Comments
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It's not basing rep on mob HP. Maybe I wasn't clear since I posted it when I was tired. It took the average drop rate at various levels for each type of npc in the zone. For example an Etherpod Tortise King according to the database has 59,284 hp. Has a drop rate for one drop of 29,7801%, a drop rate for two drops of…
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Same way they get the other drops, however the real rates are actually lower than that because the mold is on the bonus drop. Using Greaves of the Fallen for example, it's .05196% for the table to appear, with a .0008% chance of getting the drop which actually makes it .000041568% to drop, or a 1 in 24057 chance. The…
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Herc at 64, $50 on pet packs (well, $63 after the bonuses) during that sale plus 10 days of farming. Phoenix with the coin I've made in the past 3 days if I decide I want to buy one (I spend most of my time in FB/TT so there's not much use for it).
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I have to agree, I've had similar results though my sample size is only about half of yours.
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Tons from bosses, but I also run FB's for experience and to get molds (it's slower, but a good way to keep pace with my friends that don't get exp as fast as a veno, or play as much). The molds that i can remember are 2 from 19 (sword and ring I think, not sure specifically anymore), some weapon from 29, 3 Sorcerer's…
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I have to disagree with some of your logic here. Before bringing numbers into it, the bosses of each wing are some major time sinks with the time they take to kill. Additionally, in the wood, water, and fire wings if you kill the minimal mobs you end up only hitting the stuff that's the lowest drop rate for the most part…
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They stack, and it's multiplicative rather than additive. Ironwood/Pierce are a defense debuff, not a damage modifier. Here's some data from my pet vs Chientien. Ironwood is max, poison is at 24%. 994 base 1108 ironwood 1193 amplify 1469 amplify/poison 1648 all 3 Ironwood=11.47% boost Amplify=20.02% boost…
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Healing is bugged, Tree isn't. What you'll get out of tree is a 25% heal every 3 seconds. Each rank of tree increases your max hp. Say you have 1000 hp (just for an easy number to work with). At level 1 of tree you'll get a 15% hp boost for 5 seconds. So you'll have 1150 hp, after 3 seconds you'll get 25% of that for 287.5…
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You're right on the 6315.92, that was a typo. Anyways, that's still 6316 exp in order to level, thanks for catching that, I was wondering what was up when I divided exp needed by spirit needed earlier and came up with 5.15 or something, that was pretty far off from the 5 it should be. As far as the rounding errors go, if…
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It's correct according to the several levels I've checked it at on my genie. The way I wrote the formula makes 5 xp worth 1 sp, you're thinking about it backwards.
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It makes sense to me, if they didn't do that what would be the point of using Mirage Stones to get a new Genie? You could simply delete and remake characters to quickly get a free one.
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.4*25,000=10,000 that's how much exp the genie needs at that level. Now, to transfer exp, 19/60 is .3166. So, your exp transfer rate is 31.66%. If you instead transfer spirit, you'll transfer it at a rate of 158.33% (19/60*5=1.5833). 10,000/.3166=31585.59 which will be 31586 exp given to your genie in order for it to get…
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Genie level/player level. Minimum of 10%. Multiply the result by 5 in the case of spirit.
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Is 80 Mag and 70+ Vit even a reasonably obtainable goal? At 1 point per level and a max of 100 lucky points, a level 100 genie would have 200 points available. In order to get 80 magic you would be using 105 (25 for 16-40, 80 for 41-80), and to get 70 vit you would be using 95 (35 for 6-40, 60 for 41-70). Without gear…
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Interesting, I just shut the game down, waited a couple minutes, and tried to start it again. The patcher said, client running unable to proceed with update. Went into the task manager, the process was still there.
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I've seen the same thing with a 9, 10, 1, 2, 10
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Sheer number being 3. Given the sample size and the assumed rarity, that's quite a few.
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Not necessarily. First of all there's the chance that higher levels have higher average rolls. That's not something that has been proven or disproven. Second of all there's the chance that rolls are weighted more towards the edges (for example, 13% on 1/10, 11% on 2/9, 10% on 3/8, 9% on 4/7, 7% on 5/6). Third there's the…
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That's only the chances if a 10 is a 10% chance which we don't know for certian. If a 10 is a 20% chance it would be a .00001024% chance which is about 1 in 97656. Given what the bug thread said about there not currently being a way to alter the growth stat, and the sheer number of people with 80/80, 70/70, and so on…
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Ya, that was me. It was also figured out later in the thread that if you buy sandstone/pig iron/red jade (assume 1k per sandstone/pig iron), and then use that to make rock hammers, you can get it at .879 coin/stamina.
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You consider 176 coin for a full heal expensive? Wow. And if you want to get rid of it, just vendor it for 100 coin?
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.879 coin per stamina actually though there might still be a cheaper way to get stamina that hasn't been figured out.
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Thanks for the info with weapons. If doing it the way you're suggesting with crafting items, you would have a 67% chance for 12 stones and a 33% chance for 162 stones. That's an average of .67*12+.33*162 for 61.5 stones. Two red jade=280 Sandstone=1k (though this could raise demand, so prices go up) Pig Iron=1k (same as…
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If you assume 2 seconds per click to put an item in the trade window (likely slow), 12 items per vendor run, that's 24 seconds to put items in the window, lets give it another 1 second for the buy button, that's 25 seconds to buy items. Call it another 6 per decompose (3 on the decompose?, 2 to put the item in, 1 to…
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I wasn't really trying to say if tree (or any other skill) is over/underpowered, just showing the value of using it compared to say a potion and what type of cost you'll have with other effects. For example, healing 2 is 500 stamina which means 1020 coin to have a 56% chance to stop bleed (genie dex is 40). Which would…
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Not sure this qualifies as a genie bug, as I suppose it could be something us players haven't figured out yet, but the growth stat seems to be stuck at 50 for every genie.
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Here's a question, has anyone gotten anything other than a growth stat of 50 on their genie?
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So, speaking of color codes... anyone figure out how to get a growth stat other than 50 yet?