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Disabilities suck

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Why is there no plaque at the academy dedicated to Captain Pike and his wheelchair warrior ways, after all he did rescue several starfleet cadets from certain death.
    I would expect this as a minimum or at least have the Christopher Pike Medal of Valor as a mission accolade as it is a canon award, I heard the reverse side of the medal actually features a wheelchair! wow :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    It's been 'enlightening' to read this thread, although from the way a group of people seem to be from one fleet, I'm half tempted to think this is a troll thread.

    As for the issue at hand, this game has several features and selling points, the main 2 are
    • Captaining a starship and taking part in space battles
    • Beaming down on away missions and taking part in combat/exploration

    Having player captains in wheelchairs simply isn't feasable for away team missions (if a captain decides to use a Bridge Officer for away missions, then why bother with a wheelchair in the first place since your captain will rarely use it)

    For the sake of argument, lets say that a disabled captain is added to the game, we have stairs in ESD (ship requisition, Admirals Office, the nightclub), so players in wheelchairs would not be able to move around freely without the ESD map been remade. Many ground maps have rough terrain which would not work with NPC's in wheelchairs without revamping them, Many fleet actions and STF's have stairs or places requiring players to jump (The Big Dig Temples springs to mind, as does the last boss in Infected). Basically, if the developers were to add wheelchairs to the game, they'd have to make a pass of over half the ground maps in the game to make them wheelchair friendly (as well as make brands new emotes for ground combat). This is a 'huge' waste of time for a feature which really has no purpose to be in a game where for the most part, these kind of disabilities are curable.

    That been said, I've have no objections about having an NPC in ESD or other location that is wheelchair bound, (like Captain Pike was for example, or the Admiral in the TNG episode 'Too Short a Season'), but lets face it, every time we've seen a wheelchair (hover chair) in Star Trek, the person in them have not been able to carry out thier duties like every other member of the ships crew. I'd also be worried to how the mass media in general would percieve STO if all of a sudden half the playerbase started using wheelchairs for fun.

    So, in conclusion, yes to possably having an NPC at a player hub in a wheel/hover chair, but absolutly 'NO' to having player captains in wheelchairs (the last thing I need to see in ESD in people racing each other in wheelchairs).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Ok, this idea or suggestion has gone way beyond the pale.

    Currently in STO players can play either a Starfleet officer in command of a ship or a KDF officer in command of ship. That command position has physical and mental ability requirements associated with it.

    If your character can not meet the those physical and mental requirements then they can not command a ship. Period. They can command a desk or a research kiosk or even work in a "whinery".

    Once the devs provide the ability to play a "civilian" in STO, or some other "non-captain" character then I can see a justified reason to adding in some special snow-flake gear for players to use. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    But Capt Pike? Aslo there was a chick in DS9 that had a wheel chair.

    Melora - She had to use a wheel chair because her planet had lower gravity (ala Earth's moon) and her muscles were not strong enough to handle the higher gravity of federation locations. It should also be noted that they were developing a medical treatment to allow her to not need that chair.

    Edit: Holy smokes! This thread has gone 40 pages in under 24 hours, wow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Suricata wrote: »
    It's been 'enlightening' to read this thread, although from the way a group of people seem to be from one fleet, I'm half tempted to think this is a troll thread.

    As for the issue at hand, this game has several features and selling points, the main 2 are
    • Captaining a starship and taking part in space battles
    • Beaming down on away missions and taking part in combat/exploration

    Having player captains in wheelchairs simply isn't feasable for away team missions (if a captain decides to use a Bridge Officer for away missions, then why bother with a wheelchair in the first place since your captain will rarely use it)

    For the sake of argument, lets say that a disabled captain is added to the game, we have stairs in ESD (ship requisition, Admirals Office, the nightclub), so players in wheelchairs would not be able to move around freely without the ESD map been remade. Many ground maps have rough terrain which would not work with NPC's in wheelchairs without revamping them, Many fleet actions and STF's have stairs or places requiring players to jump (The Big Dig Temples springs to mind, as does the last boss in Infected). Basically, if the developers were to add wheelchairs to the game, they'd have to make a pass of over half the ground maps in the game to make them wheelchair friendly (as well as make brands new emotes for ground combat). This is a 'huge' waste of time for a feature which really has no purpose to be in a game where for the most part, these kind of disabilities are curable.

    That been said, I've have no objections about having an NPC in ESD or other location that is wheelchair bound, (like Captain Pike was for example, or the Admiral in the TNG episode 'Too Short a Season'), but lets face it, every time we've seen a wheelchair (hover chair) in Star Trek, the person in them have not been able to carry out thier duties like every other member of the ships crew. I'd also be worried to how the mass media in general would percieve STO if all of a sudden half the playerbase started using wheelchairs for fun.

    So, in conclusion, yes to possably having an NPC at a player hub in a wheel/hover chair, but absolutly 'NO' to having player captains in wheelchairs (the last thing I need to see in ESD in people racing each other in wheelchairs).

    I suggested and hover chair like the Marvel character M.O.D.O.K.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    hurleybird wrote: »
    I'm shocked at the amount of hostility STO players have towards the disabled. I mean, look at this!



    Is this how the average STO player thinks? I sure hope not... but man it would sure explain a lot. Ironically, it's the PvPers that come across as the compassionate ones, while all of the PvErs in this thread seem to like taking shots at the disabled. And here everyone thought it was the PvPers who were the arrogant rude ones :rolleyes::rolleyes::rolleyes:

    Fight the good fight, Furque!

    Viva la wheelchair.

    Thanks for your support Jorf :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    MegaZer0 wrote: »
    I suggested and hover chair like the Marvel character M.O.D.O.K.

    Thats hardly in line with Star Trek canon is it? :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    What's the hardest thing about eating vegetables? The Wheelchair
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    How do you suppose a handicapped individual will be able to serve aboard ship or on an away team for that matter?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Sobekeus wrote: »
    How do you suppose a handicapped individual will be able to serve aboard ship or on an away team for that matter?

    Given that he hasnt replied to any of the contructive and logical posts pointing our the reasons why this cant happen, I dont think he cares. Him and his fleet appear to be simply trolling at this point, and his argument boils down to 'I need it because I want it'.

    Considering some of his fleetmates think fish dont have spines, I would question the collective intellegence of this 'gumba' fleet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I think most people in this thread aren't antagonistic towards disabled people.

    It's just it would be quite a time consuming thing to develop wheelchairs into a game such as STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Suricata wrote: »
    Thats hardly in line with Star Trek canon is it? :-)

    Because Hazard emitters and transfer shield stength to yourself is cannon isnt is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Given that he hasnt replied to any of the contructive and logical posts pointing our the reasons why this cant happen, I dont think he cares. Him and his fleet appear to be simply trolling at this point, and his argument boils down to 'I need it because I want it'.

    Considering some of his fleetmates think fish down have spines, I would question the collective intellegence of this 'gumba' fleet.

    Some us have to sleep you know, were not all in the same timezone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Sobekeus wrote: »
    How do you suppose a handicapped individual will be able to serve aboard ship or on an away team for that matter?

    Captains should not be doing dangerous ground missions. I would take control of an able bodied person for the ground missions.

    In space there is no problems at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    To add my 2 cents to the issue - last time I checked, even in this era of Star Trek, it's still a socialist-democracy, meaning people (without breaking laws) can still do whatever they want - including utilize wheelchairs and shun any modern-medical marvels of technology that may or may not exist. In-fact, many episodes through-out a lot of the series did explore anti-tech points-of-view, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    Captains should not be doing dangerous ground missions. I would take control of an able bodied person for the ground missions.

    In space there is no problems at all.

    Then you wouldn't see your wheelchair at all then. Why not make your character as your first officer and then pretend you have a Captain in a wheelchair?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Lilist wrote:
    Then you wouldn't see your wheelchair at all then. Why not make your character as your first officer and then pretend you have a Captain in a wheelchair?

    I'd see him all the time in places like Drozana.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Disabled people don't exist in Starfleet or the KDF, disabilities can be cured in the 25th century.
    And that as they say is that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    Because Hazard emitters and transfer shield stength to yourself is cannon isnt is.

    I'd barely compare those space abilities with a hover chair from a superhero franchise......

    Those space abilites are also fulfilling roles that are staple componants in an MMO environment, been able to make charactors that are physically disabled and require additional game mechanics is not really on the same level.

    Also, I'm curious as to why you adress my comment regarding using a hover chair from a superhero franchise but completely ignore the other post I made with many reasons as to why this would not be a feature that is feasable in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    Captains should not be doing dangerous ground missions. I would take control of an able bodied person for the ground missions.

    In space there is no problems at all.

    Okay then, how are you going to meet the Physical Fitness Standards set by StarFleet?

    Not even The Kirk was exempt from those.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Suricata wrote: »
    I'd barely compare those space abilities with a hover chair from a superhero franchise......

    Those space abilites are also fulfilling roles that are staple componants in an MMO environment, been able to make charactors that are physically disabled and require additional game mechanics is not really on the same level.

    Also, I'm curious as to why you adress my comment regarding using a hover chair from a superhero franchise but completely ignore the other post I made with many reasons as to why this would not be a feature that is feasable in the game.

    So what your saying is that its ok to break cannon when it suits you, but when it suits me its a big no no?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Sobekeus wrote: »
    Okay then, how are you going to meet the Physical Fitness Standards set by StarFleet?

    Not even The Kirk was exempt from those.

    I'm not sure Capt Pike was able to meet those either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    I'd see him all the time in places like Drozana.

    Is it worth the development time just for the time you spend in social instances?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    I'm not sure Capt Pike was able to meet those either.

    Captain pike wasnt in command after he became chairbound. He was fully functional before his accident.

    Unless you think he commanded a starship with a beep and a red light.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    I'm not sure Capt Pike was able to meet those either.

    Pike wasn't on the frontlines
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Suricata wrote: »
    Also, I'm curious as to why you adress my comment regarding using a hover chair from a superhero franchise but completely ignore the other post I made with many reasons as to why this would not be a feature that is feasable in the game.

    Are you saying that they can magically fix genetic defects and replace whole spines, yet they cant make a hover chair, seems a bit weird considering the fact that thes faster than light space ships involved.

    i know its impractical to add right now, it does not stop me from wanting it though. There are lots of wish thread around here, this is mine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Lilist wrote:
    Is it worth the development time just for the time you spend in social instances?

    Ask the people who buy hundreds of uniform slots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    So what your saying is that its ok to break cannon when it suits you, but when it suits me its a big no no?

    Hahahaha, nice way to try and twist my words, but you know full well that isn't what I'm stating at all. Don't try to put words in my mouth that I simply havn't stated.

    As others have pointed out, it is canon in Trek that disablities can be cured, and infact every situation we've seen someone use a wheelchair in Star Trek has shown that the person has 'not' been able to fulfil the duties of commanding a Starship, thats not to say they couldn't how a position at a Stabase though. Just like todays modern militaries, you 'have' to have certain physical attributes to be able to perform your duties (Hence why there are height restrictions in the navy, becasue if you are too short you can't close the bulkhead doors properly and thus risk the ship sinking in an accident), the same goes for Starfleet, a memeber of the ships crew in a wheelchair would not be able to use Jeffories tubes and as such, not be able to perform essentail tasks in an emergency.

    As I previously pointed out as well, many socail zones has stairs, so you would have to revamp all the social area's in teh game to make this ahppen as well, which is 'alot' of work. Having loads of players zapping around in hover chairs is not something I'd assciate with Star Trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    FurQue wrote:
    I'm not sure Capt Pike was able to meet those either.

    Captain Pike was effectively retired.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    MegaZer0 wrote: »
    We need glasses and wheelchairs. :D

    Honestly, I wouldn't mind some sunglasses as say, Risa-ware. Or maybe with the Section 31 uniform to complete the "Matrix" look.
This discussion has been closed.