Comments
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In terms of usefulness (Those that I use most regularly) Plume Shot Cyclone Ironheart Wellspring Purify
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Sage is the solid circle, Demon the "empty".
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Actually friendship crystal is what starts the friendship quest chain. You can only turn one of them in per day and that includes any orb of memories you get from friends. In fact you get an orb of memories for turning in the friendship crystal, which you can then naturally do the 5k or 15k quest.
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You'll need to wait 24hours.
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While I didn't choose this for the poll, I used to have some shabby shards in some quest pants for about 20% of a level before I leveled up and replaced them. (Got the pants around 80% of a level and already had the mats to make new pants at the next level.) That and the pants they were replacing had 15 more HP as they had…
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That is where the technical issues come into play. From my observations, the way debuffs work in this game is that there is no "permanent" buff or debuff, they simply might have a 6 second duration and are reapplied every 5 seconds to give the impression of being permanent (BB damage reduction buff for example.) So if you…
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An interesting idea, although I see lots of balance and perhaps technical issues behind it. One thought, Clerics would have a huge advantage from this as they could simply purify off the debuff.
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Hold down the right mouse button and move the mouse around to rotate the camera. In addition, scrolling on the mouse wheel will zoom in and out.
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Its actually better to npc those 1xp cubes if I recall as they are worth 200 coins or something? 200 coins for 1 genie xp isn't a bad deal, and it gets it out of your inventory. Of course on the other hand, 200 coins by itself is an insignificant amount, but every little bit helps I suppose?
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its 10% for HP/MP on all levels of revive, the skill description is bugged and marks that text in blue despite not changing. What does change is the amount of exp returned, 0% at Revive level 1, 90% at Revive level 10, and 100% for Sage/Demon Revive.
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Pretty Much. In fact element shards don't add damage whenever they are used with skills, even if they are a BM's melee skills for example (in which case you'd need Garnets to add patk.)
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socket stones are also a possible reward for level 100s doing their BH
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Same. Alts == Storage for me. :P
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It does indeed stack, I've tested it. Also the +MP regen effect is on the target, not the caster.
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Actually nobody will sell gold at this price due to the chest of coins giving 1m coins and only requiring 5 gold to open (hammer). Essentially they can "sell" gold this way for 200k a gold making gold worth a minimum of 200k no matter what.
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Flying mobs and water mobs do indeed give more experience per kill than normal ground mobs. This is probably what the previous poster encountered in regards to melee/magic mobs.
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The Fire buff adds fire damage to all attacks (Standard attacks at least, not sure about skills.) How much damage that equates to on the mob depends on their defense, so if you deal 100 phys dmg and the fire buff adds 10 dmg for example normally. You might deal 115dmg (100phys + 15 fire) to a metal mob because they are…
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Pretty Much. :P Its sort of like a blessing and a curse at the same time... to OP: Congrats on 70.
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This is from about 700-750 packs, I forget the exact number. 1 Lunar Weapon Insignia 2 Lunar Ornament Insignia 1 Heavenwear Boots 2 Helm of Holy Punishment 1 Garnet Gem 1 Primeval Stone 1 Diamond of Tiger 1 Fancy Feathers 3 HP Charms 2 MP Charms 2 Badges of Bravery 17 Best of Luck Tokens
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Yes. The % reduced is based on mobs your level. So 9000 defense for 40% reduction for level 50 mobs might only offer 35% against level 100. (Numbers picked out of thin air just as an example.)
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Also, as suggested by other posters you might want to try giving venos a shot simply due to them being much more efficient due to the lack of need to meditate or use MP pots.
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A point I'm not sure anybody has brought up, but the free stones were removed from the game before the changes to the tooltips were even completed. Many people were waiting for those to be changed because its a lot of work to try and coordinate the changes from the list on the forums with inaccurate tooltips in game.…
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For PWI Names (just click the US flag at the top right of the site to swap to PWI wherever you might be.) http://www.pwdatabase.com/pwi/items/810
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Some interesting points, although they seem more directed at the MMO genre itself rather than Perfect World. As for a possible explanation as to Yan's strength, maybe he was corrupted by the Wraith?
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No. It still checks your level to see if you are permitted in.
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I use xfire successfully, I forget if I changed the default install location, but here is what I am using under manual setup. C:\Program Files\Perfect World International Based on what you have posted, try using this. C:\Program Files\Perfect World\Games\Perfect World Entertainment\Perfect World International
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I'm pretty sure there is no stack limit, or if there is it is high enough to not matter. Its certainly higher than 5 however as with no -chan gear 5 is how many a single cleric can spam. However if you have two clerics healing the same target the heal is stronger and that would require a higher limit than simply 5.
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Pretty much. The percentage of exp you lose when you town after dieing decreases as you level. Your level of revive never affects your own exp loss, only others (and even then if they go to town they obviously arn't getting revived.)
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Element shards don't affect skills at all. Even melee skills are unaffected by element shards.
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There isn't much you can do for this. Its a known issue with widescreen resolutions. Personally I run the game in a window to avoid this issue and because I can still run at a decent res even windowed (2048x1536) but I don't usually recommend it unless you have a screen large enough to support that.