New PW Expansion (PWCN: Glory and Rebirth)

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Comments

  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited October 2013
    All I understood from Psy was somethin about Earth vector not being able to crit but instead getting a 2x crit rate chance to deal 1.5x damage
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Doom_Panda - Harshlands
    Doom_Panda - Harshlands Posts: 356 Arc User
    edited October 2013
    Any changes for sins?

    Edit: And how about barbs?
    Mains:
    Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
    Dawnx - 100/85 Demon Cleric.
    PsychicTuna- 101/100 Sage Psychic.
    DawnMyst- 96 Demon Mystic.

    PANDAS FTW. AND I b:heart ARMA! b:avoid
  • Bubbles - Morai
    Bubbles - Morai Posts: 1,143 Arc User
    edited October 2013
    double post
    [SIGPIC][/SIGPIC]
  • Bubbles - Morai
    Bubbles - Morai Posts: 1,143 Arc User
    edited October 2013
    Ya they added chi gain info to all the skill descriptions

    These are new skill IDs so I'm guessing they are skill upgrades.

    Skill upgrades.

    Let's line one class up:

    Mystic
    Lysing             Level 10

    Mana 157.3
    Channel 1.5  seconds
    Cast 0.5  seconds
    Cooldown 3.0 seconds
    Weapon Unarmed, Magic instrument

    Requisite Cultivation Aware of Principle
    Causes all summoned plants within 26.5 meters to explode.
    Deals damage to all nearby enemies depending on the plant.
    Also adds some special status effects to the targets.
    Must select a target to cast.
    The range of each plant's explosion is 10 meters.
    Lysing

    22250 " to blip "
    22251 " to blip

    Mana % d
    Cast instant
    % .1 F sec cooldown
    Weapon Magic Instrument, Unarmed

    Requisite Cultivation Aware of Principle
    Effective distance of 26.5 meters detonated

    Recent calls for the target detonated plants. If the target
    Explosion within the plant will be some damage , and root
    According to the type of plant additional special status.

    Select the required target while casting
    Plants explosive range of 10 m "
    Weeping Breeze Dance       

    Range 27  meters
    Mana 900
    Channel 2.5  seconds
    Cast 1.0  seconds
    Cooldown 10.0  seconds
    Weapon Unarmed, Magic instrument

    Requisite Cultivation Celestial Sage/Demon
    Deals a Wood damage equals to your basic Magic Attack
    plus 250% Weapon Attack plus 3500. Reduces target's
    Max HP by 8% for 8 seconds.
    Weeping Breeze Dance

    22260 " to re- dance Storm "
    22261 " to Fengyun dance again

    Range 27 meters
    Mana 900
    Channel 2.0 seconds
    Cast 1.0 seconds
    Cooldown 10.0 seconds
    Get 20 Chi
    Weapon Magic Instrument, Unarmed

    Comprehension of the requirements angel, Mozun
    Inflicts base magic attack attack equipment attached 250%
    Strike force plus 8776 points wood system damage. And to reduce the target of 8%
    Maximum life for 8 seconds.

    There is a certain probability that the next 6 seconds fairy magic spell Yin Mastermind
    Singing time by 50% , triggering probability and their soul power phase
    Off up to 50%. "

    Weeping Breeze Dance

    22270 " to re- dance Storm "
    22271 " to Fengyun dance again

    Range 27 meters
    Mana 900
    Channel 2.0 seconds
    Cast 1.0 seconds
    Cooldown 10.0 seconds
    Get 20 Chi
    Weapon Magic Instrument, Unarmed

    Comprehension of the requirements angel, Mozun
    Inflicts base magic attack attack equipment attached 250%
    Strike force plus 8776 points wood system damage. And to reduce the target of 8%
    Maximum life for 8 seconds.

    There is a certain probability that the next 6 seconds fairy magic spell Yin Mastermind
    Singing time by 50% , triggering probability and their soul power phase
    Off up to 50%. "
    Swirling Mist           

    Range 26.5  meters
    Mana 201.6
    Channel 1.0  seconds
    Cast 1.0  seconds
    Cooldown 5.0  seconds
    Weapon Unarmed, Magic instrument

    Required Cultivation Aware of the Myriad
    Deal damage equal to your Magic Attack, and inflict the
    Mist's Grasp status effect. When the target's Health is below
    60%, the target is dealt your base magic attack and an additional
    4300 damage as continuous Wood damage over 9 seconds.
    The Mist's Grasp status effect lasts for 45 seconds.

    Does an additional 800 damage.
    .

    Swirling Mist

    22280 "Black & blue fog around ."
    22281 "Black & blue fog around

    Range 27 meters
    Mana 225
    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 5.0 seconds
    Get 10 Chi
    Weapon Magic Instrument, Unarmed

    Comprehension of the requirements on the fairy
    With the shadow moving fog , immortal endlessly. And around 10 on the target
    Meters of the enemy base magic attack plus 6018 wood
    Department of damage, and the target is in green fog around the state, when the head
    Standard blood less than 60% will result in 6 seconds based approach
    Attack attack additional 4300 patients sustained wood damage.
    Blue mist around the state there is at most 45 seconds.

    Sustained additional damage 1800 . "
    Swirling Mist             

    Range 27  meters
    Mana 225
    Channel 1.0  seconds
    Cast 1.0  seconds
    Cooldown 5.0  seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Void
    Deal damage equal to your Magic Attack, and inflict the
    Mist's Grasp status effect. When the target's Health is below
    60%, the target is dealt your base magic attack and an additional
    4300 damage as continuous Wood damage for 9 seconds.
    The Mist's Grasp status effect lasts for 45 seconds.

    Has a 25% chance to reduces target's Wood Resistance by 15% for 6 seconds.
    .
    Swirling Mist

    22290 "wild blue mist around "
    22291 "wild blue fog around

    Range 27 meters
    Mana 225
    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 5.0 seconds
    Get 10 Chi
    Weapon Magic Instrument, Unarmed

    Comprehension of the requirements spree
    With the shadow moving fog , immortal endlessly. And around 10 on the target
    Meters of the enemy base magic attack plus 6018 wood
    Department of damage, and the target is in green fog around the state, when the head
    Standard blood less than 60% will result in 6 seconds based approach
    Attack attack additional 4300 patients sustained wood damage.
    Blue mist around the state there is at most 45 seconds.

    A 25 % chance to lower the target of 15% of wood -based defense ,
    For 6 seconds. "
    [SIGPIC][/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    So Lysing now instacast, Weeping Breeze Dance damage increased + some kind of chance effect, and Swirling Mist initial hit damage increase + possibly AOE now?
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited October 2013
    I can't match up any of the veno skills to existing ones listed on Ecatomb's Chinese skill list; could these be the hoped for spirit fox form skills?
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • Bubbles - Morai
    Bubbles - Morai Posts: 1,143 Arc User
    edited October 2013
    New news post

    Camp Pa Ti

    Camp Pa Ti 1

    Camp Pa Ti 2

    A camp led by the son of a tyrant. He wields a powerful White Emperor Sword and commands a big human army containing "icy darkness cavalry, sharp shooter, as well as floating ghostly marching Conjurer". They treat their enemies ruthlessly.
    Apparently they'll be a big enemy.

    Qinglongtai

    Qinglongtai 1

    Qinglongtai 2

    Home to the green emperor sword. A source of all life force.
    Might play a role in reincarnation.

    Tree Huan Village

    Tree Huan Village 1


    Home to the ethnic tribe that has a special ability.
    May be friend or foe.

    Underwater Kingdom

    Underwater Kingdom 1

    A hidden region home to the xi tribe and to many coveted treasures.
    The path to the region will open up when the prophecy told by a prophet about warriors fulfilling a certain deed is fulfilled.
    Sounds like an unlockable area.
    [SIGPIC][/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    I can't match up any of the veno skills to existing ones listed on Ecatomb's Chinese skill list; could these be the hoped for spirit fox form skills?

    I believe it's Ironwood Scarab->Fox Wallop or Befuddling Mist->Leech->Malefic Crush->Stunning Blow.

    Edit- @Azura, compare the values and broken English of that first skill with Ironwood and it basically matches up. What I got from it was that sage pdef break will now be 50% and demon will be 40% by default while having a 20% chance to be 150% instead.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited October 2013
    Damn, if that's the case that punches right through my sage bell, tidal wafer, cleric buff total of 200%, knocking the buff down to 50%

    Not being sarcastic, though, that's pretty good, that would bring demon BMs with demon bell bonus to 60% still, and without the bell bonus it brings it down to -15%

    Sage Bell = Tidal Wafer = new standard when facing demon venos
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Doom_Panda - Harshlands
    Doom_Panda - Harshlands Posts: 356 Arc User
    edited October 2013
    All I understood from Psy was somethin about Earth vector not being able to crit but instead getting a 2x crit rate chance to deal 1.5x damage

    I'm pretty certain it's Telekinesis that your describing.
    Mains:
    Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
    Dawnx - 100/85 Demon Cleric.
    PsychicTuna- 101/100 Sage Psychic.
    DawnMyst- 96 Demon Mystic.

    PANDAS FTW. AND I b:heart ARMA! b:avoid
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    I'm pretty certain it's Telekinesis that your describing.

    It is. The order is Telekinesis->Aqua Cannon->Glacial Shards.

    There is a description for Earth Vector listed in the other skills though.

    Edit- This one, I believe:
    Cast from% d m
    Consumption infuriating% d
    Sing time of 1.0 seconds
    Cast time 1.0 seconds
    Cooldown 20.0 seconds
    Magic weapon restrictions

    Comprehension of the requirements without
    Summon Earth Spirit attack the enemy, and around 6 on the target
    Meters based magic attack all enemies enclose 50%
    ATK equipment damage soil series. And have a 75% chance
    Stuns an enemy for% d seconds.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Doom_Panda - Harshlands
    Doom_Panda - Harshlands Posts: 356 Arc User
    edited October 2013
    It is. The order is Telekinesis->Aqua Cannon->Glacial Shards.

    There is a description for Earth Vector listed in the other skills though.

    I knew the last one was describing GS.

    And for barbs I recognize Mighty Swing, Sunder, and Bestial Onslaught for the last one.
    Mains:
    Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
    Dawnx - 100/85 Demon Cleric.
    PsychicTuna- 101/100 Sage Psychic.
    DawnMyst- 96 Demon Mystic.

    PANDAS FTW. AND I b:heart ARMA! b:avoid
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    I'm in the middle of deciphering the BM changes, and, I foresee some huge changes for skills.
    I'll post my deciphered list up a bit later, but, It seems we're getting various skills fused together.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    I'm in the middle of deciphering the BM changes, and, I foresee some huge changes for skills.
    I'll post my deciphered list up a bit later, but, It seems we're getting various skills fused together.

    This is what I'm thinking is happening as well. Lets take Ironwood for example since we just talked about it:
    Cast from% d m
    Consumption infuriating% d
    Sing time of 1.5 seconds
    Cast time 0.8 seconds
    Cooldown 8.0 seconds
    Arms limitation instruments used, empty-handed

    Comprehension of the requirements on the fairy
    Throw a hard insect poison, inflicting base spell
    Attack attach 300% attack power equipment 3578 wood-based
    Damage to physical defense within 10 seconds 40% lower, and continued
    By 600% attack power equipment 6427 the fire damage

    .

    Cast requires 25 strength

    Penetration time increased to 20 seconds.
    Sunder increased to 50%. "

    Everything pretty much matches up except the bolded part. But what does that part sound like? Blazing Scarab.

    Edit- Comparison:
    ●Ironwood Scarab

    Range 27.0 meters
    Mana 175.0
    Channel 1.5 seconds
    Cast 0.8 seconds
    Cooldown 8.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Throw a splinted bug at the enemy, inflicting Wood damage equal to base magic
    damage plus 300% of weapon damage plus 2770.0. Reduces
    enemy's physical defense by 40% for 20 seconds.

    Sage version increases physical defense reduction to 20 seconds.
    Costs 25 Chi
    ●Blazing Scarab

    Range 27.0 meters
    Mana 145.0
    Channel 1.5 seconds
    Cast 0.8 seconds
    Cooldown 15.0 seconds
    Weapon Unarmed, Magic Instruments

    Required Cultivation Aware of the Myriad
    Throw a flaming parasite at the target, dealing Wood
    damage equal to base magic damage. Then deals 100%
    weapon damage plus 6427.0 as Fire damage over 12 seconds.

    Sage version increases Fire damage by 20%.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited October 2013
    Damn, if that's the case that punches right through my sage bell, tidal wafer, cleric buff total of 200%, knocking the buff down to 50%

    Not being sarcastic, though, that's pretty good, that would bring demon BMs with demon bell bonus to 60% still, and without the bell bonus it brings it down to -15%

    Sage Bell = Tidal Wafer = new standard when facing demon venos

    Right now demon venos have a 20% chance to bring your pdef down to exactly 'zero' with blazing scarab, so the 150% is a nerf to the skill and a balancing change right?
    [SIGPIC][/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    Right now demon venos have a 20% chance to bring your pdef down to exactly 'zero' with blazing scarab, so the 150% is a nerf to the skill and a balancing change right?

    I would think so? It does make Demon Ironwood still useful if it doesn't proc now as well.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    Alrighty, I present to you the skill changes for the Blademaster. Chinese isn't my native tongue; so I relied on Google to translate for me but, this should all be fairly accurate. Give or take.
    EDIT: In light of new information, the following skill upgrades may be tied to reincarnation. Any merged/upgrade skills require lv.11 (●/○)
    BREAKING NEWS:
    There has been confirmation that once skills have been merged, the original skills are no longer available.
    =============================================
    Tiger Maw+Draw Blood

    Range Melee
    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Gain 15 chi

    Inflicts base physical damage plus 2825.
    After 3 seconds, inflict 300% weapon damage plus 4697 damage. (Think Telekinesis)

    Sage- Gain 5 extra chi
    Demon- Delayed effect gains an additional 100% weapon damage
    Kudos to SpearSpark from Heaven's Tear for correct translation.
    =============================================
    Drake sweep+Fan of Flames

    Range Melee
    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Gain 10 chi

    Deals base physical damage plus 5416 in a 10 meter radius.

    Sage- Additional damage is increased by 1825
    Demon- Radius is increased to 12 meters
    =============================================
    Aeolian Blade+Stream Strike

    Range Melee
    Channel 0.4 seconds
    Cast 1.8 seconds
    Cooldown 6.0 seconds
    Gain 10 chi

    Inflicts base physical damage plus 140% weapon damage plus 4664 physical damage,
    Has a 55-60% chance of stunning the enemy for 3 seconds.
    Causes massive hatred.

    Sage- Additional weapon damage is increased to 180%
    Demon- Cooldown reduced by 1 second
    =============================================
    Farstrike

    Range 20 meters
    Channel 0.8 seconds
    Cast 1.2 seconds
    Cooldown 6.0 seconds
    Gain 10 chi
    Weapon Polearms

    Inflicts base physical damage plus 120% weapon damage plus 6918 physical damage.
    If the target is 10 meters away, it will be immobilized for 3 seconds.

    Sage- Weapon damage is increased by 60% and physical damage by 1500
    Demon- Chi gain increased to 20, 100% accuracy.
    =============================================
    Spirit Chaser

    Range 20 meters
    Channel 0.8 seconds
    Cast 0.9
    Cooldown 6.0 seconds
    Gain 15 chi

    Inflicts base physical damage plus 80% weapon damage plus 7712 physical damage

    Sage- Cast and channel time reduced by 0.1 seconds.
    Within the next 6 seconds: Farstrike crit rate increases by 40%
    Demon- Chi gain increased to 25.
    Within the next 6 seconds: Farstrike crit rate increases by 40%
    =============================================
    Meteor Rush+Atmos Strike

    Range 8 meters
    Channel 0.3 seconds
    Cast 0.8 seconds
    Cooldown 6.0 seconds
    Gain 15 chi
    Weapon Polearms Swords

    Attacks in a 15 meter straight line.
    Inflicts base physical damage plus 5115 physical damage.
    Knocking non-player targets back 18 meters.

    Depending on weapon used gain an additional effect:
    Polearm: 33% chance to stun enemy for 5 seconds.
    Sword: After casting, gain 35 chi.
    (Not 100% on this one, could mean 35 total, or, 50 total. Could go either way.)

    Sage- Interrupts enemy channeling
    Demon- Decreases enemy evasion by 50%
    =============================================
    Highland Cleave+Fissure

    Range Melee
    Channel 0.4 seconds
    Cast 2.0 seconds
    Cooldown 5.0 seconds
    Gain 12 chi
    Weapon Axe/Hammer

    Inflicts base physical damage plus 165% weapon damage plus 7703 in a 10 meter radius.
    Reduces enemy speed by 50% for "x" seconds.
    Has a chance to deal extra damage depending on Soulforce.
    "Have the highest probability of damage equal to 50% of the underlying physical attack
    Strike force extra physical damage, the probability associated with soul force."


    Sage- 25% chance to increase crit rate by 20%
    Demon- increases speed reduction to 65%
    =============================================
    Drake Bash+Piercing Winds+Mage Bane

    Range Melee
    Channel 0.4 seconds
    Cast 1.5 seconds
    Cooldown 15.0 seconds
    Weapon Axe/Hammer Polearms Swords

    Inflict base physical damage plus 105% weapon damage plus 5834 physical damage.
    Stun target for 4 seconds.

    Depending on weapon used gain an additional effect:
    Axe/Hammer: increase stun time to 6 seconds.
    Polearm: cause a 6 seconds bleed dealing 600% weapon damage plus "x" physical damage.
    Sword: Increase the channeling time of the target for 10 seconds.
    Non-player targets receive 50%, Player targets receive 100%.

    Costs 1 spark

    Sage- Has a 35% chance to cost no sparks
    Demon- Stun time increased by 1.5 seconds.
    (I've heard word of the fact that there may have been a nerf to the stun time, leaving both Sage and Demon at 6 seconds. I can't confirm it personally but, take it with a pinch of salt.)
    =============================================
    Minor Upgrade
    Blade Tornado
    Depending on your Soulforce,
    you also deal an additional physical damage between 12000 and 20000
    =============================================
    Extra notes:

    EDIT:The additional effect of Highland Cleave didn't make too much sense, but, it sounds about right with the mention of soulforce.
    EDIT:Strangely enough, there was zero mention of any changes to the Fist path. A subtle attempt to drive BM's away from fists?

    First thoughts:
    A lot of sweeping changes all around; most skills are getting a lot more raw power behind them, what intrigues me the most is how they're fusing a lot of the skills, almost with a focus on balancing out the weapon paths, making them more accessible. Makes me think they want to streamline the BM skillpath, getting rid of all the extra fluff that most would never use.
    Definitely an interesting time ahead of us.
  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited October 2013
    What interests me is some BM skills have been changed from single weapon only into multi weapon possibilities, such as Meteor Rush currently being pole only is now pole or sword, Drake Bash currently axe only, but has alternate uses with new weapons.

    Also, if they take away damage on Reckless Rush there damn well better be no chi cost on it. I'd rather have it cost chi and deal the damage still.
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Sheswes - Heavens Tear
    Sheswes - Heavens Tear Posts: 1,216 Arc User
    edited October 2013
    some1 translate wiz's skills pl0x b:thanks
    [SIGPIC][/SIGPIC]
    scruuuuuuuubs killa b:cute Nation War champion b:cool
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2013
    some1 translate wiz's skills pl0x b:thanks

    ^ this
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited October 2013
    And also barbs, It looked like Sunder got a nice change, something about 33k bleed over time? Maybe even some aggro control.
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Kymraja - Raging Tide
    Kymraja - Raging Tide Posts: 130 Arc User
    edited October 2013
    venos fox form skills damage improved :o

    and also the effect of Malefic crush f:grinf:grinf:grinf:grin
  • TailsReviver - Sanctuary
    TailsReviver - Sanctuary Posts: 2 Arc User
    edited October 2013
    Any update on Cleric skill info? :O
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    some1 translate wiz's skills pl0x b:thanks


    Working on it, but, uhh... Don't expect much.
    Though what I really want to work on is the Sin changes. I had a quick peek at them and they were hilarious.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    I'll take a knack at the wizzie skills.

    Stone Barrier:

    Channel 0.2 seconds
    Cast 0.3 seconds

    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Spiritual Adept
    Focus all of your energy to form an earthen barrier
    around yourself. Increases Earth Resistance by 120%
    and physical defense by 120% for 15 minutes.

    Only one elemental shell can be activated at a time.
    Costs 10 Chi

    Sage~ Sage version increases Earth Resistance by 150%.
    Demon~ Demon version increases physical defense by 150%.

    Pyroshell:

    Channel 0.2 seconds
    Cast 0.3 seconds

    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Use your energy to form a Fire-resistant barrier around yourself,
    increasing Fire Resistance by 120%, crit rate by 15%, and Health regeneration
    by 12 per second for 15 minutes.

    Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.

    Sage~ Sage version increases Fire Resistance by 150%.
    Demon~ Demon version increases Health regeneration by 15 points per second.

    Glacial Embrace:

    Channel 0.2 seconds
    Cast 0.3 seconds

    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Uses Chi to form an icy barrier around yourself.
    Increases Water Resistance by 120%, gain 10 chi every 3 seconds (someone correct me if I'm wrong on this?), and increases Mana regeneration
    by 12 points per second for 15 minutes.

    Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.

    Sage~ Sage version increases Water Resistance by 150%.
    Demon~ Demon version increases Mana regeneration by 15 points per second.

    Frostblade:

    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Place an icy sheen on a squad member's weapon,
    causing their normal attacks to deal 40% of your
    base magic attack as extra Water damage for 15 minutes.

    Sage~ Sage version increases the duration to 30 minutes.
    Demon~ Demon version increases the bonus damage to 50%.

    Pitfall/Sandstorm:

    Channel 2.0 seconds
    Cast 1.0 seconds
    Cooldown 10.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Inflicts base magic damage plus 200% weapon damage plus 6590 earth damage.
    Over 9 seconds , deal an additional 600% weapon damage plus 7021 earth damage, also
    slow the target by 50%. Has a 20% chance to immobilize for 3 seconds.


    Sage~ Channel time reduced to 1.8 seconds
    Demon~ Demon version increases the freeze chance to 33%.

    Glacial Snare/Emberstorm:

    Channel Time 2.0 seconds
    Cast Time 1.8 seconds
    Cooldown 30 seconds
    Get 30 chi from using this skill

    Causes damage equal to base magic attack, 800% weapon damage, and 9779 damage.
    There are different effects on this skill depending on which shield you have activated (either Glacial Embrace or Pyroshell).

    Glacial Embrace effect- Slow target by 80% for 6 seconds.
    Pyroshell effect- 50% chance to stun target for 3 seconds.

    Sage~ Reduces target's water defense by 20% for 15 seconds.
    Demon~ Stun chance increased to 60%.


    Probably not coming, but translated anyway-

    Ice Prison:

    Channel 2.0 seconds
    Cast 1.3 seconds
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of Vacuity

    Release a wave of frozen energy, striking all enemies
    within 12 meters. Lasts 12 seconds,
    pulsing every 3 seconds. Has a 80% chance
    to inflict targets with the Ice Prison status for 2 seconds.
    Targets with the Ice Prison status suffer 130% base magic damage.
    Ice Prison effect can still stack with stun.
    Ice Prison and Occult Ice will no longer stack? (not sure)

    No longer has a listed chi cost.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited October 2013
    Oh good wiz buffs no longer cost stupid amounts of chi. Well, wellspring quaff is still a bit mental for its chi cost. Good to ehar if I ever decide to gear up that dusty old wizard of mine.
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2013
    I'll take a knack at the wizzie skills.

    Stone Barrier:

    Channel 0.2 seconds
    Cast 0.3 seconds

    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Spiritual Adept
    Focus all of your energy to form an earthen barrier
    around yourself. Increases Earth Resistance by 120%
    and physical defense by 120% for 15 minutes.

    Only one elemental shell can be activated at a time.
    Costs 10 Chi

    Sage~ Sage version increases Earth Resistance by 150%.
    Demon~ Demon version increases physical defense by 150%.

    Pyroshell:

    Channel 0.2 seconds
    Cast 0.3 seconds

    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Use your energy to form a Fire-resistant barrier around yourself,
    increasing Fire Resistance by 120%, crit rate by 15%, and Health regeneration
    by 12 per second for 15 minutes.

    Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.

    Sage~ Sage version increases Fire Resistance by 150%.
    Demon~ Demon version increases Health regeneration by 15 points per second.

    Glacial Embrace:

    Channel 0.2 seconds
    Cast 0.3 seconds

    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Uses Chi to form an icy barrier around yourself.
    Increases Water Resistance by 120%, gain 10 chi every 3 seconds (someone correct me if I'm wrong on this?), and increases Mana regeneration
    by 12 points per second for 15 minutes.

    Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.

    Sage~ Sage version increases Water Resistance by 150%.
    Demon~ Demon version increases Mana regeneration by 15 points per second.

    Next two skills appear to be Pyrogram, but I'm not sure what's changed and there's no sage/demon effect listed.

    Frostblade:

    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Place an icy sheen on a squad member's weapon,
    causing their normal attacks to deal 40% of your
    base magic attack as extra Water damage for 15 minutes.

    Sage~ Sage version increases the duration to 30 minutes.
    Demon~ Demon version increases the bonus damage to 50%.

    Gain 20 chi from this now.

    Pitfall:

    Channel 2.0 seconds
    Cast 1.0 seconds
    Cooldown 10.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Manipulate the divine force of the earth to create a sinkhole beneath the target,
    inflicting 200% of base magic damage and an additional 6560 damage

    I'm not sure how to translate this part:



    It would seem like the DoT lasts 9 seconds and then there's additional damage? Actually, looking at it, it might be similar to Sage Hailstorm?

    Has a 20% chance to immobilize the target for 3 seconds.

    Sage~ Channel time reduced to 1.8 seconds
    Demon~ Demon version increases the freeze chance to 33%.

    Thanks, really interesting stuff with the barriers. Frostblade already gave 20 chi per cast (level 11 version), so not really sure what is changed on it. Really bummed on pitfall, I guess they doubled the channel time to increase the damage a bit.. it's one of my favorite quick poke skills D: I guess hailstorm is getting a nasty little nerf too? Less chance to freeze and longer channeling?

    I guess they really don't like wizards having any cc at all.. our only two already unreliable immos are both getting nerfed :/ derp

    edit: nvm I think I misread.. just a nerf on pitfall. Still poopie
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    I missed Ice Prison, my bad.

    Ice Prison:

    Channel 2.0 seconds
    Cast 1.3 seconds
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of Vacuity

    Release a wave of frozen energy, striking all enemies
    within 12 meters. Lasts 12 seconds,
    pulsing every 3 seconds. Has a 80% chance
    to inflict targets with the Ice Prison status for 2 seconds.
    Targets with the Ice Prison status suffer 130% base magic damage.
    Ice Prison effect can still stack with stun.
    Ice Prison and Occult Ice will no longer stack? (not sure)

    No longer has a listed chi cost.

    @Adroit~ Ah. I don't have Demon Frostblade myself so I never knew. xD Seems like it's just the channel time changed then. No listed changes for Hailstorm either, btw. They probably just wanted to give Pitfall a bit more oomph.

    Edit- Looking at Pitfall again, I think the slow is increased to 50%, but I'm still not sure on the other damage part.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited October 2013
    My attempt at deciphering archer skills:


    "Frost Scattering" [New skill?]

    Range: Ranged Attack
    Mana: %d
    Channel: 1.0 seconds
    Cast: 2.5 seconds
    Cooldown: 3 minutes
    Weapon: Ranged Weapons

    Deals damage equal to base physical damage plus 50% of weapon damage to enemies in a cone-shaped area. Slows movement speed by 80% and has a 20% chance to freeze targets for 1.5 seconds. Frozen targets will take 130% additional damage.

    Requires 1 unit of ammo.
    Costs 2 sparks.
    Does full damage regardless of distance to target.

    [Sage]
    Chance to freeze targets is increased to 25%.
    [Demon]
    Damage increased to 55% of weapon damage.

    ==Note==
    Fan-shaped area on the front of all 5 enemies scatter
    I'm not sure what exactly this is referring to, so I left out the "5" in my description above. Only hits 5 targets? Cone is 5 meters long? Can't tell.

    ===============

    Vicious Arrow

    Range: Ranged Attack
    Mana: %d
    Channel: 1.0 seconds
    Cast: 0.6 seconds
    Cooldown: 8.0 seconds
    Gain 10 chi
    Weapon: Ranged Weapons

    Deals damage equal to base physical damage and poisons the target, dealing 200% of weapon damage (instead of 5093 damage) as wood damage over 9 seconds.

    Requires 1 unit of ammo.

    [Sage]
    Damage over time is increased by 30% (Decreased from 35%).
    (Appears to have removed mana drain)
    [Demon]
    Poison duration is reduced to 6 seconds.

    ===============

    Wingspan

    Range: 5 meters
    Mana: %d
    Channel: 1.0 seconds
    Cast: 0.4 seconds
    Cooldown: 6.0 seconds
    Gain 10 chi
    Weapon: Any

    Attack enemies within a 10 meter radius around the player, dealing base damage plus 11,375 (Increased from 4347). Non-player targets are knocked back 9 meters.

    [Sage]
    Gains an additional 25 chi (Changed from 20% chance to gain 50 chi).
    [Demon]
    Grants a level 5 Winged Shell.
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
    [SIGPIC][/SIGPIC]
  • ShawtyStar - Raging Tide
    ShawtyStar - Raging Tide Posts: 312 Arc User
    edited October 2013

    Im curious of what those weapons are f:cute and Mid 2008 Still here glad to see them Back home even if its some of them
    [SIGPIC][/SIGPIC]
    I am A True Tsundere
    More... I desire more. Can you not indulge me in an even more nightmarish hell?
    Retired 2009-2014 Was a Fun Time b:victory
    Demon Archer- 101 RB2
    Demon Assassin- 100 RB2
    Demon Venomancer- 99
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