Cube Should Not Be Pk Enabled!!!!

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Comments

  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited July 2011
    And no one really camps cube at all.

    on raging tides.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited July 2011
    on raging tides.

    or DW...

    I am not sure what's up with you HT people, though. Must not be much PK outside :<
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited July 2011
    all of those posts are made by frustarted losers that got killed in room 14 and 34 that are ment to kill

    Pretty sure most of us are of the consensus room 14/34 should be left alone. ::checks thread:: Yep, definitely so. As for players harassing you because they got PKed, that's unfortunate. But unlike us, you can choose to not PK in that room if it bothers you so much and take no penalty in your ability to finish your characters or get your skills. The main problem with PK in the cube is the overlap with chrono quest/culti. If that didn't overlap, then who cares? As I said before, if they change it so that they don't overlap then I wouldn't really care. As then no matter your play style you would still be allowed to finish your character.
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  • merc12345
    merc12345 Posts: 0 Arc User
    edited July 2011
    Which quest do you need in cube? If it's only one quest....
  • SAVEZURAZZ - Archosaur
    SAVEZURAZZ - Archosaur Posts: 1 Arc User
    edited August 2011
    I agree with OP b:angry and how to report someone PK in room 1 of cube?
  • TCHP - Lost City
    TCHP - Lost City Posts: 577 Arc User
    edited August 2011
    2 hours ??

    wow you do something wrong there.

    You should call the power of rainbow of you PVE carebear server.

    format c:
    [SIGPIC][/SIGPIC]
  • Yuna_Sama - Heavens Tear
    Yuna_Sama - Heavens Tear Posts: 1,541 Arc User
    edited August 2011
    I think PK kinda belongs to the cube... If they'd turn it of a lot of ppl who like to pk will probably be dissapointed... I just don't do cube cause I don't want to PK... No one's forcing you too annyway... I would however like it if PWI someday makes a similar instance without pk though... Just make some harder puzzles or something in it then... b:cute
    [SIGPIC][/SIGPIC]
    Veno, Archer & Psychic on Heaven's Tear...
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  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited August 2011
    Are you people a bit thick in the head, FINE you like to pk there, but WE who don`t care about it have a quest there for CULTI, which FORCES us into pk (not speaking about the 2 pk rooms), remove room 38 from culti and people will not bit ch about it, it is already enough that room 38 is friggin hard, you still need to get there and finish it ffs!
  • Aeyisha - Lost City
    Aeyisha - Lost City Posts: 475 Arc User
    edited August 2011
    Cube PK is fun. Do NOT remove it AT ALL from ANY of the rooms that are currently enabled.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited August 2011
    room 38 is friggin hard

    lol, no b:chuckle
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited August 2011
    lol, no b:chuckle

    Actually yes, since one patch changed the movement of the mobs it is very difficult without apoth. And with apoth it is still somewhat of a gamble.

    In the past, it was a very easy room however.

    And I still hold to the argument that the room 38 chrono quest should be removed from Cube. Or (like the beginning of sage culti 100 with the 100 sec stand-type room), teleport the questers into their own instance with that room.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited August 2011
    Actually yes, since one patch changed the movement of the mobs it is very difficult without apoth. And with apoth it is still somewhat of a gamble.

    I usually do it with out any apoth or anything to run. (I'm sugesting that brains can get you where you want)
    Trolling since September 2008b:victory

    Don't worry. I might stop trolling and say something useful... One day....
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited August 2011
    I think they should enable PK in all of cube...

    Oh, wait, the second half of cube is pretty much PK enabled anyway.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited August 2011
    I think they should enable PK in all of cube...

    Oh, wait, the second half of cube is pretty much PK enabled anyway.

    i still want that special skill / item / weapon / whatever to force another player out of PK mode for some amount of time. they could PK-enable the whole damn server so long as i can zap random PKers into forced-bluename at will.

    (my guild would probably have regular get-togethers in south arch to zap each other blue, if we could do this. i'd put up a debuff-slave alt for the very purpose, myself.)
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • Renerei - Dreamweaver
    Renerei - Dreamweaver Posts: 54 Arc User
    edited August 2011
    lol culti's the only thing that you can't pay your way through to get and people want it made easier. How about they just sell fully geared level 105 characters with culti done in the cash shop. Would that make this boring game more fun for you all?

    If the cube is so boring don't run it. Don't go trying to ruin a perfectly good instance. They need a few more instances like the cube, unlike all the other no brainers where all you need is aps to get through them.

    I swear, soon we're going to see a "Kun Kun's to difficult to kill, please nerf it!" thread.

    b:lipcurl
  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited August 2011

    I swear, soon we're going to see a "Kun Kun's to difficult to kill, please nerf it!" thread.

    b:lipcurl

    It IS too hard to kill... I hate KunKun b:surrender
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited August 2011
    Actually yes, since one patch changed the movement of the mobs it is very difficult without apoth. And with apoth it is still somewhat of a gamble.

    In the past, it was a very easy room however.

    And I still hold to the argument that the room 38 chrono quest should be removed from Cube. Or (like the beginning of sage culti 100 with the 100 sec stand-type room), teleport the questers into their own instance with that room.

    lol, no... again...

    I just ran it for giggles a few days ago, for two reasons mainly:


    1) To see the new room 38 that everyone complained about

    2) To see if I'd get PKed before then


    My cleric is lacking most of his unbound gear since I gave it away. Guess what? I got through 38 the way I always do: two holy paths down the middle when the bugs are away and the hands clear. And hey! No one PKed my miserable little 3.9k HP poor excuse for a cleric :D

    In short, I call BS to your "need apoth" comment and to the previous one I quoted.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • bonbonsmalisia
    bonbonsmalisia Posts: 0 Arc User
    edited August 2011
    I hate pvp in cube coz Cube is my main money maker nowadays, as i dont play much anymore. I got no problems with rooms like 14 or 34 as i understand their purpose. but i get mad when im ganked by 3 or 4 people in this room ( yes i was ganked by barb and 2 sins).

    Recently i have been killed every second time by a camper , acually by past 1 week, i have been killed in every pk room by an aps bm. For no reason, as he said i was killed for the lolz. And guys it is making me mad, coz after being teled 10 times to room 18 or 11 spending much money and time, starting over and over after getting stunned and killed i kinda have enough. Stuff like that makes me not even wanna log on to pwi anymore. As im not wanted in nirvana,and most of bhs are made of 5 people running after 1 sin soloing everything... i kinda expect cube to give me a break. But noo... i have to be killed there by an ******* with no life.

    So today i decided to fight back and guess what he died 2 hit. He sweared to me he will murder me and called me all worst names u can imagine. Brave hero who killed most of players that tried cube, ( talked with over 4 people constalty getting attacked by him) got owned 2 shot by my cleric. He sweared at me like crazy and harassed, and he got back to the same room i killed him, and tried to attack me one more time as he said " ill murder u', he died again....

    If he pk-ed its cool but if he gets pk-ed... it only shows how pathetic he is and how childish he acts, i dont want to be a victim on my weaker alts of a child that wants to feel pro coz he is TOO SCARED TO TRY A AREAL PVP
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited August 2011
    lol culti's the only thing that you can't pay your way through to get and people want it made easier. How about they just sell fully geared level 105 characters with culti done in the cash shop. Would that make this boring game more fun for you all?

    If the cube is so boring don't run it. Don't go trying to ruin a perfectly good instance. They need a few more instances like the cube, unlike all the other no brainers where all you need is aps to get through them.

    I swear, soon we're going to see a "Kun Kun's to difficult to kill, please nerf it!" thread.

    b:lipcurl

    Who ever said Cube was boring? I liked it fine before HT got populated by 90% jerks and I started getting killed in every room.

    And as far as the chrono quest, I never said I wanted it made easier. I said I didn't want to be forced into PvP when I signed on to a PvE server for a reason. They could send me into a PvE instance that is far harder than Cube and I wouldn't complain as long as it was doable, and non-PvP. In fact, I would love a new difficult instance that was PvE... I miss being able to run Cube.

    The bottom line is that I don't even necessarily care about them changing Cube as some people do on this thread. But there are servers that say PVE beside them, and I chose one so that I would never have to PvP, and now they are saying that I have to if I want to complete my culti. They need to have a little more respect for their players and offer an alternative option so that those of us that don't want to have anything to do with PvP can still finish the game and get the top skills if they so desire.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited August 2011
    Who ever said Cube was boring? I liked it fine before HT got populated by 90% jerks and I started getting killed in every room.

    And as far as the chrono quest, I never said I wanted it made easier. I said I didn't want to be forced into PvP when I signed on to a PvE server for a reason. They could send me into a PvE instance that is far harder than Cube and I wouldn't complain as long as it was doable, and non-PvP. In fact, I would love a new difficult instance that was PvE... I miss being able to run Cube.

    this.

    lots of games have "minigames" within them; first-person shooters sometimes turning into platformers for a level, dungeon crawlers turn into almost myst-like puzzlers quite regularly. MMOs often sport a whole selection, as another way to get players more thoroughly hooked. one certain java-applet browser based competitor to PW seems to take pride in its collection of minigames, to the point that that MMO is almost just a way to choose the minigame you want to play today...

    and the cube is a stab at a "puzzler" minigame within PW --- except that mixing puzzle solving with PVP makes... hell, is there anyone on here who's willing to even try to explain how that makes the slightest bit of sense at all? what player demographic, exactly, is interested in solving puzzles in between PK encounters and vice versa? (the "kill somebody to get out" rooms are the only halfway decent explanation-or-excuse i can think of. and even i'm perfectly willing to leave those PK enabled, ffs...)
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited August 2011
    this.

    lots of games have "minigames" within them; first-person shooters sometimes turning into platformers for a level, dungeon crawlers turn into almost myst-like puzzlers quite regularly. MMOs often sport a whole selection, as another way to get players more thoroughly hooked. one certain java-applet browser based competitor to PW seems to take pride in its collection of minigames, to the point that that MMO is almost just a way to choose the minigame you want to play today...

    and the cube is a stab at a "puzzler" minigame within PW --- except that mixing puzzle solving with PVP makes... hell, is there anyone on here who's willing to even try to explain how that makes the slightest bit of sense at all? what player demographic, exactly, is interested in solving puzzles in between PK encounters and vice versa? (the "kill somebody to get out" rooms are the only halfway decent explanation-or-excuse i can think of. and even i'm perfectly willing to leave those PK enabled, ffs...)
    It has been explained several times now why it makes sense, I can only think that you ignore it because it's not at your own convenience to take a rebuttal to your argument at face value? It's the same reason why TW or any PVP related event/instance makes sense, because they simply made it that way. Because you cannot personally wrap your head around it doesn't mean that life must be an absolute for everyone else, and that if it's a PVE server, you aren't allowed any PVP at all unless it's within your own personal discretion and rules of engagement. People have always had the option of not doing the cube. I've been helping a few friends who've never even done cube, never mind PKing, run through cube for their 38 chrono quest and I don't see them whining up such a storm about how unfair it is or how it ruins their experience. Hell, they haven't even yet run into campers. They keep dying at rooms like Listen EX or the two Last Stand rooms. If not for PK I would have had to, myself, burn a teleport stone, as I passed room 38 only to get into a tricky room with 100 cards so I had someone kill me. Yay, options. It's quite incredible how uptight some are concerning one instance they don't even have to do.
  • Kittsuko - Sanctuary
    Kittsuko - Sanctuary Posts: 35 Arc User
    edited August 2011
    It has been explained several times now why it makes sense, I can only think that you ignore it because it's not at your own convenience to take a rebuttal to your argument at face value? It's the same reason why TW or any PVP related event/instance makes sense, because they simply made it that way. Because you cannot personally wrap your head around it doesn't mean that life must be an absolute for everyone else, and that if it's a PVE server, you aren't allowed any PVP at all unless it's within your own personal discretion and rules of engagement. People have always had the option of not doing the cube. I've been helping a few friends who've never even done cube, never mind PKing, run through cube for their 38 chrono quest and I don't see them whining up such a storm about how unfair it is or how it ruins their experience. Hell, they haven't even yet run into campers. They keep dying at rooms like Listen EX or the two Last Stand rooms. If not for PK I would have had to, myself, burn a teleport stone, as I passed room 38 only to get into a tricky room with 100 cards so I had someone kill me. Yay, options. It's quite incredible how uptight some are concerning one instance they don't even have to do.

    Killing others is the point to TW and and PVP related instances, hun. What would you get from killing poor old me in some random PK enabled room that does not require you to PK? Unless you're delusional like the other guy going Al Capone, I don't see any reasons.

    I choose to play in a PVE server so that I do not need to deal with these things. Cube is one feature I like and do every now and then. Sweety you're right when you say I don't need it but it is something I enjoy in game.

    In Sanctuary, there aren't many campers now. But hun, there is also nothing preventing it from going south. When it does, there will be one less thing that I would be doing in game because there is an exception to the PVE I signed up for.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited August 2011
    Killing others is the point to TW and and PVP related instances, hun. What would you get from killing poor old me in some random PK enabled room that does not require you to PK? Unless you're delusional like the other guy going Al Capone, I don't see any reasons.

    I choose to play in a PVE server so that I do not need to deal with these things. Cube is one feature I like and do every now and then. Sweety you're right when you say I don't need it but it is something I enjoy in game.

    In Sanctuary, there aren't many campers now. But hun, there is also nothing preventing it from going south. When it does, there will be one less thing that I would be doing in game because there is an exception to the PVE I signed up for.
    I play a PVE server for the same reasons you do. I started out on HT because rl friends happened to play it, however, I tried out other servers and didn't like the element behind PVP.

    That being said, I wouldn't get anything out of PKing people in cube because I haven't other than 14 and 34, and I can't think of a time when cube was done and not PK enabled. Some people do it for fun, just like those who would be in PK mode and not want to engage in PVP would be using oracles and get PK'd. You have made a choice to go into an instance that has PK enabled rooms, therefore whatever attitude you encounter is purely part of the instance itself. Asking to go into the cube and not encounter PVP is like going into TW or other instances/events that are also PK related and declaring this is a PVE server and I don't want to deal with. Unfortunately this logic simply doesn't fly, and the onus is on you to live and let live as far as trying to change things for everybody else due to the issue you take with any particular instance.
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited August 2011
    I play a PVE server for the same reasons you do. I started out on HT because rl friends happened to play it, however, I tried out other servers and didn't like the element behind PVP.

    That being said, I wouldn't get anything out of PKing people in cube because I haven't other than 14 and 34, and I can't think of a time when cube was done and not PK enabled. Some people do it for fun, just like those who would be in PK mode and not want to engage in PVP would be using oracles and get PK'd. You have made a choice to go into an instance that has PK enabled rooms, therefore whatever attitude you encounter is purely part of the instance itself. Asking to go into the cube and not encounter PVP is like going into TW or other instances/events that are also PK related and declaring this is a PVE server and I don't want to deal with. Unfortunately this logic simply doesn't fly, and the onus is on you to live and let live as far as trying to change things for everybody else due to the issue you take with any particular instance.

    See the thing what bothers me more is the fact that you have to do a culti in here as well >->. I remember recently my dad had at least 5 attempts at cube before he got the room he wanted mostly due to the fact he got PKed each time. It would be nice if you could just choose a setting before you start that has PK or not.

    OR

    Just make the culti not in cube :P.
    [SIGPIC][/SIGPIC]I know what your thinking.
  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited August 2011
    Yea I dont want to get killed in "So Bored" room again :D b:victory
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  • Kittsuko - Sanctuary
    Kittsuko - Sanctuary Posts: 35 Arc User
    edited August 2011
    I play a PVE server for the same reasons you do. I started out on HT because rl friends happened to play it, however, I tried out other servers and didn't like the element behind PVP.

    That being said, I wouldn't get anything out of PKing people in cube because I haven't other than 14 and 34, and I can't think of a time when cube was done and not PK enabled. Some people do it for fun, just like those who would be in PK mode and not want to engage in PVP would be using oracles and get PK'd. You have made a choice to go into an instance that has PK enabled rooms, therefore whatever attitude you encounter is purely part of the instance itself. Asking to go into the cube and not encounter PVP is like going into TW or other instances/events that are also PK related and declaring this is a PVE server and I don't want to deal with. Unfortunately this logic simply doesn't fly, and the onus is on you to live and let live as far as trying to change things for everybody else due to the issue you take with any particular instance.

    I wouldn't know that there is an exception to the PVE rule when I signed up now wouldn't I? For rooms where PKing is the point, I think I can tolerate it. Though I would rather it be removed b:cute

    TW and cube are very different things hun as others (and myself) have already pointed out.

    And, no hun the onus isn't on me but rather it's on the operators to see that this is a flaw in their game design where the PVE/PVP part is ambiguously handled. This is a blatant flaw, instead of a feature, as long as "PVE" is clearly displayed next to the server selection screen.

    A flaw that has always been there doesn't mean we have to "get used" to it. b:chuckle
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited August 2011
    Actually, if you go into the PWI wiki and look at how they will be using the term itself, you will see that it makes no mention of the fact that you will have to fight other players if you want to finish the game.

    Player vs. Environment. Combat between players and computer controlled opponents. ^^Taken from the wiki
    I actually probably would never have played this game at all if I had known I would have to PvP to finish the character and get all my skills. Which is probably why they hide this fact from beginners, who would have no idea what the Cube of Fate even is having not downloaded the game. But even the savvy ones that like to keep themselves informed and had researched what PWI means by PvE would be fooled on this one. And yes, PvE does mean that either there is no option for PvP at all, or that PvP is at a players discretion.

    Also this definition from about.com:
    Definition: Player versus environment is used to describe the type of gameplay where people compete against the computer or computer-driven opponents. This often involves groups of players operating cooperatively to engage hostile monsters which are featured in many online roleplaying games. PvE content is an alternative to player versus player (PvP) content.
    So yes, a reasonable consumer who researched would in fact think that the wouldn't have to PvP to finish their characters/do all the necessary components of the game in order to complete their characters. It doesn't necessarily mean that it's impossible to PvP for example, a player could still chose to PK. But it should be at the players discretion rather than something that is forced. Telling people not to finish their characters if they dislike it, is being disingenuous. Of course, you don't HAVE to finish your character. You don't HAVE to play this game. You don't HAVE to do a single thing in this world but be whatever skin color you are, go to the bathroom, and die. And even that first one can be modified to an extent, ie tanning. But if you are going to play a game, you should be able to finish it whatever that games version of finishing it is. Be it finishing your characters culti/skills as is the case in this game, or saving the princess ala mario.

    Fact of the matter is they should do one of two things:

    Get rid of PK in the cube OR
    Remove the Culti from the cube, turning cube into something that is mostly for PvP and doesn't affect your PvE gameplay at all.


    I don't really care which one they do, but they should at least give a reason why they would never do one of these things. And just because something has always been wrong, doesn't mean people have to take it lying down.
    [SIGPIC][/SIGPIC]
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited August 2011
    I wouldn't know that there is an exception to the PVE rule when I signed up now wouldn't I? For rooms where PKing is the point, I think I can tolerate it. Though I would rather it be removed b:cute

    TW and cube are very different things hun as others (and myself) have already pointed out.

    And, no hun the onus isn't on me but rather it's on the operators to see that this is a flaw in their game design where the PVE/PVP part is ambiguously handled. This is a blatant flaw, instead of a feature, as long as "PVE" is clearly displayed next to the server selection screen.

    A flaw that has always been there doesn't mean we have to "get used" to it. b:chuckle
    That you can differentiate TW from cube is interesting, given you can't differentiate cube from the rest of PVE. It's not a flaw when PW continuously iterated that this is how the instance was intended to be and reinforced it's rules. It is not an absolute, not an extreme your brain seems to only function with, that every single instance in a PVE server must be PVE -- you're using the term religiously and religiously as in the way religions use their own ***-backward text to ambiguously interpret their own self what something means instead of, in this case, relying on those who develop a game to interpret it themselves and either choose to participate or not participate in a certain instance. Because you believe it's a flaw doesn't mean it inherently is, obviously you've eliminated the possibility it's your own logic that's flawed, and that I call egocentric.

    And VenusArmani there's already been a solution to this. Have someone else run Cube to Room 38 to the NPC you turn the quest into, enter cube room 1 yourself, send in a ticket, have a GM teleport you to the player running cube for you standing at the NPC, turn it in.. you're done. That's for people who object to chrono being in cube. Now what? Still want to ruin the cube for everyone else who enjoys it the way it is? And why doesn't your extreme view extend to TW? As you said in your extreme analogy.. player vs environment, all PVE TW's, or are we going to religiously cherrypick?
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited August 2011
    And VenusArmani there's already been a solution to this. Have someone else run Cube to Room 38 to the NPC you turn the quest into, enter cube room 1 yourself, send in a ticket, have a GM teleport you to the player running cube for you standing at the NPC, turn it in.. you're done. That's for people who object to chrono being in cube. Now what? Still want to ruin the cube for everyone else who enjoys it the way it is? And why doesn't your extreme view extend to TW? As you said in your extreme analogy.. player vs environment, all PVE TW's, or are we going to religiously cherrypick?

    It's really not cherry picking. The whole point of Territory wars it to hold large scale wars over territory. In order to take it from the group who defeated the NPC who held the territory, you have to defeat them because it is their territory. And so on and so forth. As for the ticketing thing, maybe if it was official policy and something that was advertised it would be a legitimate workaround. For now it's just second hand rumor on one post in a thread that most players have not viewed. It relies entirely on chance and assumes you know someone who is willing to simply not play the game for 3-5 days so that their character remains there. And I also said, i'd be fine with just taking the chrono out of the cube entirely, and those who want to enjoy it can have it. I've said over and over that i'd be open to them updating it with like different versions of the cube so that you could choose a pve or pvp version, with the pvp one having great rewards, or restricting PK to rooms after 38, etc. I even said in my post that it should be at the players discretion, which means they should be able to finish their characters without it. This would mean if a person wanted to PK on a PVE server they could. I'm not trying to ruin the fun, I'd just prefer it if more than one group of people could have fun without their characters getting hijacked. And if only one group can have fun, I would lean toward doing what the server is advertised as being. Especially since we have that new PK arena built from the PWIC that should be holding upcoming events and the tournament of blood now.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited August 2011
    It's really not cherry picking. The whole point of Territory wars it to hold large scale wars over territory. In order to take it from the group who defeated the NPC who held the territory, you have to defeat them because it is their territory. And so on and so forth. As for the ticketing thing, maybe if it was official policy and something that was advertised it would be a legitimate workaround. For now it's just second hand rumor on one post in a thread that most players have not viewed. It relies entirely on chance and assumes you know someone who is willing to simply not play the game for 3-5 days so that their character remains there. And I also said, i'd be fine with just taking the chrono out of the cube entirely, and those who want to enjoy it can have it. I've said over and over that i'd be open to them updating it with like different versions of the cube so that you could choose a pve or pvp version, with the pvp one having great rewards, or restricting PK to rooms after 38, etc. I even said in my post that it should be at the players discretion, which means they should be able to finish their characters without it. This would mean if a person wanted to PK on a PVE server they could. I'm not trying to ruin the fun, I'd just prefer it if more than one group of people could have fun without their characters getting hijacked. And if only one group can have fun, I would lean toward doing what the server is advertised as being. Especially since we have that new PK arena built from the PWIC that should be holding upcoming events and the tournament of blood now.
    Second hand rumour? That's funny. I decided to put Annalyse's post to the test, I was at 1K streams where I had a GM BearClaw invite to our squad, in response to a ticket, and told me to decline the ticket when someone is at room 38, which the ticket itself says, and they will teleport me there. Wow, second hand rumour. Try submitting one yourself.

    As for getting hijacked that's a nice analogy given you optionally start and run the cube just like optionally joining a TW faction and entering the TW instance or optionally entering any PK-enabled / PVP oriented instance.

    Obviously chrono is not going to be taken out of cube. I don't mind this option but it's not going to happen. Now it's time to stop thinking pie-in-the-sky and think reasonable solution. The solution has been given to you if you object to the chrono quest, which is a GM-aided completion. Whatever else you want to do to cube is now your own prerogative and not to be confused with some puppet master hijacking theory touted.