I am pleased to announce that I have released the 4th episode of my Spawn of Medusa story Arc. This episode leads the build up into the series finale. It is a very story heavy episode with Diplomatic requirements and very little combat, but I believe the story's plot twist will lead the player to a discovery of epic proportions and indeed send them to a place where no man has gone before. Story Leads off where Part III ends. I hope you give it a try.
Part 4 will stand alone as a mission should you choose to play it without playing the series and the story is strong enough to keep you immersed with the amazing discovery you will be a part of, but some of it will make more sense if you are familiar with the entire story Arc.
Spawn of Medusa IV - (Part IV - The Awakening)
"As you prepare for a scientific commission to join you on Julip Prime to study the ruins recently discovered, you are hailed by Admiral Fedrikson and ordered to immediately divert to the newly rebuilt Argus Array. It has been monitoring the Medusik's fleet movements and has stopped transmitting. Who and what you find will lead you on an unexpected adventure to solve one of Earth's greatest mysteries and prepare you for the final showdown rapidly approaching with a new ally against the evil Medusa Frow and her remaining 5 daughters."
*Level: 16+
*Starting Location: Wall Console Outside Main Transporter Room on Earth Space Dock (ESD)..
*Mission Time: A little over an hour in length
*Heavy Story Driven Mission with Diplomatic Implications.
*Medium Difficulty Coded puzzle.
*Very Little Combat.
*Unique Maps and locations.
"A new enemy, an unlikely ally, and a quadrant in peril."
* Any Level
* Mission time: Approx. 1 hour
* Easy Trek Trivia Puzzles
* Space and Ground Battles
Spawn of Medusa II - (Part II - Daughters of Medusa)
Part II is a strong story driven sequel to Spawn of Medusa. Learn more about the history of this new enemy to the alpha quadrant and beyond. Learn the truth of the Klingon link to the Medusik past.
* Level: 16+
* Mission time: Approx. 1 hour
* Medium Level Code-Driven Puzzles
* Space-Driven Battle
* Strong Storyline
* Unique Mission Within a Mission Objectives
Spawn of Medusa III - ( Part 3 - Break from Tradition )
With the Klingons losing ground to the Medusas and Medusa Hajora gaining ground in the outer edges of the Federation, Join Admiral Fedrikson on Sierra Outpost II and try to gain allies from a delegation of Federation enemies. The time to act is now or all may soon be lost.
*Level 16+
*Space and Ground Battles
*Prime Numbers Puzzle
*Dialogue Rich Storyline.
Hey everyone! It's been a long time coming, but "Descent into Madness" Part III is now live on Holodeck. There are some Foundry bugs afflicting it that are out of my hands. It is however quite playable and quite fun!
Descent inot Madness Part III
Level 41+ Federation
Duration: 1.5 hours
A veteran Starfleet officer has recommended you for a sensitive mission. This is no ordinary diplomatic milk run. Youll confront the most treacherous task of your career: stopping a covert war that started years ago on the other side of the galaxy.
A war started by the United Federation of Planets
Name: Overture 1: A Rocky Fanfare
ProjectID: ST-HQHMGBWAE
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Andoria System, Sirius Sector Block
**Designed for single-player
**Story-driven
**Combat-light
WARNINGS:
I recommend you set your ship to automatically halt during conversations.
45-60 minute run time.
There will be snarkiness.
The first three episodes of this six-part series are complete. You can jump right into Overture 2 and Overture 3 if you want.
Many space-map triggers are reach markers, and some come in quick succession if youre running a full tilt hyper-impulse escort. Therefore I really highly recommend that you make sure your ship is set to halt during dialogue popups. You will avoid the frustration of having to turn around to fly outside the circle on the minimap and then swing back around again.
Ive been fortunate enough to receive a number of encouraging reviews on all three missions. And some discouraging ones that I have closely analyzed. I think its important to receive and accept constructive criticism. Anyone whos ever been one-starred will know what I mean. And for those who dont, well, just watch the video.
Hello everyone, Finally found a good thread to post my new series. The Goals of my series were pretty straight forward. Try to make quick missions that are straight forward to understand, and expand the Breen/Deferi content. So here we go, I have 4 missions so far with possibly 4 more in development stages.
The overview of this series is: there is more going on in the war between the Deferi and the Breen than starfleet knows. I wanted the missions to feel like in the beginning like a normal run of the mill STO mission and then start to get more interesting story lines going on.
Creator Name: Banditks
Name: Breen Campaign [Breen Campaign 2 - Breen Campaign 3 - Breen Campaign 4]
Players: 1 to 2
Difficulty: Normal to advance
Time: average of less than 30mins per mission.
Side: Starfleet
Language: English
Level: 35+
Starting location: Orellius Sector Block
These are my first 4 maps that i have ever created so keep that in mind. I am still learning the ropes and where everything is. Hopefully i will be able to learn triggers and complex conversations soon. anyone have a good website that has tutorials? if you do just send me an IM.
Thank you very much. Hopefully my series is at least enjoyable for my first 4 maps ever. Heh though i am sure bugs will be found and then promptly smashed. Feel free to send me a PM in or out of game with any found.
Thank you very much. Hopefully my series is at least enjoyable for my first 4 maps ever. Heh though i am sure bugs will be found and then promptly smashed. Feel free to send me a PM in or out of game with any found.
Best tutorials are on the starbaseugc.com website. You can also register and join the chat room for answers or advice. We love to help if we can. Good luck. Hope this helps.
Starfleet has received reports of Borg activity in the Cestus system.
They order you and your ship to immediately set course for the Cestus system, where you will rendezvous with elements of Task Force Omega.
I have a new mission entitled "The Phoenix of Bavar-Part I". It was authored under the pseudonym @katden, as I have filled the slots on my main account: The Phoenix of Bavar
ST-HTJAPDKF3
Fed Mission Lvl 41+
Just wanted to promote my latest project. It's a little bit out of the norm, but it's worth checking out I think:
Halloween is here! So get into the Halloween spirit STO style with Haunted Scarefest. Three separate events spanned across one attraction: Starship of the dead, Haunted Labyrinth, and Underworld of the Damned. Now open to all who dare enter. Can you survive?
On a side note, This is beta v0.5. So please give me feedback on this (as long as it's constructive), and I will look into any bugs, or errors you experience. Thanks and have a great Halloween season! :eek:
you are on a mission of exploration, strange energy readings are found near risa, you warp into a mystirious red nebula...and a race long believed only in myth is discovered....sorry twilight fans but my vamps are the classic BURN IN SUNLIGH VARIETY! no glitter.
Mission Title: Betrayal of the Empire (Part 1)
Project ID: ST-HKCA3C2PH
Allegiance: Klingon
Description: You hear from your old friend Worf. He needs to speak with you immediately.
There may be a link to a high ranking councilman in the High Council and Romulans. Worf needs your help in uncovering the truth of a possible threat to the Empire itself.
Will you help your old friend? Will you defend the Empire from an enemy within?
Authors Note: This mission is part one of two. About 35 minutes with a lot of dialog and ground combat. With option to skip dialog built in it is about 17 minutes.
Please play it and let me know what you think. I am currently working on Part 2 of this two part series.
Mission Title: Betrayal of the Empire (Part 2)
Project ID: ST-HFBGX74XV
Allegiance: Klingon
Description: In part one you heard from your old friend Worf who asked you to help uncover a possible threat to the Empire that may involve a high ranking member of the High Council. Now that mission continues. Will you help uncover the threat to the Empire?
Authors Note: This mission is part two of two. You should play part one first to enjoy the story more. The mission is about 27 minutes with dialog, ground and some space combat. With an option to skip dialog built in it is about 16 minutes.
Something wicked this way comes -Definitely the final version
Synopsis:
There have been reports of spatial anomalies in the Kinjer system. Several vessels have been sent to investigate but have failed to report back. You have been contacted by Admiral Mezith who has asked you to go there and determine the fate of the missing ships.
Project ID : STHN8DTILAQ
Short Play time
Contains space and ground combat.
Your wicked ways
Synopsis
Admiral Mezith has some unfortunate news for you regarding the follow up mission to the Kinjer base.She is currently aboard her flagship the U.S.S Mercury. She wishes to rendezvous with you to discuss the implications.The Mercury is currently in the Agrama system.
Project ID: STHJXG3JFC8
Contains space and ground combat
Author notes
The first mission is fairly basic in structure. It was my first foray into the Foundry and I thought it was best to keep things simple. For anyone who has yet to dip their toes in its ocean (so to speak) might I direct you to NemesisChiken`s (yup no `c`) excellent newbie guide:
This is an excellent site and there is a ton of video guides to give you some ideas. I adapted the `adding flair to your missions` idea to add a little bit of fun to one of the consoles you come across.
I would just like to publicly thank Nagorak for all his thoughts and feedback. I truly hope he has helped make me a better author. On his suggestion I have grammar and spellchecked all the text in MS word. Lets just say there were a `few` mistakes .. heh heh oops...
To be honest when you have read through text numerous times your brain tends to adapt to mistakes, so good call
Just as an aside read this to see what I mean about your brain :
Thankyou to anyone who has replied to my various posts. I really appreciate all the help, feedback and suggestions. Depsite the bugs and niggly little problems the Foundry truly is a fantastic tool and is what encouraged me to become a regular subsciber to the game.
Finally for any authors who are still awaiting 5 reviews to pass peer review read on. I have started a thread here :
If you would like me to take a look at yours then please PM me. At the moment I am off work with the after effects of a spider bite. And yes I`m serious.No I cant climb up walls now . Yes british spiders DO bite. Little git bit me twice and injected me with neurotoxin and it hurts like a [Expletive Deleted]
Fleet Admiral Jennifer Wilcott does not appear on any Starfleet roster, nor does her ship, and nor does her fleet, the Lost Fleet of the Valkyrie. She is strange, enigmatic, and evasive but she is insistent that she needs your help. One of her ships has gone missing near the Klingon border and may be in danger.
Help her find the USS FORSYTHE and discover the secrets surrounding the Lost Fleet before the Klingons destroy them all.
This mission is the first in a series. It is one of my first so if you do find any bugs send me an in game email as well as a review comment.
The following episodes are on hold until F2P release and any Foundry improvements.
Vice Admiral Shaaded Varzec was kidnapped and replaced by the Terran Empire. The Mirror Operative has been exposed, but where is the real Admiral Shaaded Varzec?
I know I have already posted this but I would really like to promote it.It is the sequel to `Something wicked this way comes`
Brief Synopsis
You have been asked to meet Admiral Mezith aboard her flagship the U.S.S Mercury. She wishes to talk to you with regards to the follow up mission to the base you discovered in the KInjer system ( in Something wicked this way comes).
I have put alot of thought into the storyline,enemy design and resoning behind what you are asked to do.I`ve left the end of the mission with the possibility of `why did they do that and what have they got planned next`?
I`ve had one review in which wasn`t as good as I hoped but I guess thats the nature of the beast.If there are spelling errors or certian mechanics that dont work could you please post then here so I can fix them.
The problem with playtesting in the foundry is that the pathing data for your Boffs seems to be lacking somewhat. Apparently this is quite common so its hard to spot technical problems.
Also because I have the storyline in my head its hard to know what blanks I am filling in mentally when I read the script. I need an honest break down that I can work from which Nagorak did for the prequel.It really helped me think about the who,what and why of what you were doing.
Comments
I am pleased to announce that I have released the 4th episode of my Spawn of Medusa story Arc. This episode leads the build up into the series finale. It is a very story heavy episode with Diplomatic requirements and very little combat, but I believe the story's plot twist will lead the player to a discovery of epic proportions and indeed send them to a place where no man has gone before. Story Leads off where Part III ends. I hope you give it a try.
Part 4 will stand alone as a mission should you choose to play it without playing the series and the story is strong enough to keep you immersed with the amazing discovery you will be a part of, but some of it will make more sense if you are familiar with the entire story Arc.
Spawn of Medusa IV - (Part IV - The Awakening)
"As you prepare for a scientific commission to join you on Julip Prime to study the ruins recently discovered, you are hailed by Admiral Fedrikson and ordered to immediately divert to the newly rebuilt Argus Array. It has been monitoring the Medusik's fleet movements and has stopped transmitting. Who and what you find will lead you on an unexpected adventure to solve one of Earth's greatest mysteries and prepare you for the final showdown rapidly approaching with a new ally against the evil Medusa Frow and her remaining 5 daughters."
*Level: 16+
*Starting Location: Wall Console Outside Main Transporter Room on Earth Space Dock (ESD)..
*Mission Time: A little over an hour in length
*Heavy Story Driven Mission with Diplomatic Implications.
*Medium Difficulty Coded puzzle.
*Very Little Combat.
*Unique Maps and locations.
http://starbaseugc.com/index.php/uncategorized/spawn-of-medusa-iv-the-awakening/
Previous episodes
Spawn of Medusa
"A new enemy, an unlikely ally, and a quadrant in peril."
* Any Level
* Mission time: Approx. 1 hour
* Easy Trek Trivia Puzzles
* Space and Ground Battles
Spawn of Medusa II - (Part II - Daughters of Medusa)
Part II is a strong story driven sequel to Spawn of Medusa. Learn more about the history of this new enemy to the alpha quadrant and beyond. Learn the truth of the Klingon link to the Medusik past.
* Level: 16+
* Mission time: Approx. 1 hour
* Medium Level Code-Driven Puzzles
* Space-Driven Battle
* Strong Storyline
* Unique Mission Within a Mission Objectives
Spawn of Medusa III - ( Part 3 - Break from Tradition )
With the Klingons losing ground to the Medusas and Medusa Hajora gaining ground in the outer edges of the Federation, Join Admiral Fedrikson on Sierra Outpost II and try to gain allies from a delegation of Federation enemies. The time to act is now or all may soon be lost.
*Level 16+
*Space and Ground Battles
*Prime Numbers Puzzle
*Dialogue Rich Storyline.
Descent inot Madness Part III
Level 41+ Federation
Duration: 1.5 hours
A war started by the United Federation of Planets
Name: Overture 1: A Rocky Fanfare
ProjectID: ST-HQHMGBWAE
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Andoria System, Sirius Sector Block
**Designed for single-player
**Story-driven
**Combat-light
WARNINGS:
I recommend you set your ship to automatically halt during conversations.
45-60 minute run time.
There will be snarkiness.
Overture 1 Trailer
Authors Notes:
The first three episodes of this six-part series are complete. You can jump right into Overture 2 and Overture 3 if you want.
Many space-map triggers are reach markers, and some come in quick succession if youre running a full tilt hyper-impulse escort. Therefore I really highly recommend that you make sure your ship is set to halt during dialogue popups. You will avoid the frustration of having to turn around to fly outside the circle on the minimap and then swing back around again.
Theres also a trailer for the entire series.
Overture Series Trailer
Ive been fortunate enough to receive a number of encouraging reviews on all three missions. And some discouraging ones that I have closely analyzed. I think its important to receive and accept constructive criticism. Anyone whos ever been one-starred will know what I mean. And for those who dont, well, just watch the video.
Overture Review Trailer
The overview of this series is: there is more going on in the war between the Deferi and the Breen than starfleet knows. I wanted the missions to feel like in the beginning like a normal run of the mill STO mission and then start to get more interesting story lines going on.
Creator Name: Banditks
Name: Breen Campaign [Breen Campaign 2 - Breen Campaign 3 - Breen Campaign 4]
Players: 1 to 2
Difficulty: Normal to advance
Time: average of less than 30mins per mission.
Side: Starfleet
Language: English
Level: 35+
Starting location: Orellius Sector Block
These are my first 4 maps that i have ever created so keep that in mind. I am still learning the ropes and where everything is. Hopefully i will be able to learn triggers and complex conversations soon. anyone have a good website that has tutorials? if you do just send me an IM.
Thank you very much. Hopefully my series is at least enjoyable for my first 4 maps ever. Heh though i am sure bugs will be found and then promptly smashed. Feel free to send me a PM in or out of game with any found.
Best tutorials are on the starbaseugc.com website. You can also register and join the chat room for answers or advice. We love to help if we can. Good luck. Hope this helps.
Duke-of-Rock
Synopsis:
"No plan survives contact with the enemy." -Field Marshall Helmuth von Moltke (the elder)- Human Strategist, 19th Century.
"To Ghe'thor with escape pods! HELM...RAMMING SPEED!!" -Captain Bhoo'tse- Klingon Strategist, 23rd century. (Last recorded words)
Your Ship is to be the vanguard of a relief force inbound to Darien: A remote federation colony under siege by the KDF.
As events unfold you will soon learn that nothing about the battle for Darien is as straightforward as it first appears.
main thread:
http://forums.startrekonline.com/showthread.php?p=3785810#post3785810
Starfleet has received reports of Borg activity in the Cestus system.
They order you and your ship to immediately set course for the Cestus system, where you will rendezvous with elements of Task Force Omega.
General information.
The Phoenix of Bavar
ST-HTJAPDKF3
Fed Mission Lvl 41+
Halloween is here! So get into the Halloween spirit STO style with Haunted Scarefest. Three separate events spanned across one attraction: Starship of the dead, Haunted Labyrinth, and Underworld of the Damned. Now open to all who dare enter. Can you survive?
On a side note, This is beta v0.5. So please give me feedback on this (as long as it's constructive), and I will look into any bugs, or errors you experience. Thanks and have a great Halloween season! :eek:
kirkbot
you are on a mission of exploration, strange energy readings are found near risa, you warp into a mystirious red nebula...and a race long believed only in myth is discovered....sorry twilight fans but my vamps are the classic BURN IN SUNLIGH VARIETY! no glitter.
Project ID: ST-HKCA3C2PH
Allegiance: Klingon
Description: You hear from your old friend Worf. He needs to speak with you immediately.
There may be a link to a high ranking councilman in the High Council and Romulans. Worf needs your help in uncovering the truth of a possible threat to the Empire itself.
Will you help your old friend? Will you defend the Empire from an enemy within?
Authors Note: This mission is part one of two. About 35 minutes with a lot of dialog and ground combat. With option to skip dialog built in it is about 17 minutes.
Please play it and let me know what you think. I am currently working on Part 2 of this two part series.
Project ID: ST-HFBGX74XV
Allegiance: Klingon
Description: In part one you heard from your old friend Worf who asked you to help uncover a possible threat to the Empire that may involve a high ranking member of the High Council. Now that mission continues. Will you help uncover the threat to the Empire?
Authors Note: This mission is part two of two. You should play part one first to enjoy the story more. The mission is about 27 minutes with dialog, ground and some space combat. With an option to skip dialog built in it is about 16 minutes.
Please play it and let me know what you think.
Synopsis:
There have been reports of spatial anomalies in the Kinjer system. Several vessels have been sent to investigate but have failed to report back. You have been contacted by Admiral Mezith who has asked you to go there and determine the fate of the missing ships.
Project ID : STHN8DTILAQ
Short Play time
Contains space and ground combat.
Your wicked ways
Synopsis
Admiral Mezith has some unfortunate news for you regarding the follow up mission to the Kinjer base.She is currently aboard her flagship the U.S.S Mercury. She wishes to rendezvous with you to discuss the implications.The Mercury is currently in the Agrama system.
Project ID: STHJXG3JFC8
Contains space and ground combat
Author notes
The first mission is fairly basic in structure. It was my first foray into the Foundry and I thought it was best to keep things simple. For anyone who has yet to dip their toes in its ocean (so to speak) might I direct you to NemesisChiken`s (yup no `c`) excellent newbie guide:
http://www.youtube.com/watch?v=v3avo5R-Rlg&feature=player_embedded#!
The second mission is somewhat longer and I have incorporated a few tricks that I have picked up from the excellent StarbaseUGC.com:
http://starbaseugc.com/
This is an excellent site and there is a ton of video guides to give you some ideas. I adapted the `adding flair to your missions` idea to add a little bit of fun to one of the consoles you come across.
I would just like to publicly thank Nagorak for all his thoughts and feedback. I truly hope he has helped make me a better author. On his suggestion I have grammar and spellchecked all the text in MS word. Lets just say there were a `few` mistakes .. heh heh oops...
To be honest when you have read through text numerous times your brain tends to adapt to mistakes, so good call
Just as an aside read this to see what I mean about your brain :
7H15 M3554G3 53RV35 7O PR0V3 H0W 0UR M1ND5 C4N D0 4M4Z1NG 7H1NG5! 1MPR3551V3 7H1NG5! 1N 7H3 B3G1NN1NG 17 WA5 H4RD BU7 N0W, 0N 7H15 LIN3 Y0UR M1ND 1S R34D1NG 17 4U70M471C4LLY W17H 0U7 3V3N 7H1NK1NG 4B0U7 17, B3 PROUD! 0NLY C3R741N P30PL3 C4N R3AD 7H15.
Thankyou to anyone who has replied to my various posts. I really appreciate all the help, feedback and suggestions. Depsite the bugs and niggly little problems the Foundry truly is a fantastic tool and is what encouraged me to become a regular subsciber to the game.
Finally for any authors who are still awaiting 5 reviews to pass peer review read on. I have started a thread here :
http://forums.startrekonline.com/showthread.php?t=239191
If you would like me to take a look at yours then please PM me. At the moment I am off work with the after effects of a spider bite. And yes I`m serious.No I cant climb up walls now . Yes british spiders DO bite. Little git bit me twice and injected me with neurotoxin and it hurts like a [Expletive Deleted]
Anyhoo have fun all
Monkeydude
L.F.V. Ep 1: Relapse (ST-HH3QNN7AU)
Fleet Admiral Jennifer Wilcott does not appear on any Starfleet roster, nor does her ship, and nor does her fleet, the Lost Fleet of the Valkyrie. She is strange, enigmatic, and evasive but she is insistent that she needs your help. One of her ships has gone missing near the Klingon border and may be in danger.
Help her find the USS FORSYTHE and discover the secrets surrounding the Lost Fleet before the Klingons destroy them all.
This mission is the first in a series. It is one of my first so if you do find any bugs send me an in game email as well as a review comment.
The following episodes are on hold until F2P release and any Foundry improvements.
by Deffdog
Vice Admiral Shaaded Varzec was kidnapped and replaced by the Terran Empire. The Mirror Operative has been exposed, but where is the real Admiral Shaaded Varzec?
/edit - Finished Part II this week as well.
Brief Synopsis
You have been asked to meet Admiral Mezith aboard her flagship the U.S.S Mercury. She wishes to talk to you with regards to the follow up mission to the base you discovered in the KInjer system ( in Something wicked this way comes).
I have put alot of thought into the storyline,enemy design and resoning behind what you are asked to do.I`ve left the end of the mission with the possibility of `why did they do that and what have they got planned next`?
I`ve had one review in which wasn`t as good as I hoped but I guess thats the nature of the beast.If there are spelling errors or certian mechanics that dont work could you please post then here so I can fix them.
The problem with playtesting in the foundry is that the pathing data for your Boffs seems to be lacking somewhat. Apparently this is quite common so its hard to spot technical problems.
Also because I have the storyline in my head its hard to know what blanks I am filling in mentally when I read the script. I need an honest break down that I can work from which Nagorak did for the prequel.It really helped me think about the who,what and why of what you were doing.
Anyhoo thankyou for your time.
Monkeydude