test content
What is the Arc Client?
Install Arc

Post your worst STF experiance

15152545657113

Comments

  • hokeb1hokeb1 Member Posts: 1 Arc User
    edited March 2013
    A Picture http://i1218.photobucket.com/albums/dd420/hokeb1/Video%20Clips/Star%20Trek%20ONLINE/KhitomerVortexscreenshot_2013-03-05-12-29-32Blackout.jpg Is worth a thousand words.


    #1. Bring Minor, Major and Critical Components to Elite STF's (your not a hero, I don't care what kind of ship you fly.) I have yet to see ANYONE survive a shot that puts out more damage than a hull's hit points.
    I think the worst are the ones that leave 9% or so of your hull and as you start heals and evasive the next shot gets ya.

    #2 See #1 ^

    #3 PLEASE, PLEASE work as a team. That means HEAL your team, focus fire power....etc
    I try to throw a heal anytime I'm close enough to the person that needs it. Granted there are times when that's not and option or your a bit to late......but try

    #4 10% rule. Although this only really applies to one STF, I think it's a GREAT way to play. It give's people that may not have your firepower the time to catch up, and enables everyone to focus firepower on the Nanite Transformer. sometimes the 10% is not going to happen( large crits....etc) and at that point help the other players catch up and then hustle to blow up the transformer, hopefully you can still make the optional.

    #5 Work the same side. It allows for heals to be disturbed, firepower to be focused and things go MUCH faster.

    #6 Stay 5k away from the dreadnaught. This can sometimes be a hard thing to
    accomplish, try your best.

    #7 Team Chat. Communication is important. I have seen SEVERAL posts where people complain about no one talking in STF's. As far as I know we have players from all over the globe playing, which means not everyone can speak or understand your language (despite what the universal translator would have us believe). The point is, if you do understand at least acknowledge so.

    There are a lot more things I could list, these are the biggest things that I have seen first hand that can cause groups to fail either the optional or the STF in whole.


    I'm not a elitist, crying, raging or anything like that I'm just trying to help:)
    PUGS are a great thing as they provide a way to meet new people, some of which may be new friends, fleet mates or both.


    thanks
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    Couldn't agree more with #7. That is the number one problem in STFs - lack of communication causes the other 6 to happen.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited March 2013
    I won't claim to have had such terrible experiences as you guys- I think I just haven't run enough STF's to get a truly terrible team yet.

    Instead I'll offer my closest.

    I usually run Infected space because I figure, since there's no failure possibility due to nothing destructable and stuff, that I minimize the chance for idiocy. However, of course, my team is always too busy killing the nanite generators(in fact they often don't focus fire on them one at a time, lengthening the process) to notice the legions of nanite probes and spheres that keep coming through the gate. So, I valiantly break off and engage either in my raptor or odyssey (depending on what character I'm running- don't worry, my odyssey only runs one color of beams), but we end up failing the optional because I just can't kill all of them before they reach a repair point... than I get blamed for it. This also happens on Khitomer although usually it's a lot easier since it's just probes and not spheres.

    But hey guys, I dunno about you, but usually I can tell if my team knows what they're doing within the first 5 minutes- doesn't that mean we can figure out what we're going to end up doing ahead of time?

    Ah, since this was posted sometime back, I'm not sure if anyone has replied since, but I here's my 2 cents on this: While there is no way to fail the mission, there is a rule that most Infected Space Elite people go by called the "10% rule". Let me explain.

    The 10% rule is where everyone picks a nanite generator and hits it to 10%-15%. Then you wait until the other 3 are also 10-15%. Following which everyone blows up ALL of the nanite generators at once - this way, with everyone focusing on the nanite transformer, there is no way all those nanite spheres (and/or probes on normal) will reach the transformer before it is blown to bits. You then proceed to clear all the spheres before doing the same to the other transformer.

    The rest of the mission should be simple enough. Clear the spheres first, then focus down the gate - if the cube is chasing you, keep away from the gate to make sure that none of your teammates draw the aggro by accident and get popped. Also, it's a good note to keep about 8-10 km away from the gate, depending on where you're shooting it from (optimally from the side of the gate). Finish by killing the Tactical Cube and you're done! :D

    Hope this helps!
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited March 2013
    As for my worst experience on an STF, it's hard to choose. I play a lot of space and ground STFs and it's hard to choose which was my worst. It's a hard choice, but here's one that I played recently:

    I was doing an Elite Infected Ground run and this guy did worse than absolutely nothing. He moved ahead of the team, triggering the optional timer and the assimilation process of the Fed crew members....and proceeds to die by drawing aggro from every borg around him. Then he goes, "Res me guys! You guys suck! Hurry up!" etc. The unfortunate thing was that all of us were tactical captains - while we can clear the room rather quickly, the borgs can also mop the floor with us just as quickly. We had to play carefully and take cover after drawing aggro. But as soon as we cleared one room and res that guy, he just kept doing the same thing over and over.

    I had long since given up on the optional, knowing full well there are those trolls out there that would like nothing more than to TRIBBLE up pub games, but what ticked me off the most was that this guy just ranted excessively, calling us a fail team and such and being a jackass all game long.
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • edited March 2013
    This content has been removed.
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited March 2013
    As for my worst experience on an STF, it's hard to choose. I play a lot of space and ground STFs and it's hard to choose which was my worst. It's a hard choice, but here's one that I played recently:

    I was doing an Elite Infected Ground run and this guy did worse than absolutely nothing. He moved ahead of the team, triggering the optional timer and the assimilation process of the Fed crew members....and proceeds to die by drawing aggro from every borg around him. Then he goes, "Res me guys! You guys suck! Hurry up!" etc. The unfortunate thing was that all of us were tactical captains - while we can clear the room rather quickly, the borgs can also mop the floor with us just as quickly. We had to play carefully and take cover after drawing aggro. But as soon as we cleared one room and res that guy, he just kept doing the same thing over and over.

    I had long since given up on the optional, knowing full well there are those trolls out there that would like nothing more than to TRIBBLE up pub games, but what ticked me off the most was that this guy just ranted excessively, calling us a fail team and such and being a jackass all game long.

    That sounds exactly like the very same guy I had the misfortune of pugging with last year. I take it he had a lot of regenerators but not a single hypo/shield charge?
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited March 2013
    That sounds exactly like the very same guy I had the misfortune of pugging with last year. I take it he had a lot of regenerators but not a single hypo/shield charge?

    Haha by the time we got to Rebecca Simmons, he had the maximum amount of stack minor/major/critical injuries possible. Suffice to say he died in 1 hit and did 0 damage.
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • artbrannenartbrannen Member Posts: 1 Arc User
    edited March 2013
    not all of us newbies are complete idiots, and even we get pissed at the n00bies

    the one with the queen's diamond - normal (my gear sucks, as mostly in rare MK XI's, but I only hit VA the other day)
    we made it thru the guard flt with only 1 death(me), my fault I hit CSV instead of CRF... pissed off a few borg's :eek: died
    get to the 2 big ones
    noone focusing fire, only like 2 of us even trying to keep the tractors/regens down(needless to say, I keep pissing the ships off and eating plasma death as I am tractor'd constantly, can't cycle cooldowns fast enough to escape ever 5 seconds :/ )
    after I make a snarky comment, someone chimes in and we focus down 1 of 2(taking forever to kill it)
    I should have just left, it would have been less painful... fortunately it was just a normal, so no dmg to my ship... just seriously damaging my calm, I was playing blow things up because I was already in a bad mood that didn't help
  • vinru821vinru821 Member Posts: 0 Arc User
    edited March 2013
    Well its not my worst experience, but it was annoying.

    Was in KASE... On my Sci, in a BoP refit.. the T3 one.. I like the 4 wings :) lol

    Any woo.. There were 3 tacs and 1 eng.. I thought good.. should be decent. ( as it normally is)

    So I said id take right probes, and the eng said he'd take right.. we figured the Tacs would out DPS us anyway.. oh was I wrong.

    3-4 mins in after Tac cube the 3 tacs were still trying to kill their 1st cube.. after one or two popped I started to get the cube going on my side..

    One guy came over to help me .. even though the cube was at 9%.. I was at 90% with full shields and no probes were headed for my portal.. yes I know how to do both on my Sci in my BoP :)

    Anyway after my cube pops he starts attacking the generator.. SO FRIGGING SLOWLY.. omg i was laughin to myself about how bad this guy was fighting.. in his new Andorian Escort.. and no it was not lag just not showing his visuals.. no numbers were popping up on the generator unless I saw him fire.. Here was his pattern:

    Slow approach .. shoot off dual cannons.. one volley.. slowly turns shoots off a beam.. facing away.. shoots of a torp.. maybe 2.. slowly turns around again.. no shooting... no shooting.. he shoots a volley and starts all over again. Oh and when we all had to goto one side of the map to get the other gate.. yes mine popped first :)... he didnt evasive or anything.. just slowly flew over lol.

    I was so annoyed but didn't rage.. instead I just tried to make up for the lack of DPS .. by taking care of probes while popping and killing the second cube myself.. still wasnt enough though .. we failed optional ( by 30 secs ) .. but at least killed donatra fairly quickly.

    Oh you lazy horrible escort captians.. stay away from me, and take probe duty next time if you are going to be useless lol. Atleast I try to make my sci useful in STFs.

    Yes it was a PuG.. but I like to PuG! You get to meet lots of new people that are sometimes pretty cool. Made quite a few friends that way to group with on future STFs.
    :eek:
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2013
    Yeah, I don't know if I'm a fan of this new "strafe with DHCs, then TRIBBLE beams and torps" fad.
  • lagunadlagunad Member Posts: 198 Arc User
    edited March 2013
    I was in KASE yesterday with my Tanking Engineer + Odyssey. I grabbed the cube you have to kill first and started tanking it, as usual. I was mostly watching my shields to keep them up, and distance to target to make sure I stayed between 5-10 km, and had made one full orbit around the cube; in a good group, it usually dies in half an orbit or less.

    Then I looked at the cube's health total: 80%. And I looked at my ACT parse window. I was top DPS with around 4k. There were 3 people in the group doing under 1k DPS. The last guy was hovering a bit below 2k. And keep in mind, I had aggro the whole time, so it's not like they were dealing with any incoming damage.

    I posted in Team "Make sure your weapon power is at 100". Nobody else said anything, and after an eternity, the cube finally died.

    Obviously, this run wasn't going to go well. Two people seemed to break off for probes, so I went to get the first cube pulled at the generators. I tanked it, again for what seemed like forever, while the guy who was pushing 2k dps tried to help kill it.

    By the time the cube was down, I noticed we had failed the optional already, and had 3/10 probes into the portal.

    Apparently what happened was that the people on probes, who had no other responsibilities, couldn't do enough damage to kill them in the time it took to get to the portal. Un freaking believable that people go into an *elite* STF and can't pull 1k dps. And not just one, but three of them!

    Needless to say, I cheerfully accepted the leaver penalty...
  • novice101novice101 Member Posts: 14 Arc User
    edited March 2013
    Not really my worst but what the heck.

    I just finished ICE, got the optional. We did okay
    Then I send a private message to one on the team, that he had to check his repair state. Since he played most of the mission with 5 or 6 debuff's.
    His reply almost send me into a tailspin: "Mostly people have to learn how to teamplay properly".
  • questeriusquesterius Member Posts: 8,502 Arc User
    edited March 2013
    Had my first eSTF today where someone annoyed me to the point where i actually put him on my ignore list.

    We were running Infected: The Conduit. A known problem is someone blowing a generator too early and nanites swooping in to heal the transformer.

    This happened this time. The person to make it onto the ignore list fired off a gravity well on a low health generator before the others were ready.

    It pops early, the rest of the team scrambles to get rest and transformer, but alas.
    This guy starts ranting about fail team bla bla bla..""and doesn't pull his weight disposing of the nanites. So we failed optional, sucks but when you play with Pugs it happens.

    We move to the other side and he pulls the same stunt again. Finally i made a remark, "if you're so good, use the bloody gravity well to slow the probes to buy time" and put him on my ignore list.

    I can forgive mistakes, but ignorance and attitude really rub me the wrong way. I was flying my Hegh'ta so i did not have a gravity well on myself, nor did i have my char set up for that, but when i use my fed char i always keep my gravity well on standby for exactly the early pop situation. When you fly a showboat (a.k.a. cruiser) a competent player should not even have to think about that.

    Ignorant players with attitude blah.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    questerius wrote: »

    Ignorant players with attitude blah.

    QFT

    /10 char
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    bareel wrote: »
    QFT

    /10 char

    for whatever reason I always think qft stands for quit the frak talking :D even tho it would be qtft :D still it always makes my day. I guess I am easily entertained
    lagunad wrote: »
    Then I looked at the cube's health total: 80%. And I looked at my ACT parse window. I was top DPS with around 4k.
    dare I ask, what were you doing in an estf with 4k dps?

    10k DPS Vesta threads: 1; 2
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    ferdzso0 wrote: »
    dare I ask, what were you doing in an estf with 4k dps?

    Eng-cruiser. Not running a damage build. Probably why.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited March 2013
    Like five minutes ago

    Five of us warp in. AFKer@notanactualhandle scoots to the other side of the planet. Brutus@notarealhandleeither says Hi. And nothing else for the whole game. Two other guys who I will call Time@Traveler and Useless@Cruiser are there. For a moment anyway. Time@Traveler decides to leap into the future instead.

    The three of us muddle through the cube and spheres. Very slowly. Joy.

    I suggest the three of us go over to AFKer and troll him/her, but nobody responds. Okay, we'll muddle through this. All the while Useless is proving to be useless, unable to heal himself, let alone myself or Brutus.

    After what feels like forever after botching 10%, we blow the first transformer. Lo and behold, Time@Traveler emerges from his temporal rift to help us right about now. Things go better from here.

    We finish the game. I call AFKer@notanactualhandle a limp-d*** pea-brained AFKing halfwit. He responds "Get some anger management, it's only a game" and links a Mk XII Tetryon Turret with TRIBBLE modifiers as a sorry attempt to rub it in. I attempt to retort "Most people who play games, play them." but he's ignored me (rightfully, admittedly) by that point.


    Slightly related: If you're ever in an STF with me, @Jexsam, and we get an AFKer, feel free to join me in AFKing with them specifically to spite them. Bring fireworks if you can. Trolololololo~
  • x0y1x0y1 Member Posts: 29 Arc User
    edited March 2013
    ferdzso0 wrote: »

    dare I ask, what were you doing in an estf with 4k dps?

    Considering I have seen over the last week so many ships that do only 1-2k dmg in a elite stf, 4k seems not that bad. :P


    So here I am lvling a new alt, engineering and fly a Marauder Flight-Deck Cruiser with whooping 2 tactical consoles and advanced slavers without any kind of reputation gear and with mk xi beams and 2 breen cluster torps.

    With this kind of setup, I was hesitating to join a elite stf but after looking at how many
    omega marks I need for the reputation gear, I said scr** it and joined one.

    This was the result: http://www.abload.de/img/sto_pug15vlyo.jpg




    Ended as the top dmg dealer, we got one escort, have fun to spot him. Kids blow up the generators, 10% rule, oh what, of course gravity well was used against the transformer. So business as usual. :rolleyes:


    Seriously what can we expect? Couple days ago I joined in a Jem?Hadar Heavy Escort Carrier one of the borg alerts. End results, killed 3 borg spawns myself without any help.
    Found the rest of the "team" trying to kill a tactical cube and the got him down to whopping 80% hull in the meantime. I have no absolutely no idea why the chose from all the borg spawns a tactical cube or how the could manage only 20% hull dmg in that time...oh wait...... :P
  • notorycznynotoryczny Member Posts: 0 Arc User
    edited March 2013
    Most recent experiences, all elite space pugs:

    Khit Accord - some random assault cruiser, my recluse with reman/romulan setup, some 3 guys I didn't actually see. I sat on right probes, killed the gens closer to portal, cruiser guy helped with the cube, and we killed the trans. Than I told the cruiser guy to kill gens on the other side and pull the cube to me. That went smooth. Suddenly a cube from other side wandered to me and I ha to pop it. Cruiser guy was killing the far trans, and we managed to kill the gate in reasonable time. Other 3 guys on left side were killed repeatedly and let 9 probes pass...

    Infected, optional done, 7:50 left on the clock.

    Than Khitomer, one guy stayed dead for more than 10 minutes. I wrote something like "do something or you will be reported as non-participant". He spawned, got killed twice, and ran over 50 km away form action... we managed to finish it, but no optional.

    Cure, we warp in and some guy asks who will guard kang. Instead of responding I zoom forward in my escort and kill right bops. Then I move to middle cube and I see a sci ship ignoring bops and shooting at probes. After dispatching bops myself I ask the guy why wasn't he shooting them. "But I was". Yes, he killed bops so hard that they were shooting Kang. Second guy wrote to me " why don't you guard it then you can do such a great Fing job". Third guy: "if your not happy do it yourself". After killing one probe I look back and see left bops torping Kang. Yes, left bops from initial spawn. Both wiseguys were dead, killed by left side initial spawn. I blurted something about them killed by one-shot bops and chose leaver penalty. When I appeared back at ESD, one of them messaged me (with smile) "yeah not in my cruser so its hard to stay alive".
    This one took a bit over 2 minutes...
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2013
    notoryczny wrote: »
    Most recent experiences, all elite space pugs:

    Khit Accord - some random assault cruiser, my recluse with reman/romulan setup, some 3 guys I didn't actually see. I sat on right probes, killed the gens closer to portal, cruiser guy helped with the cube, and we killed the trans. Than I told the cruiser guy to kill gens on the other side and pull the cube to me. That went smooth. Suddenly a cube from other side wandered to me and I ha to pop it. Cruiser guy was killing the far trans, and we managed to kill the gate in reasonable time. Other 3 guys on left side were killed repeatedly and let 9 probes pass...

    Infected, optional done, 7:50 left on the clock.

    Than Khitomer, one guy stayed dead for more than 10 minutes. I wrote something like "do something or you will be reported as non-participant". He spawned, got killed twice, and ran over 50 km away form action... we managed to finish it, but no optional.

    Cure, we warp in and some guy asks who will guard kang. Instead of responding I zoom forward in my escort and kill right bops. Then I move to middle cube and I see a sci ship ignoring bops and shooting at probes. After dispatching bops myself I ask the guy why wasn't he shooting them. "But I was". Yes, he killed bops so hard that they were shooting Kang. Second guy wrote to me " why don't you guard it then you can do such a great Fing job". Third guy: "if your not happy do it yourself". After killing one probe I look back and see left bops torping Kang. Yes, left bops from initial spawn. Both wiseguys were dead, killed by left side initial spawn. I blurted something about them killed by one-shot bops and chose leaver penalty. When I appeared back at ESD, one of them messaged me (with smile) "yeah not in my cruser so its hard to stay alive".
    This one took a bit over 2 minutes...

    "Execute for Incompetence"^^
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    There I was... :D

    ISN PUG.

    I warp in and say 'HI' as usual.

    No responce.

    The entry kills go well but I see everyone but me has Rainbow/Technicolor beams so I instantly know there will be problems.

    I start on generator at side one and kill it almost instantly.

    I start on a second and watch for the spawn from the gate.

    I kill #2 and head to the Gate since I see nobody else has.

    I kill a nanite sphere and a probe and head back to kill #3.

    I see that all 4 other ships are trying to kill a regular Sphere.

    I type, 'someone want to help out killing the nodes?'

    No responce.

    I buzz back to the gate and kill the nanites coming through.

    I buzz back and kill node #4 and start on the Generator.

    I see more nanites coming through.

    The other four are focused on regular Spheres which aren't dieing very fast at all.

    I fly back and kill more nanites.

    I type in big letters, 'KILL THE NANITES FIRST!!'

    I fly back and work on the generator some more.

    All four are still trying to kill Regular Spheres.

    I fly back and kill another nanite.

    Too late, it heals the Generator.

    Someone calls me a NOOBE for losing the optional.

    I type, 'whatever.'

    He types again, 'You have to kill the SPHERES or they will heal the generator.'

    I type, 'ROFLMAO. Go read the forums dumXXXXX You might learn something.'

    He types, 'I've never read the forums and I'm not going to start now, NOOBE!.' :eek:

    I type again, 'ROFLMAO. You'd have to learn to read first.' :D

    I continued the mission and finished it while the other four struggled with whatever they were shooting at.

    Nothing else was said. (Darn it.) :rolleyes:
  • erockererocker Member Posts: 0 Arc User
    edited March 2013
    jake81499 wrote: »

    I start on generator at side one and kill it almost instantly.

    :rolleyes:

    Looks like you just contributed to the failure.
    [SIGPIC][/SIGPIC]
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    erocker wrote: »
    :rolleyes:

    Looks like you just contributed to the failure.

    Oh yea? How?
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    jake81499 wrote: »
    Oh yea? How?

    10% rule ignored, most likely
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • erockererocker Member Posts: 0 Arc User
    edited March 2013
    I did forget though, that if this was a normal STF and not Elite, it is common practice not to use the "10%" rule.
    [SIGPIC][/SIGPIC]
  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited March 2013
    erocker wrote: »
    I did forget though, that if this was a normal STF and not Elite, it is common practice not to use the "10%" rule.

    Yeah if you have a decent enough team in the "normal" version you don't really have to worry about the 10% rule. It's nice when people do it, but not neccessary as long as people pay enough attention to deal with the nanites before they get too close. However I've been in plenty of PuGs lately where people seem to just totally ignore anything that comes out of the gate, last night had a guy in his cruiser just run off to the other transformer all by himself and attempt to take it down on his own in his skittle boat. We clean up the left one with no issues and look down and see the optional has been failed, sure enough he had blown a couple of generators and was just parked over the transformer spamming BFAW with his skittle boat and completely ignoring the nanites that had spawned.

    I think there needs to be an STF academy where the game forces you to run them all and show enough aptitude at doing them before you're allowed to participate in them for Omega rewards.
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    dashuk2381 wrote: »
    Yeah if you have a decent enough team in the "normal" version you don't really have to worry about the 10% rule. It's nice when people do it, but not neccessary as long as people pay enough attention to deal with the nanites before they get too close.

    I'm still laughing from the first responce.

    But then I've seen lots of dopes screaming '10% Rule 10% Rule' in Infected Space Normals.

    The 10% rule isn't at all needed in a Infected Space Normal. One well equiped ship (Not a Rainbow/Technicolor ship) can easily keep the Nanites under control long enough for the others to kill the Generator. But like in my post, all too often people are running off shooting all the wrong stuff. I completely ignore regular spheres in the Infected and only kill Nanites until the Generator is dead. Way too many people are obsessed with the regular Spheres.

    I've only got about 10,000 Space STF's under my belt and for that dope to call me a Noobe while he's going chasing one Regular Sphere with 4 others ALL with Rainbow/Technicolor beams really peeved me.



    :P:P:P
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited March 2013
    jake81499 wrote: »
    I'm still laughing from the first responce.

    But then I've seen lots of dopes screaming '10% Rule 10% Rule' in Infected Space Normals.

    The 10% rule isn't at all needed in a Infected Space Normal. One well equiped ship (Not a Rainbow/Technicolor ship) can easily keep the Nanites under control long enough for the others to kill the Generator. But like in my post, all too often people are running off shooting all the wrong stuff. I completely ignore regular spheres in the Infected and only kill Nanites until the Generator is dead. Way too many people are obsessed with the regular Spheres.

    I've only got about 10,000 Space STF's under my belt and for that dope to call me a Noobe while he's going chasing one Regular Sphere with 4 others ALL with Rainbow/Technicolor beams really peeved me.



    :P:P:P

    Will I think the big problem is stuff like this - Normal should be where people go to LEARN the tactics of the mission before moving on to Elite. What is the point of not following the script for when you move up to Elite. Sure there are lots of Elite players doing normal for some reason, but there are lots of new players - by not following the set script of how an elite should go you end up with bad players moving up to elite.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    I would have to agree. Like I explained to my girlfriend, the purpose of Normal STFs is simply to prepare you for Elite, where most of the good stuff is. If you can't master Normal, you should not be on Elite.

    Normal is a testing ground. In accordance, I try and push for the 10% rule wherever possible, to get noobs into the practice of using that rule, getting used to team play, etc. It's a valuable place for hands-on learning types, such as myself. I literally used Normal STFs just to master the concepts and improve my ship/ground builds, while hearing from the more experienced players on how to fulfill the objectives quickly and efficiently. It took about one or two tries on Elite and I was already doing well in those, after that.

    Jake, when you see the spectrum pouring out of a ship, the 10% rule should be what you are advocating for, on team chat. I'd suggest using local or zone chat as well, since those speech bubbles float above you for longer than team chat bubbles, and may prompt teammates to check that box with letters in it :) And if only one or two teammates are not responding to you, try PMs. They can't miss the "TNG Door-chirp" noise.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    And if only one or two teammates are not responding to you, try PMs. They can't miss the "TNG Door-chirp" noise.

    yes they can

    it's called ignoring, which plenty of dipsticks do
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
Sign In or Register to comment.