comparing the Bug to the arguably OP new fed escorts. Comparing two OP items and finding them equal does not mean they're not OP. Especially when the new fleet escorts are not available to one faction.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    at least the fleet kdf cruisers are win were their escorts are fail.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    at least the fleet kdf cruisers are win were their escorts are fail.

    I know... it's all just so... wrong...

    "We're the KDF! We're known and feared for out tanky escorts!"
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    tick0 wrote: »
    So, guys, what is your solution and how do you plan to implement it?

    I'd remove about 7k hp, and change the shield modifier to what the Fleet Sabers is. We've already seen that in this game apparently speed means you lose durability. This means of course I would bring the Sabers agility up to par with the Defiant. (not the bug) This gives bug owners an advantage over Early fleet ships, but not the mid grade and above. (and the Saber and it would be fairly comparable at that point)

    It'll never happen of course, because Cryptic is Faceroller Friendly. And the facerollers have spoken, the bug is apparently not OP despite having all of the advantages I previously posted.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    mewi wrote: »
    Yeah, you care about game balance.



    Yes, because, KDF can't have Jem'hadar Attack Ships O.O

    Sorry chump, those aren't exaggerated. Those are quite literally what the bug has. I know #s and game knowledge isn't your bag. So why do you keep posting here. Only a complete Dumb TRIBBLE would say that post was exaggerated. Because it isn't. Those are the Cold Facts about the bug in relation to everything else.

    Seriously faceroller, go load up those other ships and look. Or do you want me to take some screens because you aren't smart enough to be able to do so?
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    ok i don't know if this is an official panda hax or just a well kept secret of those that have figure it out, but any escort can 'defeat TT', hell i could proboly do it in my fleet vorcha. it is done by flying really fast at your target, nearly outpacing the speed of your DHC shots so they all land at once. TT cant out pace every one of those shots hitting at basically the same 2 or 3 server ticks. sorry if i just blew that secret, but im all about full disclosure.

    from what ive experienced, the bug doesn't even need to use that hax to defeat TT, but when it does, thats when your hulls half gone after the first volley. a bug going fast enough, and with a delicate enough user, can have turned around in time to fire the second volley in the same manner as the first was fired, and the 3rd, and the 4th.

    this is in the category of advanced reasons why the bug is an overpowered i win button.

    Ok thats a load of bs lol.

    There is no secret about weapon timings and time to target... people do the same thing to evasive into someone and land 2 hy patterns into a hull.... its no secret, and its no hax.

    Last I checked Tac Team was NOT a RSP... it was a redistribution of shield power... I can outstrip Tac Team 1 with a defiant or any other 4 tac console escort... wth does that have to do with the bug ?

    I fly my defiant at 100 engine power, and rail road HY 3 x 2 into a target.... is that hax then ? lmao
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    husanakx wrote: »
    Ok thats a load of bs lol.

    There is no secret about weapon timings and time to target... people do the same thing to evasive into someone and land 2 hy patterns into a hull.... its no secret, and its no hax.

    Last I checked Tac Team was NOT a RSP... it was a redistribution of shield power... I can outstrip Tac Team 1 with a defiant or any other 4 tac console escort... wth does that have to do with the bug ?

    I fly my defiant at 100 engine power, and rail road HY 3 x 2 into a target.... is that hax then ? lmao

    It's much easier to do it with a bug and a 5th mk12 console which by the way adds more than 7 dps. It adds something like 9, from what I remember.

    By they way yes that is a Huge Advantage doing another 9 percent. Most MMOs you **** your pants over a 2 to 4 percent gain. 9 is yeah. Especially when it has no opportunity cost in either spec, or ability use. With 5 slots you get -alot- more damage that pierces TT at the start of your evasive charge.

    The whole point of TTs existence is because Distribute Shields doesn't work anymore to keep up with damage. Now TT doesn't even reliably keep up. That's a problem with the game mechanics, that part may or may not be Bug specific. But it's still an issue, and the bug can most easily use it because of it's impulse mod, Inertia and 5th slot. I don't count that in the "Bug is OP" debate, because in theory any ship with a 5th slot can do it.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    It's much easier to do it with a bug and a 5th mk12 console which by the way adds more than 7 dps. It adds something like 9, from what I remember.

    By they way yes that is a Huge Advantage doing another 9 percent. Most MMOs you **** your pants over a 2 to 4 percent gain. 9 is yeah. Especially when it has no opportunity cost in either spec, or ability use. With 5 slots you get -alot- more damage that pierces TT at the start of your evasive charge.

    The whole point of TTs existence is because Distribute Shields doesn't work anymore to keep up with damage. Now TT doesn't even reliably keep up. That's a problem with the game mechanics, that part may or may not be Bug specific. But it's still an issue, and the bug can most easily use it because of it's impulse mod, Inertia and 5th slot. I don't count that in the "Bug is OP" debate, because in theory any ship with a 5th slot can do it.

    Not sure that was the reason Cryptic gave when they redesigned tac team, I think it was more the olive branch they extended to all the cruiser noobs when they did the first nerf on RSP. :)

    Frankly it seems everyone is honestly upset about the 5th tac console... frankly its a non issue. in 1-2 months 90% of the fed escorts flying around are going to be 5 tac console ships.

    I as well as likely everyone else with a klink is more then annoyed that there is no 5 console klink escorts... really though, that has nothing at all to do with the bug.

    It can be argued that the bug didn't need the 5th console... and to be honest we won't really know that until we start seeing some defiant 5 console powered evasive out of cloak alpha dirty strike ... or 5 console powered Fleet Mvams.

    Ya honestly I don't think the bug needed the 5th console.... however I hardly think its game breaking in anyway.

    As for the extra speed that allows you to pump up spike dmg by heading right into your target.... again that is far from limited to the BUG... every good PvPer in the game runs there escort engine power over 80 for a reason... well there are a few reasons... but sure being able to chase your cannons and torps into targets for added spike is one of them... it works on ANY ship including cruisers if you get the speed up high enough. Frankly the BOP does the 7k-3k DMG loadup better then the jem does... it even gets that nice Cloak dmg bonus on the whole wad. (god help us all when good defiant pilots start flying the fleets and scream in on you with 8 torpedos following them.)
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2012
    husanakx wrote: »
    Frankly it seems everyone is honestly upset about the 5th tac console... frankly its a non issue. in 1-2 months 90% of the fed escorts flying around are going to be 5 tac console ships.

    I as well as likely everyone else with a klink is more then annoyed that there is no 5 console klink escorts... really though, that has nothing at all to do with the bug.

    they really have no clue what they are doing with escorts, why bother with them just give us the kill all button so we can grind more doffs
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    Nah TT changed way after RSP did.

    What bothers me isn't so much the 5th tac console slot. It's that the ship has far too much hull and shields for the gains it gets.

    See my post about everything the bug has over the defiant, fleet fleet escort, and mvam.
    I would make another one about the KDF Fleet Scorts but they are even more woefully inadequate.

    Also yes the bug does the high speed charge better, again it has superior Inertia to every Escort in the game, and a superior Impulse modifier, making the ship faster, and more capable of changing directions, including the old "Imma break your TT charge"
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    Nah TT changed way after RSP did.

    yup, I remember a gap of about 12 months
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited August 2012
    See my post about everything the bug has over the defiant, fleet fleet escort, and mvam.
    I would make another one about the KDF Fleet Scorts but they are even more woefully inadequate.

    Oh yeah, that bit about compairing the bug with non fleet ships.

    You're right that it's not exaggerated, but it's not necessarily relevant either.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    dantrainor wrote: »
    Oh yeah, that bit about compairing the bug with non fleet ships.

    You're right that it's not exaggerated, but it's not necessarily relevant either.

    Actually if you had read all of that I also compared them to the Fleet versions of those ships.

    the Fleet Defiant has no more shields and hull than the standard, the fleet mvam only gains a tac console, and the .09 gain in shield mod still means the mvam has to eat 3 consoles to keep up in Command modes still etc.

    The only thing they equal the bug in, respectively is the 5th tac console, and in the case of the Fleet Fleet Escort it doesn't even get that going for it.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    dassemsto wrote: »
    yup, I remember a gap of about 12 months

    Was it that long damn... STO time just runs together. lol

    Not to change the topic but man I would love if tac team would just go back to as it was.... perhaps we would even need engi healers again. lol
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    husanakx wrote: »
    Was it that long damn... STO time just runs together. lol

    Not to change the topic but man I would love if tac team would just go back to as it was.... perhaps we would even need engi healers again. lol

    if they **** can the Color DPS bonus, mk 12 purp consoles, put us back to MKX, restore old SDR gains by heal abilities we can go back to pre current TT.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    if they **** can the Color DPS bonus, mk 12 purp consoles, put us back to MKX, restore old SDR gains by heal abilities we can go back to pre current TT.

    Sure and I guess then we remove a bunch of doffs as well then... shield distros can go... the dmg control doff... the maintence doffs... the warp core doffs... the hazards doffs... Def Lab doffs... ya know remove all the extra healing that has been added as well. ;)

    Frankly we would all get by with out Tac Team, people might have to pilot there ships again instead of park and pivot... I don't know I don't think Tac Team being removed would be the dooms day people seem to think.

    Honestly if it turns out to be that bad... all they have to do is up the natural resist from shield power 10-20%... problem solved.
This discussion has been closed.