Reduce Primal Mighty Swing mass pvp efficiency
Comments
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XXHotXx - Morai wrote: »wat? if you cant understand the terms i use, prolly you dont have enough mmorpg pvp experience as i do
your logic is flawed because you claim that removing "natural abilities" like simple kites, cleanses or antistuns to avoid Focus Fire (after getting a permanent uncounterable CC) is just legit
Where are you even getting this from? Quote me instead of making stuff up please....
and that is nor logic either it isnt legit
cause w.e. the class you are (the concept is invalid for sage sins), if you will get into the paralyze loop and you ll suffer AA , you wont be able to back out of it
what you said is that any other 2 classes would've CCed me the same way and exposed me to AA,
very very wrong, you can purify cleanse kite or prevent other CCs with plenty of skills, genie, apo...
Are you just repeating this nonsense on purpose? I already explained more than once than once and implied that other CC's can be purified/cleansed or countered if it's NOT paralyze. But what you are failing to understand clearly is that they still CAN CC you unless you get lucky with purify OR your genie is off CD to save you. This is no different with paralyze because it's still a 50/50 chance to paralyze. You keep talking about mighty swing like the paralyze will happen 100% of the time which clearly that is not the case now is it. Again read my post and understand it instead of ignoring the core of it and coming up with senseless comments.
you cant purify cleanse kite or prevent Mighty Swing proc
I have stated this already and implied that the PARALYZE can't be purified but you can kite. It's not my fault if you lack the ability to utilize your skills/aerocraft/apoth/genie and kite.
I am now officially under the impression either English isn't your main language, you're possibly trolling, or you just are not understanding anything I am posting. I could be wrong, but it has become ultimately clear that you actually cannot come up with one reason as of now as to why my post is invalid or flawed.0 -
Kiymori - Heavens Tear wrote: »I am now officially under the impression either English isn't your main language, you're possibly trolling, or you just are not understanding anything I am posting. I could be wrong, but it has become ultimately clear that you actually cannot come up with one reason as of now as to why my post is invalid or flawed.
so why are we arguing can you sum up your point in one single phrase?mypers.pw/1.7/#123510
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XXHotXx - Morai wrote: »so why are we arguing can you sum up your point in one single phrase?
I am no longer going to try and sum up anything for you. I made one long post which is fully detailed and covers both ends of the spectrum. If you're having trouble understanding it ask someone else to explain it or maybe they will step forward. I would rather not waste any more time explaining something which I think is actually quite easy to comprehend. So unless you have something to say that will deepen this topic and is not related to my previous posts I wont be responding to it. I'm going to sleep zZzzzzzzz.0 -
As I said before, the "OP" part of mighty swing is being 100% accuracy with 100% CC.
Not even the "OMG SUPER OVERPOWERED" Elimination (sarcasm) is 100% CC (for it's not 100% accuracy, if first hit misses no freeze/bleed are landed.)
Two options: Turn Mighty swing freeze chance from 100% to 95 or 93% OR make it normal accuracy (not 100%);
All other 100% chance CC can be purified.
I think the new freezes should only bypass Purify Spell, not Celestial/Demonic eruption and cleric's Purify skill or apos/genie.XXHotXx - Morai wrote: »wat? if you cant understand the terms i use, prolly you dont have enough mmorpg pvp experience as i do
your logic is flawed because you claim that removing "natural abilities" like simple kites, cleanses or antistuns to avoid Focus Fire (after getting a permanent uncounterable CC) is just legit
and that is nor logic either it isnt legit
cause w.e. the class you are (the concept is invalid for sage sins), if you will get into the paralyze loop and you ll suffer AA , you wont be able to back out of it
what you said is that any other 2 classes would've CCed me the same way and exposed me to AA,
very very wrong, you can purify cleanse kite or prevent other CCs with plenty of skills, genie, apo...
you cant purify cleanse kite or prevent Mighty Swing proc
I do agree with this post. +1
What Hot means is: You can prevent a Head Hunt, Tackling Slash, Silent Seal, Aim Low with anti-stun apos and genie skills, but none of them will prevent Mighty Swing nor an it be purified. Okay, it does only last for 4 seconds, but its really annoying. I'd vote: "Give barbs 2 more human form CCs, but remove 100% ignore anti-stun/unpurifyable from mighty swing" And Yes I agree the "Ignore Anti-stun unpurifyable" from elimination is game-breaking too.
Each asset in game should have a counter, be it skill or genie or apo, there should have a counter. These new freezes should only be effective/ignoring against purify spell (to counter it) but there should be counters for them too.[S.E.V.C.H.E.N.K.O]
Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]0 -
Hello all,
Just make paralyze avoidable by fortify and anti-stun; however, do not let paralyze have the downfall of being purified.
Best,
OverHealed0 -
First off the skill is ridicolous, however, so was, and (arguably still is) the purify proc.
HOWEVER.
While being unable to break out of it at all, is just plain stupid/ridiculous, so is.. err was... what happened with the purify proc. If you are focused fired, you SHOULDN'T be escaping a insanely idiotic amount of times, not without help, if you have the right help you could break out of this oped skill, quite often, though it is true that not even that will be a sure fire way to break free/out of a focused fire, still if you are being focused fired, you should be locked down enough times, or actually be dying instead of skating away as people were/(arguably still are, just no where near as much) with the purify proc.
I guess what I am trying to say is this:
Give a way to 'break' free of the paralyze proc, but for the love of god make sure it isn't spammable/useable every single time we turn around. A genie skill, sounds mighty fine to me, as those tend to be fairly limited in how often one can use them repeatedly. A constant/consistent way to break free of the paralyze skill would just put us all back to where we began with the oped purify proc. We do NOT need that.0 -
Kendaichi - Dreamweaver wrote: »Give a way to 'break' free of the paralyze proc, but for the love of god make sure it isn't spammable/useable every single time we turn around. A genie skill, sounds mighty fine to me, as those tend to be fairly limited in how often one can use them repeatedly. A constant/consistent way to break free of the paralyze skill would just put us all back to where we began with the oped purify proc. We do NOT need that.
and also +1 Sevchenko
landing the paralyze just once in mass pvp already opens enough opportunities to AA down the target,
leaving the target few fair options to escape it
the paralyze loop is just broken, so i believe what we need here is a major cooldown and chi cost as a reworkmypers.pw/1.7/#123510
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All I see is a bunch of whiny people... b:sweat
Ok gais, what do we got here?
Primal Mighty Swing
Pros
- Spammable, short channeling and casting time
- 100% accurate
- Will paralyze or immobilize for sure
Cons
- Predictable: people know to expect this when a barb runs in human form towards you
- Being in human form leaves the barb more vulnerable
- Melee range
Damage is not the highest nor is it the lowest - zerk crit from this skill can be nasty, but Bestial Onslaught will always hit better along with Arma and Ancestral Rage.
Overall:
When we look at barb's offensive skills... what do we actually HAVE here other than Mighty Swing? I'm speaking from the side of a demon barb now.
- Demon Slam can be used for chi, requies human form
- Demon Armageddon, costs 2 sparks and has longer cd, will tick your charm unless you sacrifice ToP from genie thus leaving you vulnerable either way and requies human form
- Untamed Wrath 2 sec stun, gives chi and requies human form, long cooldown
- Berseker's Wrath 2 spark ranged AOE with moderate damage (high on air targets) with long cooldown human form skill
- Bestial Onslaught gives good crit boost and reduces enemy's evasion, good damage and ranged, human form skill, medicore cooldown
- Stomp of the Beast King human form skill, not too good dmg, 100% accurate
- Alacrity of the Beast, 50% chance to immobilize and interrupts, tiger skill, medicore cd, doesnt hit hard
- Surf Impact has a chance to immobilize but it is so low it shouldnt be relied on so I hardly ever even consider using it
- Sunder, good dmg+bleed, always crits, costs 2 sparks tiger form skill makes next hits crit for 5 secs, heals some HP (not much considering our HP pools), has quite long cd
- Ancestral Rage 1 min cd costs 1 spark ranged 100% accurate immobilize skill
- Clean Sweep 30 sec cd, has a chance to purge usually needs few tries to get it proc
Rest of offensive skills don't really need to be listed. Firestorm is for trolls, same with Swell, PA+Devour dont have big matter and both got chi cost, FR is useless PVP wise, demon roar is a nice troll for APS classes
What's the big deal? Most useful skills barbs have for PVP have a chi cost, they aren't spammable or both.
What could you do against The-Al-Migty Swing?
Everyone can use AD/IG/sutra to predict it. A possible immobilize instead of a paralyze also gives you some time to do something about it or you can act BEFORE the barb is in melee range, for example:
Venomancers can bewitch the barb, feral concentration, Lucky Scarab, kite w/ demon fox form
Other barbs... well, troll each other
Wizards can arcane defense, distance shrink, kite the barb
BMs can use their own paralyze, stunlock, marrow (if no other ppl around), leaps
Archers can resist with wings of grace with good timing, leap, stun, kite
Clerics can SOG, sleep, kite, plume shell, guardian light, purify immobilize and run
Sins can stunlock, stealth, teleport
Psychics can SoR, psy will, white voodoo
Seekers could possibly QPQ has anyone tested? teleport away with voidstep, transposition
Mystics can kite, sleep, knockback, silence and trololol the barb beyond the level of annoyance
Issue is many barbs permastunlocking you? Barbs aren't the only ones who can do that. b:surrender
And all the claims about barb's being too tanky... hm, let's think of that again.
Barbarian is in HUMAN, yes, HUMAN form while using this skilL. Thus they lose the advantage of extra HP, phys def, invoke and speed. Killing a barb in human form is not so damn hard, and a barb switching to tiger form means they do not have time to CC you all day.Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
Colum - Raging Tide wrote: »[COLOR="RoyalBlue" ... biased snip... [/COLOR]
fyi arcane defense doesnt work if hit by skills
1.1 sec chan+cast ... predictable? XD
you cant also wog it or qpq it XDmypers.pw/1.7/#123510
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Colum - Raging Tide wrote: »All I see is a bunch of whiny people... b:sweat
Ok gais, what do we got here?
Primal Mighty Swing
Pros
- Spammable, short channeling and casting time
- 100% accurate
- Will paralyze or immobilize for sure
Cons
- Predictable: people know to expect this when a barb runs in human form towards you
- Being in human form leaves the barb more vulnerable
- Melee range
Damage is not the highest nor is it the lowest - zerk crit from this skill can be nasty, but Bestial Onslaught will always hit better along with Arma and Ancestral Rage.
Overall:
When we look at barb's offensive skills... what do we actually HAVE here other than Mighty Swing? I'm speaking from the side of a demon barb now.
- Demon Slam can be used for chi, requies human form
- Demon Armageddon, costs 2 sparks and has longer cd, will tick your charm unless you sacrifice ToP from genie thus leaving you vulnerable either way and requies human form
- Untamed Wrath 2 sec stun, gives chi and requies human form, long cooldown
- Berseker's Wrath 2 spark ranged AOE with moderate damage (high on air targets) with long cooldown human form skill
- Bestial Onslaught gives good crit boost and reduces enemy's evasion, good damage and ranged, human form skill, medicore cooldown
- Stomp of the Beast King human form skill, not too good dmg, 100% accurate
- Alacrity of the Beast, 50% chance to immobilize and interrupts, tiger skill, medicore cd, doesnt hit hard
- Surf Impact has a chance to immobilize but it is so low it shouldnt be relied on so I hardly ever even consider using it
- Sunder, good dmg+bleed, always crits, costs 2 sparks tiger form skill makes next hits crit for 5 secs, heals some HP (not much considering our HP pools), has quite long cd
- Ancestral Rage 1 min cd costs 1 spark ranged 100% accurate immobilize skill
- Clean Sweep 30 sec cd, has a chance to purge usually needs few tries to get it proc
Rest of offensive skills don't really need to be listed. Firestorm is for trolls, same with Swell, PA+Devour dont have big matter and both got chi cost, FR is useless PVP wise, demon roar is a nice troll for APS classes
What's the big deal? Most useful skills barbs have for PVP have a chi cost, they aren't spammable or both.
What could you do against The-Al-Migty Swing?
Everyone can use AD/IG/sutra to predict it. A possible immobilize instead of a paralyze also gives you some time to do something about it or you can act BEFORE the barb is in melee range, for example:
Venomancers can bewitch the barb, feral concentration, Lucky Scarab, kite w/ demon fox form
Other barbs... well, troll each other
Wizards can arcane defense, distance shrink, kite the barb
BMs can use their own paralyze, stunlock, marrow (if no other ppl around), leaps
Archers can resist with wings of grace with good timing, leap, stun, kite
Clerics can SOG, sleep, kite, plume shell, guardian light, purify immobilize and run
Sins can stunlock, stealth, teleport
Psychics can SoR, psy will, white voodoo
Seekers could possibly QPQ has anyone tested? teleport away with voidstep, transposition
Mystics can kite, sleep, knockback, silence and trololol the barb beyond the level of annoyance
Issue is many barbs permastunlocking you? Barbs aren't the only ones who can do that. b:surrender
And all the claims about barb's being too tanky... hm, let's think of that again.
Barbarian is in HUMAN, yes, HUMAN form while using this skilL. Thus they lose the advantage of extra HP, phys def, invoke and speed. Killing a barb in human form is not so damn hard, and a barb switching to tiger form means they do not have time to CC you all day.
Are you trying to say that there is someone other than me that actually understands the bigger picture? Impossible!0 -
What's the big deal? Most useful skills barbs have for PVP have a chi cost, they aren't spammable or both.
Isn't that the case with most classes?
Minus the Sin and new elimination that doesn't cost anything (arguably tidal protection too but in a different way, plus purify proc but that's another subject)...most classes' skills that are useful in PvP have either chi cost or a reasonable cooldown that makes them non-spamable (or have long cast/chan so you can interrupt/prevent it) or low proc rate (demon ironwood 20% chance to proc anyone?). Whereas the low/no chi cost, low cd and/or spamable stuff aren't strong enough to kill or cause problems.What could you do against The-Al-Migty Swing?
Everyone can use AD/IG/sutra to predict it. A possible immobilize instead of a paralyze also gives you some time to do something about it or you can act BEFORE the barb is in melee range, for example:
Most people don't Ad/IG/sutra a mere stun or a mere freeze etc., they save it for when it's really needed it. You fail to see the fact that someone has to waste one of the most valuable resources for something simple like that in mass PvP.
Nevermind that mighty swing is damn fast and anyone who doesn't super low ping won't be able to react fast to it. In 1v1 you sure as hell can see the barb coming. In mass PvP and TW? Not so much. But we aren't talking about 1v1.Venomancers can bewitch the barb, feral concentration, Lucky Scarab, kite w/ demon fox form
Other barbs... well, troll each other
Wizards can arcane defense, distance shrink, kite the barb
BMs can use their own paralyze, stunlock, marrow (if no other ppl around), leaps
Archers can resist with wings of grace with good timing, leap, stun, kite
Clerics can SOG, sleep, kite, plume shell, guardian light, purify immobilize and run
Sins can stunlock, stealth, teleport
Psychics can SoR, psy will, white voodoo
Seekers could possibly QPQ has anyone tested? teleport away with voidstep, transposition
Mystics can kite, sleep, knockback, silence and trololol the barb beyond the level of annoyance
When you have 2 others (or more) after you, you won't be able to react so fast like that. Remember, mass PvP.Issue is many barbs permastunlocking you? Barbs aren't the only ones who can do that. b:surrender
Stuns, freezes can be prevented by the classes' natural ability of anti-stun skills. Then there's cheap things like Badge of Courage to break from the stuns and the stuns/freezes can be purified. Sleep wears off the moment someone hits it.
You fail to see that BM/sin stunlocking =/= paralyze because they are different things.
..but but BMs have paralyze too!! At the cost of 1 spark they won't be able to spam it, even less so with the cd.
..but but venos have paralyze too!!! at the cost of 1 spark with a massive cd of 180sec, you won't be seeing that much either. Plus it's only 2 freaking seconds. Arguable makes it useless and not worth using at all.And all the claims about barb's being too tanky... hm, let's think of that again.
Barbarian is in HUMAN, yes, HUMAN form while using this skilL. Thus they lose the advantage of extra HP, phys def, invoke and speed. Killing a barb in human form is not so damn hard, and a barb switching to tiger form means they do not have time to CC you all day.
In mass PvP when you have multiple threats from multiple directions it won't matter that human form barbs are squishier.
You see all those undergeared venos running around purging and causing havoc..but but they are squishy!!! well when you have multiple threats around you, you won't be able to prevent everything and kill everything. But things like purge, amp etc. have reasonable cooldowns of 30sec and such.
..but but barbs can't kill you with mighty swing!!! the friends behind him can. remember this is mass PvP not 1v1.0 -
Kiymori - Heavens Tear wrote: »
Are you trying to say that there is someone other than me that actually understands the bigger picture? Impossible!
You're seeing the smaller picture only, just like Colum with his counter list showing he has no idea about other classes. You're only seeing the barb. What this new mighty swing does is turning the barb in the next 3-button class. Barbs are great for what they were intended to do and have been granted decent options to be more versatile. But now, barbs are a main offensive cc next to their traditional role, while also having access to (non-genie) purge and important defensive skills (that are unlike said in this thread, not only tigerform).
It will go the same as with archers (where 9 out of 10 don't know what to do other then pray for a purge on undergeared opponent), sins (that still suffer a massive brain-dead community of spark-macro) and seekers (of which 9 out of 10 can only spam gemini slash till they zerk+crit). It's a way to attract players to the barb class for it's easy 1-skill based power, but it won't make tanks less rare.
Just wait till the barbs discover r8r mighty purge hammer spam. Then we'll get a massive wave of archer QQ.0 -
You're seeing the smaller picture only, just like Colum with his counter list showing he has no idea about other classes. You're only seeing the barb. What this new mighty swing does is turning the barb in the next 3-button class. Barbs are great for what they were intended to do and have been granted decent options to be more versatile. But now, barbs are a main offensive cc next to their traditional role, while also having access to (non-genie) purge and important defensive skills (that are unlike said in this thread, not only tigerform).
It will go the same as with archers (where 9 out of 10 don't know what to do other then pray for a purge on undergeared opponent), sins (that still suffer a massive brain-dead community of spark-macro) and seekers (of which 9 out of 10 can only spam gemini slash till they zerk+crit). It's a way to attract players to the barb class for it's easy 1-skill based power, but it won't make tanks less rare.
Just wait till the barbs discover r8r mighty purge hammer spam. Then we'll get a massive wave of archer QQ.
Once again you're another poster stating a claim against me with no quotes/supporting arguments.Point out where in any of my posts in this thread I am seeing the small picture or how you even came to this conclusion.0 -
In mass PvP when you have multiple threats from multiple directions it won't matter that human form barbs are squishier.
You see all those undergeared venos running around purging and causing havoc..but but they are squishy!!! well when you have multiple threats around you, you won't be able to prevent everything and skill everything. But things like purge, amp etc. have reasonable cooldowns of 30sec and such.
..but but barbs can't kill you with mighty swing!!! the friends behind him can. remember this is mass PvP not 1v1.
Works both ways. (If they can 'have' help so can you.) This skill put quite the hindrance back on people soloing 20 people with a stupid ridiculous amount of ease thanks to a broken purify proc. (though sadly without someone there to put a stop to it,... both with the paralyze skill, and someone, or even multiple people there who are capable of killing the caster... it is still a little all too possible for people to solo 20 people, especially considering all the gear differences in this game. Fortunately though thanks to this skill its just no where near as easy.)
While in mass pvp if a barb, or even a bm locks you down EVEN if it is the paralyze proc, neither is an aoe, if you have competent help then both that bm and barb would be rendered useless/be unable to continue to lock one person down with the paralyze skill.
Your little analogy is kind of well... weak, a veno can purge at a distance, anywhere, which means they can get away with that lesser gear more often than if a barb was in bad gear. (Not talking about tanking, just skill usefulness) A barb whether they are in bad gear or not, can be locked down rather well, though that does depend on your help. Hell not just your help, but you yourself, I am sure quite a few of you can easily tank the barbs damage/damage from some of the help that the barb receives. (yes they have their own anti stun, apo, or even help from an outside source such as an archers elven alacrity.)
This 'skill' was put in to help combat that pesky *** purify proc, and while it does do that job nicely many people, myself included does feel its a bit broken that there is no WAY to break it, and clearly most don't want a spammable way to get out of it... thankfully. (if people were wanting that I would be against that sorta change)0 -
we are not argumenting the proc itself,
but how it breaks teamfight mechanics...
the proc is legit in mass pvp if you can land it once or twice in a minute not once or twice every 5 secondsmypers.pw/1.7/#123510
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XXHotXx - Morai wrote: »fyi arcane defense doesnt work if hit by skills
1.1 sec chan+cast ... predictable? XD
you cant also wog it or qpq it XD
Aww, had to check the QPQ anyway. And yes, it is predictable. If you see a barb run towards you in human form, which skill you expect them to use on you? I'd be expecting BO and mighty swing, RB or not.
WoG won't block it during casting time? Interesting.
As for Arcane Defense, yes I am aware, however keep in mind many barbs use auto attacks between their skills.
Even if these three skills won't work out of the list, kiting is stiill an option and especially Transposition proccing at right time can come in very handy.Suprprutty - Lost City wrote: »Isn't that the case with most classes?
Minus the Sin and new elimination that doesn't cost anything (arguably tidal protection too but in a different way, plus purify proc but that's another subject)...most classes' skills that are useful in PvP have either chi cost or a reasonable cooldown that makes them non-spamable (or have long cast/chan so you can interrupt/prevent it) or low proc rate (demon ironwood 20% chance to proc anyone?). Whereas the low/no chi cost, low cd and/or spamable stuff aren't strong enough to kill or cause problems.
If we take the whole picture in consideration here, most other classes got more than barbs in the end when it comes to this. Barb does have relatively good chi gain especially in mass PVP but if we leave the chi out of count a barb is no greater threat than any other class. At least not from my experience.
Also, keep in mind, a barbarian cannot be constantly keeping their Mighty Swing CC on you if they are forced to use other skills, especially if they are forced to go in tiger form.Most people don't Ad/IG/sutra a mere stun or a mere freeze etc., they save it for when it's really needed it. You fail to see the fact that someone has to waste one of the most valuable resources for something simple like that in mass PvP.
They do not HAVE TO but it is an option to use. Occult Ice is also considerable option, though granted not everyone want that in their genie.Nevermind that mighty swing is damn fast and anyone who doesn't super low ping won't be able to react fast to it. In 1v1 you sure as hell can see the barb coming. In mass PvP and TW? Not so much. But we aren't talking about 1v1.
In mass PVP...
Open world PK & TW:
Simply coordinate better. You know your enemy - or you will at least learn to know it - have the right people to focus fire these barbs down if they are such a great threat.
NW CTF:
Tbh I don't see the big issue here. Casters were trololosoloing the instance with their purify proc and it was getting too easy for other classes to cap the flag nonetheless, paralyze just brings more fun into this.
NW Bridge Battle:
Mighty Swing shouldn't be a factor here, AOEs and right focusing are
NW Crystal Contest:
Mighty Swing shouldn't be a factor here, coordination is. Or are you saying theres 10 barbs, 2 on each crystal, waiting to CC your allies into abyss?
NW overall:
I have not seen significant difference between the amount of tokens I get on my barb vs my other NW toons which are lesser geared than my barbarian. Mighty Swing might be an annoyance in random PK fests that happen in NW but I don't see it **** up other classes.When you have 2 others (or more) after you, you won't be able to react so fast like that. Remember, mass PvP.
This can go for any class if they know what they're doing.Stuns, freezes can be prevented by the classes' natural ability of anti-stun skills. Then there's cheap things like Badge of Courage to break from the stuns and the stuns/freezes can be purified. Sleep wears off the moment someone hits it.
You fail to see that BM/sin stunlocking =/= paralyze because they are different things.
..but but BMs have paralyze too!! At the cost of 1 spark they won't be able to spam it, even less so with the cd.
..but but venos have paralyze too!!! at the cost of 1 spark with a massive cd of 180sec, you won't be seeing that much either. Plus it's only 2 freaking seconds. Arguable makes it useless and not worth using at all.
I see your point, normal stunlocks are easier to break from than paralyze. However, it does not mean it is THE BARB and THE-AL-MIGHTY-SWING that causes the UNAVOIDABLE HORRIBLE DEATH! b:shocked Other classes have plenty of tricks on how to disturb you even if you can break from their stunlocks. To me it seems like people arent just using these as much as they could, for example Transposition is highly underrated skill.
Oh and, also us barbs can be the "victim" of our own paralyze.In mass PvP when you have multiple threats from multiple directions it won't matter that human form barbs are squishier.
You see all those undergeared venos running around purging and causing havoc..but but they are squishy!!! well when you have multiple threats around you, you won't be able to prevent everything and kill everything. But things like purge, amp etc. have reasonable cooldowns of 30sec and such.
..but but barbs can't kill you with mighty swing!!! the friends behind him can. remember this is mass PvP not 1v1.
So mass PVP is now 1 vs *insert amount of several players here*? No? I thought so. If their side can do it, why couldn't yours?You're seeing the smaller picture only, just like Colum with his counter list showing he has no idea about other classes. You're only seeing the barb. What this new mighty swing does is turning the barb in the next 3-button class. Barbs are great for what they were intended to do and have been granted decent options to be more versatile. But now, barbs are a main offensive cc next to their traditional role, while also having access to (non-genie) purge and important defensive skills (that are unlike said in this thread, not only tigerform).
While I have no clue about other classes let me log on my mystic and imagine I am a barb, that will surely work. b:cute
Or sin, cleric... wait, I can play those like a barb too. Nvm!
I was in NW on my mystic yesterday and in all honesty barbs' Mighty Swing was not the problem I had with them. Even when I was ganked it certainly wasnt the fault of barb's paralyze that I died.It will go the same as with archers (where 9 out of 10 don't know what to do other then pray for a purge on undergeared opponent), sins (that still suffer a massive brain-dead community of spark-macro) and seekers (of which 9 out of 10 can only spam gemini slash till they zerk+crit). It's a way to attract players to the barb class for it's easy 1-skill based power, but it won't make tanks less rare.
Just wait till the barbs discover r8r mighty purge hammer spam. Then we'll get a massive wave of archer QQ.
Idk, maybe that is how you guys want to play your barbs - as a CC machine - but that is not what I am going to do with mine.Kiymori - Heavens Tear wrote: »
Are you trying to say that there is someone other than me that actually understands the bigger picture? Impossible!
b:dirtyLeader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
Indeed, as you point out on multiple occasions, people keep repeating their "its mass PvP" argument and then go on talking about multiple barbs vs 1 player. Disregarding the fact that there should be multiple players on both sides and that X v 1 is imbalanced in by definition.
So lets proceed with the mass PvP argument but make it complete. Lets say we have 2-3 barbs (2 isnt enough really with the 50% chance of succes as well as cooldown = 2x duration) stunlocking you while your 1-2 caster or archer allies are standing 30 meters away abusing the fact that we are focusing on you not them, so they can combine their bufs/debufs and strongest spells to 1 shot the barbs...Everything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »Indeed, as you point out on multiple occasions, people keep repeating their "its mass PvP" argument and then go on talking about multiple barbs vs 1 player. Disregarding the fact that there should be multiple players on both sides and that X v 1 is imbalanced in by definition.
So lets proceed with the mass PvP argument but make it complete. Lets say we have 2-3 barbs (2 isnt enough really with the 50% chance of succes as well as cooldown = 2x duration) stunlocking you while your 1-2 caster or archer allies are standing 30 meters away abusing the fact that we are focusing on you not them, so they can combine their bufs/debufs and strongest spells to 1 shot the barbs...
you have to consider the "imperfect" mass pvp pwi scenario, 2 "any geared barbs" can remove\disrupt from the fight the best threat on the other side, its not a fair trade...
and even if you use 2 endgame barbs its still not a fair trade, cause the barbs will leave the "trade" untouched while the paralyzed target will be AAd and deadmypers.pw/1.7/#123510
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Colum - Raging Tide wrote: »
I see your point, normal stunlocks are easier to break from than paralyze. However, it does not mean it is THE BARB and THE-AL-MIGHTY-SWING that causes the UNAVOIDABLE HORRIBLE DEATH! b:shocked Other classes have plenty of tricks on how to disturb you even if you can break from their stunlocks. To me it seems like people arent just using these as much as they could, for example Transposition is highly underrated skill.
Oh and, also us barbs can be the "victim" of our own paralyze.
The difference between Barbarians and other classes is that their disruption skills have a cost. Assassins are more or less a different story as long as they're efficient with chi skills, but the point still stands.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
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XXHotXx - Morai wrote: »you have to consider the "imperfect" mass pvp pwi scenario, 2 "any geared barbs" can remove\disrupt from the fight the best threat on the other side, its not a fair trade...
and even if you use 2 endgame barbs its still not a fair trade, cause the barbs will leave the "trade" untouched while the paralyzed target will be AAd and dead
"I'm better geared then you so I should win no matter what." Seriously, Hot? I had expected better then that arguement from you. One cler can lock down both those barbs - One Chromatic and one Silent seal and you've got an immobilized barb ready for zapping, while the other is napping. Mystic Lidless Blossom would work quite nicely too, especially when lysed. That's a two on two situation.
I'm beginning to get the impression that overgearing has made you too lazy to kite, that you're expecting that wiz of yours to be able to tank a few undergeared melee, and giving you the ability to shrug off all negative effects with the puri proc. Well. Not the case. Kiting the barbs while your own support slows or immobilizes them completely is the key to winning that. A single barb can't keep you locked down.I'm so P.R.O... I Press Respawn Often.
Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
Khelvan 103/103/103 LA Cler. LA? LA. Deal with it.
Evryn 103/102/101 Sagely Mystical Myst of Mystiness.
Gromth 102/102/102 Sage Panda.
StoneSnake - Snakeshop for everyone's common stones.0 -
Evryn - Morai wrote: »"I'm better geared then you so I should win no matter what." Seriously, Hot? I had expected better then that arguement from you. One cler can lock down both those barbs - One Chromatic and one Silent seal and you've got an immobilized barb ready for zapping, while the other is napping. Mystic Lidless Blossom would work quite nicely too, especially when lysed. That's a two on two situation.
I'm beginning to get the impression that overgearing has made you too lazy to kite, that you're expecting that wiz of yours to be able to tank a few undergeared melee, and giving you the ability to shrug off all negative effects with the puri proc. Well. Not the case. Kiting the barbs while your own support slows or immobilizes them completely is the key to winning that. A single barb can't keep you locked down.
thats not the point... there are roles in this game like in any other game...
roles like DD, Tank, Support
the tank class should be the tank class period... not tank support and eventually DD
did you even watch the video? lazy to kite? i kited as much as i could, when i didnt get paralyzed i got frozen -> leap -> by the time freeze is off i received another paralyzed or freeze status
and at that point i cant leap anymore cause my CD is way longer that mighty swing cd...
a single barb currently with a single mighty swing paralyze proc can already open enough chances to get you focus fired and drop you down in mass pvp, while he can be a tanky vit barb that its impossible to kill 1on1, and if focus fired it will take a lot of time and resources to take him down (invoke cornered solid shield apo etch...)
and also while he can use antistun and avoid the CCs while the other classes cannot...
if the barbs are 2, at that point you are forced to use AD or IG, else you are dead and you are completely disrupted from the fight...
what i want to repeat to you again, put a barb with my gears and 2 undergeread wizards on the other side...
can those 2 wizards even remotely land the amount of mass pvp disruption that 2 undergeared barbs can do?
also can those 2 undergeared wizards even sustain such CCs loop?
no they cant, as no other class can
the tank role in any rpg game DOESNT and SHOULD NOT have such feature.
also another thought...
if this was made cause purify was op,
then remove purify from all arcane weapons, therefore remove paralyze proc
and give arcane weapons sh.t like god of frenzy
i would trade that b:pleasedmypers.pw/1.7/#123510
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Evryn - Morai wrote: »A single barb can't keep you locked down.
Actually if you take lag into account this is possible.
And indeed when talking about two barbs it often happened to me recently to be focused by two barbs to be kept appart from the big fights. In this situation, as a mystic I can't use any leap and most of the time I don't have time to cast a bramble tornado nor a gale force nor using plants (I have a crappy connection which doesn't help though)
But well... I don't consider it being a game breaker for the moment and I'm trying to learn how to deal with it.
Edit : I don't want to trade my purify for any GoF... but I'm ok to trade it to get the archers' purge &~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
XXHotXx - Morai wrote: »thats not the point... there are roles in this game like in any other game...
roles like DD, Tank, Support
the tank class should be the tank class period... not tank support and eventually DDdid you even watch the video? lazy to kite? i kited as much as i could, when i didnt get paralyzed i got frozen -> leap -> by the time freeze is off i received another paralyzed or freeze status
and at that point i cant leap anymore cause my CD is way longer that mighty swing cd...
a single barb currently with a single mighty swing paralyze proc can already open enough chances to get you focus fired and drop you down in mass pvp, while he can be a tanky vit barb that its impossible to kill 1on1, and if focus fired it will take a lot of time and resources to take him down (invoke cornered solid shield apo etch...)
and also while he can use antistun and avoid the CCs while the other classes cannot...if the barbs are 2, at that point you are forced to use AD or IG, else you are dead and you are completely disrupted from the fight...
what i want to repeat to you again, put a barb with my gears and 2 undergeread wizards on the other side...
can those 2 wizards even remotely land the amount of mass pvp disruption that 2 undergeared barbs can do?
also can those 2 undergeared wizards even sustain such CCs loop?
no they cant, as no other class can
the tank role in any rpg game DOESNT and SHOULD NOT have such feature.
Zoldi: For that moment I'd prolly AD and try to get a Thicket out, or better yet, Lidless Blossom. Double seal or snoozing kitties - then exit stage left. If short on chi, Galeforce is also an option. Or heck, Cragger on defensive if the barbs don't seem that strong ('tho a summon trying to take out a tank is prolly pointless).I'm so P.R.O... I Press Respawn Often.
Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
Khelvan 103/103/103 LA Cler. LA? LA. Deal with it.
Evryn 103/102/101 Sagely Mystical Myst of Mystiness.
Gromth 102/102/102 Sage Panda.
StoneSnake - Snakeshop for everyone's common stones.0 -
Evryn - Morai wrote: »Then the Barb should have a skill to absorb the damage being dealt to friendly targets - to force the other party to deal with the hitpoint monster rather then ignore it as a melee fighter with sub-par damage output to for instance a seeker or BM. Seriously, without this stun of theirs making Barbs a threat to you, would you target them before the enemy archers, seekers and sins are down? A tank can't tank unless it's drawing fire. With NPCs that works, but with players having a brain behind their actions, not so much.
Barbs have an aggro skill for pvp. It forces you to target the barb for 8 seconds, costs something like 35 chi and has a reasonable cd of 20 seconds or something like that. The vast majority of them just never uses it. For having fought the team with the only barb using that skill on whole Morai in NW, I know it's useful and just underused out of ignorance and stupidity.0 -
Evryn - Morai wrote: »Then the Barb should have a skill to absorb the damage being dealt to friendly targets - to force the other party to deal with the hitpoint monster rather then ignore it as a melee fighter with sub-par damage output to for instance a seeker or BM. Seriously, without this stun of theirs making Barbs a threat to you, would you target them before the enemy archers, seekers and sins are down? A tank can't tank unless it's drawing fire. With NPCs that works, but with players having a brain behind their actions, not so much.
they have that skill is called Raging Slap, and it has been used several times on me in my video
And noone on your team bothered to stun one of them barbies to give you time to clear away? I did watch the video, but it's a bit blurry to see what's going on all the time. But I stick with my earlier point. Counter with sleep, immobilize, slow and standard stun skills. Especially sleep if you're gonna try to ignore those barbs rather then drop them.
you cant pick barbs as first target when you have multiple sins against you, sins are always the first target to be called, then clerics, then archers, then the rest
the pvp logic in any RPG is always to leave the Tank as last target, and the squishies as first ones
Nope, like I said, pure tanks should have friendly damage mitigation skills that harden nearby party members. But making them a threat that requires you to think of a way to counter them works too. As for two underequip wizzies vs one barb? I'm not very knowledgable about wizzies, but between Will of the Phoenix, Blinding Blaze, Spatial Reversion, Mountains Seize, Distance Shrink, Glacial Snare and prolly some other skills I don't have on the list now, I imagine wizzies can slow, stun, freeze and dodge a barb quite efficiently.
barb can just press his antistun skill called Violent Triumph, also the barb will most likely oneshot them, while an undegeared barb cant be oneshotted by an endgame "any class" (invoke cornered solid etch
Zoldi: For that moment I'd prolly AD and try to get a Thicket out, or better yet, Lidless Blossom. Double seal or snoozing kitties - then exit stage left. If short on chi, Galeforce is also an option. Or heck, Cragger on defensive if the barbs don't seem that strong ('tho a summon trying to take out a tank is prolly pointless).
i dont believe you can land anything of that in 1 second mirror time if its just one barb targeting you, you cant land anything at all if the barbs are 2
as i repeat barbs have the best survivability in game, that allow them to sustain the spam of that skill... that is broken in mass pvp...mypers.pw/1.7/#123510
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Barbs have an aggro skill for pvp. It forces you to target the barb for 8 seconds, costs something like 35 chi and has a reasonable cd of 20 seconds or something like that. The vast majority of them just never uses it. For having fought the team with the only barb using that skill on whole Morai in NW, I know it's useful and just underused out of ignorance and stupidity.
Totally. I said a lot of times to my team not to waste time on Bridge Battle trying to kill barbs that just play the tank because they can be hard to kill but won't do a lot of damages, especially in tiger form. But there is that barb (probably the same one) always running in the front and using this skill so that you can't target neither the towers nor his teamates. I remember a lot of time just pushing him back to try to finish a tower and he was coming back again and again to distract me...
Really a pain in the *** for me and an incredible job on his side.~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
XXHotXx - Morai wrote: »thats not the point... there are roles in this game like in any other game...
roles like DD, Tank, Support
the tank class should be the tank class period... not tank support and eventually DD
(Refer to my post below) May I ask why? Because you say so?
did you even watch the video? lazy to kite? i kited as much as i could, when i didnt get paralyzed i got frozen -> leap -> by the time freeze is off i received another paralyzed or freeze status
and at that point i cant leap anymore cause my CD is way longer that mighty swing cd...
Well as I noticed in your video, it seems to me your team was poorly coordinating and hardly providing support. I don't know for certain what skills your team has or gear. But I didn't see any real use of god seals on the barb/sleeps or sins just freezing them temporarily with tackling slash.
a single barb currently with a single mighty swing paralyze proc can already open enough chances to get you focus fired and drop you down in mass pvp, while he can be a tanky vit barb that its impossible to kill 1on1, and if focus fired it will take a lot of time and resources to take him down (invoke cornered solid shield apo etch...)
Virtually any class or group of them can open an opportunity to get you focused fired IF the team calls to AA you...You also said a tanky vit barb....Vit barb build damage on a wide scale is trash in mass PvP, the only thing they can really be is just an annoyance. And assuming they are buffed they obviously even with AA they will be hard to kill(if they are smart anyway) let alone by yourself. That's just common knowledge. TLDR Version:Vit build barb is a tanky build...NO REALLY!?
and also while he can use antistun and avoid the CCs while the other classes cannot...
What lol? I want to say something but please elaborate on this more. I have a feeling my response wont be geared to your actual point.
if the barbs are 2, at that point you are forced to use AD or IG, else you are dead and you are completely disrupted from the fight...
Assuming they either one of them has good damage then yes. But you ultimately pointed out, you would be forced to AD or IG. In other words use your genie or apoth. So unless I am wrong you are speaking from the stand point they are BOTH PARALYZING you back to back consistently(which as far as I am concerned would be rare). But the point I want to get across is that unless your purify procs and one of them fails to get you with paralyze that's more than enough time to run away(which I noticed happened in your video). Just like if it was two sins/bms on you, you would expend your genie or IG(or something else) to get away from the lock OR if your lucky purify. And I am going to assume those barbs are not fully geared or vit barbs because their damage on you was hardly anything to worry about.
what i want to repeat to you again, put a barb with my gears and 2 undergeread wizards on the other side...
can those 2 wizards even remotely land the amount of mass pvp disruption that 2 undergeared barbs can do?
also can those 2 undergeared wizards even sustain such CCs loop?
no they cant, as no other class can
Can they provide as much CC as 2 undergeard barbs and sustain it? Nope I agree with you, but you're wrong if you think no other class can do it lol....And I am not even going to bother to list them(unless have to) as I would hope by this point you have PvPed enough to realize that.And again in my honest opinion even in mass PvP the only classes that truly suffer from this back to back Paralyze are arcanes or unbuffed squishies.
Also again it's not as though Paralyze procs all the time.Even if it's 2 barbs hitting you it's 50/50. So if even ONE of them fails to get Paralyze off and your purify procs you can escape.But this assuming the other barbs MS is in CD or you don't lag or something and they can hit you again. And besides even if they did you get with MS again and your purify proced it's NOT guaranteed they will paralyze you again.
But also based on your scenario of 2 wizards let me also point something else out. They may not have the same CC ability as lets say a sin/cleric/barbs but as you should know by now they don't NEED it. Wizards have WAY more than enough destructive power or DPH in their skills to put virtually any class out of commission when set up for a kill whether it's mass or 1v1.
the tank role in any rpg game DOESNT and SHOULD NOT have such feature.
I guess you don't play that many games since you came to this conclusion. Also I hope when you made this statement your basing it on actual MMO's similar to this game, not games that are completely different have no relation to an online MMO's with PvP. But I don't want to get into that discussion since this not what the threads about. Also please tell me why they SHOULD NOT have the ability to perform (I assume your saying correct me if I am wrong) this amount of CC? It's actually beginning to sound that your opinions are actually more biased and based on the fact the game or PVP mechanics should be designed and based on your past experience with games.
(Notice I said 'sound' didn't say it is.)
also another thought...
if this was made cause purify was op,
then remove purify from all arcane weapons, therefore remove paralyze proc
and give arcane weapons sh.t like god of frenzy
They probably wouldn't since most players on this server are spoiled with purify proc. Again on a server I shall not name their is no purify/purge bows etc. But if they did remove it I would be surprised. Ultimately my suggestion was(in my older post) to make Paralyze function exactly like a stun and purify capable. But as I also said thay would completely defeat the purpose of the skill in terms of how the devs designed it. But I would gladly love to keep the Freeze/Paralyze chance in the exchange of making it purify capable at least. Though I did lol at GoF on arcane weapons.
i would trade that b:pleased
Haven't you already realized in nearly any MMO online game with a mass PvP aspect that 'roles' are not actually set in stone? Most games give each class their apparent 'standard role', but they are not limited to that alone.
Like for example barbs are primarily tanks, but even seekers and BMs can be a tank in virtually all cases, even well geared squishes. But then again Barb still makes a superior tank naturally because of their skills especially in a scenario if they get purged.
Cleric's in PvP for example ACT as mainly supports since primarily thats what most of their skills are geared towards. But look at all their DD/CC skills? If you have PvPed agains't actual good clerics in mass or 1v1 you should have seen they have the ability to keep more than one opponent CCed and even kill them extremely effectively on their own or even in group PvP(If your not sure watch some of Aeliah's PvP videos).
Even assassins can achieve the ability to be 'tank's' even though their apparent 'role' seems to be more burst damaging a single target to death while being a decoy of sorts. Simple non APS buiild with Chill of the Deep,Tidal,Death Chain s39/NW gears and an assassin achieves the ability to easily tank any class in 1v1 and Mass pvp similarly but not nearly as effectively as a barb of course.Did I forget to mention while they can be tanky they can also dish out stupid amounts of damage in a short space of time?
Although yes the fact other classes can switch roles is again due to their skill setup and gear. But that's how the DEVS designed it.This game was made ultimately to make money, the devs only provde as much fun/PvP mechanics as needed to keep the majority of the player base 'happy' as long as they continue paying. In the grand scheme of things it doesn't really matter what we think as you can see they still continue to release unfinished content because they know people will pay for it and still play. Rest of my stuff in red.0 -
Kiymori - Heavens Tear wrote: »Haven't you already realized in nearly any MMO online game with a mass PvP aspect that 'roles' are not actually set in stone? Most games give each class their apparent 'standard role', but they are not limited to that alone.
Like for example barbs are primarily tanks, but even seekers and BMs can be a tank in virtually all cases, even well geared squishes. But then again Barb still makes a superior tank naturally because of their skills especially in a scenario if they get purged.
Cleric's in PvP for example ACT as mainly supports since primarily thats what most of their skills are geared towards. But look at all their DD/CC skills? If you have PvPed agains't actual good clerics in mass or 1v1 you should have seen they have the ability to keep more than one opponent CCed and even kill them extremely effectively on their own or even in group PvP(If your not sure watch some of Aeliah's PvP videos).
Even assassins can achieve the ability to be 'tank's' even though their apparent 'role' seems to be more burst damaging a single target to death while being a decoy of sorts. Simple non APS buiild with Chill of the Deep,Tidal,Death Chain s39/NW gears and an assassin achieves the ability to easily tank any class in 1v1 and Mass pvp similarly but not nearly as effectively as a barb of course.Did I forget to mention while they can be tanky they can also dish out stupid amounts of damage in a short space of time?
Although yes the fact other classes can switch roles is again due to their skill setup and gear. But that's how the DEVS designed it.This game was made ultimately to make money, the devs only provde as much fun/PvP mechanics as needed to keep the majority of the player base 'happy' as long as they continue paying. In the grand scheme of things it doesn't really matter what we think as you can see they still continue to release unfinished content because they know people will pay for it and still play. Rest of my stuff in red.
nope, no other class can spam an uncounterable CC, any other class spammable CC can be countered\cleansed\purified , allowing both "parts" a fair trade (CC from one side therefore CD or chi cost for most likely genie or antistun CD on the other side)
(acknowledged that other classes have spammable CCs, but i am not sure if any other class can spam the very same CC in the same solid way Mighty Swing can be spammed)
again i am not saying that the proc itself is broken,
i keep saying for the 100th time that the cooldown and the chi cost should be way and way higher, cause i dont know if you have ever faced 2 barbs in a pk session, but if those 2 barbs target you, you wont be able to do anything until eventually those 2 barbs land purge and kill you or you simply receive AA and you are dead w\o the option of a comeback,
now name me, another mmorpg where CCs dont have a counter, or where the tank can provide the best support available in game...
non-tanky support classes should have mighty swing, a solid CC skill with a proc like that i would consider it legit just on venomancers cause bms are offtanks anyways...
assassins are another kettle of fish, their ccs are annoyance in 1on1 but in mass pvp they will get purified cleansed etch... the biggest threat of a sin in mass pvp its the ridicolous amount of DPS they can dish out...
now if you dont want the game to be reduced to Mighty Swing + Elimination, devs need to nerf both of those skillsmypers.pw/1.7/#123510
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XXHotXx - Morai wrote: »nope, no other class can spam an uncounterable CC, any other class spammable CC can be countered\cleansed\purified , allowing both "parts" a fair trade (CC from one side therefore CD or chi cost for most likely genie or antistun CD on the other side)
I'm aware no other class has a luck based spammable PARALYZE, but that is not what I was even talking about.
(acknowledged that other classes have spammable CCs, but i am not sure if any other class can spam the very same CC in the same solid way Mighty Swing can be spammed)
again i am not saying that the proc itself is broken,
i keep saying for the 100th time that the cooldown and the chi cost should be way and way higher, cause i dont know if you have ever faced 2 barbs in a pk session, but if those 2 barbs target you, you wont be able to do anything until eventually those 2 barbs land purge and kill you or you simply receive AA and you are dead w\o the option of a comeback,
The main point I am trying to get across as I even said in the last post is that it's mainly Arcanes or under geared squishies that suffer the most from this scenario. 2 barbs spamming MS on a HA class still wont really ->on average<- have the killing power to be effective unless the the HA they targetting has wasted their escape options or is undergeared or focus fired. On Arcanes or squishies naturally they have they will have the advantage unless taken care of.
And also the main reason I am entirely against a chi or cooldown cost on mighty swing is because it is virtually the only the main somewhat high damage skill that is spammable.Hence why I suggested that it could be changed that it could be purified/cleansed but still maintain it's paralyze/freeze proc.
And no Swell's damage is terrible along with stomp of the beast king,stomp of the king,slam,Garrote,alacrity and surf impact. All those skills in PvP as far as I am concerned are just pokes to hopefully set someone up for a charm bypass or provide some form of CC/Debuff. The barbs only real main killing or damage dealing skills in PvP are Mighty Swing/Bestial Onslaught/Ancestral Rage/Devour and Armageddon if they are lucky.
now name me, another mmorpg where CCs dont have a counter, or where the tank can provide the best support available in game...
Again I am not talking about paralyze or CC's at all, I am refering to the fact that most MMO's especially recent MMO's similar to PW's mechanics, design their classes with a 'standard role'. But by the time that class is geared up they can step outside their role as 'mainly a tank' or 'mainly a healer'.
Also this:'or where the tank can provide the best support available in game'. If you're referring to barbarians in PW that is far from the truth. They make fantastic supports in PvP but the best? As I said above, barbs can be huge damage dealers end game if built that way, but they still only come across as an annoyance in mass PvP and that's as far as I can put them on the list in terms of threat rate.
non-tanky support classes should have mighty swing, a solid CC skill with a proc like that i would consider it legit just on venomancers cause bms are offtanks anyways...
I think you would make another thread of the brokenness of MS on BMs if that was ever the case -.-.....
assassins are another kettle of fish, their ccs are annoyance in 1on1 but in mass pvp they will get purified cleansed etch... the biggest threat of a sin in mass pvp its the ridicolous amount of DPS they can dish out...
Exactly, and as I said above, they can even tank multiple players in mass PvP but just on a smaller scale. While again all the time being able to deal HUGE amounts of damage.Not that I mind though since they squish outside of tidal and death chain.
now if you dont want the game to be reduced to Mighty Swing + Elimination, devs need to nerf both of those skills
As far as I am concerned Elimation is about the only skill I have finally come across in my time playing PWI where I actually believe is scary end game.
Replies in the red of reds.0 -
Kiymori - Heavens Tear wrote: »Replies in the red of reds.
you said that mighty swing proc spam is dangerous just for arcanes and squishies (LAs i suppose, such archers cause i wouldnt include sins in the squishy list)
man you just listed 6/10 of the available classes in this game, 7/10 if we should consider assassins
that means 60% of the players will get completely disrupted\removed from the fight, in mass pvp by just one single skill...
you cant call that balanced...
and barb being the tank class is not supposed to deal damage on pair with other classes, cause your role is not the Damage Dealer, is not the support, is the ******n Tank role... eventho you have **** like Armageddon and Berserker's Wrath
the barb role in mass pvp is to taunt with raging slap, poke, harass and yes i agree its role includes to disrupt \ CC also, but not with the current overpowered consistency,
the proc is legit, such as a major chi or cd cost is legit aswell
again i repeat if PWI will mantain this line about current class skill balance, most of the player base, to be able to compete mass-pvp wise (that is all what the game is about at the moment)
will reroll barb either assassin, cause it takes 2 barbs and 1 sin in the same squad to kill any-team @ endgame gears
(after i saw Rinc videos where he soloes entire r9 cata squads, i would say that it could take just a good sin to do that job, but the mighty swing spam combined with the sin dps burst will just make you win the team-fight scenario on a 100% chance)
p.s.: i forgot to reply @ barbs not being the best support class in game...
yes they are the best support class in game, they can CC, they can debuff, they can purge, taunt with raging slap and they can land a solid CC loop comparable only to SoG but w\o providing the damage reduction
while
having the best survivability in game
they are man...mypers.pw/1.7/#123510
mypers.pw/1.7/#123524
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