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The Carrier, from a PVP Point of View.

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  • edited June 2012
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  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited June 2012
    Ah the forum drama I've been waiting for at work since my morning cuppa!

    Let battle commence:

    Horizon casts mock rhetorical questions!

    Soph casts polite sarcastic reverse psychology!

    Horizon casts harsh uncensored clarification!

    What next? Stay tuned to this thread.

    In all seriousness though soph horizon has a point, players patience can only stretch so far and many in this thread and your other thread who have offered helpful suggestions to begin with at least, seem to be put off by your stubborn refusal to change your builds.
    [SIGPIC][/SIGPIC]
    Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
  • edited June 2012
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  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited June 2012
    I really hate Carriers:frown:
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    lol sophie.

    my friends list is full of all the best pvp'rs in sto.

    and ive really never pissed off anyone....im the happy drunk :)....and possibly quote from our good buddy lana of ad infinitum..."the calmest guy in pvp"

    you sir, are just in your own little world arent you....

    whats it like in there? i mean, from the outside it seems.......

    lol.

    edit: good players rotate hull hardens. ignoring your tranlulz torps. where are you at bro?
  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited June 2012
    I don't mind carriers, it's when they excessively use their shuttles, it's just ridiculous! Sorry to say that but, yeah
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    also, 3600 torp dps is a joke. those numbers do not reflect your targets base defense or buffs. let alone all the torps that sail past their intended target into space.

    on an alpha run just 1 of my dhc's will rip at 4200+ dps of ACCx3 phaser damage. and i have 4 of them.

    and its still hard to take down people who know how to play.

    you are just wack with poo brain.

    its official.
  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited June 2012
    I'm actually a good tactical player on STO. Been playing for 2 years and I don't mind getting ***** by borg or any other ships. Infact, I'd rather be killed by that borg torpedo, than getting ***** by these ridiculously shuttles haha.

    Its funny now n again but there's only soo much you can take:biggrin:
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
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  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited June 2012
    Fair enough.
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
  • mavairomavairo Member Posts: 579
    edited June 2012
    sophlogimo wrote: »
    Heh. :)

    They shouldn't take themselves so important in the "I have two years of experience! How DARE you have a different opinion!" sense. I mean, really, why would it bother anyone if someone has a different opinion?

    Well, one could draw conclusions about that person's psychological state, but that's not the subject here. Let us instead discuss different builds for carriers in PvP.

    And as I said, under present rules transphasic torpedos are usable for a very, very special task: Killing escorts and bops in 1v1 if and only if they lack hull heals. Which, sadly, the classically recommended escort will do, because it needs so much epts.

    Let's do some math: Three transphasic torps will do something like 3600 effective dps before everything if you have three purple projectile weapons doffs (because you shoot a torp about every three seconds, on average, and the individual torp will be at that damage if fully buffed on a carrier), which, after defense and shields, will be something like 450 dps to hull. Adding some hull resistance of perhaps 30%, we are down to ca. 320 dps. A single hull heal, like, say HE1 will heal about 6000 every 45 seconds, which amounts for 133 heal per second. Fast foward 160 seconds.


    Edit: The above applies for Mk XI Rapid Reload Transphasics.

    Okay, lets do some Actual Math, you know that thing you hate so much.
    3600 you say? Now lets whack 90 percent off of that. 1360 dps. Now let's whack that down again by lets be generous and say 70 percent. 390 Dps after bleedthrough. That's without any additional shield resistance this is just factoring the native resistance shields have to torps, nor factoring in Resilient shield absorption. You are using 3 weapon slots. To do what what beam can do. Oh and you only get to use your shots.. 1/4 of a time as you would a beam. My Triple DBBs on a recon do more than you do. That's rather sad. Your math is also assuming that some how you'll be using your torps constantly. (here's a hint you won't. And even if you do lol. You can't down a shield. and that's what you need to kill with torps. Downed Facings)

    What's bad is you are not only completely wrong. That I couldn't care less for. The fact that other people might see your stupid, and fail math, coupled with your fail builds and go "zomg yes!". That however is a problem for someone such as myself who has a rather selfish goal, of helping as many people on this forum as physically possible. That's alot of potential damage I would have to Undo, with "advice" and "build ideas" such as yours going unanswered on this forum.

    Also every ship needs EPTS. Your 9 deaths in that 5v5 should have proven that on it's own. If I saw an idiot in the ques without EPTS, while flying my cruiser I wouldn't even throw a heal his way. Why? Because the guy is clearly too stupid to be of value on the battlefield anyway.

    You will not be killing squat with transphasic bleedthrough. Maybe against NPCs. But players? LOL. If you want to prove it, take up my challenge for a 1v1. You won't kill me. And you'll probably still die. Horribly. I'll even stay in your forward and rear arcs the whole time, instead of just writing my name into your oh so squishy and vulnerable flanks.
  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    trying again huh mav?

    its like a neverending battle vs stoopids.

    in case you missed it, i diagnosed this one wack with poo brains about a half our ago.
  • mavairomavairo Member Posts: 579
    edited June 2012
    trying again huh mav?

    its like a neverending battle vs stoopids.

    in case you missed it, i diagnosed this one wack with poo brains about a half our ago.

    It's not so much that I'm trying to help him at this point, as I'm debunking his misinformation so other newbies don't get the wrong idea and try to copy his build in their quest for self improvement.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    And I hate to say this, but shields only reduce the damage of kinetic attacks by 75 %, not by 90 %. And that applies to the damage taken to the shields, the bleedthrough is calculated first.
    And even worse, any damage exceeding your remaining shields will get the damage reduction from shields calculated out again.

    At least that's what the Devs claim. If it's really working that way, I invite the 2012 BigRedJedi's and Nagorak's to figure out.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sonicshowersonicshower Member Posts: 216 Arc User
    edited June 2012
    if fbp and rsp is the game changer in this riff raff of a build not really gonna be able to capitalize on much. Basically its says stop shooting at me for about 15 seconds and then finish me off. 15 seconds which might be enough for me to get my torps to bear down on you before im dead
    sh2sxc7.gif
  • mavairomavairo Member Posts: 579
    edited June 2012
    And I hate to say this, but shields only reduce the damage of kinetic attacks by 75 %, not by 90 %. And that applies to the damage taken to the shields, the bleedthrough is calculated first.
    And even worse, any damage exceeding your remaining shields will get the damage reduction from shields calculated out again.

    At least that's what the Devs claim. If it's really working that way, I invite the 2012 BigRedJedi's and Nagorak's to figure out.

    Either way 75 vs 90... Torps against shields = lulz.

    I do remember though that effectively torps have 2 sets of SDR to pierce though. :)
  • bawj4wsbawj4ws Member Posts: 102 Arc User
    edited June 2012
    mavairo wrote: »
    Either way 75 vs 90... Torps against shields = lulz.

    I do remember though that effectively torps have 2 sets of SDR to pierce though. :)

    ^Oh this^

    and then some...

    worst build I've seen in a team based pvp game in a long time.

    and so very easy to kill.



    Cheers,

    Dork
    Dork - I.K.S. WeeBugger
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    sophlogimo wrote: »
    Hm, then I guess I do indeed play another game than you:

    [6/21 7:52] [Gefecht (allein)] Ihre Schnellfeuer transphasischer Torpedo fuegt 1007 (3598) Kinetischer Schaden bei Korvette der Orioner zu.

    thats a 1000 damage you moron.

    edit: http://theenginescannaetakeit.wordpress.com/articles-3/starship-weapons-overview/
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    on top of that, like its been stated for you before, torps are for hull damage.

    for that you have to hit hull.

    you cant test **** out on npc's and bring it in here.

    pvp'rs keep their shields balanced.

    $%^$^%#%$&^$%&*^%*%&*%^
  • mavairomavairo Member Posts: 579
    edited June 2012
    First problem you're testing on an orion corvette.

    Who's shields are so bad that the torps are likely bringing the shields down in the first place.

    Second problem.. that's not DPS thats damage dealt.
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    yeah, thats a 1000 damage to my hull. awesome, great job there. an escort only has about 36,000 hull. so....again...yeah....awesome job.

    my torps hit for 3500 (5700) when i use them on my bop.

    they are quantum.

    and i only fire them when the targets shields are COMPLETELY gone.

    even then they only hit hull 1/3 of the time.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited June 2012
    Borg 2-piece on an escort gives the equivalent of ~166 (=40k/60 * 25%) healing per second via natural regen. And also the actual borg hull proc.

    The actual math behind transphasics merits further investigation though. That pve log entry seems to imply that transphasics might work like regular bleedthrough + 20% shield penetration (i.e. hull damage = base damage * (0,1 + 0,2*0,9) = 0,28).
  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    sophlogimo wrote: »
    Well, it shows very directly that Mavairo is wrong about his thinking how torpedos and shields work together.

    As you can shoot one of these things every second with the right carrier build, that translates directly into dps - even without taking critical hits or THY into account.

    that was just so you know how to read the damn combat chat.

    since you obviously dont. its an old site, not sure when it was updated with the most current info on torp dynamics.

    either way, you are wrong on all accounts.
  • mavairomavairo Member Posts: 579
    edited June 2012
    you won't be firing 1 per second nearly consistently enough to make a difference.

    Also, while that log snippet is interesting. (and perhaps transphasic coding has changed since I last tested)

    It still a fail option on a carrier.

    Put it this way. If I built a Tac Carrier, (and it would have a ****lulz disclaimer attatched) people would use it far more often than your own ship. Maybe you should stop and think about that.

    Hell you should just go ahead and finish the fail boat and put Jam Sensors and Boarding Party on it.
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2012
    sophlogimo wrote: »
    Heh. :)

    They shouldn't take themselves so important in the "I have two years of experience! How DARE you have a different opinion!" sense.
    Why don't you look at it in terms of hours played. Many of the vets whose advice you are crapping on have in the thousands of hours.
    sophlogimo wrote: »
    I mean, really, why would it bother anyone if someone has a different opinion?
    It doesn't bother them that your opinion is different, it bothers them them that you think your opinion is as valid as math. It's like the religious community in America insisting that their "theory" of creation is as valid as one from the scientific community. One is based in scientific investigation, the other in dogmatic adherence to something somebody thought up. If somebody wants to believe that the earth is 5000 years old, fine, it's when they start claiming that their view has the same scientific validity as one which relies on physical evidence and scientific methodologies that people get pissed.

    You thought up this build, people showed you why it was lacking by using math, common sense, and blowing you out of the sky, and you insist that it's just as good as any other build.
    sophlogimo wrote: »
    Well, one could draw conclusions about that person's psychological state, but that's not the subject here. Let us instead discuss different builds for carriers in PvP.
    Yes, and I could call you a d1ck, and a troll, but that's not the subject here. Dont forget to wink. :wink:
    If you want to insult somebody, do it. Don't pretend not to, you coward.
    sophlogimo wrote: »
    And as I said, under present rules transphasic torpedos are usable for a very, very special task: Killing escorts and bops in 1v1 if and only if they lack hull heals. Which, sadly, the classically recommended escort will do, because it needs so much epts.

    Let's do some math: Three transphasic torps will do something like 3600 effective dps before everything if you have three purple projectile weapons doffs (because you shoot a torp about every three seconds, on average, and the individual torp will be at that damage if fully buffed on a carrier), which, after defense and shields, will be something like 450 dps to hull. Adding some hull resistance of perhaps 30%, we are down to ca. 320 dps. A single hull heal, like, say HE1 will heal about 6000 every 45 seconds, which amounts for 133 heal per second. Fast foward 160 seconds.

    160 seconds. You're telling me that you can keep somebody in your torpedo arc for over two and half minutes? Bull.

    I'm not going to **** up this thread with Thai ladyboy stories because it was, before you got ahold of it, a good thread. Nobody wanted to continue in the thread you started because of your personality. Keep your brain-damaged ramblings confined to the crappy threads you start.

    I will say that in one respect I'm glad you're around because the satisfaction of blowing you out of the sky will be the closest I've come to RP in this game.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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