Description:
When Starfleet Command tasks you with investigating an anomaly in the Badlands, something goes horribly wrong that gets you and your crew involved in one of the bloodiest wars in the Alpha Quadrant's history! Its up to you and your crew to solve the situation, otherwise the entire Alpha Quadrant as you know it could be lost forever!
this week is going to be a little odd been i can not post on the starbase UGC website because of wordp press failure, im going to post this weeks here.
Fed side
Final Judgement by Leviathan99
Victory is Q by AdmiralMurphy
The search Part 1 by Cruis.In
Not our war by Zondi
KDF side
No new missions on the KFD side, been as their doing their January shopping on batleth.
when word press is fix foundry weeky will go back too UGC.
My mission, "Breen Beachhead", involves multiple sightings of Breen ships around Raveh II in Deferi space. Your mission is to investigate these sightings and figure out what the Breen are up to.
This mission has 2 space segments and 4 ground segments, and the stakes are escalated as you proceed through the story.
As someone who wants people to try my missions, I've gone through this thread and put like about 10 missions so far in my journal to do. My biggest sour point is that you can't transwarp to foundry missions, I think some players don;t want to fly half way around the map just to play a mission that *might* be good. I think transwarp to UGC should be free or a reduced price.
Encourage players to try them more, without diverting from their present hub.
I also only intend to play author's missions who promote their mission by placing them somewhere on the web, whether here, their signature or one of the UGC websites, because in a sea of competition, the extra effort to get your mission noticed, means you really want people to play, just creating it and putting it there in the list won't cut it.
I am not here to review. Just to give my opinion for others looking to try UGC missions. So my ratings may differ dynamically...
So far I've tried Good Intentions Part 1 + 2. Excellent story. Great Star Trek episodic mission content, good use of Foundry mechanics to achieve immersion. A must play mission.
First Cause, Then Effect: This mission kept surprising me with each event, I haven't been so drawn into a mission in STO, not even one created by the devs. A must play mission. Felt like an episode, and therefore an interactive ride.
More to come, have a lot in my list. Since I only recently started back playing, I've gone back to december in this thread to look for missions, if there are more you think I should try, PM me them. Thanks.
The first majority Suliban colony is about to become a Federation member world. But the Suliban's past cannot be escaped so easily. Old traps are about to be sprung.
Notes:
-Contains HEAVY DIALOGUE and MODERATE GROUND COMBAT.
-Amount and difficulty of combat varies based on CHOICES MADE DURING THE MISSION.
-"Armoury" purposefully spelled the British way.
Too late for this week's update, but put me down for next week! The location of Unikuia Prime is in Klarc's hands. Serapis and the Tetritev invasion force are already on the way.
There's one party in the sector worth crashing, and you don't have the address. It's back at the asteroid base. You'll just have to get by an entrenched Klingon garrison, and maybe Task Force Overture's commander, to get it.
Name: Overture 5: The Klingon Coda
ProjectID: ST-HTCRB7TX3
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
60-plus minute run time
Dialog-heavy
Combat-light
Snarkiness-filled
The Alexandria Museum complex is debuting its inaugural exhibit, a fleet of restored starships from the Starfleet's history featuring Starships from the beginning of Starfleet's exploration missions in the late 2200s to the early 2400s.
You have been asked to attend the ribbon cutting ceremony. But first the staff is offering you an all access tour of the ships. Relax and enjoy yourself, what could possibly go wrong?
Number: ST-HU2909927
Length: 30-45 minutes
Levels: Any
"A Klingon ship was lost and presumed destroyed in battle with the Romulans over 10 years ago. Now, reports have surfaced that not only did the ship survive, but the officers and crew are currently living happily in a distant system. These cowardly deserters must be dealt with harshly and quickly.
Your ship will have the honor of accompanying legendary warrior General Krysat as he and his Fleet avenge this inexcusable act of treason."
I wanted to try my hand at a Klingon Foundry mission, so here we are!
I finished the first half of Atlas Affair, which is the sequel to Dereliction Duty. Check it out if you enjoy story driven missions, and you have a couple of hours on your hands.
Title: Atlas Affair (Part 1/2)
Faction: Federation
Level: 16+
Location: Draylon System, Beta Ursae
Length: 2-3 hours (Verified length if you only do the bare minimum is 1 hour)
After a couple of months away from the Foundry I returned this week, to clean up and enhance the first two installments of "Ghosts of War" per the feedback I received from Evil70th on his review thread. Among many other things, those of you who have dinged Parts I and II for only putting the mission location in the description will be pleased to know that I have added it to the mission objectives as well, so those missions should be a bit easier to find.
While I've been away I have also been, and still am, retooling the overall story arc. Most significantly, I have ditched what would have been Parts III and IV of the series and rewritten Part V (now, of course, Part III). So, "Ghosts of War" will now have only six parts instead of eight.
So, to recap, here is the status of the series:
"Ghosts of War, Part I" (Dust to Dust): Revised and re-published
"Ghosts of War, Part II" (Extraordinary Rendition): Revised and re-published
"Ghosts of War, Part III" (Chasing Shadows): In development
"Ghosts of War, Part IV" (Unholy Trinity): Story complete
"Ghosts of War, Part V" (Decapitation): Story complete
"Ghosts of War, Part VI" (Previsionist History): Story complete
Title: Here Today, Gorn Tomorrow
Author: Maziken
Project ID: ST-HNTEWE7P3
Faction: Klingon
Level: Any Level
"In their continued effort to remove the Gorn from their rightful homes, the Federation has attacked the Gorn colony on Alhena. The High Council has ordered you to intercept this Federation invasion force and show them that the Klingon Defense Force will not stand idly by while it's members are attacked. Several other ships have been dispatched as well, they should be contacting you shortly."
This is a short introductory episode. It is my first foray into the Foundry so I hope you enjoy! I did get one bad review because of a typo in the mission start dialog. This has been fixed. Thank you!!
Author: Gregg247
Faction: Klingon (Level 16+)
Project #: ST-HUXVUSCA8
Language: English
Time: about 45 minutes
A small, frozen, seemingly unexceptional planet near the H'atoria system is the key to a nearly endless supply of energy. The Klingon Empire, desparately in need of resources for their ongoing war efforts, has assigned you to assist General Q'Marco on a detailed geological expedition.
When a trio of Romulan ships shows up, looking for a fight, you find yourself trapped in a frigid, barren wasteland, with nothing but your skills, your bravery, and your Honor.
Located in System L-374, the Camelot Station was established in 2404 as an archival museum of Federation history. Over twenty million significant historical items, ranging from experimental Starfleet warp tech to the famous (and infamous) Captain Garth of Izar's hand-written journals, are part of the vast public museum collection. Your vessel is responding to a distress signal...
THIS IS A 30-40 MINUTE MISSION.
Additional information, including mission objectives, synopses, developer notes and a walkthrough, can be found on stowiki.org's Foundry Portal section
Romulan Zoo
Any level
Federation Side
English
5 minutes
This is a simple zoo to run around in. It has a Romulan Story Teller and a Klingon pet.
The Admiral's Gopher
Level 35
Federation Side
English
20-25 minutes if you read the text.
The Fleet Admiral needs you to check out the new Cardassian colony set up in Federation space. This is more of a showcase of my building skills rather than my story skills. (Turns out, this is a very rudimentary version of Of Bajor)
Trembler, Trembler 2, Trembler 3
Level 35
Federation Side
English
30-35 minutes each
You are sent to investigate True Way activity. What you find is an organization you thought was extinct is still around.
Author: Gregg247
Faction: Federation
Level: Any
Language: English
Project ID: ST-HJYMN4X88
Length: 30-45 minutes
"During the long Federation-Klingon war, the Otha System has found itself in the middle of the heaviest fighting. Neither side can control this sector of space, making Otha an "open system" for all. Klingons, Starfleet, smugglers, thieves, traitors, spies, and the most hardcore of criminals pass this way. Also, untold number of refugees, their lives uprooted by war, desperately search for a way to escape this place forever.
All types of people. And sooner or later, everybody comes to Luke's."
Demon Planet
ID: ST-HJYZRCEIQ
Starfleet, Any Level
Starting Location: Pico system, Sirius sector block
Duration:~20-30 mins
Style: Adventure, Single player
A space combat exercise in the Castor system near the Pico system turns into a hunt of a different kind.
This mission is somewhat hard! It is low on combat, but you have to use your brain. The interaction spots are NOT marked. You have to figure them out by reading the conversations and paying close attention to the surroundings.
If the mission is familiar, it is not a coincidence. It is a homage or remaster of my all time favourite classic ST adventure games. I added changes here and there but kept the main plot intact.
Title: Checks and Balances
ID: ST-HBB7S2UEL
Faction: Starfleet
Level: Any
Start: Defera system, Orellius Sector Block
Description: In the shadow of the Borg invasion of Defera, you are called on to protect the Preserver Archive at Laenas. When you arrive, however, you find a mystery that takes you beyond explored space and a threat that no one expected.
Title: Gorn, But Not Forgotten
Author: Maziken
Faction: Klingon
Project ID: ST-HNEWXPPBR
The conclusion of the series that involves "Here Today, Gorn Tomorrow" and "The Hegemony Strikes Back" finds you traveling to a Ferengi-owned station to warn them of an impending Federation attack. Can you warn them in time?
=================================
I would like some feedback regarding the first puzzle on the station. It is easy for me to know how to figure out since I created it, but I'm always worried that it may be too difficult to figure out for others.
Not a whole lot of space combat in this mission either, I just couldn't figure out how to work more in without it seeming forced.
Demon Planet Adventure Edition
ID: ST-HEGHOJ8WQ
Starfleet, Any Level
Starting Location: Pico system, Sirius sector block
Duration: ? mins
Style: Hardcore Adventure, Single player
A space combat exercise in the Castor system near the Pico system turns into a hunt of a different kind.
It is up to you to solve the mystery before it is too late!
100% trigger driven mission. This means branching freedom and optionals all over. The plot execution order is up to you. The debriefing reflects every action you took. If you mess up, the admiral will not be too happy at the end.
Added an inventory for the mission specific items, too.
I haven't tested all the possible branches (there are many) so you may find errors here end there. Let me know them so I can fix them.
Description: Every starfleet captain during their years of duty have heard of a story about the misterious Ghost Invaders. Many have heard but very few had a chance to see them. And they say that those who have, were never heard of again.
Play the role of USS Eagle, ship's Commander and ship's Captain while interactively participating in the unveiling story. Face the numerous enemies and uncover secrets behind the lost ship.
Comments
Trailer by Rachael - http://vimeo.com/18224170
"Aid an embattled Starfleet Marine Squad on key planet in the Pi Canis Sector"
First part in a three part series. 20 Mins play roughly. Need good computer or turn down graphics settings. Good to play with a group.
send me email and leave feedback in game and here! Encourage your friends to try it if you like it!
thanks,
Not Our War
Project ID:
ST-HJBWPEPE9
Description:
When Starfleet Command tasks you with investigating an anomaly in the Badlands, something goes horribly wrong that gets you and your crew involved in one of the bloodiest wars in the Alpha Quadrant's history! Its up to you and your crew to solve the situation, otherwise the entire Alpha Quadrant as you know it could be lost forever!
Language: English
Faction: Federation
Location: The Badlands
Length: 45 mins - 1 hr 1/2
Level: 31+
Trailer in sig ---- \/
Fed side
Final Judgement by Leviathan99
Victory is Q by AdmiralMurphy
The search Part 1 by Cruis.In
Not our war by Zondi
KDF side
No new missions on the KFD side, been as their doing their January shopping on batleth.
when word press is fix foundry weeky will go back too UGC.
This mission has 2 space segments and 4 ground segments, and the stakes are escalated as you proceed through the story.
Project Name: Breen Beachhead
Project ID: ST-HTYS7NDCI
Level: 35+
Language: English
Faction: Starfleet
Length: 30-45 minutes
Encourage players to try them more, without diverting from their present hub.
I also only intend to play author's missions who promote their mission by placing them somewhere on the web, whether here, their signature or one of the UGC websites, because in a sea of competition, the extra effort to get your mission noticed, means you really want people to play, just creating it and putting it there in the list won't cut it.
I am not here to review. Just to give my opinion for others looking to try UGC missions. So my ratings may differ dynamically...
So far I've tried Good Intentions Part 1 + 2. Excellent story. Great Star Trek episodic mission content, good use of Foundry mechanics to achieve immersion. A must play mission.
First Cause, Then Effect: This mission kept surprising me with each event, I haven't been so drawn into a mission in STO, not even one created by the devs. A must play mission. Felt like an episode, and therefore an interactive ride.
More to come, have a lot in my list. Since I only recently started back playing, I've gone back to december in this thread to look for missions, if there are more you think I should try, PM me them. Thanks.
Project ID: ST-HMB3V69TV
Author: Hauriant
Language: English
Allegiance: Starfleet
Level: 31+
The first majority Suliban colony is about to become a Federation member world. But the Suliban's past cannot be escaped so easily. Old traps are about to be sprung.
Notes:
-Contains HEAVY DIALOGUE and MODERATE GROUND COMBAT.
-Amount and difficulty of combat varies based on CHOICES MADE DURING THE MISSION.
-"Armoury" purposefully spelled the British way.
The location of Unikuia Prime is in Klarc's hands. Serapis and the Tetritev invasion force are already on the way.
There's one party in the sector worth crashing, and you don't have the address. It's back at the asteroid base. You'll just have to get by an entrenched Klingon garrison, and maybe Task Force Overture's commander, to get it.
Name: Overture 5: The Klingon Coda
ProjectID: ST-HTCRB7TX3
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
60-plus minute run time
Dialog-heavy
Combat-light
Snarkiness-filled
Title: Alexandria Insident
Project ID: ST-HA3MMWO
Author: Gingie
Language: English
Faction: UFP
Minimum Level: 31+
Starting System: P'Jem
Duration: ~30min depending on difficulty
The Alexandria Museum complex is debuting its inaugural exhibit, a fleet of restored starships from the Starfleet's history featuring Starships from the beginning of Starfleet's exploration missions in the late 2200s to the early 2400s.
You have been asked to attend the ribbon cutting ceremony. But first the staff is offering you an all access tour of the ships. Relax and enjoy yourself, what could possibly go wrong?
Author: Gregg247
Faction: Klingon
Number: ST-HU2909927
Length: 30-45 minutes
Levels: Any
"A Klingon ship was lost and presumed destroyed in battle with the Romulans over 10 years ago. Now, reports have surfaced that not only did the ship survive, but the officers and crew are currently living happily in a distant system. These cowardly deserters must be dealt with harshly and quickly.
Your ship will have the honor of accompanying legendary warrior General Krysat as he and his Fleet avenge this inexcusable act of treason."
I wanted to try my hand at a Klingon Foundry mission, so here we are!
Title: Atlas Affair (Part 1/2)
Faction: Federation
Level: 16+
Location: Draylon System, Beta Ursae
Length: 2-3 hours (Verified length if you only do the bare minimum is 1 hour)
While I've been away I have also been, and still am, retooling the overall story arc. Most significantly, I have ditched what would have been Parts III and IV of the series and rewritten Part V (now, of course, Part III). So, "Ghosts of War" will now have only six parts instead of eight.
So, to recap, here is the status of the series:
Author: Maziken
Project ID: ST-HNTEWE7P3
Faction: Klingon
Level: Any Level
"In their continued effort to remove the Gorn from their rightful homes, the Federation has attacked the Gorn colony on Alhena. The High Council has ordered you to intercept this Federation invasion force and show them that the Klingon Defense Force will not stand idly by while it's members are attacked. Several other ships have been dispatched as well, they should be contacting you shortly."
Faction: Federation
This is a short introductory episode. It is my first foray into the Foundry so I hope you enjoy! I did get one bad review because of a typo in the mission start dialog. This has been fixed. Thank you!!
Author: Gregg247
Faction: Klingon (Level 16+)
Project #: ST-HUXVUSCA8
Language: English
Time: about 45 minutes
A small, frozen, seemingly unexceptional planet near the H'atoria system is the key to a nearly endless supply of energy. The Klingon Empire, desparately in need of resources for their ongoing war efforts, has assigned you to assist General Q'Marco on a detailed geological expedition.
When a trio of Romulan ships shows up, looking for a fight, you find yourself trapped in a frigid, barren wasteland, with nothing but your skills, your bravery, and your Honor.
Author: Tucana
Faction: Federation (Level 41+)
Project #: ST-HGJVKRLUU
Language: English
Time: 30-45 minutes
Located in System L-374, the Camelot Station was established in 2404 as an archival museum of Federation history. Over twenty million significant historical items, ranging from experimental Starfleet warp tech to the famous (and infamous) Captain Garth of Izar's hand-written journals, are part of the vast public museum collection. Your vessel is responding to a distress signal...
THIS IS A 30-40 MINUTE MISSION.
Additional information, including mission objectives, synopses, developer notes and a walkthrough, can be found on stowiki.org's Foundry Portal section
Any level
Federation Side
English
5 minutes
This is a simple zoo to run around in. It has a Romulan Story Teller and a Klingon pet.
The Admiral's Gopher
Level 35
Federation Side
English
20-25 minutes if you read the text.
The Fleet Admiral needs you to check out the new Cardassian colony set up in Federation space. This is more of a showcase of my building skills rather than my story skills. (Turns out, this is a very rudimentary version of Of Bajor)
Trembler, Trembler 2, Trembler 3
Level 35
Federation Side
English
30-35 minutes each
You are sent to investigate True Way activity. What you find is an organization you thought was extinct is still around.
Author: Gregg247
Faction: Federation
Level: Any
Language: English
Project ID: ST-HJYMN4X88
Length: 30-45 minutes
"During the long Federation-Klingon war, the Otha System has found itself in the middle of the heaviest fighting. Neither side can control this sector of space, making Otha an "open system" for all. Klingons, Starfleet, smugglers, thieves, traitors, spies, and the most hardcore of criminals pass this way. Also, untold number of refugees, their lives uprooted by war, desperately search for a way to escape this place forever.
All types of people. And sooner or later, everybody comes to Luke's."
Flashpoint Q - by RogueEnterprise
ID: ST-HJYZRCEIQ
Starfleet, Any Level
Starting Location: Pico system, Sirius sector block
Duration:~20-30 mins
Style: Adventure, Single player
A space combat exercise in the Castor system near the Pico system turns into a hunt of a different kind.
This mission is somewhat hard! It is low on combat, but you have to use your brain. The interaction spots are NOT marked. You have to figure them out by reading the conversations and paying close attention to the surroundings.
If the mission is familiar, it is not a coincidence. It is a homage or remaster of my all time favourite classic ST adventure games. I added changes here and there but kept the main plot intact.
ID: ST-HBB7S2UEL
Faction: Starfleet
Level: Any
Start: Defera system, Orellius Sector Block
Description: In the shadow of the Borg invasion of Defera, you are called on to protect the Preserver Archive at Laenas. When you arrive, however, you find a mystery that takes you beyond explored space and a threat that no one expected.
Author: Maziken
Faction: Klingon
Project ID: ST-HNEWXPPBR
The conclusion of the series that involves "Here Today, Gorn Tomorrow" and "The Hegemony Strikes Back" finds you traveling to a Ferengi-owned station to warn them of an impending Federation attack. Can you warn them in time?
=================================
I would like some feedback regarding the first puzzle on the station. It is easy for me to know how to figure out since I created it, but I'm always worried that it may be too difficult to figure out for others.
Not a whole lot of space combat in this mission either, I just couldn't figure out how to work more in without it seeming forced.
ID: ST-HEGHOJ8WQ
Starfleet, Any Level
Starting Location: Pico system, Sirius sector block
Duration: ? mins
Style: Hardcore Adventure, Single player
A space combat exercise in the Castor system near the Pico system turns into a hunt of a different kind.
It is up to you to solve the mystery before it is too late!
100% trigger driven mission. This means branching freedom and optionals all over. The plot execution order is up to you. The debriefing reflects every action you took. If you mess up, the admiral will not be too happy at the end.
Added an inventory for the mission specific items, too.
I haven't tested all the possible branches (there are many) so you may find errors here end there. Let me know them so I can fix them.
*its the outro to my vampire story*
ID: Shepard@ZeroNavigator
Faction: Starfleet
Level: 31+
Duration: ~30-40 minutes
Start: Wolf 359, Sirius Sector Block
Description: Every starfleet captain during their years of duty have heard of a story about the misterious Ghost Invaders. Many have heard but very few had a chance to see them. And they say that those who have, were never heard of again.
Play the role of USS Eagle, ship's Commander and ship's Captain while interactively participating in the unveiling story. Face the numerous enemies and uncover secrets behind the lost ship.
Solo possible, or duo recommended.