Please use this thread to report any issues with the recent changes to combat, companions, and bonding runestones. Please do not report unrelated issues or bugs present prior to today's patch.
Known Issues
- New Guilds cannot be created.
- Currently, the Legendary Premium Insignia Choice Pack from the Reward Claims Agent cannot be claimed by accounts that had claimed it a previous time it was available. We're looking into resolving this.
Comments
I started playing yesterday and got to lvl 30 by todays maintanance. i log on see mobs have tripled their hp, i do more damage i have more hp myself but the game as a lvl 30 character in a lvl 30 zone is unplayable. i constantly need to use hp restore items wich come at a cost, i need 3 minutes to kill a pack of monsters that took me 10 seconds yesterday with constant kiting and runing waiting for hp pot to come off cd. i do hope its not intended to be like this
I literally cried, I had to mute my mic because I was bawling!! HOW IS THIS A GOOD THING?
I am through under mountain, to stardock and starting in Vallenhas. If I can not do Ebon Downs HOW am I to do those???????? I thought you guys said we would still be able to do the content we were already doing?
Book of Vile Darkness is shown as 450 IL but only subtracts 300 IL if removed.
Seems the actual IL of the artifacts don't match the tool tips or vice versa.
Guild Leader
Neverwinter SOLO Alliance
Also the mobs in the skirmish deal a ton of damage and because there are so many mobs people day very often. Considering it's a skirmish where it's possible to do it without a tank and a healer with only dps it's way to hard. I think today was the first time that I didn't finish the skirmish in 15 minutes.
1. At the start the is moving to the end path and dancing over there
2. after automatic reset he is dancing near the entrance gate..
Just FYI, I plan to stay on Champions myself until you get your house in order.
Just killing time...
I tried to fix my stats according to the new patch notes but not much changed. I also heard that higher-level players are encouraged to spend Zen money to compensate for these issues, which frankly seems unfair to me. I have never spent any Zen money because I have no real-world money to spare, and I was content with that. But now it seems the game is trying to force me into making Zen purchases.
I don't really have this problem in dungeons with parties, it's mainly a solo issue. It seems like this update was intended to facilitate parties instead of solo playing, but I disagree with this idea. I loved solo playing, it's how I got to where I am in the game today, but now it's really not fun and, like other posters have said, almost unplayable. I feel cheated out of my Level 80 accomplishments, to be honest, and it's kind of disappointing, especially with the new Sharandar update on the horizon. No longer as exciting. Hope this OP mob issue gets fixed soon.
scaling is rediculas chat channels not working quests unplayable and unfinishable
it is blindingly obviose you havnt listened to any of the bugg reports on preview and rushed this in so it doesnt hinder mod20
not impressed
Thank you.
Taking out things that were payed for with AD and/or Zen was hopefully unintentional. Specifically, cosmetic things, like character appearance, required paying out AD again and I'm hearing some people saying similar things about purchased dye packs.
I understand what's being said about the companion changes, but it translates into having a companion that was at least still useful, even at the common level provided you leveled up enough, being totally useless. Giving a few upgrade tokens, but not enough to actually upgrade anything doesn't help your case.
A roll back seems like the best option while you get things to work and balance properly. It probably wouldn't hurt to have some sort of incentive to encourage casual players to help in testing, since that's the group you're hurting the most.
Another issue was the gate before Second Boss, King Malabog. My friends got there first and went in but when I got there it gave me the Gather Your Party circle. I was unable to enter until after they died and respawned outside. Which leads to the next issue, boss had no HP so multiple HP thresholds were crossed instantly, summoning a horde of mobs that had more HP that expected. When I was finally able to enter the room with my party, all that were left were a pair of Red Wizards so I assume the rest despawned.
Another issue and a longstanding one, is that I invited another player to queue after we were already inside and they were spawned outside the castle, unable to join us. This has happened for a long time but now with the Gather Your Party gates added, I had to kick them and not reinvite until we were outside again at the final boss gate. Otherwise they were unable to get to us and we to them.