Rei's kinda-ok guide for Heavy/Robe Fox.

Reikara - Heavens Tear
Reikara - Heavens Tear Posts: 1,321 Arc User
edited November 2012 in Venomancer
\\\///\\\///\\\///!DANGER!\\\///\\\///\\\///
Extreme build!
If you're a new player just trying to suss out which
build you want or what build you should be be using
this may not be the right build for you!
HA/AA build optimizes defense, since you don't
have enough stat points as a nub character to
have armour and a weapon up to date with
your own level, you may very seriously nerf
your levelling process.

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Before I proceed, you need to know that thanks to the venomancer's
versatility from all it's skill trees and forms, there are quite a few
different builds possible. This guide only explains one kind, however.
Also take note that most veno pvp builds are based on only the
minimum magic needed to use a weapon your level. This is the trade
off for your defense. This is the 'Heavy armour hybrid' build.

Light armour hybrid=Human form/fox form+magic weapon+
Light+Arcane armour, magic and melee attack.
Light armour battle fox=Fox form+magic weapon+light armour, melee.
Melee venomancer=Human form+melee weapon+no skills, melee.
Heavy armour battle fox=Fox form+magic weapon+heavy armour,melee.
Heavy armour hybrid=Fox form+human form+magic weapon+ heavy+arcane
armour, magic and melee.
Arcane venomancer=Human form+magic weapon+arcane armour, magic.
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This is the right build for you if you're looking for:

1. Territory war/PvP
2. Survivalbility
3. Versatility
4. The ability to adjust to any kind of situation at hand
5. Magic + Melee attacks- that both do significant damage
6. Tanking..... yes, you can tank bosses should the situation be dire.

Now, while the pros to this build may be quite attractive to you,
you need to very carefully weigh up the cons aswell.

1. Costly- You may have to restat more than once, and the
EQs you need can cost alot too


2. Even though your defense sky rockets, you have to surrender
some magic attack


3. Low HP pool- This can be fixed however with refines on
armour and HP stones


4. It can be difficult to build,
since there's no fixed stat per level guide, you have to figure this yourself


This build dosen't become effective until 80+ so if you're 70, you should
only be considering it right now. It's probably better even to leave it until
90, as Obsessed did, then ideally you'll only restat that one time and you'll
know for certain everything you need and everything you need to do.

Now, this is the most important part and I want you to read this over
and over and over until you completly understand 100% everything i'm
telling you here. This build is designed primairly for PVP. Now, what makes
this so different from light armour builds in pvp is that it actually works
in more ways than one
.

Remember that light armour and this heavy/robe armour build takes
advantage of the fox tree skills in pvp, however fox form is a completly
different concept to that of the barbarian transformation in relation to
the weapons.

Here's the trick with fox form:
When you transform into a fox, all your attacks are now melee, or physcial.
What determines your damage in fox form is your weapon's physical attack
and your own STR stat, or physical attack. BUT! You can't use melee weapons
in fox form unlike barbarians because the skill description reads that you must
either be bare handed or use a magic weapon. And, to top it off, all your
equipment is locked in fox form so you can't change to a melee weapon
either after transforming.

This is why having a dex build for light armour renders useless. (I've been
a light veno before so I know what i'm talking about.) Light armour requires
a high amount of dex but the same amount of str to wear it. However even
though you gain a very high crit rate, accuracy and evasion, it's all useless
when your base attack is pittiful.

The beauty of this build is that it's not simply a dumb mage wearing
the wrong armour, all the stats used in this build have more than one purpose.

Str= Armour+fox form physical attack.
Dex=Armour+Crits+accuracy+evade = both forms.
Mag= Armour+weapon+human form magic attack.
Vit= Well you only have 3 vit but it's your HP.

Weapon: Magic weapon, usually magic swords.
Armour: Heavy and arcane.
Form:Fox form and human form.
Damage type:Melee and Magic.

Your stat points will always be extremly stretched out, so much so
that you can't make this build unless your equipments such as belts,
rings, helmet ect all add on to extra stat points. They have to be
either +Dex, +Str or +Magic. Venos gain little HP points per +vit so +HP
bonuses are better, but they're only an indulgence.

Your vitality points HAVE to be at 3. You cannot spare any more points
into them. Altough it seems like a major design flaw, it can very easily
be made up for with your armour. Now the most important thing is yes,
there is no stat points distrib per level guide because no two heavy/robe
venomancers ever have the same build.

Unless this build strictly used moulds which all had the same accquired
stat bonuses which it dosen't. All your stat points have to come from
your armour. In total I have 124 extra stat points which make my build possible.
You need to constantly check the next armour's requirements and weapon too
and build yourself as such. I can give you a guide on which armours/weapons
are most desirable however it's up to you to make it happen.

Now, remember I said heavy/robe so this build isn't heavy armour only.
Another reason this build prevails over light armour is because heavy
armour gives the most physical defense and arcane armour gives the
most magic defense. So far the most physical defense i've reached is
19,858 fully buffed in fox form with my heavy armour on.

Pretty insane right? Almost 20k :>
This crazy number helps me survive many melee ganks in pvp/TW.
^_^

This can be built from lower levels however I do advise against it. Level 79+ is
ideal, the more base stat points the better. You'll find it difficult/slow at lower
levels levelling up with this kind of build. Ideally from level 1-79 you'd be
arcane pve mage. Now, arcane builds are the best, they rarley ever take
damage, they have fantastic pet heals and damage, and good HP...
They can also the farm the beans out of dungeons making them rich.
Therefore the cost of a restat later on is no worries.

Remember each heavy/robe hybrid build is unique, never built
with the same exact stats so all I can give you is basic guidelines.

If you start out around level 79, don't fret about not having the
same armour and weapon for your level. It is your main goal but
you can work up for both quickly.

If you choose to restat later, at around 79-81:

Your Vit should be 3. No more added, only more should be gained as stat bonuses from your equipment.

Your Magic should be 210 to equip the Sakyamuni's light

Your Str should be 177 to equip TT70 heavy armour

Your Dex should be 39 to equip TT70 heavy armour

Level 70 ideal weapons:
Magic Swords: (210 magic required)
Sakyamuni's light [M.A=598-731-330-494]
Phys res+216 Evasion+ 214 Magic attack +56.

Greif's Breath [M.A= 584-713 P.A=322-482]
MP+235 Vit+10-11

Ashura's Sign [M.A=584-713 P.A=322-482]
Magic attack+63 Magic+10-11


Wands: (213 mag required)
Alcalantha wand [M.A=642-655-P.A=282-344]
Magic attack+63 MP+210 Magic+10-11


Level 79 Weapon: (Mould- 237 magic required)
Glaives of divinity [M.A=591-887 P.A=367-497]
Mag+8-6 MP+235 Max mag attack+94


Level 80 Ideal Weapons:
Magic Swords:
Yaksa [M.A=673-822 P.A=370-555]Phys. Res.: +216
Magic +12-13 Critical Hit Rate +1%

Endless Ambiguity [M.A=673-822 P.A=370-555]Max
magic attack+118 Channeling -3% HP+165


Wands: (243 magic required)
Alcalantha Wand: Sunflame [M.A=740-755 P.A=324-396]
Mag+12-13 Vit+12-13 Max magic attack+106

Glaives: (240 magic required)
Wheel of life [M.A= 598-897 P.A= 372-502]
Mag+12-13 Dex+12-13 Magic attack+70


Level 89 Weapon: (Mould -267 mag required)
Magic Swords:
Requiem Blade [M.A=740-904 P.A=407-610]
Dex 10-11 Magic 10-11 Vit 10-11


Level 90 Weapons: (270 Mag required)
Magic Swords:
Innocent Reverie [M.A=748-914 P.A=411-616]
Mag+14-15 Crit+1% Evasion+262

Wraith Conquerer [M.A=748-914 P.A=411-616]
Mag+14-15 Vit+14-15 Channeling-3%


Glaives:
Wheel of denied fate [M.A=665-997 P.A= 413-558]
Magic attack+77 Channeling -3% Magic+14-15


As for everything else, you are to wear a HP helmet period.

My Current EQs:
Weapon: (Previous, lvl 70-82)
Sakyamuni's light+5 [701-834 M.atk 433-597 P.atk] Magic attack+56 Phys. Res.+216 Evasion+214.
1x Beautiful Magic atk shard
(lvl 70)

(Previous, lvl 83-88)
Yaksa+3 [727-876 M.atk 424-609 P.atk] +Magic+13 +Critical hit+1% +Phys. Res.+216. (lvl 80 TT weapon)

Current:
Requiem Blade +5 [854-1081 M.atk 521-724 P.atk] Mag+10 Dex+11 Vit+10 1x Flawless magic atk shard.
(lvl 89 Mould)

Previous Armour (level 80-89)
Helmet: Rocking thunder helm+5 [HP+605]. Dex+4 Magic+4 Str+4 2x Average HP shards. (lvl 81)
Heavy plate:Plate of corsaire+1 [HP+36]. Speed +.20 M/S Evasion+110 Dex+4 x3 Average HP shards. (lvl 79)
Heavy leggings: Cuisses of sea captain+2 [HP+72] . Str+5 Magic+5 HP+70 x3 Average HP shards. (lvl 77)
Boots: Greaves of might. Water res+211 Phys res+94 (lvl70)
Wristguards:Vambracers of Tiger's roar+1 [+36 HP]. Dex+6 Str+6 Vit+6. (lvl 80) x4 Beautiful HP shards.

Current armour:

Heavy plate: Mountcrasher plate +5 [HP+230] HP+80 Phys Res.+167 Vit+8 (Lvl 90) x2 Beautiful Citrine shards
Heavy Leggings:Mountcrasher Cuisses+5 [HP+230] Vit+7 Dex+7 HP+80 (Lvl 90) x3 Beautiful Citrine shards
Boots: Mountcrasher Greaves+5 [HP+230] Vit+8 MP Recov +5 HP Recov+5 (Lvl 90) x4 Beautiful Citrine shards
Wrists: Vambracers of Tiger's Roar+5 (See previous EQs)


Ornaments:
Rings: Ring of open skyx2 Magic. Ring one:+5 dex +5 dex +80 HP. Ring 2: Dex+5 Dex+5 (Thanks Obsessed!) (lvl 78)
Waist: Amulet of the fastidious, protection belt. +5 str +4 str +4 magic. (lvl 75)
Necklace: Necklace of integrity,protection necklace. Magic+5 str+4 dex+4 (lvl 82)
Cape: Chromacy CapeMag+5 Dex+4.

These are all either bought or found equipment. Take notice on how they
all add +str +dex +mag +vit. Now, the only shards
you should be using a HP only. Remember that a low HP is your only weak point but it can be easily made up for. There's 3 kind of shards to consider
in your weapon, physical attack, magical attack or accuracy.

Normally you shouldn't worry about accuracy shards though, your
accuracy is decent when in fox form (250%) and especially if you
choose the sage cultivation your accuracy
will receive an even bigger boost. Just remember other caster types
won't be happy to buy a magic weapon with a physical shard in it xD


The demon/sage cultivation is entirely up to your own playstyle.
There's no either or, don't listen to:
"Oh sage is only good for chi"
"Demon is only good for running away"

Each one has it's own benefits, thinnk it over carefully. I'm personally
going sage mainly for the extra chi gain which will really help in TW/PvP
along with the increase in Pdef and accuracy in fox form. Since this
build uses both tree skills, consider demon and sage benefits for both.
Obsessed is a level 95 demon venomancer, so it might be worth asking
her about demon skills.


My current stats sit at:
(Without EQ add ons)

Vit:3
Str: 188
Magic: 238
Dex: 21

With EQ add ons
Vit: 46
Str: 230
Magic: 281
Dex: 69
Hit Points: 5003


And for comparison:

Obsessed's (level 100 heavy/robe veno) stats sit at:

(Base stats, no EQ add ons)
Vit: 28
Str: 182
Magic: 274
Dex: 31

(With EQ add ons)

Vit: 102
Str: 234
Magic: 313
Dex: 61
Hit Points: 7847

alyona's (level 100 heavy/robe veno) stats sit at:

(Base stats, no EQ add ons)
Vit: 3
Str: 197
Magic: 285
Dex: 30
Hit Points:2412

(With EQ add ons)

Vit: 120
Str: 242
Magic: 316
Dex: 62
Hit Points: 7717 Over 10K with sage barb buff, 9970 with lvl 10 barb buff.
M.Attk: 6470-9897 (Pataka)
P.Attk: 6380-7186
P.def: 17,000+

DeityofRain_'s (level 100 heavy/robe veno) stats sit at:

(Base stats, no EQ add ons)
Vit: 114
Str: 159
Magic: 229
Dex: 13
Hit Points:N/A


(With EQ add ons[/+buffs)

Vit: 249
Str: 202
Magic: 259
Dex: 44
Hit Points: 9088

P.Def.: 20,128
M.Attk.: 6938-7011


ChaneLaforet's (Level 91 Heavy/Robe veno) stats sit at:

(Base stats, no EQ add ons)

Vit: 5
Str: 193
Magic: 233
Dex: 39
Hit Points: 2220

(With EQ add ons)

Vit: 53
Str: 241
Magic: 282
Dex: 74
Hit Points: 4305

Hazon's (Level 83 Heavy/Robe veno) stats sit at:

(Base stats, no EQ add ons)

Vit: 3
Str: 181
Magic: 216
Dex: 30
Hit Points: 2104

(With EQ add ons)

Vit: 23
Str: 193
Magic: 270
Dex: 41
Hit Points: N/A

ChaneLaforet's (Level 80 Heavy/Robe veno) stats sit at:

(Base stats, no EQ add ons)

Vit: 5
Str: 158
Magic: 213
Dex: 39
Hit Points: N/A

(With EQ add ons)

Vit: 27
Str: 191
Magic: 232
Dex: 49
Hit Points: N/A


Any thoughts, questions, ideas, please post. Any disagreements or criticsm are welcomed so long as it's not just 'eww heavy sucks'. Give a good reason why it does.

<<<>>>Guide fully updated as of 23/07 b:sweat<<<>>>
[SIGPIC][/SIGPIC]
Post edited by Reikara - Heavens Tear on
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Comments

  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    My main reason for restatting to this kind of build was Territory War.
    I don't PvP outside TW and DT right now, but that will change at level 90.

    No matter what build you are, the two most important fox form skills are
    Amplify damage and purge. They OWN.
    Purge is also the only way you'll ever kill a barbarian, and extremly useful
    on clerics.

    Malefic crush is a powerful aoe physical attack with
    an aoe mana burn, however not so important. Everyone uses mana charms
    so it'll only tick once or twice maybe. Burns the mana over 9 seconds so it's kinda slow.
    But your best and most awesome pvp skill yet is that infamous Bramble hood.

    Returning 200% of melee damage and reducing damage taken by 75%.


    Despite the two other level 59 skills I tend to save my chi for this one. When you're being
    ganked by blademasters or even if you jump into a group of ones, my favourite thing is when
    they start using their aoes on you. This is when you pop up bramble hood and watch them die :3

    For a PvP pet, nothing beats a sawfly except a pheonix if you're rich enough. Flesh ream skill
    is recommended on both.


    For a mini guide on the skills you'll need:
    (Ok, eventually you'll want to use all your skills)

    Burning scarab and Noxious gas (aoe) are your DoT (damage over time) Noxious is great if you find a group of melees, it has a fair amount of initial damage in an aoe+ the wood damage suffered over 9 seconds. Parasitic nova is just awesome xD. Insane wood damage and a 67% chance to aoe seal for how ever many seconds depending on the level.

    Other skills that you should invest in outside of attacks for both mage+fox is:
    Soul transfusion Which switches your HP+MP amounts.
    eg: MP is at 100% while your HP is at 50%. After soul, your HP is now at 100% while your MP is 50%.

    Summer sprint Increases your speed by a % based on the skill level. 15% at level 29, 25% at level 59 and 35% at level 89. pvp, pve, anything.. it's damn useful.

    Nature's grace and Metabolic boost. One heals HP, other heals MP both by 50% at max level. Not going to explain why you need it.

    Lending hand Says what it does, sends a spark to a friend provided you have a spark yourself.
    Good for barbs who have trouble with keeping aggro on bosses.

    Bramble guard Max it a.s.a.p. Returns 60% melee damage at level 10,
    and you can only learn Bramble hood once this skill is maxed.

    PVP Ideas

    Here's an idea of how to mix yourself up against which class:
    Blademasters: Use full heavy armour and mage form magic skills.
    Fox form, use amplify+purge, switch to human, ironwood, lucky and nuke them.

    Wizards: Use full arcane armour and fight in fox form.
    In fox form: purge +amp, use stunning blow as much as you can to keep them in place,
    use leech HP and nuke 'em with physical damage.


    Archers: Use heavy chest+leggings, arcane boots and sleeves, fight in fox.
    Fight then in fox form, Amp+purge, use stunning blow to keep them close where they do less damage, spam it with befuddling mist to keep their accuracy low+leech HP.

    Clerics: Use heavy chest, rest arcane. fight in fox form.
    Fight them in fox form, Amp+purge, use stunning blow so they dont run+leech

    Barbarians: Use full heavy armour and fight in mage form/ magic skills.
    Same as blademaster.

    Venomancers: Against arcane builds go all arcane armour+fight in fox.
    Against light/heavy armour fox wear heavy if they will fight you in fox form, or robes if they fight mage. I generally start off as fox, purge+amp them then switch to human, ironwood and nuke.


    Myth busting time.
    Myth: Heavy armour venos grind slow.
    Lol no. Grinding is the same rate compared to arcane or light armour builds. Actually with my herc, aoe grinding is very fast.

    Myth: Heavy armour venos have low HP.
    Yes, however you're not going to switch to this build if you're going to be cheap. It's certainly possible to get 6k+ HP at 90s but this relies heavily on armour refines and HP shards. Heavy armour gives higher HP bonuses in refines than light and arcane armour does, since heavy armour venos cannot spare points for vit we rely heavily on this for HP.

    Myth: Heavy armour venos have lower magic resistance than light+arcane builds..
    Actually, light armour does. We're able to switch between arcane+heavy for the higher magic and physical resistances.

    Myth: Fox form uses magic attacks.
    No, fox form is strictly physical attacks, the skills are based on your own physical attack but in fox form you are still required to use a magic weapon.

    Myth: Heavy venos are strictly fox form.
    No, this build needs a high amount of magic to use the magic weapon in fox form, and str+dex to wear heavy armour. It's the venos choice but it can be used as both a caster and melee fox.

    Myth: Heavy armour venos have less attack than arcane venos. Yes, but only by a little. We have enough magic required for our weapons but it does not completly gimp us to the point where we grind slower/ cannot farm Twilight temple. Our magic attack is the same compared to light armour venos. In fact, it has even greater advtantages since I am able to solo heal my herc through soulbanisher who has a nasty phys aoe. No arcane or light veno in fox form could survive it.

    Important to note:
    The reason I did not post any stat distrubute guide per level is because I can't give you one, this build is highly dependant on the stat bonuses of all your equipment. I can only suggest molds/weapons and such that complement this build, you need to pay close attention to your stats and how many of what you need next. The only thing I can say is, do not put points into vit.


    In order of priorty then for the skills, since you're mage till 79, dont worry about the fox skills so much in the earlier levels.

    Mage skills:
    Wood mastery-Adds 20% wood damage maxed.
    Ironwood scarab-Reduces enemie's phys def by 30%maxed.
    Bramble guard- Reflects 60% melee damage maxed.
    Bramble hood- Reduces damage by 75% and reflects 200% melee damage for 15 seconds.
    Metabolic boost -heals HP by 50% maxed.
    Nature's grace-Heals MP by 50% maxed.
    Soul transfusion-Switches HP and MP values.
    Summer sprint-Increases speed depending on skill level. 15% at level 1.
    Blazing scarab- Throws a scarab inflicting base wood damage and a DoT burn fire damage.
    Noxious gas- AoE scarab with a poison DoT, alot of damage.
    Lucky scarab -Throws a scarab with wood damage+ a possibility to stun. 95% for 2.0 seconds maxed.
    Parasitic nova- Aoe with intitial wood damage+ 67% chance to 'seal' enemy for however many seconds depending on skill level.
    Venomous scarab- Starting skill. Base wood damage +quick cooldown.
    Frost scarab- Throws a scarab at an enemy with intial wood damage + small chance to inflict frostbite with water damage DoT and slow. Not worth levelling, only a small chance maxed and it consumes a spark which could be used for bramble hood or parasitic nova.
    Lending hand- Transfers a spark to a friend provided you have one yourself.

    Fox skills: (These are priorities based on pvp too)
    Fox form- Transform into a fox gaining 120% increase to physical defense and a 200% increase to accuracy (maxed)
    Melee Mastery- Gain 120% add on damage in fox form(Physical attack) maxed.
    Amplify damage - Curse the target making it take 20% more damage. 20 seconds max level.
    Purge - Remove all positive buffs on target. (Great on barbs in TW)
    Leech- Inflist base phys damage+ leech xxx HP on a sucssesful hit. xxx- depends on skill level.
    Stunning blow- Inflict base phys damage+ freeze target on the spot for xx seconds. 10.0 seconds maxed.
    Befuddling mist- Reduce target's accuracy by xx% for xx seconds. Good on archers.
    Consume spirit- Inflict base phys damage+ lose %HP to later regain xxx MP. Good for retreiving MP but not so important.
    Malefic crush- Inflict xxx base phys damage+ curse the targets in a xx radius to lose xxxx mana over 9 seconds.
    Fox wallop-(dont tend to use this much, only reduces channeling for 4 seconds or something + uses 20 chi)

    And of course, pet heal, pet tame+ pet revive should be levelled up as you level.
    Handy hint: Wear fashion in TW over your heavy armour. With your fashion on+ magic weapon you look like any other arcane veno so you get the right guys (blademasters+barbs) coming after you :P

    Mini stats guide[/B]

    Ok, like I said earlier I can't give you a fixed stat per level distrub guide. However,
    what I CAN do is tell you how much you need of what, and how many points you
    will and won't have to do it with. The '+ stats' means that these are the amount
    of points in total you will have gained from levelling. The '-stats' recognises the
    amount of points you will need to make up for at this level to wear your heavy
    armour and magic weapon.

    This is for those who want to take up the challenge and level up from the beginning,
    or lower than 60. I still don't advise it however, especially if you're new to venomancers.

    Only a selected few have the stats needed, this is because this is the level you'd want
    to upgrade to a new weapon, and i've included the most ideal weapon for that level. Between
    these you can focus your stats on your armour.

    Level 22: (W/Mirage sword)
    Str:52 Mag:66 Dex:14
    + stats 114 -stats 22

    Level 30: (w/Order of the stars)
    Str:77 Mag:90 Dex:19
    + stats 150 - stats 36

    Level 40:
    + stats 200

    Level 50:
    + stats 250

    Level 60: (w/Ancient Arbor)
    Str:152 Mag:180 Dex:34
    + stats 300 - stats 66

    Level 70: (w/Sakyamunis Light)
    Str:177 Mag:210 Dex:39
    + stats 350 - stats 76

    Level 89: (w/Requiem Blade)
    Str:227 Mag:260 Dex:49
    + stats 445 - stats 91

    Remember that the str and dex requirement is simply for the heavy top at that level. At level
    70+ this won't mater as the TT equipment all has the same str/dex requirments.



    ~~Demon and Sage Mini Cultivation Guide~~

    First of all, there's no way you can really mess up on your spiritual cultivation so long as you're sure you know what you want from it. Demon and sage will give you slightly different playstyles from level 89+ so be sure you're fully aware of what they will do for you in terms of both human and fox skills.

    You want to consider what bonuses they'll give to your most important/frequently used skills.

    Fox form:
    Demon; Demon will give you a 60% speed increase for 6 seconds when you transform from fox to human, or human to fox. The fox form skill istelf also has a 6 second cool down, so if you spam it you can keep your 60% speed bonus constant.

    Sage; Sage fox form gives you a 150% physical defense increase and a 250% accuracy increase.

    The arguement:
    Since the introduction of genies and their skills, such as holy path, it makes the demon fox form seem a little redundant. Although it cannot be spammed as well, sage foxes don't completly lose out on speed boosts.

    A spammable 60% speed increase can get you out of many situations or even help you catch those annoying runaway mages and archers. 150% phys def increase actually only amounts to an extra +1000 physical defense points or, a -1% damage taken reduction.

    Melee and Wodd Masterys:
    Demon; Wood mastery will give you a 2% critical hit chance whilst using magic and Melee mastery will give you an extra 3% crit chance on physical attacks in fox form.

    Sage; Elemental wood damage will increase by 25% and the add-on attack damage from melee mastery will increase by 200%.

    The Arguement:
    Sage seems a better choice for fox uses, combined with the accuracy from fox form and the extra damage from sage melee mastery. Since fox users may have 200+ str; they still lack somewhat in physical attack due to not being able to use real melee weapons.

    The extra critical chances for demon on top of the 5, 6 or 7% you may already have will bring your crit chance up to around 7-13%. This may just be what you're looking for; hard-core damage and crits to one-shot everyone.


    You can find a list of all the skills at www.ecatomb.net/skillwf.php
    A couple of skills I recommend having a good look at are purge, summer sprint, burning scarab, noxious gas, amplify damage, ironwood, bramble.

    Also consider the sage and demon sparks and chi skills.

    Demon Spark: 700% magic attack and 650% physical damage, immune to damage for 15 seconds.

    ( Pwi name for it?) Daimon Provocation Instantly deplete a target of 50 chi. 1 minute cooldown.

    Sage spark: 900% magic attack and 500% physical attack, immune to damage for 15 seconds.

    Master Li's technique. Instantly gain 50 chi. 1 minute cooldown.


    Common reasons why venomancers choose Demon:
    Ironwood scarab
    Parasicit Nova
    Fox Form
    Bramble
    Fox Wallop
    Demon Spark
    Amplify Damage
    Spike Damage


    Common reasons why venomancers choose Sage:
    Burning Scarab
    Fox form
    Noxious Gas
    Summer Sprint
    Amplify Damage
    Purge
    Lucky Scarab
    Sage Spark
    MP/HP heals
    Higher, stable damage
    Easy chi gain


    ~Question time!~
    New!

    Here i'll be taking out some of the common questions I get asked on
    here and in game and replying. This is a work in progress ;)

    Q. Are Elemental ornaments better than phyiscal?

    A. Yes. We lose a bit of magic defense when we switch
    since we have a bit less magic than arcane venomancers.

    However, you can't
    always be picky since you won't always find elemental ornaments with the stats
    you're looking for. I suggest taking whatever you can find when you first restat
    then look for what you really want later.
    [SIGPIC][/SIGPIC]
  • Hazon - Sanctuary
    Hazon - Sanctuary Posts: 62 Arc User
    edited February 2009
    Hi,

    I'm also in this built where I'm wearing Heavy armor n leggings,the rest is arcane. It is nice built esp when u r surrounded by melee attacking mob n u see those clerics, wiz or even mage built veno running in circle for shelter. however it is kinda of weak in mag def so might need a good mag def tank pet. It is also quite a costly built for me esp when I'm in lvl 40s, so it is best to equip legendary armor or weapon so can last longer hopefully till lvl60 for myself n those armors with reduce int/str requirment would be sweet.

    Just one question, does phy attk shard help for melee mastery cos melee mastery give certain percent increase in phy attk when u r in foxform?

    Nice guide.
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    I want your necklace u_u been looking for a ncie one for a while.
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    @Hazon, yeah physical attack shards add on to your physical attack fox form or not. Also for those who use heavy build just for the armour but dont use fox skills, I dont recommend putting physical or accuracy shards in your wearpons lol.

    Even in full arcane you wont ever have as much magic defense as a full magic build does. What I tend to do though is find arcane peices which add on just a few resistances for clases I have trouble against in pvp like metal for archers and clerics. Apothercary potions (like sinew enhance orb) also help.

    @Obsessed: I was lucky enough that a friend had found my necklace as a drop lol
    I'm looking on the MY forums now and there's one veno who's written down all her EQs, (Most are molds O_O) she's wearing the level 87 phys res+255 necklace mold "Sky demon's pearl" which adds on 7-8 str and Max HP+5% if that's any help ^^'

    Best I can suggest is keep checking auction house u.u
    [SIGPIC][/SIGPIC]
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    Ah I've read up on most of the MY forums. I've got a 9stat necklace already, but yours is nicer lol. Also have a 13 belt. Still looking for a high cape and helm, and trying to get my hands on some Demon Panther rings.

    I check AH every 6-8 hours if not more lol.

    I dont really care weather or not the stuff I'm wearing is a molder or not, whichever give the best stats, struggling to wear TT90 heavy at level 90, so every point matters.
  • Rundora - Lost City_1243871147
    Rundora - Lost City_1243871147 Posts: 378 Arc User
    edited February 2009
    Why are you helping them become even harder to kill and more likely to kill everyone with their glitched phoenix?

    More arcane venos with bad gear please. Light Armour is also acceptable if their gear is really bad.
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    Well from what I can tell 80% of people including venomancers have this mentality that it's a fail build and wont even give me a chance to explain it, so I dont see many venos going heavy anyway lol.

    @Obsessed, I'm the same with molds. Especially on this build anyway. I'm not going to wear one just because it's all yellow, pretty and looks rich. I generally find blues give better stats anyway :P
    [SIGPIC][/SIGPIC]
  • Foxx_trott - Heavens Tear
    Foxx_trott - Heavens Tear Posts: 802 Arc User
    edited February 2009
    I don't consider a heavy veno build fail. In fact I think for PVP it's the way to go, especially if you got a Sawfly or Nix. No build is surefire vs anything. And I certainly don't wanna be one of those venos that send the pet on someone and run. Thats BS in my book. Stand and fight, if you win grats, good for you. If you lose at least you went down swinging.

    And to those who say grinding/leveling in a heavy build is too hard. I beg to differ. I kill plenty fast while grinding. I've found playing these games over the years, those who say things can't be done, usually are those who haven't even tried.

    Thanks for the nice build thread. I found it useful. b:victory
    [SIGPIC][/SIGPIC]
    You will never do anything in this world without courage.
    It is the greatest quality of the mind next to honor.
    ~Aristotle
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    In terms of the arcane build vs heavy/light at pve I say arcane simply for the high vit and mag lol for higher Matk. I wouldn't say at the higher levels it's slow and your damage sucks which definitly isn't the case.

    But I would say if you chose heavy or light 60- you'd be nerfing yourself pve wise u.u
    [SIGPIC][/SIGPIC]
  • Chaotiic - Lost City
    Chaotiic - Lost City Posts: 498 Arc User
    edited February 2009
    Yeah heavy is best for pvp

    Wondering tho why advise fox form meleeb:shocked Everyone new seems to have a weird notion that heavy armor venos melee in fox form. Not true heavy venos have the same mattack as light or pvp arcane venos so why does all the new people (not from an older server) advise fox form melee if ur magic hits as hard as other venos. Fix this its jus silly really lol.

    Note: Casters use the 89 magic as its easy to get and better than hh80 so something to use till u get ur hh90 weapon which, depending on the guild, can take a while to get. Also a lot of heavy venos at 90 wear the hh90 weapon as they get enough stats from jewelry or get a hh90 gold cloak(check stats on it its awesome for heavy venos)
    Official Guild History

    Conqueror->kamisama
  • Foxx_trott - Heavens Tear
    Foxx_trott - Heavens Tear Posts: 802 Arc User
    edited February 2009
    The main reason to stay in fox form while you melee, is because it gives uber accuracy, while also giving very nice defensive bonuses. Plus you can use leech while in fox form. And this is for pve. For pvp there is even more reasons to stay in fox while you melee. That is if you got the skills.
    b:laugh
    [SIGPIC][/SIGPIC]
    You will never do anything in this world without courage.
    It is the greatest quality of the mind next to honor.
    ~Aristotle
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    I still like the +10-11magic +10-11 dex and +10-11 vit on the requiem blade. +11 dex means I only have to worry about str and magic requisites on armours.

    If you have a look at the fox form skills, they're way more geared towards pvp anyway. Leech HP, stunning blow which freezes enemies on the spot for 8.0 seconds max (great on run-away-then nuke from a distance-squishies) fox wallop, which has a 40% channel reduction for 3 seconds, manelific's aoe mana burn.. :P

    I don't honestly know any "pvp arcane veno" o.O.. but uh while the magic attack is higher than the physical attack, the Pattack is still high in fox form especially if you max out melee mastery. Which grants a 120% weapon damage bonus to physical attack. Switching between magic attacks and melee give you the flexibilty to adjust yourself best against all classes. If I were to fight an archer i'd wear arcane wristguard and boots whilst leave the heavy plate and leggings on and then fight him in fox form.

    I'm not saying don't use magic though. Because I certainly do, it's how I kill blademasters and barbarians. Ironwood while the pet attacks, blazing scarab and noxious for the DoT and nuke :<

    Also not to mention that the 16.8k physical defense I can only get in fox form o.o'
    But from what you're saying Chaotiic is you expect venos to melee in human form by just swinging their magic sword aimlessly at the person hoping one day they might stab them? xD
    [SIGPIC][/SIGPIC]
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    No he meant, just because you are heavy doesnt mean you automatically have to foxform/melee, Heavy build uses magic spells just as well as other builds.
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    Sorry it is meant for both for fox and mage skills/armour, I updated it so the first post is showing the heavy/fox and the second goes on to explain the robe/mage.
    [SIGPIC][/SIGPIC]
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    Well I think a key point is when people hear heavy armor they assume fox form, but you could just as easily cast spells while wearing heavy armor lol. You dont need to switch to robes to cast, and Heavy Armor veno will do the same spell dmg as Light armor veno, and Pvp Vit Arcane.

    It's a common sterotype/misconception, Heavy armor doesnt mean you are restricted to foxform, and your magic damage isnt nerfed compared to other pvp builds, it is the SAME and people need to stop associating heavy armor with the automatic foxform notion.
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    Ah so now I understand why people dont give me a chance to explain my build and exactly how it works without them just flaming me, especially the light armour venos it seems b:sweat
    [SIGPIC][/SIGPIC]
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    Lol, I hear it all the time on these forums: "If you go heavy, you will gimp your dps and cant use same level gear" blah blah etc etc.

    The fact is, it does the same spell damage as Light Armor, and Vit arcane. People dont realize you can use the top of the line gear too, just need to find high +stats accessories(sadly most people dont Auction these and end up npc'ing, because they only care about VIT and hp b:shedtear)

    The community would do good to learn this. b:angry
  • andracil
    andracil Posts: 2,949 Arc User
    edited February 2009
    Sticky'ing this. It's a pretty good guide, and we need a stickied Heavy guide anyway.
    [SIGPIC][/SIGPIC]
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    Oh woot a sticky :D

    lol Obsessed, that's exactly my problem. I need a cloak to add to +4 magic and at the very least +2 str (So I can wear TT80 greaves and bracers) but it's only ever vit or HP ones D':
    [SIGPIC][/SIGPIC]
  • unknown862
    unknown862 Posts: 50 Arc User
    edited February 2009
    I've been playing heavy/robe build for a long time. At 9x sage with full buffs, im currently around...

    Human Form:
    10k p.def, 6.1k m.def, 6k Hps

    Fox Form:
    14.5k p.def, 6.1k m.def,6k Hps

    though this build works well for running dungeons and soloing, and maybe pick on melee classes... it hurts a lot when you are facing with magic build... I still get about 3 hits from magic build... archers lightning attack can hit for above 2k with that much def (picture messing with venomancers, clerics, wizard magic atk).

    It's a very fun build to mess around with... but I guess I am about to restat to robe once i finish getting my HH99 set lol
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    Do you have the sage fox form skill? o:

    Well the idea is you wear or mix up your heavy armour with robes against elves and mages, I generally find no problems fighting all classes. Clerics can be the most annoying because they keep healing themselves yes, and archers metal attacks can hurt, but I seek out arcane gear with high metal, wood and water resistances. Fully buffed I can gain about 7.9k metal defense and + with sinew enhance orb it comes to around 10k I think o.O

    Magic will hit me harder than melee, but I can survive it :/
    [SIGPIC][/SIGPIC]
  • unknown862
    unknown862 Posts: 50 Arc User
    edited February 2009
    yep i have all 3 lvl 89 skills for sage

    melee classes i can 1 on 1 without using pet.. but when it comes to magic classes... it hurts a lot lol...

    currently using:
    HH90 heavy armor/pants +5
    HH80 arcane wrist (for stats bonus) + 3
    HH90 arcane boots +3
    molder 89 weapon +3

    I can use HH90 weapons but im too lazy to farm for them.. i'll just get HH99 when i get there.. but yes if i specify gears for every pvp duel its easy... but u cant do that when u run around pking. Have an archer and a mage attacking you.. what will you wear? We cant be like... wait let me atk archer first wearing full p.def gear with metal def... and then tell the wizard to wait for his turn =D
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    unknown862 wrote: »
    yep i have all 3 lvl 89 skills for sage

    melee classes i can 1 on 1 without using pet.. but when it comes to magic classes... it hurts a lot lol...

    currently using:
    HH90 heavy armor/pants +5
    HH80 arcane wrist (for stats bonus) + 3
    HH90 arcane boots +3
    molder 89 weapon +3

    I can use HH90 weapons but im too lazy to farm for them.. i'll just get HH99 when i get there.. but yes if i specify gears for every pvp duel its easy... but u cant do that when u run around pking. Have an archer and a mage attacking you.. what will you wear? We cant be like... wait let me atk archer first wearing full p.def gear with metal def... and then tell the wizard to wait for his turn =D

    Curious what your level is, and what +stat accesories you are using.
  • unknown862
    unknown862 Posts: 50 Arc User
    edited February 2009
    Do you have the sage fox form skill? o:

    Well the idea is you wear or mix up your heavy armour with robes against elves and mages, I generally find no problems fighting all classes. Clerics can be the most annoying because they keep healing themselves yes, and archers metal attacks can hurt, but I seek out arcane gear with high metal, wood and water resistances. Fully buffed I can gain about 7.9k metal defense and + with sinew enhance orb it comes to around 10k I think o.O

    Magic will hit me harder than melee, but I can survive it :/
    Curious what your level is, and what +stat accesories you are using.

    lvl 96
    with skydemon pearl necklace (fb89 neckie with 5% Hps and 8 str)
    HH80 wrist (magic +6, vit +6, dex+7)
    ring of open sky (magic +8, str 4)
    lvl 81 helm (vit +5, str+6)
    HH90 gold cape (+9 str, dex,magic)
    military rank 4 (+4 magic/vit)
    fb89 molder sword (+11 dex, magic, +10 vit)
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    Ah you got the TT90 cape, that would make things a lot easier. Very Very expensive. D:

    I calculated I needed to compensate for 81 stat points to use TT90 armors at 90. Right now I need to gather 15 stat points between Helmet and cape.

    Currently:

    (+9) Necklace: Level 82, Magic, Str+5 Mag+4
    (+11) Belt: Level 75, Magic, Str+8 Mag+3
    (+12) Ring: Level 51, Mold:Demon Panther Ring, Str+4 Dex+4 Mag+4
    (+11) Ring: Level 51, Mold:Demon Panther Ring, Str+3, Dex+4, Mag+4
    (+11) Weapon: Level 89, Mold:Requiem Blade, Dex+11 Mag+10 Vit+10
    (+12) Wrist: TT80 Heavy Wristguards, Str+7 Dex+7(5 usable toward TT90)
    +66 usable(non vit) points

    15 shy... but I still need a nice helm and cape( I also opted to use TT80 wrists for the extra points points)
  • unknown862
    unknown862 Posts: 50 Arc User
    edited February 2009
    usually the problem with going this build is that u can't use armor and weapon of the same level with %crit and/or -channeling at same time... this is the main reason im going to switch to robe. I calculated, for me to use HH99 weapons/armors i need to be level 103 and that doesnt even leave space for increasing crit rate and/or -channeling
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    unknown862 wrote: »
    usually the problem with going this build is that u can't use armor and weapon of the same level with %crit and/or -channeling at same time... this is the main reason im going to switch to robe. I calculated, for me to use HH99 weapons/armors i need to be level 103 and that doesnt even leave space for increasing crit rate and/or -channeling
    Well, imo crit+channeling is pretty useless in general pvp, for a veno at least.

    Also you could squeeze another 10-20 stat points out of your gear if you tried hard enough. The cape alone gives you a huge edge of majority of people... if I had the cape I'd have about 15 EXTRA points passed my 90 set. The increase in TT90 to TT99 gear is 65 points(28 armor, 27 weapon, 10 for ditching 89 molder), and you would gain 45 from levels, so that is only 20 point difference.

    Considering with the cape I could have 15 points extra..., it -IS- possible to wear TT99 at 99. You would just need to be penny pinching every stat point gear you could find. Could easily get a few more outa my ring/necklace/helm(You would prob need to stick with the TT80 wrists though since they add massive stat bonus)
  • unknown862
    unknown862 Posts: 50 Arc User
    edited February 2009
    ok hopefully this wont be too much math hihi

    HH90 heavy
    str 227
    dex 49

    TO

    HH99 heavy
    str 250
    dex 54

    23+5 = 28 points (points difference)

    ======
    HH90 weapon: 270 (gold staff)

    HH99 weapon: 292 or 297 (all others HH99)

    22 or 27 points difference

    =====
    total points difference
    28+22 = 50pts
    28+27 = 55pts

    =====
    NEED: 250 str, 54 dex, 292 magic = 581 points (hh99 gold staff) (took out 15 for base)

    NEED: 250 str, 54 dex, 297 magic = 586 points (hh99 sword/wheel) (took out 15 for base)

    1 to 99 = 490 points
    ring +12 stats each = 24 points
    HH cape 90: 27 points
    HH80 wrist= magic 7, dex 7 = 14 points
    necklace +12 stats
    belt +12 stats

    581-490-24-27-14-12-12 = 0 points
    586-490-24-27-14-12-12 = 5 points (if vit = 3 then 12 points left)

    helm with +5 stats will solve it all

    ===========
    i agree in duel you turn on bramble hood and you should win before the hood goes down.

    However, if you are in a pk situation, wats the chance of having enough spark ready for it? and without hood, all magical dmg can tick your charm almost instantly. I tried pvp-ing with a friend WF 9x too without using hood, n well shes only vit build but still hits me for 2k b:surrender (non crit). On the more advanced servers, the mages can kill the phoenix before it gets to them b:surrender .. and phoenix bleed wont be that much of a trouble once ppl start breaking 10k HPs (which is possible even for a pure dex archer, pure magic wizard)

    -channeling you start seeing a difference at about -20%, crit rate of about 10% is a good enough crit for veno... they start playing a big factor at end game... who gets the stun off first, who gets their atk first.. how many atk can u get in a given amount of time .. hence thats why i rather get the -% chant and/or crit rate (if you want to see a difference in -channeling, just ask a cleric to cast red ball [heaven wrath] is -20%)

    -20% chant relatively easy to get
    HH99 magic wrist -6%
    HH99 set bonus -3%
    rings with -6% are not that hard to find = -12%
    thats -21%

    people can go crazy and use belt/necklace
    HH99 gold wheel also -6%
  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    unknown862 wrote: »
    ok hopefully this wont be too much math hihi

    HH90 heavy
    str 220
    dex 49
    Isn't TT90 227 str, not 220? Though this has no impact on your calculations, just clarifying.

    unkown862 wrote:
    HH cape 90: 18 points
    This should be 27 points.

    Also you can drop Vit to 3 to give you 2 more points.

    ----

    Sooo that just gave you an additional 11 points.


    --
    ATM I have 24% channeling and 8%crit. It really isnt beneficial in pvp from what I've done(albeit I dont pvp extensively)It is great for Heal pet though lol.
  • unknown862
    unknown862 Posts: 50 Arc User
    edited February 2009
    yep my bad 227 lol typo =P and 490 points is points to allocate if all stats is 5, and if u want 492 points if u drop vit to 3... and later on u can see i said if u drop vit to 3 what will happen