Physical damage amplification stackings
Desiree - Harshlands
Posts: 635 Arc User
List of physical damage amplification skills:
- BM's Heaven's Flame (dragon)
- Cleric's Dimensional Seal
- Veno's Ironwood Scarab
- Veno's Amplify Damage
- Veno pet's Pierce
From what I've gathered, as a veno, Amplify Damage stacks with Ironwood's debuffs, but Ironwood is the same debuff as a pet's Pierce skill. On the other hand, what about Ironwood vs Dimensional Seal or Amplify Damage vs Dimensional Seal?
Now with the genies there's also two other skills I'm considering: Tangle Mire and Extreme Poison. What skills do they stack with/over-ride and do they conflict with each other or do they stack? At lvl 10, Tangle Mire provides a greater percent defence reduction (30% vs Extreme Poison's 20%) but it would be a waste of Stamina and Energy if it didn't stack with the veno debuffs. Extreme Poison's description says it stacks with Heaven's Flame, but what about Amplify? Also, seeing as there were some mistakes in the genie skill translations, is there other stackings/conflicts missing from the description?
Ideally in PvP as a veno I can Ironwood, Fox-form, Amplify Damage, and Purge if necessary. With a genie, I plan on getting either Tangle Mire or Extreme Poison. But if either of these two skills over-ride other debuff skills or even each other, I'd like to know so I can adjust the skills I'd be using.
Any sharing of knowledge/experimentation please? b:surrender
~Desiree
- BM's Heaven's Flame (dragon)
- Cleric's Dimensional Seal
- Veno's Ironwood Scarab
- Veno's Amplify Damage
- Veno pet's Pierce
From what I've gathered, as a veno, Amplify Damage stacks with Ironwood's debuffs, but Ironwood is the same debuff as a pet's Pierce skill. On the other hand, what about Ironwood vs Dimensional Seal or Amplify Damage vs Dimensional Seal?
Now with the genies there's also two other skills I'm considering: Tangle Mire and Extreme Poison. What skills do they stack with/over-ride and do they conflict with each other or do they stack? At lvl 10, Tangle Mire provides a greater percent defence reduction (30% vs Extreme Poison's 20%) but it would be a waste of Stamina and Energy if it didn't stack with the veno debuffs. Extreme Poison's description says it stacks with Heaven's Flame, but what about Amplify? Also, seeing as there were some mistakes in the genie skill translations, is there other stackings/conflicts missing from the description?
Ideally in PvP as a veno I can Ironwood, Fox-form, Amplify Damage, and Purge if necessary. With a genie, I plan on getting either Tangle Mire or Extreme Poison. But if either of these two skills over-ride other debuff skills or even each other, I'd like to know so I can adjust the skills I'd be using.
Any sharing of knowledge/experimentation please? b:surrender
~Desiree
[SIGPIC][/SIGPIC]
Post edited by Desiree - Harshlands on
0
Comments
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EXTREME POISON!! YOU MUST GET IT!!! b:angry
When maxed, it's 20% Extra Damage for 10 seconds, and I'm almost certain that it stacks with all of those skills.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
There is a subtle difference between a defence debuff and amplified damage. A defense debuf on a low defense level 1 mob would have little effect while amplified damage always has an effect. Of the skills you listed BM's dragon veno's amp and extreme poison are all amplified damage and all stack.
I'm not sure if the defense debuffs stack.[SIGPIC][/SIGPIC]
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defense debuffs dont stack if itssplayer/skillwise, genie ones add on to the player ones though.
amplified dmg is not a defense debuff, it increase dmg taken by a %, like amp + extreme poison =+40% more dmg taken + ironwood = -30% pdef. they all work in unison0 -
NEW Full genie skill list
http://pwi-forum.perfectworld.com/showthread.php?t=288021[SIGPIC][/SIGPIC]
Thank You Forsakenx0 -
Tearvalerin - Sanctuary wrote: »defense debuffs dont stack if itssplayer/skillwise, genie ones add on to the player ones though.
amplified dmg is not a defense debuff, it increase dmg taken by a %, like amp + extreme poison =+40% more dmg taken + ironwood = -30% pdef. they all work in unison
That makes things a bit clearer but then theres still the actual status effect stacking. From what I've heard, since Pierce and Ironwood have the same status effect icon, they actually override each other (i.e. the last pdef debuff overrides the previous pdef debuff).
Both Amp and Extreme Poison are amplifiers, but do they actually stack (i.e. a full 40%) or is it really just the same effect? I am usually in human form where my mag attacks can do lots of damage and, unless it is against a barb, turning into fox form, getting close enough to debuff and amplify, then running back to continue with magic attacks would not be as efficient as staying in human form constantly using magic attacks and using the genie to Extreme Poison. The genie skill description mentions Heaven's Flame, but not Amplify Damage ; /
Same with Ironwood and Tangle Mire. Ironwood has a fast enough cooldown that I can cast it again before the effect runs out. Casting Tangle Mire in 1vs1 PvP would then be a waste if the effect didn't stack.
Clarification from testing or from GMs would be best.
~Desiree[SIGPIC][/SIGPIC]0 -
I said quite clearly extreme poison does stack and yes it has its own debuff icon.[SIGPIC][/SIGPIC]
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they do stack -____-;
Pet skills overide player skills and vice versa.
Genie skills stack with player/pet.
you over complicate things0 -
They stack, and it's multiplicative rather than additive. Ironwood/Pierce are a defense debuff, not a damage modifier. Here's some data from my pet vs Chientien. Ironwood is max, poison is at 24%.
994 base
1108 ironwood
1193 amplify
1469 amplify/poison
1648 all 3
Ironwood=11.47% boost
Amplify=20.02% boost
Amplify+Poison=47.79% boost
Amplify+Poison+Ironwood=65.79% boost
There's some weird rounding in there as Amplify+Poison should be 48.8% for an expected boost, but it's close enough that I assume some sort of mitigation factor was coming into play there.0
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