I can keep an MVAM or Defiant in my Dreadnought's lance arc for 500 seconds!!!!
Beat THAT!
**Dislcaimer: Proved the MVAM or Defiant are AFK...
This one time, I was running split windows so I could watch some quality entertainment, whilst in kerrat and I saw a carrier circling around me! Then what I was watching got really entertaining... I checked back about 30 minutes later and he was still there!
That's not to say they don't have a use, but they have to be buffed up not only by Torpedo consoles, but by other means as well.
It's why Husnak's B'rel-R Transphasic Boat works better then another boat with transphasics.
Why? Simply because the B'rel-R doesn't have to Decloak to fire, so it constantly gets the Cloak Damage buff.
Not to mention the 2 Peice set bonus from the KDF Honor Guard set gives another Torpedo Buff.
Add on the Transphasic Cluster Torpedo, Transphasic Mines that also get deployed, and the B'rel's superior turn rate it becomes a very nasty build indeed.
Now then. In a 1v1 situation it might destroy escorts and fellow BoPs, but ships with higher hull and more heals will be another matter.
Where the Atrox Carrier is concerned, it's Advanced Danube Runabouts are the more annoying ships out there because of their ability, when in masse, to not only tractor targets, but slow them to a crawl with constant Chronoton Torpedo attacks and disable with Phaser procs.
This only helps the Atrox Carrier how ever if you can keep out of the targets more dangerous arcs. For an Escort, it's usually a Forward Arc when using Dual Heavy cannons, Dual Beam Banks, and Torpedos.
For some escorts, Cruisers, and Science ships, it's typically a side arc from Single Beam arrays.
A torpedo boat would also rely on it's front or aft arcs. If a ship can get on your side and out side of the 90 degree arcs from front and rear, they can fire on you and not be harassed or take any damage at all. And with a Carrier's normal low maneuverability, this is an easy thing to do for some pilots*.
If your going to rely on torpeodes for your damage, might I suggest doing the following build lay out:
(Normaly I'm not one to suggest this but..) Tac LT: Torpedo HY 1 or Torpedo Spread 1, Attack Pattern Delta 1
Engi LT: Engineering team 1, Aux to Sif 1 or Aux to Damp 1 or RSP 1, EPtS 3
Sci LtC: Tractor Beam 1, Hazard Emitter 2, Science team 3
Sci CmD: Jam 1, Transfer shield Strength 2, Viral Matrix 1, Feedback Pulse 3
Hanger: 2x Advanced Danube Runabout
Deflector: Borg
Engine: Borg
Shield MACO
Engineering consoles: 2x Resist, Borg
Sci Consoles: 4x Particle Generator
Tac Consoles: 2x Transphasic Torpedo
Doffs: 2x Sci Team reduction (Very Rare), 2x Torpedo Recharge DOffs (Very rare), 1x Shield Distribution doff (very rare)
Power settings:
Weapons /25
Shields /50
Engines /25
Aux /100
If you have the right skill make up, Emergency power to shields 3 should not only give you a near full shield recharge, but it should keep your Shield power over 100. Improving your shield resists vs Damage. You also won't need the weapon power since you'll be using the beams for Target Subsystem attacks.
Science Team 3 should give you a way to instantly recharge your own shields. And it will be on a 15 second cool down timer. So you could eaisly use it between Engineering team soft small heals.
Jam sensors would give you a way to reduce damage to you between Feedback Pulse uses. This how ever will only work vs 1 Target. In a team environment, this won't be as useful. Especially where multiple Escorts are in play with good damage and alpha strikes.
Feedback pulse should also be useful here because it should cause an escort, and some cruisers to stop fireing on you. And if you add in your Tac buffs the damage reflected will be higher then normal. Not to mention the Feedback Pulse has a 50% Bleed through. How ever Jam is fragile and won't last long while your fireing. So it might be benificial to stop fireing when you jam a target for a second or two.
Viral Matrix is to be used for further disabling purposes. It won't last long, but it should help in a pinch.
Having a Tractor Beam of your own will help keep enemies from moving when used with your own pet tractor beams.
The Transphasic Torpedoes will help soften up an enemy. Combined with Feed back pulse, and your own Pets, it might take a while, you can use it to kill a target. If you went with Disruptors Beam arrays, they will give a damage reduction proc. Added to Attack Pattern Delta while your being fired on can help to increase the damage bleed through of your Transphasics.
If you go with Phaser beam arrays, the proc chance to disable a subsystem will work well with your pets own Phaser beam arrays.
IF Viral Matrix 1 doesn't seem to work well, then switch to a Tractor Beam Repulsor 2 for further Bleed damage.
(*Note I say Pilots because not everyone can perform expert handling in every ship)
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Tomorrow, the above build I posted will get changed. The Jam Sensors 1 will get replaced with Polarized hull 1 and at least 1 Torpedo Doff will get changed to a new Doff that gives Polarized Hull a FBP effect.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Beams? We were talking about transphasic torpedoes.
i would be glad to show you. i know your talking about torps, but how will you get thoes torps to shoot at me if i stay in the right arch that they cant target me?
Join Date: Dec 2007Originally Posted by BROKEN1981
They shouldn't take themselves so important in the "I have two years of experience! How DARE you have a different opinion!" sense. I mean, really, why would it bother anyone if someone has a different opinion?
easy because people that have played for 2 years knows bording party sucks while pepople that have played for a year that never did pvp thinks bp is awesome. and your not a real pvp'er. i have yet to see you in game and im on all the time.
Join Date: Dec 2007Originally Posted by BROKEN1981
Well, if you are in an escort, you will want to use your forward weapons. So, the carrier will just move in a more or less straight line, and then, the only real option for you to keep him in your front arc is to stay in his back arc.
Typical Escort Buffs last no longer than 15 seconds. After that, it can be very feasible to reposition your Escort and attack from the sides. And at all times, maneuverability and speed are working to the Escort's favor.
And even then, a typical escort will not spend a full minute in your aft arc to kill you. Either it does it earlier, or it will maneuver away - probably not because of some transphasics it can casually repair with HE, but because of your allies that have better damage potential and love slow, low defense targets and shred them to pieces if they don't get moving.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
DPS doesn't win fights, unless the target has little to no heals.
Burst/Spike damage wins fights. Hitting bit BO's, CRF crit spree's, etc these are what will cause people to go "boom" more often than not.
You see the way fights work out when you actually keep stuff like EPtS, and similar defensive measures is that in general DPS means nothing to very little unless its VERY high.
Escorts generally have so-so dps, it spikes and dips ALOT, based on the buffs/powers. The reason they are strong at taking out other ships is because they can stack there buffs and powers to front loads LOTS of damage in a short time period. The end goal being more damage that can get healed.
The main method to defend against this sort of spike damage is MITIGATION, aka resists/defense. Its important to have enough capacity, but just 20% resists instead of 0% resists magnifies what capacity you do have by a significant amount.
Regardless of this little tidbit of information, this thread is for people looking for help with there builds, looking to help others with there builds, or possibly try new things. Further its actually designed to facilitate team play and not "lol I only 1v1".
So if you could kindly get ****ed, that would be most splendid.
Spike is great against small ships (escorts, raiders) because they might get taken out in one hit and generally aren't as likely to have lots of bounce-back abilities.
Bigger ships... a skilled target should be able to mitigate the spike and then pressing the attack is vital (or doing something weird like distraction).
Ideally, a ship zips in, does a big alpha. Target panics and blows all his heals/whatnot. Then the rest of the team opens up.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
The kills I have suffered from escorts in 1v1 could only be achieved by keeping up maximum pressure by keeping my carrier in front of their fore weapons. Because if they don't, see above.
Dude you fight morons, repeatedly. That is your arena experience.
When I sodomized you, I ***** you Flanks Only. I repeatedly was able to put my ship into your soft and gooey flanks, with casual use of throttle control and turning. Flying in a straight line will not keep you from having your flanks exploited.
Also? That's an even dumber idea than trying to circle around, because with the way shield distribution works, I could just zip over you and start stabbing your now weakened facing over and over again. All without flying infront of or behind you.
And I can keep plenty of DPS on target.
Conversely I can just suck you into a gravity well, tractor beam you and then it's GG Go Respawn Time for you.
Your ideas fail against anyone with Skill, because you don't have any. You do realize Escorts fighting escorts and bops, get plenty of practice staying out of each others forward arcs, and attacking their vulnerable less damage dealing flanks right? Infact that's escort flying 101 and that is against ships that are vastly superior to your own in Agility. Learn to attack the sides that have the least damage dealing capabilities and timing your burst damage so that it's ready when you are attacking their weakspots. In your case that's 50 percent of your ship. Actually it's more than that once you factor in the size of your fat arsed vessel. You are all like "Not true that doesn't happen to me everaafjdjkl;asfdjjafm m vgdeffdbjvm klfxcvd bdfvdvd!!!@!111111" You died 9 times in that five v Five. And the only reason you didn't die 15 times was they had a couple of pugs that would shoot and kill other people. You got Sodomized by myself, 7 times (and while I admit I am exponentially better at shooting Fat Ki.. Ships than most escorts you should have been able to at least live in a singular engagement especially since I did not once go to one of my Dueling Setups), and so thoroughly trounced by Hilberts Goomba that I'm amazed that some how didn't get your delusion of your skill level shattered.
Now before I further ruin this thread, I'm done with you until you post some other inane build in an attempt to get attention, and for that I will only answer that post. Until you show a desire to improve yourself we're done in this thread. I will help anyone that's just picked up a carrier, in this thread that shows genuine desire, and you do not. You just want the attention.
now you are arguing piloting with shelev and broken?
those guys are 100 times the pilot you are. maybe even more. matter of fact, we have seen these players become more accomplished by practicing on their PILOTING and altering their build to fit the situation and current demands of the game.
shelev's carrier will out heal and out dps yours any day of the week. and he is an engie.
broken.....well.....he will rip you apart in whatever he is in....prolly doesnt matter, as he has ripped me apart more times than i'd like to remember in arenas and such.
oh, and to re-itterate something, you tool.....
you PILOT your ship. you are the only person pressing the buttons. clicking the icons. you aren't commanding ****. you dont command your ship to brace for impact, you hit the ****ing button.....like ant pilot would press a damn button.
there is no one telling your weapons were to go but you, if you are barking orders at your bridge officers verbally, or in your head, you are even more misguided than i originally thought. its not your bridge officers fault you suck, its your fault.
PILOTING is positioning, timing, situational awareness, and understanding what your craft can and cannot do. this is why you will continue to fail. you lack even the basic understanding of what your craft is intended for, let alone the where-with-all to accomplish any task with the tools it provides you with.
Seriously, you've previously stated that you want to command/spam pets, and that building a high dps escort is "easy". Why don't you just get a stupid armitage, and spam your little pets and prove to us how "easy" it is and actually fill a role on your team that a tac is supposed to actually fill. DAMAGE!
I'll tell you why you won't though. As "easy" as you say it is, in reality your not that great of a "pilot" (yet), and you feel safer in a zombie build like the one you've apparently (lol) refined. Instead of always asking us to "prove it" how about you step up your game, jump in an escort, and you prove to us just how easy it is. Besides, half the ppl in here including myself have proved our credentials by blowing you up after you've claimed that in a 1v1, you shouldn't be able to blow up each other.
i believe the premise is that your carrier is a slow turner and your overall dps would be ****canned because getting the torpedos on target against escorts that can out turn and out run you would be a chore in itself whereas using beams would be more practical. Your lack of offensive powers like HY3 and Spread3 would make your carrier nothing more than what it already is, a novelty
Then I probably only imagined blowing up escorts with that build.
Well let's not start a discussion of stuff you've imagined. That could be a whole other stupid threads worth of posts. Heck, it probably could be a book ;-)
So is that a "no" to my challenge then? Maybe you have me on ignore now...
Comments
So why are you posting carrier build advice Sophie?
Beat THAT!
**Dislcaimer: Proved the MVAM or Defiant are AFK...
"Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
This one time, I was running split windows so I could watch some quality entertainment, whilst in kerrat and I saw a carrier circling around me! Then what I was watching got really entertaining... I checked back about 30 minutes later and he was still there!
"Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
I was still split windowed so I'm not exactly sure what was happening... my shields weren't dropping or anything though so I dunno.
That's not to say they don't have a use, but they have to be buffed up not only by Torpedo consoles, but by other means as well.
It's why Husnak's B'rel-R Transphasic Boat works better then another boat with transphasics.
Why? Simply because the B'rel-R doesn't have to Decloak to fire, so it constantly gets the Cloak Damage buff.
Not to mention the 2 Peice set bonus from the KDF Honor Guard set gives another Torpedo Buff.
Add on the Transphasic Cluster Torpedo, Transphasic Mines that also get deployed, and the B'rel's superior turn rate it becomes a very nasty build indeed.
Now then. In a 1v1 situation it might destroy escorts and fellow BoPs, but ships with higher hull and more heals will be another matter.
Where the Atrox Carrier is concerned, it's Advanced Danube Runabouts are the more annoying ships out there because of their ability, when in masse, to not only tractor targets, but slow them to a crawl with constant Chronoton Torpedo attacks and disable with Phaser procs.
This only helps the Atrox Carrier how ever if you can keep out of the targets more dangerous arcs. For an Escort, it's usually a Forward Arc when using Dual Heavy cannons, Dual Beam Banks, and Torpedos.
For some escorts, Cruisers, and Science ships, it's typically a side arc from Single Beam arrays.
A torpedo boat would also rely on it's front or aft arcs. If a ship can get on your side and out side of the 90 degree arcs from front and rear, they can fire on you and not be harassed or take any damage at all. And with a Carrier's normal low maneuverability, this is an easy thing to do for some pilots*.
If your going to rely on torpeodes for your damage, might I suggest doing the following build lay out:
Fore: 1 Phaser Beam array or Disruptor Beam array, 2x Transphasic Torpedoes
Aft: 1 Phaser Beam Array or Disruptor Beam Array, 2x Transphasic Torpedoes
(Normaly I'm not one to suggest this but..) Tac LT: Torpedo HY 1 or Torpedo Spread 1, Attack Pattern Delta 1
Engi LT: Engineering team 1, Aux to Sif 1 or Aux to Damp 1 or RSP 1, EPtS 3
Sci LtC: Tractor Beam 1, Hazard Emitter 2, Science team 3
Sci CmD: Jam 1, Transfer shield Strength 2, Viral Matrix 1, Feedback Pulse 3
Hanger: 2x Advanced Danube Runabout
Deflector: Borg
Engine: Borg
Shield MACO
Engineering consoles: 2x Resist, Borg
Sci Consoles: 4x Particle Generator
Tac Consoles: 2x Transphasic Torpedo
Doffs: 2x Sci Team reduction (Very Rare), 2x Torpedo Recharge DOffs (Very rare), 1x Shield Distribution doff (very rare)
Power settings:
Weapons /25
Shields /50
Engines /25
Aux /100
If you have the right skill make up, Emergency power to shields 3 should not only give you a near full shield recharge, but it should keep your Shield power over 100. Improving your shield resists vs Damage. You also won't need the weapon power since you'll be using the beams for Target Subsystem attacks.
Science Team 3 should give you a way to instantly recharge your own shields. And it will be on a 15 second cool down timer. So you could eaisly use it between Engineering team soft small heals.
Jam sensors would give you a way to reduce damage to you between Feedback Pulse uses. This how ever will only work vs 1 Target. In a team environment, this won't be as useful. Especially where multiple Escorts are in play with good damage and alpha strikes.
Feedback pulse should also be useful here because it should cause an escort, and some cruisers to stop fireing on you. And if you add in your Tac buffs the damage reflected will be higher then normal. Not to mention the Feedback Pulse has a 50% Bleed through. How ever Jam is fragile and won't last long while your fireing. So it might be benificial to stop fireing when you jam a target for a second or two.
Viral Matrix is to be used for further disabling purposes. It won't last long, but it should help in a pinch.
Having a Tractor Beam of your own will help keep enemies from moving when used with your own pet tractor beams.
The Transphasic Torpedoes will help soften up an enemy. Combined with Feed back pulse, and your own Pets, it might take a while, you can use it to kill a target. If you went with Disruptors Beam arrays, they will give a damage reduction proc. Added to Attack Pattern Delta while your being fired on can help to increase the damage bleed through of your Transphasics.
If you go with Phaser beam arrays, the proc chance to disable a subsystem will work well with your pets own Phaser beam arrays.
IF Viral Matrix 1 doesn't seem to work well, then switch to a Tractor Beam Repulsor 2 for further Bleed damage.
(*Note I say Pilots because not everyone can perform expert handling in every ship)
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
lol Glad you liked it. :biggrin:
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
There are means you can use to optimize it better. When I get off work I'll see if I can take the time to go in more depth.
"Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
i would be glad to show you. i know your talking about torps, but how will you get thoes torps to shoot at me if i stay in the right arch that they cant target me?
easy because people that have played for 2 years knows bording party sucks while pepople that have played for a year that never did pvp thinks bp is awesome. and your not a real pvp'er. i have yet to see you in game and im on all the time.
And even then, a typical escort will not spend a full minute in your aft arc to kill you. Either it does it earlier, or it will maneuver away - probably not because of some transphasics it can casually repair with HE, but because of your allies that have better damage potential and love slow, low defense targets and shred them to pieces if they don't get moving.
DPS doesn't win fights, unless the target has little to no heals.
Burst/Spike damage wins fights. Hitting bit BO's, CRF crit spree's, etc these are what will cause people to go "boom" more often than not.
You see the way fights work out when you actually keep stuff like EPtS, and similar defensive measures is that in general DPS means nothing to very little unless its VERY high.
Escorts generally have so-so dps, it spikes and dips ALOT, based on the buffs/powers. The reason they are strong at taking out other ships is because they can stack there buffs and powers to front loads LOTS of damage in a short time period. The end goal being more damage that can get healed.
The main method to defend against this sort of spike damage is MITIGATION, aka resists/defense. Its important to have enough capacity, but just 20% resists instead of 0% resists magnifies what capacity you do have by a significant amount.
Regardless of this little tidbit of information, this thread is for people looking for help with there builds, looking to help others with there builds, or possibly try new things. Further its actually designed to facilitate team play and not "lol I only 1v1".
So if you could kindly get ****ed, that would be most splendid.
Bigger ships... a skilled target should be able to mitigate the spike and then pressing the attack is vital (or doing something weird like distraction).
Ideally, a ship zips in, does a big alpha. Target panics and blows all his heals/whatnot. Then the rest of the team opens up.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Dude you fight morons, repeatedly. That is your arena experience.
When I sodomized you, I ***** you Flanks Only. I repeatedly was able to put my ship into your soft and gooey flanks, with casual use of throttle control and turning. Flying in a straight line will not keep you from having your flanks exploited.
Also? That's an even dumber idea than trying to circle around, because with the way shield distribution works, I could just zip over you and start stabbing your now weakened facing over and over again. All without flying infront of or behind you.
And I can keep plenty of DPS on target.
Conversely I can just suck you into a gravity well, tractor beam you and then it's GG Go Respawn Time for you.
Your ideas fail against anyone with Skill, because you don't have any. You do realize Escorts fighting escorts and bops, get plenty of practice staying out of each others forward arcs, and attacking their vulnerable less damage dealing flanks right? Infact that's escort flying 101 and that is against ships that are vastly superior to your own in Agility. Learn to attack the sides that have the least damage dealing capabilities and timing your burst damage so that it's ready when you are attacking their weakspots. In your case that's 50 percent of your ship. Actually it's more than that once you factor in the size of your fat arsed vessel. You are all like "Not true that doesn't happen to me everaafjdjkl;asfdjjafm m vgdeffdbjvm klfxcvd bdfvdvd!!!@!111111" You died 9 times in that five v Five. And the only reason you didn't die 15 times was they had a couple of pugs that would shoot and kill other people. You got Sodomized by myself, 7 times (and while I admit I am exponentially better at shooting Fat Ki.. Ships than most escorts you should have been able to at least live in a singular engagement especially since I did not once go to one of my Dueling Setups), and so thoroughly trounced by Hilberts Goomba that I'm amazed that some how didn't get your delusion of your skill level shattered.
Now before I further ruin this thread, I'm done with you until you post some other inane build in an attempt to get attention, and for that I will only answer that post. Until you show a desire to improve yourself we're done in this thread. I will help anyone that's just picked up a carrier, in this thread that shows genuine desire, and you do not. You just want the attention.
This is for you Soph tune in at 1 min 25 seconds into vid
now you are arguing piloting with shelev and broken?
those guys are 100 times the pilot you are. maybe even more. matter of fact, we have seen these players become more accomplished by practicing on their PILOTING and altering their build to fit the situation and current demands of the game.
shelev's carrier will out heal and out dps yours any day of the week. and he is an engie.
broken.....well.....he will rip you apart in whatever he is in....prolly doesnt matter, as he has ripped me apart more times than i'd like to remember in arenas and such.
oh, and to re-itterate something, you tool.....
you PILOT your ship. you are the only person pressing the buttons. clicking the icons. you aren't commanding ****. you dont command your ship to brace for impact, you hit the ****ing button.....like ant pilot would press a damn button.
there is no one telling your weapons were to go but you, if you are barking orders at your bridge officers verbally, or in your head, you are even more misguided than i originally thought. its not your bridge officers fault you suck, its your fault.
PILOTING is positioning, timing, situational awareness, and understanding what your craft can and cannot do. this is why you will continue to fail. you lack even the basic understanding of what your craft is intended for, let alone the where-with-all to accomplish any task with the tools it provides you with.
have fun kill bad guys
horizon
Seriously, you've previously stated that you want to command/spam pets, and that building a high dps escort is "easy". Why don't you just get a stupid armitage, and spam your little pets and prove to us how "easy" it is and actually fill a role on your team that a tac is supposed to actually fill. DAMAGE!
I'll tell you why you won't though. As "easy" as you say it is, in reality your not that great of a "pilot" (yet), and you feel safer in a zombie build like the one you've apparently (lol) refined. Instead of always asking us to "prove it" how about you step up your game, jump in an escort, and you prove to us just how easy it is. Besides, half the ppl in here including myself have proved our credentials by blowing you up after you've claimed that in a 1v1, you shouldn't be able to blow up each other.
Well let's not start a discussion of stuff you've imagined. That could be a whole other stupid threads worth of posts. Heck, it probably could be a book ;-)
So is that a "no" to my challenge then? Maybe you have me on ignore now...
R.I.P