Also with the release of the Vesta Pack, it gets me wondering about the T6 ships due out in the next few months and what the Jupiter's ultimate fate will be.
Yeah, take a look at the vesta and the stats someone will have after buying all 3 for the consoles. Then tell me the Jupiter would be overpowered with a ton of hull and side weapons...
/sigh
You are right Snipe, with the impending release of the super Vesta, I do wonder what the fate of the Jupiter would be. I'd easily cough up 5,000 zen for it... but apparently they don't want my money
Yeah, I'm back on the side weapon kick! It's be sick if the Jupiter had side weapons... 2/2/2/2 or 1/3/3/1? (Front/side/side/back) Or possibly no front/back and 4/4 just side?
Well I can see instead of Hangers on the Jupiter the aforementioned Side weapon slots.
Possibly since it is a Tier 6 ship 4 Forward 4 Aft 1 on each side. or if that somehow breaks the Balance? of the game you could go 4 Fore/2 AFt/2 Side. with at least 10 Consoles in a 4Tac-4Eng-2Sci layout.
In fact thinking of a Klingon Counter to this ship, I was thinking of a 3 hanger Carrier for the KDF, since that would more fit there style. As Always Feds get Major Cruisers while Klingons Get Big 'Ol Carriers.
Well I can see instead of Hangers on the Jupiter the aforementioned Side weapon slots.
Possibly since it is a Tier 6 ship 4 Forward 4 Aft 1 on each side. or if that somehow breaks the Balance? of the game you could go 4 Fore/2 AFt/2 Side. with at least 10 Consoles in a 4Tac-4Eng-2Sci layout.
In fact thinking of a Klingon Counter to this ship, I was thinking of a 3 hanger Carrier for the KDF, since that would more fit there style. As Always Feds get Major Cruisers while Klingons Get Big 'Ol Carriers.
So, Snipe, what would your perfect Jupiter be? What would you like to see the ship released as? What abilities? What weapon slots?
Me? I'd like to see a 2/2/2/2 dreadnought carrier with 2 hanger bays. Gimme LT Comm tac, Comm Eng, lt comm sci and Lt eng.
I hope this happens some day. The Jupiter would make a perfect fed carrier.
Not sure about stats but a engineering focus would be nice. Maybe pure carrier with nothing but fighters and point defence.
I am a fan of the carrier idea, but as Snipe said... I don't care at this point what they make it. As long as it's VA+ and can hold it's own in an Elite STF.
I am a fan of the carrier idea, but as Snipe said... I don't care at this point what they make it. As long as it's VA+ and can hold it's own in an Elite STF.
-Quiiliitiila
Exactly, I want to use a Jupiter to fly right up to a Tactical cubes face and 1v1 it screaming "YOU WANT PRAY GAME?!"
Make it a 3/2/2/3 weapon build and cannon ability so it can have a Broadside firing ability. Players can mount DHC's or torps on side if they want. If people want point defense, there is a console already available for it. Dreadnauts are meant to be devastating but easy to shoot. They just need to be able to absorb massive damage via armor/shields. That way not everyone wants one. but if one shows up in STF's, other ships can support it while it doles out the pain. Of course turning ability should be 6 at the most. It would be a ship for a very specific purpose, not suited for all missions.
Because it's a dreadnought, give it the ability to use dual heavies front and back, and allow the heavies to pivot, like on the dreadnoughts of old (give them a BA arc). In this way the ship would be like a dreadnoughts of old, big, heavily armed and armored. The balance for a ship like this could be the extremely poor speed and turn rate, a ship that's even slower than the odyssey or Vo'quv. Avoid most damage by approaching her bow or stern while avoiding her broadsides. Make a real "dreadnought" that has some serious presence on the battlefield.
Just a fun thought, perhaps not very practical, just still a fun thought for something a bit old school naval.
Make it a 3/2/2/3 weapon build and cannon ability so it can have a Broadside firing ability. Players can mount DHC's or torps on side if they want. If people want point defense, there is a console already available for it. Dreadnauts are meant to be devastating but easy to shoot. They just need to be able to absorb massive damage via armor/shields. That way not everyone wants one. but if one shows up in STF's, other ships can support it while it doles out the pain. Of course turning ability should be 6 at the most. It would be a ship for a very specific purpose, not suited for all missions.
Make it a 3/2/2/3 weapon build and cannon ability so it can have a Broadside firing ability. Players can mount DHC's or torps on side if they want. If people want point defense, there is a console already available for it. Dreadnauts are meant to be devastating but easy to shoot. They just need to be able to absorb massive damage via armor/shields. That way not everyone wants one. but if one shows up in STF's, other ships can support it while it doles out the pain. Of course turning ability should be 6 at the most. It would be a ship for a very specific purpose, not suited for all missions.
Me too! I would be winning to drop some money for this.
They just need to be able to absorb massive damage via armor/shields. That way not everyone wants one. but if one shows up in STF's, other ships can support it while it doles out the pain.
What are we thinking for hull and shield modifiers?
I'm thinking base hull of Vo'Quv and possibly 1.1 or 1.2 shield modifiers.
Thinking 45,000 hull and 1.5 shield mods. Just 3-4 turning, and half engine speed.
Kyle
I'm hesitant to agree with the 45k hull because then it would impinge on the Vo'Quv, and the Vo'Quv is the same size as the Jupiter (roughly). PERHAPS, 43k but even then that may be to much of a difference from a ship that is of the same size and power.
I like the idea of 1.5 shield mod, but somehow I think it won't happen The highest we've seen is 1.2 on normal ships and I THINK ~1.4 on fleet sci ships. It would be opening a can of red hot rage if the Jupiter got 1.5
Best case scenario: 42-44k hull, 1.1-2 shield modifier.
True, but with very slow speed it has big draw backs. Some of the fleet ships have over 45,000 hull. But 3,000 is not that much difference.
Kyle
I was trying to stay away from having the "base" level of the Jupiter be moire powerful than the Fleet versions of ships. I'd rather not have another pay to win debate with someone if the Jupiter is a C-ship and more powerful than a fleet retrofit. That'd be a messy situation...
Then again, I wouldn't care... I'd have a Jupiter and that's all I need!
If you were to make a fleet version, because I was thinking this would be the tier 5 ship. Then it could have more hull points. If it is just C-store then yeah 42-43 is fine with me. As long as I get my 10 weapons!
I was trying to stay away from having the "base" level of the Jupiter be moire powerful than the Fleet versions of ships. I'd rather not have another pay to win debate with someone if the Jupiter is a C-ship and more powerful than a fleet retrofit. That'd be a messy situation...
Then again, I wouldn't care... I'd have a Jupiter and that's all I need!
-Quiiliitiila
If the ship costs 5000 zen for one, it better be better than the fleet versions.
No offense guys, but... while I LOVE the design of the ship, and I respect it's history, it is dead. Now all Fed Dreadnaught spawns are oddy or gal-x. The Jupiter exists nowhere in the game except some foundry missions. Getting the Typhoon, a LIVE ship, playable is more important.
No offense guys, but... while I LOVE the design of the ship, and I respect it's history, it is dead. Now all Fed Dreadnaught spawns are oddy or gal-x. The Jupiter exists nowhere in the game except some foundry missions. Getting the Typhoon, a LIVE ship, playable is more important.
No, it's still in Fleet missions, random encounters with the Terran Empire and two missions (War Games and Preemptive strike).
The devs seem to still have use for it as a "boss" ship in various scenarios. Also, it was approved by CBS WAAAAY back when the game was first made (same with the Typhoon), so I see NO reason they can't spend a day or two to release these two ships into the game for player use.
Apparently the Andorian ship that will be coming out will possibly have side weapons. I look forward to seeing these and how they work out if this indeed comes to pass.
Comments
Yeah, take a look at the vesta and the stats someone will have after buying all 3 for the consoles. Then tell me the Jupiter would be overpowered with a ton of hull and side weapons...
/sigh
You are right Snipe, with the impending release of the super Vesta, I do wonder what the fate of the Jupiter would be. I'd easily cough up 5,000 zen for it... but apparently they don't want my money
Yeah, I'm back on the side weapon kick! It's be sick if the Jupiter had side weapons... 2/2/2/2 or 1/3/3/1? (Front/side/side/back) Or possibly no front/back and 4/4 just side?
It'd be nice,
-Quiiliitiila
Possibly since it is a Tier 6 ship 4 Forward 4 Aft 1 on each side. or if that somehow breaks the Balance? of the game you could go 4 Fore/2 AFt/2 Side. with at least 10 Consoles in a 4Tac-4Eng-2Sci layout.
In fact thinking of a Klingon Counter to this ship, I was thinking of a 3 hanger Carrier for the KDF, since that would more fit there style. As Always Feds get Major Cruisers while Klingons Get Big 'Ol Carriers.
Founder and Current CO of Gamma Strike Force
Player since December 2009
So, Snipe, what would your perfect Jupiter be? What would you like to see the ship released as? What abilities? What weapon slots?
Me? I'd like to see a 2/2/2/2 dreadnought carrier with 2 hanger bays. Gimme LT Comm tac, Comm Eng, lt comm sci and Lt eng.
Yeah, possibly OP, but it'd be fun
-Quiiliitiila
My Ideal? Hm..... I'd like to see a 4/4/1/1 Dreadnought Battleship with 4 Engineering, 2 Science, and 4 Tactical Consoles.
And for Boff Layout? Cmdr Eng, Lt. Cmdr Universal, Lt. Universal, Lt. Eng, Lt. Tac
Not Op by today's standards But it'd still be fun Decimate Borg with.
Founder and Current CO of Gamma Strike Force
Player since December 2009
Right now I have one wish for this thread, I'd love one of our Devs to pop in here and just tell us if our Beloved flying Brick is even on the table.
That's all I want, That and the ship:D
Founder and Current CO of Gamma Strike Force
Player since December 2009
Not sure about stats but a engineering focus would be nice. Maybe pure carrier with nothing but fighters and point defence.
http://http://sto-forum.perfectworld.com/showthread.php?p=6420471#post6420471
Gameplay proposal
I'm not a fan of the carrier idea.
Either way I just want the ship to get implemented some time, hopefully sooner rather than later.
Founder and Current CO of Gamma Strike Force
Player since December 2009
I am a fan of the carrier idea, but as Snipe said... I don't care at this point what they make it. As long as it's VA+ and can hold it's own in an Elite STF.
-Quiiliitiila
Exactly, I want to use a Jupiter to fly right up to a Tactical cubes face and 1v1 it screaming "YOU WANT PRAY GAME?!"
Founder and Current CO of Gamma Strike Force
Player since December 2009
-Quiiliitiila
Just a fun thought, perhaps not very practical, just still a fun thought for something a bit old school naval.
Sir, I really like what you said there.
Founder and Current CO of Gamma Strike Force
Player since December 2009
Me too! I would be winning to drop some money for this.
Kyle
What are we thinking for hull and shield modifiers?
I'm thinking base hull of Vo'Quv and possibly 1.1 or 1.2 shield modifiers.
-Quiiliitiila
Kyle
I'm hesitant to agree with the 45k hull because then it would impinge on the Vo'Quv, and the Vo'Quv is the same size as the Jupiter (roughly). PERHAPS, 43k but even then that may be to much of a difference from a ship that is of the same size and power.
I like the idea of 1.5 shield mod, but somehow I think it won't happen The highest we've seen is 1.2 on normal ships and I THINK ~1.4 on fleet sci ships. It would be opening a can of red hot rage if the Jupiter got 1.5
Best case scenario: 42-44k hull, 1.1-2 shield modifier.
-Quiiliitiila
Kyle
I was trying to stay away from having the "base" level of the Jupiter be moire powerful than the Fleet versions of ships. I'd rather not have another pay to win debate with someone if the Jupiter is a C-ship and more powerful than a fleet retrofit. That'd be a messy situation...
Then again, I wouldn't care... I'd have a Jupiter and that's all I need!
-Quiiliitiila
Kyle
If the ship costs 5000 zen for one, it better be better than the fleet versions.
Founder and Current CO of Gamma Strike Force
Player since December 2009
Kyle
No, it's still in Fleet missions, random encounters with the Terran Empire and two missions (War Games and Preemptive strike).
The devs seem to still have use for it as a "boss" ship in various scenarios. Also, it was approved by CBS WAAAAY back when the game was first made (same with the Typhoon), so I see NO reason they can't spend a day or two to release these two ships into the game for player use.
-Quiiliitiila
Kyle
Quickly everyone SPAM YOUR SUPPORT!!!!!!!
Founder and Current CO of Gamma Strike Force
Player since December 2009
...I would respectfully request for the Jupiter and Typhoon Classes, to be released by Season 9 at the absolute latest, if not prefered, earlier.
Should be loud and clear enough. Even if we have to earn it, it'll be worth it, as this cruiser captain is concerned.
Where is Monty Python when you need them? Anybody else think of their spam skit?
I think that we completely need both ships.
Kyle
Now they have to add it! :P
Kyle