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  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited February 2013
    Ok, I don't fully get the 10% thing, if that mean what i think it means, (getting cubes down to 10% then ditching it to fight off the next one) then that is a good way to lose the optional...Been there done that, lost.

    One major dps guy on Kang, two guys working on the cubes (LOWER Nanites first) and the others getting the guys on the cubes backs (science would be good for this)

    Engineer's are good for getting the cubes because they can sit and tank it out a lil easier, me being an engineer I fly to the nearest cube (right) as to not waste time flying to the far left when the cube is gone on the way to the next cube we fire at whatever assimilated ships that are nearest to us, once we get to the middle we rinse and repeat....I have been on many good teams that followed this method and we got the optional with a couple min to spare if not more...All it takes is teamwork and communication.

    when fighting the queen, after we kill off the cubes and spheres in the first part, all we have to do is STAY ALIVE, if you feel your going weak, RUN FOR COVER AND HEAL, then come back and fight, If you are in a carrier, find a good spot away from the Borg logs lances and energy balls and run support, let your fighters fight for you that is what they are there for, the ship weapons can focus on killing off energy balls and anything that may threaten your survival.

    Oh and pick one type of weapon and use the appropriate consoles to buff it, (no rainbows)
    My Breen ship uses only disruptor cannons so I use stacked disruptor consoles to buff them and my turrets.


    So far my worst ones have all been due to lack of communication, or blatant ignorance...and of course a few AFK's just sitting there waiting for the reward:mad:

    (when in doubt ask) and or follow somebody that knows exactly what they are doing and do as they to.


    Ok the last one that I got rather upset over was the mirror event while I was leveling a new avatar, guys that go and pop the Stadi as soon as it shows up, leaving the rest of us only a few seconds to kill off an entire fleet, I'm pretty sure doing it that way makes it so we do not get the purple prize at the end. even after i said several times DON'T POP THE STADI!!!! They do it anyways....:rolleyes:
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2013
    Ok, I don't fully get the 10% thing, if that mean what i think it means, (getting cubes down to 10% then ditching it to fight off the next one)
    No. You haven't even mentioned the right STF. :rolleyes:

    10% is for ISE. Get the generators on one side to 10%, destroy them simultaneously, then ignore everything and obliterate the transformer before the nanites arrive to heal it. Repeat on the other side.

    Kang is in CSE. The general tactic for that is MRRMLL, which means you kill the middle probes, right probes, right cube, middle probes, left probes, then left cube. That is the most reliable way to do it, though if you're in a good enough team with high DPS you can just go RML.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2013
    jake81499 wrote: »
    All week long....

    Rainbow/Technicolor beams and Skittle cannons, all of whom think they absolutely must camp at the Kang, none of whom have the DPS needed to protect the Kang.

    That's how my CSNs have been going.

    And no better with the ISNs...

    Rainbow/Technicolor beams and Skittle cannons, none of which understand that the NANITE Spheres and Probes are more important to kill than regular Spheres AND none of whom have the DPS to even kill a NANITE Probe.

    Arrrgggg.... :(

    You get ALOT better teams on Elite Space/Ground STFs. Most noobs go to Normal STFs, about 30% of these noobs listen, 70% don't listen and just fire at everything that comes up, many of these noobs don't understand English. But those that do are....yikes.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    darkjeff wrote: »
    though if you're in a good enough team with high DPS you can just go RML.

    I remember someone saying here, that rml is for those players, who are on the elitestf channels, because they are so good, or something like that. it still brings tears to my eyes, so funny ^^

    10k DPS Vesta threads: 1; 2
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited February 2013
    I had one of those Oddy captains saying "leave the cube at 10% and then go to the center" just an hour or so ago. Made my day in a low-mid DPS team. I was in my alt so it really was a lot of hassle. Eventually what we did was RML with a lot of work on my behalf stopping raptors. Thank you my little sci-scort!!!
    I've seen the same for the gates at KASE - put one at 10% and then blow them at the same time. It actually makes sense, but most of the time I'm a probe guard, but once my gate is gone, I can go to the other side and drop a good 30-40% of the gate's health in a matter of seconds (so in the end, the job is done faster).
    There should be a big sign somewhere "THE 10% RULE APPLIES ONLY FOR ISE" you (peep) (peep....peep).
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2013
    ferdzso0 wrote: »
    I remember someone saying here, that rml is for those players, who are on the elitestf channels, because they are so good, or something like that. it still brings tears to my eyes, so funny ^^

    In my experience, the channels used to be good, but now it's full of people who go there because they heard it was full of good people, so now it's only slightly better than PUGs.

    The group I did RML with was was recruited from several different channels. We started off with ISE without expecting undue competence, and it turns out we obliterated everything. So then we decided to stay in the team for KSE and CSE. Somebody suggested we had the DPS for RML, we went "Sure, why not?", and wiped out the Borg there too. My best time in CSE ever, we had over 9 min left on the optional. :)
  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited February 2013
    Just got done with the kang, we did right to left VERY quickly we had about 6 min left on the clock when we were done, and that was with killing off all the cloaked ships at the same time as the nanite things...A Klingon would have described it as a glorious victory....they will sing songs about that battle.:D
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    Just got done with the kang, we did right to left VERY quickly we had about 6 min left on the clock when we were done, and that was with killing off all the cloaked ships at the same time as the nanite things...A Klingon would have described it as a glorious victory....they will sing songs about that battle.:D

    if that was your worst experience, i want to hear about your best
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    darkjeff wrote: »
    In my experience, the channels used to be good, but now it's full of people who go there because they heard it was full of good people, so now it's only slightly better than PUGs.

    Yeeeah. The sad part is that the Vets in the channel try to help the newbies, but they don't really listen. Of they call US wrong and say that it should be done a different way... that is somewhat... ineffective?

    However EliteSTF is still one of the few controlled channels left. You can only get in by invite from the admins, and last I checked, they do screen pretty well.

    But enough of that, time for a horror story.

    Last night I went against my usual recommendation to all to NOT PUG, and decided to not only pug, but pug a CSE.

    So we get started. 2 Odysseys (one freebie, one Ops, both sci captains), a Vesta (the tactical one with another sci captain), a Chel'Gret (me on my engi), and a Jemmie Dreadought (tac captain). Our #5 never joined the match. After a 10 second exchange we agree to do MRRMLL. So I go swooping off to mid and schelack the first BoPs that spawn. They go down in 2 salvos and I get started on the nanites. I look behind, and I see the two Odysseys attacking the right cubes nanites. I sigh to myself and keep on going. It was then that I noticed that there were 3 BoPs on the kang. And nothing else. Thankfully the Dreadnought also noticed and sent it's elite scorpions after them while hauling it's fat rear back to the Kang. It slaughters them and proceeds to do Kang duty for the rest of the match, despite offers from myself to switch.

    I destroy the nanites at mid, kill the Neggy and Raptor, and then head over to right, where the two Odysseys are still plugging away. The good news: they hadn't spawned the Neggy and Raptor. The bad news: after 3 minutes they had only killed two of the bottom nanites. Course they were sitting 8k out bombarding (at least they were using single energy types, no rainbows here). But watching their numbers fly by, all I could figure was that they didn't have all power to weapons. Oh wells. I toast the remaining hull off the last bottom nanite, check on the dread in mid (who is doing fine), and then start on the second row. The Odysseys "help" and we spawn the first Neggy. I get hit by an Iso right off the bat, and it bounces to the first oddy (who barely survives), and kills the second one. We destroy the Neggy, but then the raptor finishes off the other Odyssey and and we start duking it out. At some point, the other Odyssey gets back, but he just starts blasting nanites, which is fine by me, I have other things to worry about. I shoot down the raptor, heal up, and check on the dread again (still fine), and then I blow the last nanite.

    At this point, the other Oddy has rejoined the living, and decides to go solo the mid cube. Kudos to him. Myself and the freebie Oddy start to kill the right cube. We down it in just under a minute, and I rush off to mid to start on the raptors. To my utter surprise, the Cube in mid is actually at 75%. Considering how low the damage output from the Oddy had been on the nanites, I wasn't expecting it. Anyways, I start on the raptors, and with some help from one of the dread's elite scorp wings, down the 3 raptors. I check on the dread, who is still fine, and then we blow the mid cube.

    Things on left start up. 3 Neggys spawn, and myself and the dread get started on them while the Odysseys start killing the nanites. However it seems that the other Odyssey has figured out how to increase his damage output, because the nanites drop pretty quickly. As in two of them were down by the time the dread and I finished off the neggys. We kill the last one, and start on the upper set. Neggy spawns, and we smash it (ty dread for FOMM3 XD). One of the Odysseys grabs aggro from the raptor, and the other from the Cube. The dread and I finish off the nanites unmolested, and then demolish the cube.

    The dread says he'll get the kang, and I kill the raptor on the Odyssey (again to my surprise, the raptor was already almost dead... guess the Oddy found it's teeth). We get the optional with 2 minutes to spare. Then the Carrier shows up. Dread and I start blasting it, while the Odysseys poke away at it. However life gets fun when the BoPs spawn. They start on the Odysseys, and just exterminate them. It was... saddening... So I exact revenge and shoot them down. At this point, the Dread has it's FOMM back, and we just burn the carrier down.

    17 minutes and 38 seconds was the mission time. Not bad for a 4 man. The real head-ache started once the carrier went down. Up until now, the Oddys hadn't said a word. And THEN they started talking. They commented that yup, their new builds worked well, thanks for the game. I had no words for that... and after a quick GG to the dread, I left.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2013
    They commented that yup, their new builds worked well, thanks for the game.
    :rolleyes:
    We need a Picard facepalm emoticon added to our repertoire, I think.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    darkjeff wrote: »
    :rolleyes:
    We need a Picard facepalm emoticon added to our repertoire, I think.

    We have one, just not for space :P
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    But enough of that, time for a horror story.

    Last night I went against my usual recommendation to all to NOT PUG, and decided to not only pug, but pug a CSE.

    <Snip>

    not exactly what i would call a horror story; you managed to finish (a rare thing for a pugged CSE), AND you got the optional (even more rare)

    overall, it sounds like you had a relatively decent run that just wasn't as efficient as it could've been were circumstances different
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    not exactly what i would call a horror story; you managed to finish (a rare thing for a pugged CSE), AND you got the optional (even more rare)

    overall, it sounds like you had a relatively decent run that just wasn't as efficient as it could've been were circumstances different

    It's more along the lines of how stressful it was. The Odysseys were just... embarrassing. I fly an Oddy, and it can probably put out 3x the DPS they were putting out. And you're right, it wasn't so horrible so much as just painful. It basically came down to my Chel'Gret and a Dreadnought. Not fun.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    It's more along the lines of how stressful it was. The Odysseys were just... embarrassing. I fly an Oddy, and it can probably put out 3x the DPS they were putting out. And you're right, it wasn't so horrible so much as just painful. It basically came down to my Chel'Gret and a Dreadnought. Not fun.

    I always find it entertaining, when a game finishes with optional, and my three turrets deal overall more dps, than two of them rainbow oddys combined (well, that is the usual case, but they have outdone once three oddys)

    10k DPS Vesta threads: 1; 2
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2013
    I posted here ages ago, but since then a bad run on CSE happened. I know pugging this map is a bad idea, worse than any other. But I went with it anyway.

    So I warped in and got to work. Of course no one was talking but I noticed a ship heading slowly toward the Kang, so assumed it was protected and went to work on the right hand probes. I'm Guessing that RMMRLL was going to be the plan so me along with an Atrox took down the probes with no trouble.

    Then the Atrox pilot started on the cube. I asked him/her politely to leave the cube alone but they didn't/wouldn't listen. The cube goes and the raptors spawn. All ships are now scrambling to destroy them and I stick to taking the probes down. I mention in chat this is why the cube needs to stay up, perhaps a little snappy but if it were a new player they needed to know. The raptors are now laying into the Kang so I get back there myself to help out, when I noticed that no-one has bothered to heal the Kang at all. I'm in a BoP but I throw HE2 on it and I just managed to finish typing 'at least someone heal the Kang' before it goes up. Mission failed.

    Before I leave some other idiot who I believe was protecting the Kang (and obviously doing a real good job) decided to say 'TRIBBLE' in team chat before leaving. This pissed me off even more than the Atrox pilot, haven't touched the map since.
  • risian5risian5 Member Posts: 42 Arc User
    edited February 2013
    While there are certainly worse experiences, today I was part (and leader) of two examples of how not to do the Elite Infected Space mission. As the first mission had already gone wrong, I made sure that the first thing I typed after the guardians were taken down was "10 percent rule". It should not even be necessairy to type something like that in an Elite STF, but whatever.

    I didn't get any reply. Nor did I get any questions. What I did get was three waves of (Nanite) spheres coming to the transformers, as someone blew up the first generator while others were still above 50 %. He didn't have that much firepower, he simply started firing at it while we were taking down the cube.

    Of course, what happened next is the battle between my beloved (..) teammates and the normal spheres. So I type, "Nanites first". While they did listen this time, we couldn't take down the transformer (everyone was flying a cruiser, except me and one other person. Now, cruisers can do enough damage, if you know how to use it. And if you know how to play a mission).

    Someone left, and I can't blame him. Fortunately, another player was added to the team in less than a minute.

    But things get worse. While we were taking down the third wave, and after that started shooting at the transformer, I noticed I was missing someone. It was my favourite teammate, the one who destroyed the generator before he should have. He was lying at the other transformer. Fearing his actions by now, I quickly typed (while keeping my shields up which we being drained by the normal spheres and while targeting the transformer) "don't destroy the generators over there (player name)".

    This time I did get a response. It was a simple "why?" So I explained. At first he seemed to get it, but before we arrived and took down the cube at the right side, he destroyed the generator. Apparantly, even after explaining and mentioning things three times, some people are still not able to do something with the advice you give. This time things did go a little faster however, as everyone started targeting the nanite spheres now instead of the normal ones. I still had to type "transformer" in the chat box to make sure everyone would fire at it as soon as we had a chance to damage it, but in the end we succeeded. Taking down the gate and the cube went pretty well, but the entire mission took us over half an hour.

    I think this mission was a perfect example of what could go wrong in one mission. And I simply don't get it. If you join an Elite mission, why don't you know anything about that same mission?

    Why, if someone starts talking about a rule, you don't ask about it if you don't know what it means?
    Why, if the optional objetive fails, don't these people know that they should target the Nanite spheres first, instead of playing with the normal ones (something that happens far too often)?
    Why don't people listen to a team leader?
    Why, after a rule has been explained, don't people take the advice?

    And most important: why are these people allowed in an Elite STF? I shall be honest, I didn't know certain things myself for a while. But at least, if someone gives me any kind of advice, I listen to it and do something with it. And of course, everyone has to learn before they can do it the right way. But that's what the Normal STF's are for if you ask me: there you can learn how to do things, if you join an Elite mission, I expect you to already have learned about the mission. If you haven't, there should at least be an option for the team leader to kick someone from the team.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    risian5 wrote: »
    Why don't people listen to a team leader?

    and who exactly ends up being a leader in a PUG? and before you answer, self-elections don't count

    if it was a premade, and everyone else deferred leadership to you, that's different, but you're describing what sounds like a PUG, and there are no leaders in PUGs unless everyone unanimously selects one person to be the go-to guy/gal
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • risian5risian5 Member Posts: 42 Arc User
    edited February 2013
    and who exactly ends up being a leader in a PUG? and before you answer, self-elections don't count

    if it was a premade, and everyone else deferred leadership to you, that's different, but you're describing what sounds like a PUG, and there are no leaders in PUGs unless everyone unanimously selects one person to be the go-to guy/gal

    Actually I meant the squad leader.. don't know for sure if it's a real leader or something, but that's what it is called in the STF's.

    Let me put it this way: why don't people listen to the only person talking and mentioning possible strategies?
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    risian5 wrote: »
    Actually I meant the squad leader.. don't know for sure if it's a real leader or something, but that's what it is called in the STF's.

    Let me put it this way: why don't people listen to the only person talking and mentioning possible strategies?

    i don't think team or squad leader mechanics get applied with random groups, otherwise team leaders would be able to kick someone from the team, though it wouldn't do much good since said person would still be in the instance

    as for your question, there are several possible answers:

    one, the person may be a foreigner and can't understand english, or whatever language someone may be using

    two, the person may have his/her chat window closed

    three, the person may be a troll/greifer, and so will do the exact opposite of whatever someone says

    and four, the person may just be an all-around jerk

    there may be other reasons, bit those are the top reasons i usually see pop up in this thread
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • csgtmyorkcsgtmyork Member Posts: 0 Arc User
    edited February 2013
    i don't think team or squad leader mechanics get applied with random groups, otherwise team leaders would be able to kick someone from the team, though it wouldn't do much good since said person would still be in the instance

    as for your question, there are several possible answers:

    one, the person may be a foreigner and can't understand english, or whatever language someone may be using

    two, the person may have his/her chat window closed

    three, the person may be a troll/greifer, and so will do the exact opposite of whatever someone says

    and four, the person may just be an all-around jerk

    there may be other reasons, bit those are the top reasons i usually see pop up in this thread


    That one that I pointed out. Cause I've had people say "GG" after they've ignored the chat the entire game.

    Infact, I think it's a closed chat box more often than not. I've had complete and utter jerks, but I frequently see people who seem to be competent, but they don't answer the chat.
    "Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
    Elim Garak
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2013
    I prefer to think five, people are just dumb.

    If you go through life expecting people to be stupid idiots, you'll be a lot less disappointed, and occasionally you'll be pleasantly surprised. Oh, except people working against you. Expect them to be devious, Machiavellian asshats.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    csgtmyork wrote: »
    That one that I pointed out. Cause I've had people say "GG" after they've ignored the chat the entire game.

    Infact, I think it's a closed chat box more often than not. I've had complete and utter jerks, but I frequently see people who seem to be competent, but they don't answer the chat.

    i've heard that some players close their chat windows during events like STFs for 'immersion reasons', whatever the hell that means
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited February 2013
    ferdzso0 wrote: »
    I always find it entertaining, when a game finishes with optional, and my three turrets deal overall more dps, than two of them rainbow oddys combined (well, that is the usual case, but they have outdone once three oddys)

    I smell a lie.

    Proof or it didn't happen.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited February 2013
    It's scary how many people don't pay attention to chat. I have to resort to flying directly over a stupid player and using local chat, just so the speech bubble appears over my ship and people can see it.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    I smell a lie.

    Proof or it didn't happen.

    no lie. just not the whole truth :) one was a dedicated healer, and kept me alive, so the dps output on him was low (the the hps was nice). the rest were just simply bad. my turrets deal from 2k-3k dps, so its not impossible anyway :) I did not keep the combatlog, as I dont need data sub 9k dps, so I dont have it no more for you, so it did not happen ;)

    10k DPS Vesta threads: 1; 2
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited February 2013
    That's a mistake I'm never going to repeat - PuG-ing HOSE. It was maybe 2 months ago, but I still have nightmares (4 man, two of which were there just as decoys). Good thing I have the "stubborn" trait. That's when I found I can tank a Tac Cube for as long as I want in my FAE.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2013
    A group that knows what they're doing can clear HSE quickly and easily, but it requires prior planning and coordination. HSE is not something you should PUG.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    darkjeff wrote: »
    A group that knows what they're doing can clear HSE quickly and easily, but it requires prior planning and coordination. HSE is not something you should PUG.

    HSE is not hard, I never understood the fear of it. I mean you literally do not even need planning there, just pure dps. the only planning it needs, is to define where you approach the hoard of cubes, and pretty much that is it

    10k DPS Vesta threads: 1; 2
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2013
    maybe it would be good to restrict Elite STFs to people with 1 tier of Omega rep

    it's not like there is a shortage of the regular STFs
  • jake81499jake81499 Member Posts: 249 Arc User
    edited February 2013
    maybe it would be good to restrict Elite STFs to people with 1 tier of Omega rep

    it's not like there is a shortage of the regular STFs

    Won't work. All levels and tiers are polluted with people who haven't a clue what's going on in any STF. All you need to do is join a couple to see that this is true. Even the elite STF channels are full of clueless individuals.

    Today was a good example in a CSN.

    I pugged in.

    Said 'hi' as usual.

    One person says 'lets do this.'

    I fly off to the right cube and start on the nodes.

    Someone starts on the bops spawning.

    I kill four of the nodes before anyone starts helping.

    I look up and see someone firing away at the cube with rainbow/technicolor beams.

    I say, shoot the nodes first.

    No luck, he keeps shooting.

    I get the cube killed after Mister Rainbow goes boom.

    I fly off to the middle cube.

    Four ships are now at the Kang trying to kill a bop.

    I start on the nodes and type, 'Four ships at the Kang? Oh Goody.'

    I kill four nodes before Mister Rainbow shows up again shooting at the cube.

    I type again, 'Shoot the nodes first.'

    No luck.

    I finish off the cube after Mister Rainbow goes boom.

    I fly to cube three and start on the nodes.

    Four ships are now at the Kang.

    I kill 4 nodes before Mister Rainbow finally shows up and starts on the cube.

    I type, 'Shoot the nodes first.'

    No luck.

    I finish off the cube after Mister Rainbow goes boom.

    Moral of the story here.....

    All four of the other ships had accolade points of 7000 or better. This means they hade been playing STO for at least three weeks. It could also mean they are experienced. But the proof is in the pudding that they didn't have a clue of how to do a simple normal STF.

    :eek::eek::eek:
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