I got my Science Team 3 a couple of days ago and I have to say it really is nice. Thanks to those two purple Doffs I can dish out a ~4000 shield heal per facing every 15 seconds.
In addition I went with the dual Tractor Beam route and really enjoy this so far. However what gripes me now were one or two comments on the other thread about this tactical carrier:
There have been mention about having 2x HE would be better than having 2x TSS. So far I rather went with the later one:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
I thought shield healing would be more beneficial than hull healing, so wouldn't be the idea of "chaining" TSS better? The only benefit of those two Hazards I'd imagine would be the EWP counter, which appears to get some sort of revival lately. I mean I can dish out that powerful ST3 and throw him a TSS right after, which would be another slight heal including the decent shield resist.
So far I'd nail it down to this:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
Eng Lt. Cmdr.: EPtS1, EPtS2, ASIF2
Tac Lt.: TT1, FAW2
I'm also thinking about ditching TT1 completely. It interferes with my heavily buffed ST3, so I've been thinking of either going the dual FAW route or slot FAW1 and APB1. Though for APB I'd have to reskill again, since I got no points into attack patterns.:(
I got my Science Team 3 a couple of days ago and I have to say it really is nice. Thanks to those two purple Doffs I can dish out a ~4000 shield heal per facing every 15 seconds.
Cool stuff. ^^
In addition I went with the dual Tractor Beam route and really enjoy this so far. However what gripes me now were one or two comments on the other thread about this tactical carrier:
There have been mention about having 2x HE would be better than having 2x TSS. So far I rather went with the later one:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
I thought shield healing would be more beneficial than hull healing, so wouldn't be the idea of "chaining" TSS better? The only benefit of those two Hazards I'd imagine would be the EWP counter, which appears to get some sort of revival lately. I mean I can dish out that powerful ST3 and throw him a TSS right after, which would be another slight heal including the decent shield resist.
I agree. Especially since TSS gives you also a shield damage resist.
So far I'd nail it down to this:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
Eng Lt. Cmdr.: EPtS1, EPtS2, ASIF2
Tac Lt.: TT1, FAW2
Looks very good for me.
I'm also thinking about ditching TT1 completely. It interferes with my heavily buffed ST3, so I've been thinking of either going the dual FAW route or slot FAW1 and APB1. Though for APB I'd have to reskill again, since I got no points into attack patterns.:(
In my experience, Tactical Team is just too useful not to have it. I would recommend you keep it under all circumstances. Also, most players do have Tactical Team, so the usefulness of APB is not all that high anyway.
I'm one of the people running/talking about 2x HE2.
The reasons, are as follows.
You can't chain TSS the shared cooldowns coupled with its "short" duration vs its CD means you can have about 50% uptime running 2x TSS.
Meaning you are 15sec up, 15sec down, repeat even in the best possible case with double TSS.
Generally speaking your shield healing is going to be more "oh TRIBBLE!" style, this makes the combination of ST + TSS really useful. You pump there resists, give them regen, and pretty much cap out all there shield facings. From there your weaker hull healing can do its thing (namely aux2sif and HE).
You are not a lulz ES cruiser, you simply can't be, you have to do it differently and trying to replicate them will generally get you alot of nowhere pretty quick.
I don't think you'd be gaining or losing to much by swapping to TSS3+2 and HE2. But personally I see the hazard clearing and extra hull healing as really important.
EVERYONE does or should have EPTS, RSP, SDO's, SOMETHING for personal shield tanking/healing. Mostly you need to be able to give them that jump start.
Now hull healing on the other hand is not so easy to come by, theres no nifty little SDO doff, rotational powers like the ETPX don't do nothing for it, most people running TT or ST and avoid ET, mostly people might run an HE which even thats becoming less common infavor of PH for some ships. So being able to provide hull healing is decently important.
Also as mentioned previously EWP/Theta are becoming increasingly more common as of late (imo), people will EWP you in a heartbeat and a carrier stuck in EWP is mostly worthless. An escort getting stuck in EWP is also mostly worthless. Alot of people are also doubling this up with the EWP doff for a full immobilize meaning you can't even try to evasive it. A well timed HE can be a life saver, literally in those situations.
Thats my personal take on it anyhow. Like I said though you wouln't be super gimped or awesome either way. It could also easily be argued to drop 2xHE2 for 1xHE2+1xSS1 or something along those lines. Sure you can't HE as much but being able to drop SS can be very useful.
Seriously aslong as you have two good seperate CD shield abilities, and two good seperate CD hull abilities, you'll be pretty set. Sure you can double up one or more of those abilites but you don't really really need to for any of them.
Now if you could do a full rotation for TSS, HE, or any others there would be solid merits to doubling them but mostly its just me wanting the extra HE cause I feel its important most of the time.
I got my Science Team 3 a couple of days ago and I have to say it really is nice. Thanks to those two purple Doffs I can dish out a ~4000 shield heal per facing every 15 seconds.
In addition I went with the dual Tractor Beam route and really enjoy this so far. However what gripes me now were one or two comments on the other thread about this tactical carrier:
There have been mention about having 2x HE would be better than having 2x TSS. So far I rather went with the later one:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
I thought shield healing would be more beneficial than hull healing, so wouldn't be the idea of "chaining" TSS better? The only benefit of those two Hazards I'd imagine would be the EWP counter, which appears to get some sort of revival lately. I mean I can dish out that powerful ST3 and throw him a TSS right after, which would be another slight heal including the decent shield resist.
So far I'd nail it down to this:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
Eng Lt. Cmdr.: EPtS1, EPtS2, ASIF2
Tac Lt.: TT1, FAW2
I'm also thinking about ditching TT1 completely. It interferes with my heavily buffed ST3, so I've been thinking of either going the dual FAW route or slot FAW1 and APB1. Though for APB I'd have to reskill again, since I got no points into attack patterns.:(
The reason to run 2x Hazard Emitters, is that the Hazard Emitters doesn't just clense Eject Warp Plasma/Vent Theta Radiation, or other Plasma effects. It is also a good Damage Resistance buff that lasts the duration of Hazard Emitters. And while Shield Healing is a useful thing to have, you can have too much of it as well and then not enough hull healing. With TSS 3, Sci team 3, and EPTS 1 & 2 you don't really need another Transfer shield strength. Your better off with 2x HE 2 at that rate, or a HE 2 and Polarized Hull for extra resists and immunity to TBR and Tractor beam. Most would go with HE 2 x2 or HE 2 + HE 3. It's all about personal preferences.
I got my Science Team 3 a couple of days ago and I have to say it really is nice. Thanks to those two purple Doffs I can dish out a ~4000 shield heal per facing every 15 seconds.
In addition I went with the dual Tractor Beam route and really enjoy this so far. However what gripes me now were one or two comments on the other thread about this tactical carrier:
There have been mention about having 2x HE would be better than having 2x TSS. So far I rather went with the later one:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
I thought shield healing would be more beneficial than hull healing, so wouldn't be the idea of "chaining" TSS better? The only benefit of those two Hazards I'd imagine would be the EWP counter, which appears to get some sort of revival lately. I mean I can dish out that powerful ST3 and throw him a TSS right after, which would be another slight heal including the decent shield resist.
So far I'd nail it down to this:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
Eng Lt. Cmdr.: EPtS1, EPtS2, ASIF2
Tac Lt.: TT1, FAW2
I'm also thinking about ditching TT1 completely. It interferes with my heavily buffed ST3, so I've been thinking of either going the dual FAW route or slot FAW1 and APB1. Though for APB I'd have to reskill again, since I got no points into attack patterns.:(
nice build, but that is a lot of shield healing. I think about adding some hull healing into that and perhaps a CC power. EPTS and TSS3 will keep your shields good with ET3 as backup, but look at Repulsors or other sci powers that can help you in the battle field. Some like resistant powers, others like a touch of control, up to you to decide which
yes, the akira which is a torpedo boat in canon, because it had 15-21 torpedo launchers visible on the filming model, is instead going to be a tier 5 retrofit flight deck escort, even though it's rear shuttle doors are actually kinda small for its size of ship, and it doesn't have front shuttle doors at all.
the original designer thought it would be cool if his new pet ship design was this mary sue do everything torp boat through carrier, before the scale of the ship was finalized and the filming model was made and before starfleet fighters were ever seen in the IP, that has translated into a fact that the akira is a carrier. that seems to have overpowered the actual canon that it is not a carrier, because it would be physically impossible for it to be one.
it couldn't be a carrier because the ship is too small, it literally couldn't launch and receive anything larger then type 6 sized shuttles in the rear shuttle bays, and the front 3 spaces people claim are launch bays are so small a worker bee couldn't fit through them. take a look at the actual filming model and see for yourself, the canon scale of the ship makes it impossible.
so now we will have a engineering heavy escort that has complete control over a pet that can crono proc you, phaser proc you and chain tractor you wile he sets up his alpha strike at his leisure, all without having to use valuable sci stations or weapon slots for tractors and cronos of his own. the only ship i would rather 1v1 against less is a sci odyssey.
the dev's decision making making process appears to be this, does it bend, twist, distort or violate canon? and does it do measurable harm to pvp balance? if yes to one or both, release immediately!
yes, the akira which is a torpedo boat in canon, because it had 15-21 torpedo launchers visible on the filming model, is instead going to be a tier 5 retrofit flight deck escort, even though it's rear shuttle doors are actually kinda small for its size of ship, and it doesn't have front shuttle doors at all.
the original designer thought it would be cool if his new pet ship design was this mary sue do everything torp boat through carrier, before the scale of the ship was finalized and the filming model was made and before starfleet fighters were ever seen in the IP, that has translated into a fact that the akira is a carrier. that seems to have overpowered the actual canon that it is not a carrier, because it would be physically impossible for it to be one.
it couldn't be a carrier because the ship is too small, it literally couldn't launch and receive anything larger then type 6 sized shuttles in the rear shuttle bays, and the front 3 spaces people claim are launch bays are so small a worker bee couldn't fit through them. take a look at the actual filming model and see for yourself, the canon scale of the ship makes it impossible.
so now we will have a engineering heavy escort that has complete control over a pet that can crono proc you, phaser proc you and chain tractor you wile he sets up his alpha strike at his leisure, all without having to use valuable sci stations or weapon slots for tractors and cronos of his own. the only ship i would rather 1v1 against less is a sci odyssey.
the dev's decision making making process appears to be this, does it bend, twist, distort or violate canon? and does it do measurable harm to pvp balance? if yes to one or both, release immediately!
As I am obligated to purchase an Escort so that cryptic realizes they can sell more than just cruisers I'm still ****ed about this.
The Akira is a Gunship not a friggin carrier. Does Brennen Brega work at Cryptic? Cause the sodomy to canon, common sense, and intelligence is about on par with the writing of Voyager and Enterprise.
Look, Tumerboy, I just had your head's cousins for dinner. If your head doesn't want to JOIN them in my belly, give us a hint: Cruiser, Escort, or Science Ship?
As I am obligated to purchase an Escort so that cryptic realizes they can sell more than just cruisers I'm still ****ed about this.
The Akira is a Gunship not a friggin carrier. Does Brennen Brega work at Cryptic? Cause the sodomy to canon, common sense, and intelligence is about on par with the writing of Voyager and Enterprise.
Yeah.. and my guess is that this will just be a re-skin of the Kar'fi. Only it'll probobly have:
You guys are jumping to conclusions quite quickly.
Call it cumulative experience. We already knew it was coming in all honesty, Cryptic is dead set on cloning the KDF so they can completely abolish the ques, this is the next step.
At this point we've gotten so good at calling things before they happen we can virtually word for word quote a dev response before they even say it.
Although if it was instead:
Cmd Tac
Lt Universal
Lt Engi
LtC Universal
Ensign Sci
It'd be even better then the Kar'fi. :rolleyes:
the karfi is basically a cruiser with to many tactical and science stations, a tier 5 akira escort will be nothing like that. i'd be shocked if it doesn't have these stations
yes, the akira which is a torpedo boat in canon, because it had 15-21 torpedo launchers visible on the filming model, is instead going to be a tier 5 retrofit flight deck escort, even though it's rear shuttle doors are actually kinda small for its size of ship, and it doesn't have front shuttle doors at all.
The first three images show the shuttlebays on the bow of the ship. The fourth image points them out.
They're tiny, but there.
at least you went to the trouble of only highlighting what you read, apparently. those 3 opens/ports/windows were mentioned in the next paragraph. the area those 3 openings take up is smaller then ten forward on a galaxy class, that is not a hanger regardless of what some picture from a magazine says. i have the magazine on my shelf were that's from, that picture was never seen on scree and is not canon, its just something someone put together based on early design notes. when the ship was 50% bigger during the design phase those could have been hangers, but now they are just windows or something that are only about as tall as a man standing upright.
just look at the size of the windows on the saucer, if they are the same size as the windows on the top of a galaxy's saucer, its easy to tell just how short that front section is. just compare the opening's size to the aft shuttle bay doors, at their most narrow point they are still twice as tall as those openings. it simply is physically impossible, and there is not even a momentary clip of those fighters ever coming from any akira class in any of the scenes they are in to link a carrier precedent to the akira in canon.
why didn't that akira that chased down the prometheus launch its fighters if it had them? that was such a critical situation that its inexcusable for the akira's captain not to do everything in his power to fight off those romulans
at least you went to the trouble of only highlighting what you read, apparently. those 3 opens/ports/windows were mentioned in the next paragraph. the area those 3 openings take up is smaller then ten forward on a galaxy class, that is not a hanger regardless of what some picture from a magazine says. i have the magazine on my shelf were that's from, that picture was never seen on scree and is not canon, its just something someone put together based on early design notes. when the ship was 50% bigger during the design phase those could have been hangers, but now they are just windows or something that are only about as tall as a man standing upright.
just look at the size of the windows on the saucer, if they are the same size as the windows on the top of a galaxy's saucer, its easy to tell just how short that front section is. just compare the opening's size to the aft shuttle bay doors, at their most narrow point they are still twice as tall as those openings. it simply is physically impossible, and there is not even a momentary clip of those fighters ever coming from any akira class in any of the scenes they are in to link a carrier precedent to the akira in canon.
why didn't that akira that chased down the prometheus launch its fighters if it had them? that was such a critical situation that its inexcusable for the akira's captain not to do everything in his power to fight off those romulans
Why didn't it fire out of more then one of it's 15 launchers either, or launching fighters? The same reason the Defiant never landed on a planet, dispite it's MSD clearly showing landing struts. SFX budget constrains.
Hmm.. interesting... Especially with saying how the Akira is supposed to almost be as big as the Enterprise E (Some what) And with the mentions on the Shuttle bay description it definitely fits as a Carrier class. Escort Carrier might be like flight Deck Cruiser, but I don't think it will be. I suspect it'll be more like the Kar'fi Battle Carrier.
Why didn't it fire out of more then one of it's 15 launchers either, or launching fighters? The same reason the Defiant never landed on a planet, dispite it's MSD clearly showing landing struts. SFX budget constrains.
if theres one constant in star trek, its that ships never fighter nearly to thier potential, only in some of the defiant battles, and the nemisis battle does it look like a ship is actually going all out. a good deal of that fight was off camera, but just a few fighters in the background would have finally made the point. too many torpedoes on the screen would take away from the prom doing its thing. they think we are stupid and cant keep track of which distinct looking ship is which.
it also says it was gonna saucer separate. that, and the up front hanger bay and carrier concept are things that were not pursued and did not make the final cut onto the filming model. drawing board phase brain storming does not trump canon, and you cant park a Cadillac in a dog house.
Hmm.. interesting... Especially with saying how the Akira is supposed to almost be as big as the Enterprise E (Some what) And with the mentions on the Shuttle bay description it definitely fits as a Carrier class. Escort Carrier might be like flight Deck Cruiser, but I don't think it will be. I suspect it'll be more like the Kar'fi Battle Carrier.
i highly doubt it, when have retrofits ever been that vastly different from early tier counterparts? it will have the same movement stats, just with a tier 5 number of stations, weapon slots and hitpoints, from there there is wiggle room.
a Kar'fi counterpart though? that say, specializes in engineering instead of science, has 2 hangers and moves like an escort? game over, no reason to fly anything else, it will be the mary sue Jaeger always wanted.
i highly doubt it, when have retrofits ever been that vastly different from early tier counterparts? it will have the same movement stats, just with a tier 5 number of stations, weapon slots and hitpoints, from there there is wiggle room.
Granted that is more probable. How ever a Refit of the Akira as an "escort cruiser" is almost an excuse just to bring over the Kar'fi to the Fed side of the game, and maybe even give it a new set of Pets or two.
a Kar'fi counterpart though? that say, specializes in engineering instead of science, has 2 hangers and moves like an escort? game over, no reason to fly anything else, it will be the mary sue Jaeger always wanted.
Now when did the Kar'fi move like an Escort? You obviously are over guessing this. The Kar'fi moves nimble even for a Cruiser turn rate. It could eaisly be used on the Akira, which I still feel very strongly it will be. Even if it's more Tactical then Sci based.
Of course a "Flight Deck" escort is also probable. Just make it's stats a Fleet Escort with 1 Hanger bay and limit it to not being able to use Delta Flyers or Stalker Fighters and it might work out. Doubt it though.
Granted that is more probable. How ever a Refit of the Akira as an "escort cruiser" is almost an excuse just to bring over the Kar'fi to the Fed side of the game, and maybe even give it a new set of Pets or two.
Now when did the Kar'fi move like an Escort? You obviously are over guessing this. The Kar'fi moves nimble even for a Cruiser turn rate. It could eaisly be used on the Akira, which I still feel very strongly it will be. Even if it's more Tactical then Sci based.
Of course a "Flight Deck" escort is also probable. Just make it's stats a Fleet Escort with 1 Hanger bay and limit it to not being able to use Delta Flyers or Stalker Fighters and it might work out. Doubt it though.
well if the feds get a Kar'fi equivalent, and it is the akira, they would have to drastically alter its established movement stats and perceived tactical and engineering leaning feel. for it to be more Kar'fi like, basically a cruiser with to many sci and tac stations. i don't think they are going to do that to the akira, so that's why i think the akira will just be a flight deck escort (which it should NOT be) and something else entirely will be a Kar'fi equivalent. the feds will have a 1 to 1 match for all the tier 5 carrier ships then. nothing is sacred. oh and on tribble all but the stalker fighters are usable on the 'escort carrier'
if theres one constant in star trek, its that ships never fighter nearly to thier potential, only in some of the defiant battles, and the nemisis battle does it look like a ship is actually going all out. a good deal of that fight was off camera, but just a few fighters in the background would have finally made the point. too many torpedoes on the screen would take away from the prom doing its thing. they think we are stupid and cant keep track of which distinct looking ship is which.
it also says it was gonna saucer separate. that, and the up front hanger bay and carrier concept are things that were not pursued and did not make the final cut onto the filming model. drawing board phase brain storming does not trump canon, and you cant park a Cadillac in a dog house.
The forward bays doors did make it in to the final model.
"Moving forward the notch in the front of the saucer is the forward launch bay doors(3). This is for the fast exit of small craft into battle." - Alex Jaeger
All that matters in the end is what ship's designer says of his/her design. Jaeger says there's a bay there. It's all that's needed to use is as a in-game element.
The forward bays doors did make it in to the final model.
"Moving forward the notch in the front of the saucer is the forward launch bay doors(3). This is for the fast exit of small craft into battle." - Alex Jaeger
All that matters in the end is what ship's designer says of his/her design. Jaeger says there's a bay there. It's all that's needed to use is as a in-game element.
The door may be there ,but at the canon size of the Akira, it won't fit Shuttles.
The forward bays doors did make it in to the final model.
"Moving forward the notch in the front of the saucer is the forward launch bay doors(3). This is for the fast exit of small craft into battle." - Alex Jaeger
All that matters in the end is what ship's designer says of his/her design. Jaeger says there's a bay there. It's all that's needed to use is as a in-game element.
you know, i really don't write these big posts that examine this exact thing for my benefit. maybe i just need to keep it more simple.
those 3 openings are literally 6 feet tall
they are only about 3/4 as tall as the saucer rim
the entire scale of the ship changed after the proportions were design locked, or jager didn't have a very good idea of the scale of the ship he designed
those are the only bay doors you ever see left open at all times on a starfleet ship, hmmm
there is no canon shuttle, worker bee or fighter those 3 openings could possibly launch.
in every picture you posted they look like windows, which would explain why they look like open
large lounges have been seen on the front of ships like that
the aft shuttle bay doors are 4 times larger, which might just barely fit a runabout
drawing board design phase ideas are not automatically canon, it saucer separating isn't canon ether
none of the stuff he claims is canon, unless it was seen in action on screen
The door may be there ,but at the canon size of the Akira, it won't fit Shuttles.
There is no canon size for the Akira. The size according to various sources is anywhere from 260m, to 499m. Jaeger says the saucer is about as wide as the Sovereign's which would would put the ship in the 400m range, probably around 410-420m.
There is no canon size for the Akira. The size according to various sources is anywhere from 260m, to 499m. Jaeger says the saucer is about as wide as the Sovereign's which would would put the ship in the 400m range, probably around 410-420m.
ive been basing my arguments on the ship being even larger then that, 464m, the most likely accurate size of the ship based on escape pods being the same size as the ones on the sovereign
Using your size of 465m, I resized a couple of images of the Akira into MSPaint, used 1 pixel = 1 meter
I measured the thing in the front, and it came out at 7 meters (give or take 2 meters on either end, because it was somewhat hard to make out, and just to cover any slight resize error). So that "door/window" is roughly 16 - 29 feet in height.
EDIT: Scratch that, The size was off one of the images was WAY off...
ANOTHER EDIT: Found my mistake. It's probably between 9 feet and 16 feet in height.
Using your size of 465m, I resized a couple of images of the Akira into MSPaint, used 1 pixel = 1 meter
I measured the thing in the front, and it came out at 7 meters (give or take 2 meters on either end, because it was somewhat hard to make out, and just to cover any slight resize error). So that "door/window" is roughly 16 - 29 feet in height.
EDIT: Scratch that, The size was off one of the images was WAY off...
ANOTHER EDIT: Found my mistake. It's probably between 9 feet and 16 feet in height.
what ever it is exactly, its less then the height of a single deck
Comments
In addition I went with the dual Tractor Beam route and really enjoy this so far. However what gripes me now were one or two comments on the other thread about this tactical carrier:
There have been mention about having 2x HE would be better than having 2x TSS. So far I rather went with the later one:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
I thought shield healing would be more beneficial than hull healing, so wouldn't be the idea of "chaining" TSS better? The only benefit of those two Hazards I'd imagine would be the EWP counter, which appears to get some sort of revival lately. I mean I can dish out that powerful ST3 and throw him a TSS right after, which would be another slight heal including the decent shield resist.
So far I'd nail it down to this:
Sci Cmdr: TB1, HE2, ST3, PSW3
Sci Lt.Cmdr: TB1, TSS2, TSS3
Eng Lt. Cmdr.: EPtS1, EPtS2, ASIF2
Tac Lt.: TT1, FAW2
I'm also thinking about ditching TT1 completely. It interferes with my heavily buffed ST3, so I've been thinking of either going the dual FAW route or slot FAW1 and APB1. Though for APB I'd have to reskill again, since I got no points into attack patterns.:(
Cool stuff. ^^
I agree. Especially since TSS gives you also a shield damage resist.
Looks very good for me.
In my experience, Tactical Team is just too useful not to have it. I would recommend you keep it under all circumstances. Also, most players do have Tactical Team, so the usefulness of APB is not all that high anyway.
The reasons, are as follows.
You can't chain TSS the shared cooldowns coupled with its "short" duration vs its CD means you can have about 50% uptime running 2x TSS.
Meaning you are 15sec up, 15sec down, repeat even in the best possible case with double TSS.
Generally speaking your shield healing is going to be more "oh TRIBBLE!" style, this makes the combination of ST + TSS really useful. You pump there resists, give them regen, and pretty much cap out all there shield facings. From there your weaker hull healing can do its thing (namely aux2sif and HE).
You are not a lulz ES cruiser, you simply can't be, you have to do it differently and trying to replicate them will generally get you alot of nowhere pretty quick.
I don't think you'd be gaining or losing to much by swapping to TSS3+2 and HE2. But personally I see the hazard clearing and extra hull healing as really important.
EVERYONE does or should have EPTS, RSP, SDO's, SOMETHING for personal shield tanking/healing. Mostly you need to be able to give them that jump start.
Now hull healing on the other hand is not so easy to come by, theres no nifty little SDO doff, rotational powers like the ETPX don't do nothing for it, most people running TT or ST and avoid ET, mostly people might run an HE which even thats becoming less common infavor of PH for some ships. So being able to provide hull healing is decently important.
Also as mentioned previously EWP/Theta are becoming increasingly more common as of late (imo), people will EWP you in a heartbeat and a carrier stuck in EWP is mostly worthless. An escort getting stuck in EWP is also mostly worthless. Alot of people are also doubling this up with the EWP doff for a full immobilize meaning you can't even try to evasive it. A well timed HE can be a life saver, literally in those situations.
Thats my personal take on it anyhow. Like I said though you wouln't be super gimped or awesome either way. It could also easily be argued to drop 2xHE2 for 1xHE2+1xSS1 or something along those lines. Sure you can't HE as much but being able to drop SS can be very useful.
Seriously aslong as you have two good seperate CD shield abilities, and two good seperate CD hull abilities, you'll be pretty set. Sure you can double up one or more of those abilites but you don't really really need to for any of them.
Now if you could do a full rotation for TSS, HE, or any others there would be solid merits to doubling them but mostly its just me wanting the extra HE cause I feel its important most of the time.
The reason to run 2x Hazard Emitters, is that the Hazard Emitters doesn't just clense Eject Warp Plasma/Vent Theta Radiation, or other Plasma effects. It is also a good Damage Resistance buff that lasts the duration of Hazard Emitters. And while Shield Healing is a useful thing to have, you can have too much of it as well and then not enough hull healing. With TSS 3, Sci team 3, and EPTS 1 & 2 you don't really need another Transfer shield strength. Your better off with 2x HE 2 at that rate, or a HE 2 and Polarized Hull for extra resists and immunity to TBR and Tractor beam. Most would go with HE 2 x2 or HE 2 + HE 3. It's all about personal preferences.
nice build, but that is a lot of shield healing. I think about adding some hull healing into that and perhaps a CC power. EPTS and TSS3 will keep your shields good with ET3 as backup, but look at Repulsors or other sci powers that can help you in the battle field. Some like resistant powers, others like a touch of control, up to you to decide which
http://cloud-2.steampowered.com/ugc/577832503114478466/359AF85FF6847FA34D32A8C69A39F5FA15256070/
yes, the akira which is a torpedo boat in canon, because it had 15-21 torpedo launchers visible on the filming model, is instead going to be a tier 5 retrofit flight deck escort, even though it's rear shuttle doors are actually kinda small for its size of ship, and it doesn't have front shuttle doors at all.
the original designer thought it would be cool if his new pet ship design was this mary sue do everything torp boat through carrier, before the scale of the ship was finalized and the filming model was made and before starfleet fighters were ever seen in the IP, that has translated into a fact that the akira is a carrier. that seems to have overpowered the actual canon that it is not a carrier, because it would be physically impossible for it to be one.
it couldn't be a carrier because the ship is too small, it literally couldn't launch and receive anything larger then type 6 sized shuttles in the rear shuttle bays, and the front 3 spaces people claim are launch bays are so small a worker bee couldn't fit through them. take a look at the actual filming model and see for yourself, the canon scale of the ship makes it impossible.
so now we will have a engineering heavy escort that has complete control over a pet that can crono proc you, phaser proc you and chain tractor you wile he sets up his alpha strike at his leisure, all without having to use valuable sci stations or weapon slots for tractors and cronos of his own. the only ship i would rather 1v1 against less is a sci odyssey.
the dev's decision making making process appears to be this, does it bend, twist, distort or violate canon? and does it do measurable harm to pvp balance? if yes to one or both, release immediately!
If ever there was a time for this, it is now:
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As I am obligated to purchase an Escort so that cryptic realizes they can sell more than just cruisers I'm still ****ed about this.
The Akira is a Gunship not a friggin carrier. Does Brennen Brega work at Cryptic? Cause the sodomy to canon, common sense, and intelligence is about on par with the writing of Voyager and Enterprise.
:rolleyes:
Yeah.. and my guess is that this will just be a re-skin of the Kar'fi. Only it'll probobly have:
Cmd Tac
Lt Tac
Lt Engi
LtC Sci
Ensign Sci
:rolleyes:
Although if it was instead:
Cmd Tac
Lt Universal
Lt Engi
LtC Universal
Ensign Sci
It'd be even better then the Kar'fi. :rolleyes:
Call it cumulative experience. We already knew it was coming in all honesty, Cryptic is dead set on cloning the KDF so they can completely abolish the ques, this is the next step.
At this point we've gotten so good at calling things before they happen we can virtually word for word quote a dev response before they even say it.
the karfi is basically a cruiser with to many tactical and science stations, a tier 5 akira escort will be nothing like that. i'd be shocked if it doesn't have these stations
COM tac
LTC eng
LT tac
LT sci
ENS tac
2 eng consoles
2 sci consoles
4 tac consoles
1 hanger
Acctually, it does have front shuttle bay doors..
http://www.ex-astris-scientia.org/scans/firstcontact1.htm
The first three images show the shuttlebays on the bow of the ship. The fourth image points them out.
They're tiny, but there.
at least you went to the trouble of only highlighting what you read, apparently. those 3 opens/ports/windows were mentioned in the next paragraph. the area those 3 openings take up is smaller then ten forward on a galaxy class, that is not a hanger regardless of what some picture from a magazine says. i have the magazine on my shelf were that's from, that picture was never seen on scree and is not canon, its just something someone put together based on early design notes. when the ship was 50% bigger during the design phase those could have been hangers, but now they are just windows or something that are only about as tall as a man standing upright.
just look at the size of the windows on the saucer, if they are the same size as the windows on the top of a galaxy's saucer, its easy to tell just how short that front section is. just compare the opening's size to the aft shuttle bay doors, at their most narrow point they are still twice as tall as those openings. it simply is physically impossible, and there is not even a momentary clip of those fighters ever coming from any akira class in any of the scenes they are in to link a carrier precedent to the akira in canon.
why didn't that akira that chased down the prometheus launch its fighters if it had them? that was such a critical situation that its inexcusable for the akira's captain not to do everything in his power to fight off those romulans
Why didn't it fire out of more then one of it's 15 launchers either, or launching fighters? The same reason the Defiant never landed on a planet, dispite it's MSD clearly showing landing struts. SFX budget constrains.
Even Alex Jaeger has said it has forward shuttlebays.
http://www.starshipdatalink.net/art/akira.html
if theres one constant in star trek, its that ships never fighter nearly to thier potential, only in some of the defiant battles, and the nemisis battle does it look like a ship is actually going all out. a good deal of that fight was off camera, but just a few fighters in the background would have finally made the point. too many torpedoes on the screen would take away from the prom doing its thing. they think we are stupid and cant keep track of which distinct looking ship is which.
it also says it was gonna saucer separate. that, and the up front hanger bay and carrier concept are things that were not pursued and did not make the final cut onto the filming model. drawing board phase brain storming does not trump canon, and you cant park a Cadillac in a dog house.
i highly doubt it, when have retrofits ever been that vastly different from early tier counterparts? it will have the same movement stats, just with a tier 5 number of stations, weapon slots and hitpoints, from there there is wiggle room.
a Kar'fi counterpart though? that say, specializes in engineering instead of science, has 2 hangers and moves like an escort? game over, no reason to fly anything else, it will be the mary sue Jaeger always wanted.
Granted that is more probable. How ever a Refit of the Akira as an "escort cruiser" is almost an excuse just to bring over the Kar'fi to the Fed side of the game, and maybe even give it a new set of Pets or two.
Now when did the Kar'fi move like an Escort? You obviously are over guessing this. The Kar'fi moves nimble even for a Cruiser turn rate. It could eaisly be used on the Akira, which I still feel very strongly it will be. Even if it's more Tactical then Sci based.
Of course a "Flight Deck" escort is also probable. Just make it's stats a Fleet Escort with 1 Hanger bay and limit it to not being able to use Delta Flyers or Stalker Fighters and it might work out. Doubt it though.
well if the feds get a Kar'fi equivalent, and it is the akira, they would have to drastically alter its established movement stats and perceived tactical and engineering leaning feel. for it to be more Kar'fi like, basically a cruiser with to many sci and tac stations. i don't think they are going to do that to the akira, so that's why i think the akira will just be a flight deck escort (which it should NOT be) and something else entirely will be a Kar'fi equivalent. the feds will have a 1 to 1 match for all the tier 5 carrier ships then. nothing is sacred. oh and on tribble all but the stalker fighters are usable on the 'escort carrier'
The forward bays doors did make it in to the final model.
"Moving forward the notch in the front of the saucer is the forward launch bay doors(3). This is for the fast exit of small craft into battle." - Alex Jaeger
Here's the shooting model: http://drexfiles.files.wordpress.com/2009/06/akira_front.jpg
and a screen from First Contact: http://drexfiles.files.wordpress.com/2009/06/akirainaction.jpg
Here's a link to DrexFiles (Doug Drexler's blog): http://drexfiles.wordpress.com/2009/06/12/alex-jaeger-week-the-akira-class/
All that matters in the end is what ship's designer says of his/her design. Jaeger says there's a bay there. It's all that's needed to use is as a in-game element.
you know, i really don't write these big posts that examine this exact thing for my benefit. maybe i just need to keep it more simple.
those 3 openings are literally 6 feet tall
they are only about 3/4 as tall as the saucer rim
the entire scale of the ship changed after the proportions were design locked, or jager didn't have a very good idea of the scale of the ship he designed
those are the only bay doors you ever see left open at all times on a starfleet ship, hmmm
there is no canon shuttle, worker bee or fighter those 3 openings could possibly launch.
in every picture you posted they look like windows, which would explain why they look like open
large lounges have been seen on the front of ships like that
the aft shuttle bay doors are 4 times larger, which might just barely fit a runabout
drawing board design phase ideas are not automatically canon, it saucer separating isn't canon ether
none of the stuff he claims is canon, unless it was seen in action on screen
There is no canon size for the Akira. The size according to various sources is anywhere from 260m, to 499m. Jaeger says the saucer is about as wide as the Sovereign's which would would put the ship in the 400m range, probably around 410-420m.
But in the meantime, why not propose some cool Kar'Fi builds?
ive been basing my arguments on the ship being even larger then that, 464m, the most likely accurate size of the ship based on escape pods being the same size as the ones on the sovereign
I measured the thing in the front, and it came out at 7 meters (give or take 2 meters on either end, because it was somewhat hard to make out, and just to cover any slight resize error). So that "door/window" is roughly 16 - 29 feet in height.
EDIT: Scratch that, The size was off one of the images was WAY off...
ANOTHER EDIT: Found my mistake. It's probably between 9 feet and 16 feet in height.
what ever it is exactly, its less then the height of a single deck