oh and the runabout's chrono spam is NOTHING compared to the advanced orian interceptor. that's right, they have chronos too, move 5 times faster then any pet, respawn as fast as damage dealing fighters and the kdf had hanger doffs. they are the successor to the siphon drone :rolleyes:
Heh. I was wondering how much of a jerk move those were. I suppose I'll spend my hoarded dilithium on something that doesn't make people want to punch me in the face. >_>
Hey Kila, I just now saw your thread. And realized I'd put several carrier builds in my cruiser thread. (didn't feel like starting another thread and all but one is built for Engis anyway)
Attack Pattern Omega and Polarize Hull do not reliably counter those things. Time after time I've engaged Omega in a carrier fight and been unable to turn. It just doesn't work right against 8xtractor beam. It's not changing our build to adapt to the times, it's changing our build and oh-gawd-I-still-can't-move.
And to reiterate what the above posters said, it's not the OP-ness of the pet, it's the fact that if I fly a bop against a runabout launcher, I'm pretty much guaranteed the turn rate of a carrier the whole match. (Which, I mean, really, in addition to being tons of fun (Tm), is also lethal to BoPs and escorts.)
Seriously, it's the kind of unfun thing I reliably combat by joining an STF queue or reading a book instead. ^_^
Agree with you there. Was running PH III and it was totally worthless in preventing tractor attacks, and didn't reduce the chance of future attacks post-firing of the ability. I hate the Fed-carrier. Its possibly the worst idea for PvP I have seen in ages. Period. I don't PvP anymore because of it.
It is really worth it to use my Tac. Toon in a Carrier?
Or should I buy some other ship for my Tac. and raise another toon to use with the Carrier, like Sci or Eng?
The first place a Tactical officer should always fly is an Escort type ship. Mainly because it's the ship designed to utilize their class based abiltiies to it's fullest. For a Klingon, the BoP/Raptor/Garumba are good choices. The BoP is also the more versitile ship where you can almost do anything with it.
As far as a Carrier? It can be VERY tricky for a Tac to fly a Carrier. First thing, you won't have the same survivability tools that an Engi, or even a Sci will have. And while yes you can bolster your Science, Engineering, and Tactical skill damage out puts beyond what other classes can acomplish on their own, a carrier is always a support ship. And a Tac should always be thinking about the Damage they can help to put out for the team.
One thing also to consider, how ever, is that a Tac can also bolster the damage of the ships they deploy with their Tactical Initiative (which can be deployed on other targets) and Tactical Fleet. And on the Vor'quv that can be useful.
The first thing you need to ask your self, is what do you want to do in a match? And the next thing you need to ask is do you feel the Carrier can provide that best option for you?
I'll never say that a class type shouldn't be used for any ship really. But when it's something like a Tac in a Carrier, it has to be a very good build with the right power choices other wise you'll be hating the build and changing it quickly.
If you plan to go into the Vor'quv. Make sure to pick powers that will help keep you alive. Feedback Pulse is a great little tool for a Tac Vor'quv because while your buffed, even if it won't affect FBP (As far as I'm aware), your extra damage can help slaughter many Escorts that don't know how to defend against it. Tractor Repulsors (Especially 3) Can dish out some nice damage when bolstered with Tac Buffs if you have a way to keep them in the Replusor beams. Gravity Well 3 is an interesting way to go as well because the damage to pets might be more important then the damage to other ships. But it can be tricky to get the Gravity well on targets due to the Fore cone vs the slow turn rate. Whcih also leaves Photonic Shockwave 3.. A VERY nice choice when tac buffed. It can do some nasty damage provided you can also punch a ship's hull away long enough to hit them with it. But you do have to get with in 2.5km or less to use it. After that it's a matter of which powers that weren't mentioned that might help your concept.
The Carrier is versitile as a Science ship. The Vor'quv can deal more damage then the Atrox thanks to it's LtC Tac BOFF slot. Try to remember that.
I have bought a BoP for my tac (yes is not the raptor) and I will raise an Eng or Sci to use the carrier.
Thank you again!
I recommend an Engi. And if you can't find the Sci powers you want for it, but a friendly Sci can train them for you, just ask a Friendly Sci for it. (Though Grav Well 3 can be abit tricky to find, because not many spec into Gravametric)
I run the Atrox on a Tac captain quite effectively, just as an fyi.
I have never said that it can't be done. I have just stated that for a newcomer to Carriers it is difficult. Engi makes Carrier Piloting a Breeze. Sci Is helpful but not as good as Engi. Tac doesn't bring as much to a Carrier as Sci and Engi making it the last choice in the three.
I like my Atrox build as it generally tanks well outside of "your dead unless you can rsp" sort of stuff.
That said my damage is utter garbage, though I do usually manage top healing.
I run double tac team and I'm considering an attack pattern instead of tac team2. Likely delta so I can share the love. Though would I be better off with something else instead? Only having a LT tac feels so limiting.
Well, right now I am almost so far to give up on the Atrox when it comes to PvP. Been using it since release and still nothing but frustration. Maybe I am expecting too much? My (final) layout is quite simple:
Shields: MACO
Engines: BORG
Deflector: BORG
Weapons: 6x Tetryon Arrays [Acc]x2
Eng. Consoles: 1x EPS, 1x Neutronium, 1x SIF
Sci Consoles: 3x Shield Emitter, 1x Field Generator
Tac Consoles: 1x BORG, 1x Tetryon
Hangers: 1x Adv. Stalkers, 1x Adv. Runabouts
DOffs: 2x Shield Distri (Purple), 2x Dev Lab (Purple), 1x Warp Theorist - any suggestions on the last one are welcome
In short I can tank quite well - however that is rather useless in PvP, especially if I'm using team oriented CDs like TSS or HE on myself to stay alive. If I get focused, there is no other way then focus all heals on myself.
In "normal" situation, where my teammates are getting fired on, the Atrox horribly suffers from shared CDs. 30 secs for both TSS and HE, which basicly leaves me with ST every 15 seconds as well as ASIF. So one 15sec shield heal every 30sec (besides ST) is poor. On the hull healing side things look a bit brighter thanks to ASIF1 which does *okay* every 15secs. But especially shield healing suffers due to the fact ES is missing. However I found ES lackluster on the Atrox, because of the very poor turnrate.
CC is also somewhat medicore, the TB1 is more or less useless, the Runabouts are ok in combination. I'd like to use GW3, but thanks to the 90° arc it is barely usable. So I choose TBR3 instead, which appears to be more some sort of self defense to get those Escorts away, on the other hand it annoys my own Escorts for knocking back the targets of their firing arcs.
PSW3 however need targets to be really close and I found the damage to be lackluster, even on unshielded targets. Having said this I should mentoined my Particle and Graviton Generators are fully skilled. So this can't cause the trouble here.
Talking about any sustained DPS is also useless, the Atrox can't do it IMO.
Which leads myself to the question:
What role can this ship fill in a decent way? A cruiser is much better for healing and support, hell somehow I even feel I could do this better in my Excelsior - though healing numbers on the Atrox are insane for my taste. The typical cruiser features ASIF, ES, TSS, HE and ET. ASIF and ES support TSS and HE a lot, this is simply missing on the Atrox.
When it comes down to CC or the typical Sci "toys", any "traditional" Sci ship does better, because those have a decent turnrate to fully use *every* skill they have available.
I don't know anymore what I'm doing wrong or, as said, I'm expecting too much of this ship. However in virtually every PvP match I think I'm the most useless unit on the field.
3x Shield Emitter Well here's your big problem
3 utterly garbage consoles on your ship. Switch 2 out 2 of them for Field Generators, tell me what you think after that.
Also, EPS? Ditch it. It's totally useless for anything but switching power levels. Put an Armor in there.. preferably of the Diburnium, or Ablative variety
Also, Ditch one of your TSS3s for ST3, ditch ST2 for HE2. ST2 is almost useless and two TSS3s is a waste. yes ST3 really is that much better.
Ditch HE1 for Tractor 1. It's alot more useful than you might think, especially on poor fat Cruisers. One tractor beam when timed properly with an Escort laying into your target is absolutely murderous. 2? Hair pulling and frustrating, along with being murderous.
Don't bother with ASIF1, use Extends 1 instead. Much better skill especially with the shield healing prowess of a carrier.
that's a beast of a healing ship with a little CC thrown in, I think part of your problem might lie in the fact that the average pug in this game is so terrible they don't know their backside from their keyboard.
3x Shield Emitter Well here's your big problem
3 utterly garbage consoles on your ship. Switch 2 out 2 of them for Field Generators, tell me what you think after that.
Also, EPS? Ditch it. It's totally useless for anything but switching power levels. Put an Armor in there.. preferably of the Diburnium, or Ablative variety
Also, Ditch one of your TSS3s for ST3, ditch ST2 for HE2. ST2 is almost useless and two TSS3s is a waste. yes ST3 really is that much better.
Ditch HE1 for Tractor 1. It's alot more useful than you might think, especially on poor fat Cruisers. One tractor beam when timed properly with an Escort laying into your target is absolutely murderous. 2? Hair pulling and frustrating, along with being murderous.
Don't bother with ASIF1, use Extends 1 instead. Much better skill especially with the shield healing prowess of a carrier.
that's a beast of a healing ship with a little CC thrown in, I think part of your problem might lie in the fact that the average pug in this game is so terrible they don't know their backside from their keyboard.
While most of what Mav just said is spost on. I found Extend Shields to be a suboptimal choice for the carrier. No matter how good of a pilot you are, or how good the escorts on your team are, the spacecowinesss of a carrier, prevents you from efectively using ES most of the time. Either ship are out of range or get out of range with no way for you to quickly catch up. Eng Team3 or Aux2Sif are good options.
On a side note, because of the Cmd. Sci on the atrox, and the above, switching energy levels is almost a most. If youe team cicles teambatteries in every match, maybe not, but if they do that you can just leave the eps in since one more concolse won't make the difference.
While most of what Mav just said is spost on. I found Extend Shields to be a suboptimal choice for the carrier. No matter how good of a pilot you are, or how good the escorts on your team are, the spacecowinesss of a carrier, prevents you from efectively using ES most of the time. Either ship are out of range or get out of range with no way for you to quickly catch up. Eng Team3 or Aux2Sif are good options.
On a side note, because of the Cmd. Sci on the atrox, and the above, switching energy levels is almost a most. If youe team cicles teambatteries in every match, maybe not, but if they do that you can just leave the eps in since one more concolse won't make the difference.
Thanks to both of you for your input! Mav, I thought my large setup with these many shield emitters would help my shield healing in a decent way, so I decided to use it this way. However, I'll try what you said and reduce those consoles in favour for Field Gens - by accident I still have three more of those laying around
Using two copies of Tractor Beam is a nice idea, I'll give that one a try too! I'm even thinking about throwing in one of those Tractor Beam DOffs for additional shield drainage - however I don't know if one of those is worth it.
Mmaavaahh, I agree. Especially since I'm mostly PuG'ing, the other guys most of the time only care for their own. So I found Extend Shields rather difficult to use. Happened too many times an enemy noticed I'm shielding an Escort, he flew right over me to get on my back and draw that Escort on distance. Now turning around to catch up is simply a task which ain't easy on the Atrox. So I decided to go with ASIF1, which at least can be used always without range limitations.
That EPS console sits there for this sole reason, I switch energy layouts quite a lot on my Atrox, from full defense to full support to full DPS in order to put more pressure on an already damaged enemy. I am not sure if exchanging that EPS console with another SIF Gen is that much for a good idea.
Anyways, somebody around here who can train Science Team 3? I asked my fleetmates but they can't unfortunatly.
Try the Warp Core Engineer Doff as well to boost your power levels. I don't recall off the top of my head what the Atrox's bonus power levels are, but with my AC and Engie, between EPTS, EPTA, Warp Core engineer, and the proc from the doff the only subsystem not maxed is engines (they sit at 115 with all of this going)
It'll help boost up your aux settings
You can also try to ditch EPTS1, for EPTS2, and try out EPTA1, after changing out an HE2 for TSS2 in there.
ES is quite possible to work on a carrier. Back before Extend Shields got the 7.5 km and Reapply range I was able to use it on my star cruiser in my fleet's premades quite well. Even during pugging I've found Extend Shields by and large is hit or miss even in a cruiser. But you can't build around Morons, cause they'll find a way to lose the match for you regardless I've found
I can whip it up for you I think. I can hop on now or when I get home from work for you
Also you can try, instead of a second Armor a more "traditional" cruiser route of having a second SIF Generator when you are running double hazards.
Warp core doff is great
I used extend on my star cruisers as well, on any cruiser really, but of course they have more eng slots to fill. with only one LtC (Lt) slot, you are better of with a power that has a great up time.
Mavario I think you got it wrong, not as a bad build/setup but just the general idea.
The issue myself and Teslanar is having isn't in anyway related to the supportive abilities of an Atrox.
In general a cruiser can do it better, thats just the straight up truth. They can't drop TSS3's, but the Atrox can't Drop Aux2Sif3's or ES3's as the case might be. Further the cruiser is easier to pilot, more effective at doing damage, and just in general a more functional ship.
The issue with the Atrox is NOT with its tanking or healing, it does that well enough.
The issue comes down to just being generally useful, healings usefulness outside of a premade is sorta "eh", further a cruiser does it better.
So maybe you can heal while bringing sci stuff, well sadly "lolsci" is mostly garbage these days, AND with most of the all star options being PBAoE or based on the front 90... yeah sucks to be you whaletrox!
BUT YOU HAVE FIGHTERS! The only rather useful supportive one (the runabout) has been nerfed, not only is the tractor spam seemingly non-existent nowadays BUT the TB's themselves seem to have been weakened some. It doesn't help that with everyone crying about it now alot more people are running APO and PH than they used to...
Stalkers can offline AUX which can be nice, but you have no real damage options. Peregrines are the best the Atrox has damage wise and for pvp damage they are pretty much garbage unless you are praying for phaser procs.
The issue is you don't bring any real damage, which at the end of the day is what matters. An Atrox has no burst or alpha to speak of. Its a sustained dps setup, which is great for pve but in pvp its just "why even bother" since you can get tanked by an escort just keeping up an ETPS rotation.
Cruisers can and will rock better damage with keeping an epts/eptw rotation going and hitting BO's and such.
I can run my Excel, and be almost strictly more useful to my team in pvp than I can be in an Atrox.
I can run my DSSV and basically cover most of the Atrox's support roles and be able to bring better sci powers, while giving up the fighters.
In general its just why bother with an Atrox (in pvp)?
Also with all these doff setups, remember we will have flight deck doffs "someday" which will really help with the viability of the ship in pvp, but also sorta messup most of these doff layouts.
Well to be fair, he said MOST OFTEN, not always. I guess if you take the percentage of players that have bought an odyssey, you could make same argument for the odyssey or really to any ship in the game...
Well to be fair, he said MOST OFTEN, not always. I guess if you take the percentage of players that have bought an odyssey, you could make same argument for the odyssey or really to any ship in the game...
Well i know of atleast one incompetent carrier player....
Mavario I think you got it wrong, not as a bad build/setup but just the general idea.
The issue myself and Teslanar is having isn't in anyway related to the supportive abilities of an Atrox.
In general a cruiser can do it better, thats just the straight up truth. They can't drop TSS3's, but the Atrox can't Drop Aux2Sif3's or ES3's as the case might be. Further the cruiser is easier to pilot, more effective at doing damage, and just in general a more functional ship.
The issue with the Atrox is NOT with its tanking or healing, it does that well enough.
The issue comes down to just being generally useful, healings usefulness outside of a premade is sorta "eh", further a cruiser does it better.
So maybe you can heal while bringing sci stuff, well sadly "lolsci" is mostly garbage these days, AND with most of the all star options being PBAoE or based on the front 90... yeah sucks to be you whaletrox!
BUT YOU HAVE FIGHTERS! The only rather useful supportive one (the runabout) has been nerfed, not only is the tractor spam seemingly non-existent nowadays BUT the TB's themselves seem to have been weakened some. It doesn't help that with everyone crying about it now alot more people are running APO and PH than they used to...
Stalkers can offline AUX which can be nice, but you have no real damage options. Peregrines are the best the Atrox has damage wise and for pvp damage they are pretty much garbage unless you are praying for phaser procs.
The issue is you don't bring any real damage, which at the end of the day is what matters. An Atrox has no burst or alpha to speak of. Its a sustained dps setup, which is great for pve but in pvp its just "why even bother" since you can get tanked by an escort just keeping up an ETPS rotation.
Cruisers can and will rock better damage with keeping an epts/eptw rotation going and hitting BO's and such.
I can run my Excel, and be almost strictly more useful to my team in pvp than I can be in an Atrox.
I can run my DSSV and basically cover most of the Atrox's support roles and be able to bring better sci powers, while giving up the fighters.
In general its just why bother with an Atrox (in pvp)?
Also with all these doff setups, remember we will have flight deck doffs "someday" which will really help with the viability of the ship in pvp, but also sorta messup most of these doff layouts.
Hence the double tractor beams, and PSW3 or TBR3.. PSW3 in particular does Far and Away more damage than any other psw (can we say helloooo 50k crits? yes please!) .
The Atrox's biggest liability in pvp right now is the same that any sci ship even before the sci nerfs took place had. It's presence entirely depends on your team not being complete morons. One Atrox doing the CC and shield healing build I mentioned along with a cruiser throwing down either solid damage with heals or decent damage and a little zone control with his heals, goes alongway to it being a powerful ship in pvp.
The problem is though in a pug environment... most players are so bad that the limited effectivness of current CC can't be maximized as readily.
While i still stand by my opinion that the lockbox ships and C-store oddys are simply unbalanced vs all other ships, don't let the numbers at the end of the match fool you.
In that sense the Atrox is a sci ship. Not the most healing, not the most DPS no burst, but it helps creating the kills. Well timed SS3, AuxOff, TB, ... if coordinated by a team are what gets the kills. Doesn't matter if the cruiser has 1mio healing to keep everybody alive until stuff comes of CD, and the Escort has 1.1mio dmg in its seconds of glory. CC just doesn't translate well in the pop up at the end of the match, but its effect is there.
That being said, Sci was nerfed and the ATrox suffers from it just like all other sci ships. But thats another matter.
Also i haven't had that much fun in STO in a long time so *yay* Kitty *boo* lockbox and oddy p2w
Comments
Heh. I was wondering how much of a jerk move those were. I suppose I'll spend my hoarded dilithium on something that doesn't make people want to punch me in the face. >_>
Agree with you there. Was running PH III and it was totally worthless in preventing tractor attacks, and didn't reduce the chance of future attacks post-firing of the ability. I hate the Fed-carrier. Its possibly the worst idea for PvP I have seen in ages. Period. I don't PvP anymore because of it.
sorry for the n00b questions, but I have to ask:
It is really worth it to use my Tac. Toon in a Carrier?
Or should I buy some other ship for my Tac. and raise another toon to use with the Carrier, like Sci or Eng?
Thank you for your response.
As far as a Carrier? It can be VERY tricky for a Tac to fly a Carrier. First thing, you won't have the same survivability tools that an Engi, or even a Sci will have. And while yes you can bolster your Science, Engineering, and Tactical skill damage out puts beyond what other classes can acomplish on their own, a carrier is always a support ship. And a Tac should always be thinking about the Damage they can help to put out for the team.
One thing also to consider, how ever, is that a Tac can also bolster the damage of the ships they deploy with their Tactical Initiative (which can be deployed on other targets) and Tactical Fleet. And on the Vor'quv that can be useful.
The first thing you need to ask your self, is what do you want to do in a match? And the next thing you need to ask is do you feel the Carrier can provide that best option for you?
I'll never say that a class type shouldn't be used for any ship really. But when it's something like a Tac in a Carrier, it has to be a very good build with the right power choices other wise you'll be hating the build and changing it quickly.
If you plan to go into the Vor'quv. Make sure to pick powers that will help keep you alive. Feedback Pulse is a great little tool for a Tac Vor'quv because while your buffed, even if it won't affect FBP (As far as I'm aware), your extra damage can help slaughter many Escorts that don't know how to defend against it. Tractor Repulsors (Especially 3) Can dish out some nice damage when bolstered with Tac Buffs if you have a way to keep them in the Replusor beams. Gravity Well 3 is an interesting way to go as well because the damage to pets might be more important then the damage to other ships. But it can be tricky to get the Gravity well on targets due to the Fore cone vs the slow turn rate. Whcih also leaves Photonic Shockwave 3.. A VERY nice choice when tac buffed. It can do some nasty damage provided you can also punch a ship's hull away long enough to hit them with it. But you do have to get with in 2.5km or less to use it. After that it's a matter of which powers that weren't mentioned that might help your concept.
The Carrier is versitile as a Science ship. The Vor'quv can deal more damage then the Atrox thanks to it's LtC Tac BOFF slot. Try to remember that.
Only one tac carrier. And that's the Karfi.
The other two fail pretty hard at it.
I have bought a BoP for my tac (yes is not the raptor) and I will raise an Eng or Sci to use the carrier.
Thank you again!
I recommend an Engi. And if you can't find the Sci powers you want for it, but a friendly Sci can train them for you, just ask a Friendly Sci for it. (Though Grav Well 3 can be abit tricky to find, because not many spec into Gravametric)
Lovely guide! Almost made me want to buy an Atrocious carrier.
I have never said that it can't be done. I have just stated that for a newcomer to Carriers it is difficult. Engi makes Carrier Piloting a Breeze. Sci Is helpful but not as good as Engi. Tac doesn't bring as much to a Carrier as Sci and Engi making it the last choice in the three.
That said my damage is utter garbage, though I do usually manage top healing.
I run double tac team and I'm considering an attack pattern instead of tac team2. Likely delta so I can share the love. Though would I be better off with something else instead? Only having a LT tac feels so limiting.
Shields: MACO
Engines: BORG
Deflector: BORG
Weapons: 6x Tetryon Arrays [Acc]x2
Eng. Consoles: 1x EPS, 1x Neutronium, 1x SIF
Sci Consoles: 3x Shield Emitter, 1x Field Generator
Tac Consoles: 1x BORG, 1x Tetryon
Hangers: 1x Adv. Stalkers, 1x Adv. Runabouts
DOffs: 2x Shield Distri (Purple), 2x Dev Lab (Purple), 1x Warp Theorist - any suggestions on the last one are welcome
Lt. Tac: TT1, FAW2
Lt. Cmdr. Eng: EPtS1, ASIF1 (RSP1), EPTS3
Lt. Cmdr Sci: TB1, HE2, TSS3
Cmdr. Sci: HE1, ST2, TSS3, TBR3 (PSW3)
In short I can tank quite well - however that is rather useless in PvP, especially if I'm using team oriented CDs like TSS or HE on myself to stay alive. If I get focused, there is no other way then focus all heals on myself.
In "normal" situation, where my teammates are getting fired on, the Atrox horribly suffers from shared CDs. 30 secs for both TSS and HE, which basicly leaves me with ST every 15 seconds as well as ASIF. So one 15sec shield heal every 30sec (besides ST) is poor. On the hull healing side things look a bit brighter thanks to ASIF1 which does *okay* every 15secs. But especially shield healing suffers due to the fact ES is missing. However I found ES lackluster on the Atrox, because of the very poor turnrate.
CC is also somewhat medicore, the TB1 is more or less useless, the Runabouts are ok in combination. I'd like to use GW3, but thanks to the 90° arc it is barely usable. So I choose TBR3 instead, which appears to be more some sort of self defense to get those Escorts away, on the other hand it annoys my own Escorts for knocking back the targets of their firing arcs.
PSW3 however need targets to be really close and I found the damage to be lackluster, even on unshielded targets. Having said this I should mentoined my Particle and Graviton Generators are fully skilled. So this can't cause the trouble here.
Talking about any sustained DPS is also useless, the Atrox can't do it IMO.
Which leads myself to the question:
What role can this ship fill in a decent way? A cruiser is much better for healing and support, hell somehow I even feel I could do this better in my Excelsior - though healing numbers on the Atrox are insane for my taste. The typical cruiser features ASIF, ES, TSS, HE and ET. ASIF and ES support TSS and HE a lot, this is simply missing on the Atrox.
When it comes down to CC or the typical Sci "toys", any "traditional" Sci ship does better, because those have a decent turnrate to fully use *every* skill they have available.
I don't know anymore what I'm doing wrong or, as said, I'm expecting too much of this ship. However in virtually every PvP match I think I'm the most useless unit on the field.
3 utterly garbage consoles on your ship. Switch 2 out 2 of them for Field Generators, tell me what you think after that.
Also, EPS? Ditch it. It's totally useless for anything but switching power levels. Put an Armor in there.. preferably of the Diburnium, or Ablative variety
Also, Ditch one of your TSS3s for ST3, ditch ST2 for HE2. ST2 is almost useless and two TSS3s is a waste. yes ST3 really is that much better.
Ditch HE1 for Tractor 1. It's alot more useful than you might think, especially on poor fat Cruisers. One tractor beam when timed properly with an Escort laying into your target is absolutely murderous. 2? Hair pulling and frustrating, along with being murderous.
Don't bother with ASIF1, use Extends 1 instead. Much better skill especially with the shield healing prowess of a carrier.
that's a beast of a healing ship with a little CC thrown in, I think part of your problem might lie in the fact that the average pug in this game is so terrible they don't know their backside from their keyboard.
http://forums.startrekonline.com/showpost.php?p=4238211&postcount=367 Here's the Atrox build I just worked up.
While most of what Mav just said is spost on. I found Extend Shields to be a suboptimal choice for the carrier. No matter how good of a pilot you are, or how good the escorts on your team are, the spacecowinesss of a carrier, prevents you from efectively using ES most of the time. Either ship are out of range or get out of range with no way for you to quickly catch up. Eng Team3 or Aux2Sif are good options.
On a side note, because of the Cmd. Sci on the atrox, and the above, switching energy levels is almost a most. If youe team cicles teambatteries in every match, maybe not, but if they do that you can just leave the eps in since one more concolse won't make the difference.
Thanks to both of you for your input! Mav, I thought my large setup with these many shield emitters would help my shield healing in a decent way, so I decided to use it this way. However, I'll try what you said and reduce those consoles in favour for Field Gens - by accident I still have three more of those laying around
Using two copies of Tractor Beam is a nice idea, I'll give that one a try too! I'm even thinking about throwing in one of those Tractor Beam DOffs for additional shield drainage - however I don't know if one of those is worth it.
Mmaavaahh, I agree. Especially since I'm mostly PuG'ing, the other guys most of the time only care for their own. So I found Extend Shields rather difficult to use. Happened too many times an enemy noticed I'm shielding an Escort, he flew right over me to get on my back and draw that Escort on distance. Now turning around to catch up is simply a task which ain't easy on the Atrox. So I decided to go with ASIF1, which at least can be used always without range limitations.
That EPS console sits there for this sole reason, I switch energy layouts quite a lot on my Atrox, from full defense to full support to full DPS in order to put more pressure on an already damaged enemy. I am not sure if exchanging that EPS console with another SIF Gen is that much for a good idea.
Anyways, somebody around here who can train Science Team 3? I asked my fleetmates but they can't unfortunatly.
It'll help boost up your aux settings
You can also try to ditch EPTS1, for EPTS2, and try out EPTA1, after changing out an HE2 for TSS2 in there.
ES is quite possible to work on a carrier. Back before Extend Shields got the 7.5 km and Reapply range I was able to use it on my star cruiser in my fleet's premades quite well. Even during pugging I've found Extend Shields by and large is hit or miss even in a cruiser. But you can't build around Morons, cause they'll find a way to lose the match for you regardless I've found
I can whip it up for you I think. I can hop on now or when I get home from work for you
Also you can try, instead of a second Armor a more "traditional" cruiser route of having a second SIF Generator when you are running double hazards.
I used extend on my star cruisers as well, on any cruiser really, but of course they have more eng slots to fill. with only one LtC (Lt) slot, you are better of with a power that has a great up time.
The issue myself and Teslanar is having isn't in anyway related to the supportive abilities of an Atrox.
In general a cruiser can do it better, thats just the straight up truth. They can't drop TSS3's, but the Atrox can't Drop Aux2Sif3's or ES3's as the case might be. Further the cruiser is easier to pilot, more effective at doing damage, and just in general a more functional ship.
The issue with the Atrox is NOT with its tanking or healing, it does that well enough.
The issue comes down to just being generally useful, healings usefulness outside of a premade is sorta "eh", further a cruiser does it better.
So maybe you can heal while bringing sci stuff, well sadly "lolsci" is mostly garbage these days, AND with most of the all star options being PBAoE or based on the front 90... yeah sucks to be you whaletrox!
BUT YOU HAVE FIGHTERS! The only rather useful supportive one (the runabout) has been nerfed, not only is the tractor spam seemingly non-existent nowadays BUT the TB's themselves seem to have been weakened some. It doesn't help that with everyone crying about it now alot more people are running APO and PH than they used to...
Stalkers can offline AUX which can be nice, but you have no real damage options. Peregrines are the best the Atrox has damage wise and for pvp damage they are pretty much garbage unless you are praying for phaser procs.
The issue is you don't bring any real damage, which at the end of the day is what matters. An Atrox has no burst or alpha to speak of. Its a sustained dps setup, which is great for pve but in pvp its just "why even bother" since you can get tanked by an escort just keeping up an ETPS rotation.
Cruisers can and will rock better damage with keeping an epts/eptw rotation going and hitting BO's and such.
I can run my Excel, and be almost strictly more useful to my team in pvp than I can be in an Atrox.
I can run my DSSV and basically cover most of the Atrox's support roles and be able to bring better sci powers, while giving up the fighters.
In general its just why bother with an Atrox (in pvp)?
Also with all these doff setups, remember we will have flight deck doffs "someday" which will really help with the viability of the ship in pvp, but also sorta messup most of these doff layouts.
Thanks Systems, maybe Season 7 we'll get over the lockbox, and C-store oddy disaster. +1 ships are a bad bad idea, nonetheless expect 0 changes.
kkthxchnk
Hey hey.. We're not incompent.. just.. different.
someone point me to the Panda Hate thread pls
some ppl are just more easily satisfied then others, i mean who wouldn't like to make pew in the same way after 2 years straight
Has it really been over 2 years with me flying a Carrier? Yeesh..
Well i know of atleast one incompetent carrier player....
Hence the double tractor beams, and PSW3 or TBR3.. PSW3 in particular does Far and Away more damage than any other psw (can we say helloooo 50k crits? yes please!) .
The Atrox's biggest liability in pvp right now is the same that any sci ship even before the sci nerfs took place had. It's presence entirely depends on your team not being complete morons. One Atrox doing the CC and shield healing build I mentioned along with a cruiser throwing down either solid damage with heals or decent damage and a little zone control with his heals, goes alongway to it being a powerful ship in pvp.
The problem is though in a pug environment... most players are so bad that the limited effectivness of current CC can't be maximized as readily.
In that sense the Atrox is a sci ship. Not the most healing, not the most DPS no burst, but it helps creating the kills. Well timed SS3, AuxOff, TB, ... if coordinated by a team are what gets the kills. Doesn't matter if the cruiser has 1mio healing to keep everybody alive until stuff comes of CD, and the Escort has 1.1mio dmg in its seconds of glory. CC just doesn't translate well in the pop up at the end of the match, but its effect is there.
That being said, Sci was nerfed and the ATrox suffers from it just like all other sci ships. But thats another matter.
Also i haven't had that much fun in STO in a long time so
*yay* Kitty
*boo* lockbox and oddy p2w