Remove Purify Proc: Y/N. We had it coming!
Comments
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Zanryu - Dreamweaver wrote: »So, wait a minute. Let me get this straight. Casters should be able to deal MORE damage than melee while having the same or higher survivability? Seems legit.
And melees should be able to kill bosses in a matter of seconds and not need healing. Seems legit.0 -
Zanryu - Dreamweaver wrote: »So, wait a minute. Let me get this straight. Casters should be able to deal MORE damage than melee while having the same or higher survivability? Seems legit.
Please tell me your kidding asking me that b:shocked0 -
SMASHnHEAL - Dreamweaver wrote: »And melees should be able to kill bosses in a matter of seconds and not need healing. Seems legit.
I'm fairly certain it takes longer than a matter of seconds, unless there's an entire group of highly refined aps builds there. Solo kills will take quite a while, and casters can solo things as well. You know why bosses take a matter of seconds in a group? There's just about every debuff under the sun applied to a target. Under those conditions I know casters that hit upwards of 400k per hit. 400k. One hit. Boy oh boy melee's under 100k per hit sure is impressive!0 -
SMASHnHEAL - Dreamweaver wrote: »I wish people would stop assuming people that are 105 goonz glitched, sure plenty of people actually did but there are many legitimate 105's that didn't. With the right gear 105 can be reached in a few months not the year that you claim to say it is because you have "played long enough to know this".
I guess this whole purify thread just isn't going to die even though there is almost nothing new to add.
Matter of months? Many got lvl 105 legitimately? I bet you gooned to 103 with that type of talk.
This thread wont die for quite a while. Notice how it comes back after each weekend (nw & tw). The places that are affected by purify the most?
Please know what your talking about, before you say something. Its not good to throw around bad information, so people are misinformed.
Purify needs to be nerfed.0 -
Crazybladema - Harshlands wrote: »Matter of months? Many got lvl 105 legitimately? I bet you gooned to 103 with that type of talk.
This thread wont die for quite a while. Notice how it comes back after each weekend (nw & tw). The places that are affected by purify the most?
Please know what your talking about, before you say something. Its not good to throw around bad information, so people are misinformed.
Purify needs to be nerfed.
To be fair, once you've gotten to the point where you can run 5 PVs a day 103-104 is about a month if you PV daily and spam AEU. Though that requires dedication.0 -
Crazybladema - Harshlands wrote: »Matter of months? Many got lvl 105 legitimately? I bet you gooned to 103 with that type of talk.
This thread wont die for quite a while. Notice how it comes back after each weekend (nw & tw). The places that are affected by purify the most?
Please know what your talking about, before you say something. Its not good to throw around bad information, so people are misinformed.
Purify needs to be nerfed.
Please point out to me where in my post is the part that is untrue that I clearly need to know what I am talking about before I say it? You are misinforming people that all 105s goonz glitched and that levelling is hard. Go play the game maybe you will learn something.
There are many legitimate 105's out there that did not goonz
Solo pv can net upwards of 60mil xp per day, people can go from 101-105 in a few months.
There has been no new information, just Zan and Adroit arguing over the same thing0 -
Zanryu - Dreamweaver wrote: »To be fair, once you've gotten to the point where you can run 5 PVs a day 103-104 is about a month if you PV daily and spam AEU. Though that requires dedication.
oh damn you can do that? Thought you could only do it once because, you can only get the quest once.
Or a maximum of 3 times with the shroud moria rewards.
Doing that would still require a lot of alts though, that would need to be lvl 100. On top of that you would need the shroud moria rewards. It would still takes a very long time. Assuming you can go in more than once and have an alt open a quest for you.
I still say that the majority of the lvl 105s are indeed Gooners.0 -
Crazybladema - Harshlands wrote: »oh damn you can do that? Thought you could only do it once because, you can only get the quest once.
You get people with level 100 alts to open for you. Usually reserved for this with a friend, those with alts, or those who can pay. I'm lucky enough to have made a friend with 3 characters and soon a 4th. **** paying 1m a day. They each start an instance, start the quest, then invite you as you finish the instance you start, repeating this process until you're done. You get over 1% a day, I'm personally racking in about 1.2% from 4 runs. I could do a 5th if my friend had her alt at 100 already, but oh well :P
AEU is .2% per run at 103 and is perfectly spammable assuming you have enough orders, could very easily bring in 3% a day. Then you have Crazy Stone + Morai dailies and Faction Base quests.0 -
Crazybladema - Harshlands wrote: »oh damn you can do that? Thought you could only do it once because, you can only get the quest once.
I still say that the majority of the lvl 105s are indeed Gooners.
The majority yes... but calling me out on something you obviously had no idea on doesn't make you look all that smart. I would have been 105 months ago if I continued to have the dedication to run 7 pvs a day like I was for some time, just got really boring.
Anyway back on to the topic - purify is OP in group situations, casters didn't need all three parts to be added to the proc and it is unbalanced to some degree.0 -
SMASHnHEAL - Dreamweaver wrote: »The majority yes... but calling me out on something you obviously had no idea on doesn't make you look all that smart. I would have been 105 months ago if I continued to have the dedication to run 7 pvs a day like I was for some time, just got really boring.
Anyway back on to the topic - purify is OP in group situations, casters didn't need all three parts to be added to the proc and it is unbalanced to some degree.
Even with that feature I would still doubt it. Must of quit before that feature was implemented.
However, I agree that purify is most op in group situations. But, I think it was meant to nerf aps.
A simple solution would be to take the speed buff off the and make it only work on auto attacks. Although I doubt that nerf would happen.0 -
Why is this topic still around? Its been a month, Purdy brought the caster class back into PVP. HA has GOF and LA has Purge, two OP skill imo. If you dislike it than make a caster class it's that simple.0
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Adroit - Lost City wrote: »This video is just a demonstration of what r9rr +12 wiz vs sin is like.. and sin wasn't full josd.. with full josd an undine spark d.pyro would hit ~75% of his hp non-crit, which would make it even more difficult to kill him. I think that you can see that the 1v1 is fairly well balanced (slight edge to me, although gear advantage so that is to be expected I think), and without purify or even with any of the proposed modifications.. I would certainly be at a significant disadvantage. This video doesn't include other classes.. so obviously is only addressing the specific case of wiz vs sin. I still feel purify is fine vs other classes as well.. as well as group pvp, but I cannot upload every single possible pvp scenario to defend my assertions.. this is just one example where purify is balanced just fine. If you have anything in particular you want to see, I may be able to fit it in my next video.
Yeah, Bait wasn't full josd so there was a bit of a gear difference. Though if Bait was full josd, I don't think it would've turned out too differently except for maybe the last fight, considering that spark combo kills full josd just as easily as non-josd. (and especially with the delay on pyrogram causing charm bypasses.)
I disagree that the video shows that purify proc is perfectly balanced. It only serves to show that purify proc is unnecessary at best.
As you can see in both Fight 1 and Fight 3, your purify barely proced, but you were able to kill Bait anyway. While you could possibly argue that purify proc is not overpowered due to its low proc rate, I do not feel that you can possibly say that you would've lost those two fights had you not had purify. Yeah sure, Bait had a few mess ups. But that's not to say that Bait would stop making mistakes entirely when you loose purify, is it? Which is why I say that at the very least, purify proc is definitely unnecessary, and you did not NEED it to have a fighting chance. I dare say that even with purify proc completely removed (Much less the proposed change of adding a cooldown), the outcome of Fight 1 and 3 would not be different.
However, lets look at Fight 2. You spammed aqua flame armor multiple times, without much regard for its consequences, to be honest. Eventually, its what caused you to die. Although, the fight really should've ended much sooner. I consider the following a waste and/or risky use of that skill: you used aqua flame armor for a single spark at 2:36 from full hp; at 3:32 when you wasted it since your freeze just ended; at 4:55 when you continue to try and attack instead of kiting even though it's reduction effect is about to end, meaning you were going to get hit hard. Those are just some examples. Anyway, my point is, you are completely throwing around a skill that you yourself have said is pretty much as good as AD when you are not really in danger. A sin who wastes AD or Faith generally dies. However, you were definitely saved by purify proc in all those cases. When you misplay, you should suffer the consequences. In fact, even considering your death at the end, you had time to distance shrink yourself. You would've possibly lived. The fact that you neglected to do that, I feel, very much mean that you were almost expecting or even relying on purify procing, when you very much could've saved yourself.
I am not saying that Aqua Flame Armor is a bad skill. But rather, I see it as a low cost skill to get you out of trouble, which is why it has a consequence of making you take more damage. However, with purify proc, you are using it as either a spammable damage reduction or a deter for Bait's attack. That is what you save stuff like Fortify for.
Don't get me wrong, I'm not saying you're a bad player. However, I am pretty sure you said yourself that with aqua flame armor, all you have to do to survive ganks is to use that skill and wait for purify to proc. While non casters have to plan for proper timing of immune skills, you have made your playstyle completely based off the fact that purify will proc. I feel that this claim, along with my observation made above, negates any claims that purify's proc rate is too low to be effective, whether mass pk, or 1 v 1.
Speaking of Fortify, I am believe you used Badge a total of 1 time and not a single time did you use fortify during Fight 2. I could be wrong, but I surely didn't see you spam it. This brings up another point, the addition of Purify means that you can just spam damage reduction on your genie all day long, instead of using it to break or counter stuns. Non casters are still forced to time immunities. You no longer have to.
So in summary, purify proc rate is decent enough that you feel safe enough to risk taking 20% more damage, and it activates frequently enough that you completely do not need to use any immune skill or break skills on your genie. This greatly removes any need to time your skill, or to predict your opponent's actions.
Now, the question is, do you consider this overpowered? I feel that at this point, it could be entirely an opinion based issue. Even if you agree with all the points I made above (which I'd expect that you would disagree with), it is still possible that you believe that this is the way the game is meant to be played, and that it is not overpowered. Personally though, I believe the game should be based off timing. Genie skills are meant to be used to break debuffs, and time immunities. Also, if you use a skill that has a negative effect wrongly, you should suffer for having used it wrong. If you were instead to flat out say "I believe that this game should be based on luck. The fact that I have a decent chance to remove any debuffs on me is the way this game should be played", then I really have nothing else to say to you. If that is what you truly believe, than nothing short of experience would change your opinion.
I wish to know, have you had the chance to kill full +12 josd pure support clerics, mystics, and venos with purify proc in mass pk? I don't know how many people go pure support on lost city nowadays. I remember the likes of lil_stern who were dedicated supports back in the days. Perhaps you could fill me in on those, and show me some videos of you and your squad effortlessly eliminating well supported end game support classes in mass pk. If those aren't around anymore, maybe show me how a 1 v 1 against an archer is balanced with purify proc. I shall await, and may a compromise be reached.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
Chrisssss - Sanctuary wrote: »Why is this topic still around? Its been a month, Purdy brought the caster class back into PVP. HA has GOF and LA has Purge, two OP skill imo. If you dislike it than make a caster class it's that simple.
They never left?0 -
Crazybladema - Harshlands wrote: »Its possible to do it free to play. But, by far the way most people got max level & gears is money and goons. The people who have actually done that (max gears and level), all of it free to play can be counted by the fingers of one hand. If any at all.
It takes hundreds or even thousands of hours to farm "endgame" r9r2 +12 josd
It can take even more than a year to legitimately get to 105. Heck even level 102 wasn't a cake walk.
Ive played long enough to know this.
Any other reason why other peoples points are invalid, in respect of Nerfing or modifying purify proc?
Half of my faction is getting to 105 by pheonix valley, and it didn't take them even one year.
Just because it's hard for you it doesn't mean no one can do it.0 -
Yeah...105 really isn't that hard anymore. Just tedious as hell and takes awhile. 103 - 104 took me two months just because I didn't do PV everyday because I can't quite solo it yet due to lack of DD power.
Oh, and this?Zsw wrote:I wish to know, have you had the chance to kill full +12 josd pure support clerics, mystics, and venos with purify proc in mass pk?
No offense, but cleric is one of the worst match-ups for a mage and mages really shouldn't be targeting them in mass pvp unless there's literally no one else that can go after them. It's also kinda the same for mystics. Leave that **** to sins/archers/barbs.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Azura - Lost City wrote: »Half of my faction is getting to 105 by pheonix valley, and it didn't take them even one year.
Just because it's hard for you it doesn't mean no one can do it.
Hard getting 105? It took my merely 2 weeks of PV only to reach 104 and I'm simply to lazy to get to 105 atm but I will be soon...
Even on 104 I can make 3% daily just with PV using the EXP neck from the dreamchaser packs and the morai EXP blessing + Training Eso + Hypers and this with 35 minutes of ?work? Lol getting 105 isn't really special these days.
BTT: Purify works fine. With one exception. The speedbuff allows to nubness. Remove the speedbuff only and grant a little crit or channeling or defense or w/e instead.
I hate it when I'm so close in killing a psy or Cleric and they are just running away any time...without the spped buff they would have been dead any time.
Anti Aps, anti w/e is fine but don't allow them to get a cowards buff...all most ppl can do is run run run. Great players don't need to run like that. Surely sometimes it's the best to run from a 3 Spark...but running because of nearly any hit they take...rofl...
The speed buff is the problem. Nothing else.My Barb:
mypers.pw/1.8/#146464
My SB:
mypers.pw/1.8/#1414760 -
Let's get back on track please, this isn't about level 105.0
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I do believe 105 is easy now but im so lazy i dont lvl much instead i like to talk on forums all day and all night and just talk aabout lvling you know lvling isnt so bad anymore but frost isnt good i like 105 but im 103 105 is good but i know everyone can lvl now so eay man i love to lvl so much i cant stop talking about it lets all discuss lvling to 105 becuz we all can do it if we try really hard my fav cashshop item is egg smilies but they took that out and cant fix it i thingk 105 is cool but idk what do you all think about 105?0
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Purify Proc is broken and should be modified for the following reasons:
1.) It can have up to 20 chances to proc per second.
2.) The proc makes it so that any player who's DPH is not approximately 12% the wielder's health minimum ends up effectively helping the wielder no matter what side of the fight they are on.
(To efficiently kill someone with purify proc [5%-8% proc rate] you must take out 150% their hp in 11-19 hits, this must be done in less than 10 seconds so that their charm doesn't tick)
3.) Purify proc creates frequent scenarios where increasing the opponent's enemies benefits them. Lesser geared players can not even group up in order to kill someone that has significant;y superior gear.
4.) In the event that someone with purify proc, and someone with equal gear but without purify proc are fighting, every lesser geared combatant benefits the person with purify no matter who they attempt to help.
(If they attack the person with it, their negligible damage creates more opportunity for the weapon to proc with little to no cost to the wielder. If they attack the person without it, they can do nothing but assist the wielder.)
5.) Enemies of those who have purify proc are dependent on the total inaction of all lesser geared players around them.
6.) Because purify proc creates a need for maximum damage in minimal strikes, melee classes are forced to compete in DPH when combating caster classes, which is not possible.
(Casters need 100 magic to advance their dmg modifier, All other classes need 150 dex/str.
Caster classes all have higher damaging skills than the other classes.
Caster classes have higher damaging weapons than the other classes.
Caster classes need less points in areas outside their damage stat to wear their gears.
Caster classes all have a continuous passive buff that increases their physical defense. Other classes do not have one for mdef.
Caster classes do not miss.
Caster classes have range advantage)
NOTE: It's clear people such as Mingkeey and Azura are purposefully trying to derail, sidetrack, spam away relevant knowledge, and get the thread closed because they are aware of the imbalance that the proc creates.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »Purify Proc is broken and should be modified for the following reasons:
1.) It can have up to 20 chances to proc per second.
2.) The proc makes it so that any player who's DPH is not approximately 12% the wielder's health minimum ends up effectively helping the wielder no matter what side of the fight they are on.
(To efficiently kill someone with purify proc [5%-8% proc rate] you must take out 150% their hp in 11-19 hits, this must be done in less than 10 seconds so that their charm doesn't tick)
3.) Purify proc creates frequent scenarios where increasing the opponent's enemies benefits them. Lesser geared players can not even group up in order to kill someone that has significant;y superior gear.
4.) In the event that someone with purify proc, and someone with equal gear but without purify proc are fighting, every lesser geared combatant benefits the person with purify no matter who they attempt to help.
(If they attack the person with it, their negligible damage creates more opportunity for the weapon to proc with little to no cost to the wielder. If they attack the person without it, they can do nothing but assist the wielder.)
5.) Enemies of those who have purify proc are dependent on the total inaction of all lesser geared players around them.
6.) Because purify proc creates a need for maximum damage in minimal strikes, melee classes are forced to compete in DPH when combating caster classes, which is not possible.
(Casters need 100 magic to advance their dmg modifier, All other classes need 150 dex/str.
Caster classes all have higher damaging skills than the other classes.
Caster classes have higher damaging weapons than the other classes.
Caster classes need less points in areas outside their damage stat to wear their gears.
Caster classes all have a continuous passive buff that increases their physical defense. Other classes do not have one for mdef.
Caster classes do not miss.
Caster classes have range advantage)
NOTE: It's clear people such as Mingkeey and Azura are purposefully trying to derail, sidetrack, spam away relevant knowledge, and get the thread closed because they are aware of the imbalance that the proc creates.
quit using aps.................0 -
Azura - Lost City wrote: »Tbh, I think the way purify should work is this:
When purify works it should:
-Remove movement-related debuffs, only. So, if purify procs it will let you move free again, but if you were amped in any way, the caster would retain that status.
-No increase to speed: I think the increase in speed is what makes purify an overkiller, and yeah makes the bad players good, and good ones unstoppable.
i so agree this would make the proc balenced, if not give the Purify Proc TO ALL R9RR WEAPON0 -
Grimmjow_X - Dreamweaver wrote: »i so agree this would make the proc balenced, if not give the Purify Proc TO ALL R9RR WEAPON
just lol0 -
Kniraven - Lost City wrote: »Purify Proc is broken and should be modified for the following reasons:
1.) It can have up to 20 chances to proc per second.
a) Why does it have up to 20? What if 100 people hit you?
b) Why is 20 the magic number? Why not 4 (=aps gof)?Kniraven - Lost City wrote: »2.) The proc makes it so that any player who's DPH is not approximately 12% the wielder's health minimum ends up effectively helping the wielder no matter what side of the fight they are on.
(To efficiently kill someone with purify proc [5%-8% proc rate] you must take out 150% their hp in 11-19 hits, this must be done in less than 10 seconds so that their charm doesn't tick)Kniraven - Lost City wrote: »3.) Purify proc creates frequent scenarios where increasing the opponent's enemies benefits them. Lesser geared players can not even group up in order to kill someone that has significant;y superior gear.Kniraven - Lost City wrote: »4.) In the event that someone with purify proc, and someone with equal gear but without purify proc are fighting, every noob lesser geared combatant benefits the person with purify no matter who they attempt to help.
(If they attack the person with it, their negligible damage creates more opportunity for the weapon to proc with little to no cost to the wielder. If they attack the person without it, they can do nothing but assist the wielder.)Kniraven - Lost City wrote: »5.) Enemies of those who have purify proc are dependent on the total inaction of all lesser geared players around them.
see aboveKniraven - Lost City wrote: »6.) Because purify proc creates a need for maximum damage in minimal strikes, melee classes are forced to compete in DPH when combating caster classes, which is not possible.Kniraven - Lost City wrote: »Caster classes all have a continuous passive buff that increases their physical defense. Other classes do not have one for mdef.you only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »a)
false. casters hit harder but melees have better defenses. so melees have to compete with casters' defenses. additionally, usually the archers are supposed to be the robe killers
false.
iam sorry to tell you this but at end game most casters have better defende then melee, but melee have like what 50% more HP, but caster damage is 100% of melee, the point is Casters are to OP with purity proc end of shory
like a Wiz at r9rr +10 armorand perfect shard got like 23k phy def and 23k magic def
+10 R9RR Wizard0 -
Grimmjow_X - Dreamweaver wrote: »iam sorry to tell you this but at end game most casters have better defende then melee, but melee have like what 50% more HP, but caster damage is 100% of melee, the point is Casters are to OP with purity proc end of shory
like a Wiz at r9rr +10 armorand perfect shard got like 23k phy def and 23k magic def
+10 R9RR Wizard
casters =/= just wizyou only purge once #yopo0 -
Grimmjow_X - Dreamweaver wrote: »iam sorry to tell you this but at end game most casters have better defende then melee, but melee have like what 50% more HP, but caster damage is 100% of melee, the point is Casters are to OP with purity proc end of shory
like a Wiz at r9rr +10 armorand perfect shard got like 23k phy def and 23k magic def
+10 R9RR Wizard
Thats true and one of the many reasons why this proc needs to be nerfed. If only three simple changes were made to it, it would not be so overpowered.
1. remove the speed increase of the proc
2. increase the proc rate from 8% to 16%
3. make the proc only work on AUTO ATTACKS.
With this type of nerf everyone would be happy, except anyone abusing aps. Which is what I think the proc was supposed to help with in the first place.0 -
No offense, but if a robe class is getting hit by twenty different people to allow puri proc to proc twenty times a second, they're probably dead unless they massively outgear the majority of those twenty people or those people are just stupid. Once again, puri proc does not allow us to tank. It allows us to get out of stunlocks and kite better. Now, you can argue that it's doing it's job too well by putting in a free holy path with it, but I think most casters in here have agreed that they'd be okay with taking out the speed buff and that just that would make the proc more "balanced" if you will.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Kniraven - Lost City wrote: »Lesser geared players can not even group up in order to kill someone that has significant;y superior gear.
Then stop ganking?
It's not the purify weapon the problem. Barbs end game gears are freaking hard to take down and they don't have purify weapon.
It's normal that end game geared people are hard to kill.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Kniraven - Lost City wrote: »Purify Proc is broken and should be modified for the following reasons:
1.) It can have up to 20 chances to proc per second.
2.) The proc makes it so that any player who's DPH is not approximately 12% the wielder's health minimum ends up effectively helping the wielder no matter what side of the fight they are on.
(To efficiently kill someone with purify proc [5%-8% proc rate] you must take out 150% their hp in 11-19 hits, this must be done in less than 10 seconds so that their charm doesn't tick)
3.) Purify proc creates frequent scenarios where increasing the opponent's enemies benefits them. Lesser geared players can not even group up in order to kill someone that has significant;y superior gear.
4.) In the event that someone with purify proc, and someone with equal gear but without purify proc are fighting, every lesser geared combatant benefits the person with purify no matter who they attempt to help.
(If they attack the person with it, their negligible damage creates more opportunity for the weapon to proc with little to no cost to the wielder. If they attack the person without it, they can do nothing but assist the wielder.)
5.) Enemies of those who have purify proc are dependent on the total inaction of all lesser geared players around them.
6.) Because purify proc creates a need for maximum damage in minimal strikes, melee classes are forced to compete in DPH when combating caster classes, which is not possible.
(Casters need 100 magic to advance their dmg modifier, All other classes need 150 dex/str.
Caster classes all have higher damaging skills than the other classes.
Caster classes have higher damaging weapons than the other classes.
Caster classes need less points in areas outside their damage stat to wear their gears.
Caster classes all have a continuous passive buff that increases their physical defense. Other classes do not have one for mdef.
Caster classes do not miss.
Caster classes have range advantage)
NOTE: It's clear people such as Mingkeey and Azura are purposefully trying to derail, sidetrack, spam away relevant knowledge, and get the thread closed because they are aware of the imbalance that the proc creates.
Very well said. I think many of them only defend it because of the big advantage that it can give a caster. Just like when the sins tried to defend that triple sparking wasn't broken in stealth and didn't need to be nerfed.
That proc just either needs to be modified or removed. Just like aps managed to break 1v1s, Purify managed to disrupt mass pvp. Neither of these two aspects of the game is something I look fondly at.
Hopefully aps will be nerfed further and purify will be either modified so its balanced or removed.0 -
why is it ppl keep bring aps up, sure 5 aps WAS broken but not with the gear ppl have now, i dont fear a aps sin, because he is a 1 shot in PK, but i fear a full r9rr sin, the problem with purity is it is broken end of shory, what i rage the most about is that it removes ALL debuffs, making ppl that is hard to kill already even harder to kill0
This discussion has been closed.
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