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Post your worst STF experiance

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    ericphail wrote: »
    On another note I've started calling rainbow captains Joseph (after all they are flying the USS Technicolour Beam Boat) in my head, and thought I'd share that silly name with the forum.

    what was the name of the person who invented skittles? every time you see a skittle boat, you should use that name as a companion to all the Josephs
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited March 2013
    Someone in our fleet, as an experiment, created a rainbow Sci build that did 7K dps. I'm half tempted to copy it just for the lulz from the <1.5k dps toons I see.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2013
    I still think if a player can get through 1 side by themselves - then the other 4 must be doing jack all on the other side.
    I did post a story where I ended up personally taking out 4 cubes and both gateways. :P

    We still got the optional with around 20 seconds to spare. :cool:
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    I will take on probes and 1 gen/trans/cube by myself if I am the only one over there - I won't run to the other side of the gate to get the other with 3 probes running - just too risky.

    Your last point there is most important - you should read it again - this is not a solo game.

    There is zero reason that 1 person in a 5 man team should have to carry 1 side by themselves. That IS a SOLO game!

    and by doing such a thing, he helps the others. what you are doing, is pretty much holding yourself back, just because others are bad, and you stay bad, making those who actually try to be good carry you. and this is more true in the light that actually soloing a side, is not even difficult, especially not with the new equipment, that is being offered since s7
    I will relent to your guys Kirk's awesomeness - if a player is capable of destroying one side without ever letting a probe get through without support - go for it.

    I still think if a player can get through 1 side by themselves - then the other 4 must be doing jack all on the other side.

    and if on the other side players were actually trying, the soloing guy, would have an easier time
    Someone in our fleet, as an experiment, created a rainbow Sci build that did 7K dps. I'm half tempted to copy it just for the lulz from the <1.5k dps toons I see.
    I feel that on the forums ppl think rainbows are bad because of the mixed weapon types. while that has a basis (rainbows dont deal as much dmg as a single weap type), the difference between a normal build and rainbows is very very little. rainbows are just bad, because ppl who use them, dont know nothing

    10k DPS Vesta threads: 1; 2
  • edited March 2013
    This content has been removed.
  • nelly1956nelly1956 Member Posts: 32 Arc User
    edited March 2013
    ferdzso0 wrote: »
    the difference between a normal build and rainbows is very very little.

    LOL :D

    I had a bad one today, not for me but for some poor clutzo running rainbows.

    Cure Space Normal.

    At the start I went over to the right and started shooting nodes. I was followed by two ships. I saw right away that one stopped at the spawning BOPS and started shooting. He was using rainbows. The second ship also stopped and the BOPS died pretty fast.

    Then it got bad, for the rainbow guy that is.

    He flew around to the back side of the cube where I was. I was being fired on by a BOP or Raptor (not sure which it was). Woopie. I was ignoring it and shooting the nodes. The clutzo started on the BOP. I finished off the nodes and cube with the help of the third ship and flew to the next cube. The third ship followed me while clutzo was still firing on the BOP. We finshed off cube two and I see that clutzo is STILL trying to kill the BOP!

    I fly back to help him and see the BOP still has 1/2 it's health. I kill the BOP and heal clutzo and fly to cube 3.

    Yea, tell us rainbows are as good as regular beams. LOL :D
  • naeviusnaevius Member Posts: 0 Arc User
    edited March 2013
    Actually, rainbow builds do about two thirds to half the damage a single energy type build would do, depending on how many tac consoles your ship has.
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    nelly1956 wrote: »
    Yea, tell us rainbows are as good as regular beams. LOL :D

    you must not have read his entire post, or you wouldn't have missed this
    ferdzso0 wrote: »
    the difference between a normal build and rainbows is very very little. rainbows are just bad, because ppl who use them, dont know nothing

    you got one of those know-nothings, so of course his rainbow was bad
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    naevius wrote: »
    Actually, rainbow builds do about two thirds to half the damage a single energy type build would do, depending on how many tac consoles your ship has.

    False.

    Weapon damage is calculated thusly

    Base +
    Rarity Mod (2.5% per)
    Mark Mod (10% per)
    Skill Mod (99% total)

    So for a beam array at base 100 damage let us make it mark 12 ultra rare maxed skills we have this:

    100+10+120+99 = 329 before consoles. A purple Mk 12 specific console adds 30 to that number per, a generic adds 20.

    So your looking at a 10 damage difference per console, lets go 5 console ship for kicks.

    479 vs 409 for your base damage which is then modified by weapon power and all other multiplicative things.

    So you see, even on a 5 console ship it is more like a 15% difference in the end. Hardly as big of a deal as many seem to think.
  • ericphailericphail Member Posts: 87 Arc User
    edited March 2013
    Interesting analysis, but are you sure about that order, I would expect it to be more like:

    (base + rarity + mark) * (1+console mod) * (power value) * (active bonuses)

    not sure where skill is in that equation, of course power value and active bonuses are a constant for this but...

    Perhaps someone could test this by tooltip checks same: weapon power, no active bonuses
    post results with different console mod and different mark/rarity:

    EG: MK X white, no console
    MK X white, 1 console
    MK XI white, no console
    ... MK XI Green ....
    MK XI Blue

    or post a link to similar testing, or a dev post explaining the formula etc.

    I'd like to see some proven raw maths rather than just: it works like this.

    tl;dr Source on that formula please
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    Search pvp forums for the thread it is likely extremely buried but that is how it works. If you choose not to believe me or test it for yourself I care not.

    It will take seconds to verify. Equip Mk 1 weapon and Mk 10 weapon then see how much flat DPV the console adds. It will be the same exact flat number at 50 wpn power.
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    Having to put up with Rainbow/Technicolor boats pretty much daily in assorted STF's, I would have to say Numbers Shnumbers. First hand views say Rainbow/Technicolor weapons are pathetically weak regardless of the math. Sure they can be beefed up a little in the hands of someone who really knows how to build a ship but they still can't out do the single weapons type boats.

    If you insist on running rainbows, good luck. You'll need it.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    jake81499 wrote: »
    Having to put up with Rainbow/Technicolor boats pretty much daily in assorted STF's, I would have to say Numbers Shnumbers. First hand views say Rainbow/Technicolor weapons are pathetically weak regardless of the math. Sure they can be beefed up a little in the hands of someone who really knows how to build a ship but they still can't out do the single weapons type boats.

    If you insist on running rainbows, good luck. You'll need it.

    That's like saying 4 tac console escorts can't out do the 5 tac console ones.

    Look I'm not saying they are good or disputing that morons mostly fly them. I'm just saying it gets harped on far too heavily compared to other things that are mathematically similar in their under performance.
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    Why me I say? Why me?

    There I was. :D

    Today, CSN.

    I pug in and say 'hi'.

    One response.

    I'm trying hard to get a XII shield so I'm doing as many pugs STF missions as I can. I just need the shield to complete a set, no other reason.

    I fly off to the right, nobody follows.

    I start on the nodes.

    No help.

    All four of the other ships are at the Kang.

    I start on the cube.

    Optional fails.

    I say (again), 'your kidding right? What we got at the Kang a bunch of rainbow boats?'

    I finish the cube, still no help.

    I fly by the Kang while heading to the center cube.

    Sure enough, FOUR Rainbow/Technicolor boats at the Kang.

    Oh goody. :mad:

    I finish cube 2 and fly to the Kang.

    It's at 5% so I send it a heal and finish off the spawn.

    I hurry over the cube 3 and finish it off real quick with no help.

    Next I rush back to the Kang and hail it while passing by three spawn.

    I just set and watch.

    About two minutes later I get bored and fly back and kill the spawn.

    The carrier comes up.

    Two of the Rainbow/Technicolor boats were infatuated with the BOPs and the other two were just too weak to be of much help.

    The carrier finally dies.

    I type, 'lose the rainbow weapons'

    Someone say, 'FU'

    Ignorance is bliss. :D
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    bareel wrote: »
    That's like saying 4 tac console escorts can't out do the 5 tac console ones.

    Look I'm not saying they are good or disputing that morons mostly fly them. I'm just saying it gets harped on far too heavily compared to other things that are mathematically similar in their under performance.

    Again, Good Luck.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    jake81499 wrote: »
    I type, 'lose the rainbow weapons'

    Someone say, 'FU'

    Ignorance is bliss. :D

    Yes it really is and that is my point.

    They had fail builds. Even if they were using all the same type of weapon they still would have put out pathetically bad damage.

    I don't see people flipping out over 'OMG he was in a steamrunner instead of a defiant NOOB needs a 5th tac console' or 'OMG he wasn't in an escort/warship but in an oddessy/assault cruiser/DSSV' even though those are the same level of difference in damage output, many times more so.

    But hey if someone wants to fly a cruiser I don't care, nor do I care if it uses rainbow beams, for two simple reasons. First, unless I'm on an under developed alt I will simply carry them. Secondly TRIBBLE builds are TRIBBLE no matter the ship or weapon types and attacking someone on their preference be it techno beams or cruiser hull will do nothing to improve their build.

    Perhaps informing them hey if you run at max weapon power and then over-cap that with an emergency power to weapons and rotate that with emergency power to shields in your rainbow boat they will both deal significantly more damage and have greater survivability would work better.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    jake81499 wrote: »
    First hand views say Rainbow/Technicolor weapons are pathetically weak regardless of the math.

    rainbow weapons are exactly the same as normal weapons... thats the point, they are normal weapons, just not a single type ;)
    jake81499 wrote: »
    Sure they can be beefed up a little in the hands of someone who really knows how to build a ship but they still can't out do the single weapons type boats.

    If you insist on running rainbows, good luck. You'll need it.
    noone disputed that you can outdo single weap type boats. the point was, that the difference between them is lower than most people think (pls check bareel's post about this), and there is no reason why rainbow builds should deal 1,3k dps in an stf, while they could easily pull 3k (and if they applied themselves the same should be capable of 6k, and even that would not be the top), if it wasnt for the captains, who dont listen to nothing.

    also to stop my off streak, here is a frustrating one:
    so I wanted to test my new build, so I load up an ISE pug. what we end up with, is one guy missing the whole game, and one guy afk or something (he pulled 300 dps, so I dunno what happened there, but he was flying around the end battle, so he might have been just afraid to pull aggro).
    one guy was dealing "good" (5k) dps, and the other guy was meh (3k). this is not such a problem, but in both instances someone blew generators early, so I had to go out of my way to grav well probes. after the cube popped, noone aggroed it, but someone was yelling at us why we are attacking the gate, which resulted in me attacking the gate, one guy on the cube, one guy indecisive and one guy who dealt 300 dps somewhere out there beneath the pale moonlight.
    fortunately the two guys managed to pull the cube near to the gate, so now it could attack me too, so I had to play hide n seek with the gate and the cube too.

    in the end we did finish within the optional (it dont have no meaning at this point tho, if it takes 13 mins to finish an stf it aint a good game, esp not ise), but boy I was frustrated having to carry them ppl, while I only wanted to test a frakking build

    10k DPS Vesta threads: 1; 2
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    You can run all the Rainbow/Technicolor weapons you want. I don't really care. You can try all day long to convence me and the others who have posted their experiances here that Rainbow/Technicolor weapons are as good as normal weapons. But I've yet to see one in action that could out gun a normal boat regardless of the math. And I've done THOUSANDS of STF's. So good luck with your efforts.

    Once again....

    There I was...

    Today, CSN.

    I PUG in and say 'HI' as usual.

    Three others say 'HI'

    I fly right, a Klink flys left and three fly off to the Kang.

    I'm working on nodes at cube #1 and here comes a Rainbow/Technicolor boat.

    He starts on a node by himself.

    I finish off four nodes before he kills the one.

    I buzz over and kill his too.

    Off to Cube 2.

    The Technicolor/Rainbow guy follows.

    He starts on a node and I start on a different node.

    I finish three before he kills his.

    I finish his and work with him on the rest.

    Off to cube three.

    The Klink has finished all the nodes and is working on the Cube.

    Cube dies.

    Carrier dies...

    All is well.

    Just another Technicolor/Rainbow Failboat story.

    ;)
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    This might have been the best CSN I've seen!

    Just Now...

    There I was.

    I pug in and say 'HI' as usual.

    One responds.

    Three of us fly right, one center and one left.

    The right cube dies quick.

    No spawn got close enough to the Kang to fire a shot.

    Cube 2 dies just as quick.

    No spawn got close enough to the Kang to even fire a shot.

    Cube three dies the second the rest of us arrive.

    The Kang is hailed, all in under 3.5 minutes.

    I've seen a few fours but I don't recall a 3.5.

    Wow.

    Best part?

    Not a Rainbow/Technicolor boat in the bunch! :eek:
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    jake81499 wrote: »
    This might have been the best CSN I've seen!

    Just Now...

    There I was.

    I pug in and say 'HI' as usual.

    One responds.

    Three of us fly right, one center and one left.

    The right cube dies quick.

    No spawn got close enough to the Kang to fire a shot.

    Cube 2 dies just as quick.

    No spawn got close enough to the Kang to even fire a shot.

    Cube three dies the second the rest of us arrive.

    The Kang is hailed, all in under 3.5 minutes.

    I've seen a few fours but I don't recall a 3.5.

    Wow.

    Best part?

    Not a Rainbow/Technicolor boat in the bunch! :eek:

    must've been a bunch of eliters that just wanted to blow **** to hell and not bother with the little bit of strategy elites require
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    RAGE

    Heh, so I decided to get some of my alts omega marks since they have been making great progress tagging space bunnies. They are pretty poorly geared (maco shield makes such a huge improvement to survivability) but can still hold their own well enough both damage wise and tank wise for the most part.

    I have been reminded of the differences between a horri-bad group and a decent group. You see when you are the only one able to kill a sphere in ISE and 3 of your team-mates die before a second sphere you remember why tanking can be a PITA as 7 plasma fire dots slowly eat away at your hull for example. I now would like to take a few seconds to give out some pointers to get it out of my system.

    First that beam array in the front of your escort and the one in the rear? Yeah those are not helping you out much buddy compared to another DHC/turret. Simple rule, pick a firing arc and stick with it! You are allowed one gimmick weapon on an escort, and two on a cruiser at most. By gimmick I mean a dual beam bank for overloads or an Omega torpedo on a broadsider. Half beam + half cannon = BAD. I blame cryptic for the craptastic starting equipment on ships for this one though.

    Second CC skills are for CC first damage second! That TBR you used on the transformer in ISE while the nanite spheres were 12k away and the group severely lacks DPS will not save the optional. It does not amuse me when I resort to praying my denoobs slap a tractor to avoid an even more painful experience!

    Third if you lack the ability to not get one shotted by spheres, nor the ability to kill a single sphere, you probably should re-evaluate your build. Higher quality gear, nor OP lockbox ships will make you not suck. An emergency power to shields, a focused weapon setup, possibly even an attack pattern beta are good ideas though.

    Fourth I think I would have better results just two boxing and having an alt AFK and using a carry toon. This makes me sad. note: I am not going to do this.

    Another One Using over half your console slots for Gimmick consoles is not a good idea. Get some armor and perhaps you will not esplode so much k!
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    bareel wrote: »
    RAGE

    Heh, so I decided to get some of my alts omega marks since they have been making great progress tagging space bunnies. They are pretty poorly geared (maco shield makes such a huge improvement to survivability) but can still hold their own well enough both damage wise and tank wise for the most part.

    I have been reminded of the differences between a horri-bad group and a decent group. You see when you are the only one able to kill a sphere in ISE and 3 of your team-mates die before a second sphere you remember why tanking can be a PITA as 7 plasma fire dots slowly eat away at your hull for example. I now would like to take a few seconds to give out some pointers to get it out of my system.

    First that beam array in the front of your escort and the one in the rear? Yeah those are not helping you out much buddy compared to another DHC/turret. Simple rule, pick a firing arc and stick with it! You are allowed one gimmick weapon on an escort, and two on a cruiser at most. By gimmick I mean a dual beam bank for overloads or an Omega torpedo on a broadsider. Half beam + half cannon = BAD. I blame cryptic for the craptastic starting equipment on ships for this one though.

    Second CC skills are for CC first damage second! That TBR you used on the transformer in ISE while the nanite spheres were 12k away and the group severely lacks DPS will not save the optional. It does not amuse me when I resort to praying my denoobs slap a tractor to avoid an even more painful experience!

    Third if you lack the ability to not get one shotted by spheres, nor the ability to kill a single sphere, you probably should re-evaluate your build. Higher quality gear, nor OP lockbox ships will make you not suck. An emergency power to shields, a focused weapon setup, possibly even an attack pattern beta are good ideas though.

    Fourth I think I would have better results just two boxing and having an alt AFK and using a carry toon. This makes me sad. note: I am not going to do this.

    Another One Using over half your console slots for Gimmick consoles is not a good idea. Get some armor and perhaps you will not esplode so much k!

    Hehehe.. LOL So true.

    Let's add to that.

    6th... Carry a few heals. All too often I see ships with injury on top of injury. A one shot Tetryon beam from a Rainbow/Technicolor boat could take them out. Heal your ship BEFORE you enter a STF and make sure you can heal it while your in. If you don't know what ship heals are then talk to the Chief Engineer in ESD (Earth Space Dock). If you haven't already taken the Tutorial offered by the Chief Engineer in ESD then what the heck are you doing in an STF!

    7th... Before doing any STF MAKE SURE YOU KNOW HOW! This is especially true on the elites. Make sure you know what's important to kill first. Make sure you know the sequence of things. ALL TOO OFTEN I go into an STF where the Nanite Spheres or Probes can heal a generator and 4 of these clowns are off 20K away chasing a Sphere while the Gens that I'm trying to kill are getting healed by Nanites.

    Reading 'Post Your Worst STF Experiances' from the begining will tell you exactly what NOT to do. :)

    8th... Leave the damn Rainbow/Technicolor Beams and Skittle garbage home. The STF's require DPS and it's pretty much guaranteed that you don't have it. Sure you might win a CSN optional with 2 minutes to spare but most of us would rather win with 8 minutes to spare.

    LOL... :D Hope this helps!!!!
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited March 2013
    It's been bad the last two nights...so bad, that today I didn't even had a motivation to log-in (on a second thought, I did to refine dilithium on my main). It's been so bad, that I find CSE the easiest one to be done....probably because most of the baddies stay away from it.
    Doh...
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    It's been so bad, that I find CSE the easiest one to be done....probably because most of the baddies stay away from it.

    most, but unfortunately not all, as evidenced by all the CSE horror stories in this thread
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited March 2013
    jake81499 wrote: »
    This might have been the best CSN I've seen!

    Just Now...

    There I was.

    I pug in and say 'HI' as usual.

    One responds.

    Three of us fly right, one center and one left.

    The right cube dies quick.

    No spawn got close enough to the Kang to fire a shot.

    Cube 2 dies just as quick.

    No spawn got close enough to the Kang to even fire a shot.

    Cube three dies the second the rest of us arrive.

    The Kang is hailed, all in under 3.5 minutes.

    I've seen a few fours but I don't recall a 3.5.

    Wow.

    Best part?

    Not a Rainbow/Technicolor boat in the bunch! :eek:

    That's probably because the rainbow/silent/clueless/other oddballs jumped straight to elite.
    I ask nothing but that you remember me.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    Just joined an ISE in progress.

    Left side has all generators down and is swarming with spheres, all of 'em.
    Right side has several spheres and two gens down with cube still up.
    .
    ,
    .

    On the plus side I am flying my tac defiant, rolled up mah sleeves and currently blasting the gate. Good times.
  • redsoniavrelredsoniavrel Member Posts: 118 Arc User
    edited March 2013
    ferdzso0 wrote: »
    yes. it is a FACT that at larger than 5km distance from the Kang the incoming ships are invulnerable, and even after that, only concentrated fire from all weapontypes can hurt them

    Umm...

    What?
  • voporakvoporak Member Posts: 5,621 Arc User
    edited March 2013
    Umm...

    What?

    You do realize that the post you quoted was sarcastic, right?
    I ask nothing but that you remember me.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2013
    Umm...

    What?

    A pun of "why do people stand at the kang, instead of intercepting the BoPs/Raptors". I actually dont know, what these people are thinking. I mean, common sense should help...
  • jake81499jake81499 Member Posts: 249 Arc User
    edited March 2013
    Umm...

    What?

    I think he forgot to say in that post that it takes 4 Rainbow/Technicolor ships in a CSN to protect the Kang because of the extreme strength of the incoming spawn. The 5th ship should be trying to kill all the nodes and cubes by himself. If the 5th ship shoots at ANY spawn while killing nodes and cubes then the strength of the spawn increases 10 fold and the 4 Rainbow/Technicolor ships may be unable to save the Kang. In a normal CSN the 4 Rainbow/Technicolor ships are REQUIRED to beg the 5th ship to come help them at the Kang. If he does not then the optional may be lost.

    One more thing. If any of the 4 ships at the Kang should try to help out at the Cubes then that ship will get cooties and will not be allowed back into a CSN or CSE for one hour.

    :rolleyes:
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