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  • Imo, and to take into account the majority of healers (that don't have endgame stats), the heals should have an additional 30-35% magnitude buff, at least for the healing at-will and the Tab. Non-crit heals/shields are really disappointing. Because of low magnitudes and non-crit, the main problem is the lack of burst when…
  • Well maybe it has been reduced but with the last patch nerfing healers even more, everything hurt more and kill because healers can't cope with several mechanics in a row, especially when it is a combo healer paladin+healer warlock. It is really frustrating to have reached such a weakness in heals . I am wondering how will…
  • He is just a troll or maybe daltonian: the 75% "shield" was probably the red part of HP bar, not the blue part :D Joke aside, the paladin has never been the best in straight strong healing, cleric was always better at this task.
  • Did you try the last version? Previously, the trial was feasible and could include any dps classes, as long as they dealt decent good damage and as long as the gear/mounts/debuffs were well thought. Healers were under pressure but were getting used to time their powers according to the mechanics. Tanks were taking big…
  • This. Since the patch of yesterday, 100% of the healers on preview server (well the sample I asked, one of each class) are pissed off, with a high risk of leaving the game. This additional nerf is a backstab. The paladins feel useless, the warlocks feel useless, DCs are meh. Imagine the shock when the module is going to be…
  • What can I say... Please revert the last patch that increased enemies hit points at EVERY stage of the trials. It would have been fine just to add some more mechanics in phase 3 or 5 with some fine tuning. This becomes ridiculous. In addition to new healing nerf, I am really wondering what your strategy is for this trial.…
  • Looking at the patch of last night, there has been another changes to the healing. You have divided by two the healing magnitudes of the encounters but the cost has been divided by two too . Well fair enough but goodbye burst... But why have you reduced so much the magnitude of the at-wills ???? This really makes no sense.…
  • Blacklake district is certainly one of the map that lags the least. Avernus map is VERY laggy in comparison, and lag is more often linked to the number of people in the instance(s). I really enjoy discovering non-public zones and I hope these zones will never be deleted. I even hope they will be used for new contents; in…
  • Last buffs to dps barbarians are a bit too strong. Barbarians agree but they are too lazy to post themselves on forums, so I do.
  • In the Zariel solo opheal run mentioned above, people should have died more but they timed the use of mass life scrolls in order to avoid several deaths in a row. Also it was an excellent group with many hit points, dpsing quickly (arbiters) and doing well the mechanics: it puts considerably less pressure on the healer. I…
  • EDIT: IC loot is ok: artefacts sell for a good price . And there are very often good pets or mounts. Of course, more things could have been added but it is the same idea of rewards as in Lomm.
  • I have an objection : IC is what make people not having access to Tomm stay in the game. People with good stats but not Tomm-ready or not having a big friend list to find a Tomm group (or not knowing/using the custom channels). This represents the vast majority of not-so-badly geared players. Sorry for the offtopic but of…
  • On mod 19, stacking SI is way easier: almost every encounter procs a soul puppet. But I understand the frustration. And warlock healer is very good too.
  • I carry people from my guild because I am currently the best dps of my guild (since the best wizards of my guild left). I am even sometimes first dps in Tomm in a 6-dps group. Yes warlock if fun to play. But the truth is that I am still feeling carried for endgame instances, because there are are always better players than…
  • First of all, thank you for the rework, it goes in the right direction. I will comment only on warlock dps with power of nine hells feat. -Infernal spheres: doesn't spawn any sould puppet : it should as there is no curse consume nor curse synergy for this power. Also I am not sure the 5% damage buff is working but maybe I…
  • It is more the other way around: Bad design of endgame content requiring too much protection + shields on top. Paladins are not overpowered, they prevent damage and oneshot (but have very bad healing if no crit). Not the fault of paladins if for example Superstorm was too strong to be mitigated by other healers. I prefer…
  • Hope over experience .............
  • Emissary of warding reduced from 100% to 50%.... I can tell you that if you don't have this feat, you cannot heal properly and quickly, or mitigate the incoming damage, especially for endgame trials contents or even for the Arcuria's cocoon . This nerf is unacceptable and is really too strong. Please don't do drastic…
  • Rewards: I vote again for a NPC's store with useful or cosmetic things to buy, or a legendary box of pet gear choice after gaining enough angel's feathers or whatever. In addition, I think the trial should reward systematically 3-5 scrolls of life (BtA or not) to motivate people to repeat Zariel doesn't speak at all when…
  • First of all, thank you for this new challenging trial that requires a lot of group coordination. -I am really concerned by the amount of hit points needed to survive for dps classes, e.g. for sword clusters or sword fall which are mechanics to eat alone but not only. Currently on preview server, everybody is "cheating" by…
  • Just one thing with VIP: every new day should increase slightly your chance of getting a legendary mount, then reset the chance when you get one.
  • No reward people that may have got a legit stardock pack if everything had been WAI. So they keep the mount but cannot sell it (so the economy is not broken), and they can gamble again with 10 keys. As the stardock lockbox is very recent, everybody is presumed innocent.
  • I know it is too late (and I guess it was not possible to address and code shortly), but I would have suggested to make bta the pack obtained during the timeframe, and give in addition 10 vip keys to the people who won the leg pack.
  • @asterdahl As he said, definitely, please review your data, people (dps) are waiting wayyyyy more for RLQ. Or maybe your data correspond to a mean time taking into account the healer waiting time: if this latter is 1 seconds, of course it reduces artificially the overall waiting time... One support character is more than…
  • A healer OP is required but there is room for either DC or soulweaver for the second spot. Burst heals and HoTs are needed as well, and a OP cannot do that. And for training runs, I think it doesn't hurt to take more supports as you will fail quite early.
  • I understand a nerf was somehow necessary for paladin (because of temp HP) but the magnitude should have been decreased less, 350 is really too low now (I would have prefered a decrease from 500 to 400). It is now very difficult to heal the Lomm cocoons with divine touch because it takes too long to spam 3 divine touches…
  • Seems it could be WAI, with more and more quests/exped unlocking every day. But yeah, the NPC could say something like "come back tomorrow, i will have more to propose". The today quests were finished in a couple of minutes...
  • Because it seems we belong to the "multiplicative buffs" overpowered classes^^, and we want to clarify the situation :D But you are correct, finding good players of the good classes for Tomm is going to be tough.
  • I think you didn't check enough you hypothetical values multiplied by the different possible self-buffs, in different duration scenarios, and in aoe/boss among classes. Transposed to real-world, it was able to carry a group last mod and now I am the one being carried. How can you explain that ? I know we have to re-learn…
  • It was expected that the nerf was coming, considering how overpowered the doohickey was -compared to tymora coin, pocket pet etc..... Other interesting things such as horns, have a "WAI" (...) cooldown of 10min, meaning that doohickeys are really not in line with the other possible tools that go into the potion bar.. At…