Out of the 11 DPS paths present in the game (i.e. fighter x1, cleric x1, warlock x1, rogue x2, ranger x2, barbarian x1, cleric x1, wizard x2), only 2-3 of them were represented in the last successful or semi-succesful TOMMs: do you developers intend to do something so that other dps paths can succeed in phase 3 or during…
@asterdahl said in the mod17 preview feedback that some classes adjustments are planned "in a not so distant future" (idk on what classes though) but that they prefer to be cautious and gathering data rather than buffing too much, which would result in subsequent nerfs... I remember that before mod16, they said they will…
I somehow agree with the original poster: I checked all the feats, powers and class features and none of them can help the party in surviving or doing more damage. Just selfish options compared to the options of other tanks (even if the choice there is not fantastic either).
From what I saw, the heal warlock uses a lot soul reconstruction on tank (there is always this green line showing) and probably shatter sparks for sustained small healing, whereas the main group healing/temp HP is done by the heal paladin (who is a mandatory class in this trial...). The fact that the warlock dedicates his…
Please release a "baby" version of the trial (with of course less rewards) but still fun for the players that want to try new things at every mod. I know it cannot be issued at the same time of the master one (due to calendar issues) but it would definitely be great if it was launched during the same mod. Because you know…
> @fyrstigor said: > can we get some insight from a dev @noworries or someone.. this banter is annoying and its probably useless.. do you devs plan on fixing SWs or should we slowly wheen off of neverwinter.. again > > Why would u even play an MMO where things change all the time, when u only like playing when ur class is…
DPS Warlocks used to be meh on AOE but strong in boss fights in previous mods, especially when the fight was lasting long. We were complaining at that time that reaching the full potential was long because of the DoTs; In this mod, I somehow regret these dots and I wish I still had the 30% (25?) creeping death capstone…
@"madrigal#2900" So why not posting your build and rotation here if you think you have found the most efficient way to dps? Or at least facts (run duration and final rank) to back up your statement? (I am not ironic, just skeptical: despite some bugs in favor of warlock, maths are not so good imo vs quick classes; so if…
There is no problem in AOE for arbiter. It becomes more complicated on boss when sudden verdict does not want to proc..... Which makes arbiter too much reliant on RNG despite more than correct magnitudes. And yes if you want to fill pipes to get more damage, you lose time: you have to adapt to the rest of the group. And…
If you press "o" in protector's enclave, you will see many beginner warlocks levelling up... Then they all vanish once they are going up to level 80. When they realize they can't be competitive (even if viable as dps), especially even more for the healer path in endgame. The other day, I was counting the number of warlocks…
It never works on my warlock (and it never works for barbarian friends either)--> "dash-run" classes. In parallel, I have no problem on my "dodge" or "block" classes whether or not they were shifting before stepping on the trap. By the way, since the patch note dated 22th of March, I am waiting for "Vampiric Embrace now…
or maybe these 10% were using something not WAI and proccing more than expected :) Just sayin... But I agree on the principle that finding the right combination of powers and feats can take time.
Where did I write that wizard was the absolute unit in my first post (it is not even mentioned at all)? You read what you want to read, no what I wrote. I would like inferior classes to be looked at: warlock mostly (obvious from the figures and regardless of some few things not wai), gf (but it seems next patch will…
Tbh wizard was already more than fine at last module. Secondly, this comparison is without crit (anyway, all classes want crit). Thirdly "base damage is Iame and Iong to cast": weapon damage is the same on all classes now. As for base damage, check warlock and come back to me after... Do you really think a dps cleric uses…
Maybe SW cooldowns are ones of the lowest, but magnitudes and the additional effects are so meaningless that you cannot compensate even on single target over a longer duration (because of course, low magnitudes don't work on multi given the fight doesn't last long enough); to summarize, our best power (that works at max…
Really good patch overall. Howver, I add myself to the queue of QQers in terms of class balance : it would be nice if a next patch could address some gaps,then adjust little by little. The gameplay is not the only responsible for this mess. You are going to lose more players because of this rather than Saladii previously…
You know you are supposed to form a team for ME? Otherwise, don't complain when it becomes more difficult. Same when you step on runes, a pally or a dc can remove the debuff; if you go alone, you will remain with the debuffs. Just a matter of choice.
Archer kenku is in wonderous bazaar (or in the tarmalune store?), fyi; I guess he costs 160K iirc. People try to scam others by buying him, then reselling on AH.
</blockquote> c1k4ml3kc3">said: Hi! Ideally, based on all of that, if you optimize your party well enough the run will be smooth and the biggest benefit befalls melee classes like Barbarians, Rogues and some Rangers. Fighters can still hit hard, but this is evidenced the most in Boss battles. All ranged classes, however,…
I don't ignore these additional factors, I just cannot put them in the table because it depends on the build, skills and ability of the player. The only thing I could do was to add this in the "remarks" column. I can just put some raw figures with no additional variables, because I cannot prevent people from using wrong…
The +% damage bonus gear is not part of the problem since anybody can obtain it. it is part of the improvements of a player can do instead of aiming for a dumb higher gear score. Same for the companions. @obsidiancran3 Actually I did take into account the mechanics, damage buffs of feats and class features from column G to…
Castle Ravenloft- I don't know if it is a bug but here the problem: in this game, red AOEs mean "go away now because big attack is coming", but in the case of Ravenloft 3rd boss, you die from these AOEs even if you dodge when they appear. If you are out of the AOE after dodging, you die anyway (as if the explosion followed…
I like this module: the campaign is qualitative and well made, the design of the zones is wonderful, beautiful decors. About the classes changes and changes of the stats, it is not as bad as expected (and I hope it will be kept on being tuned, along with the bugs and scaling issues). I think a lot of time was spent on…
It seems that the build and feats chosen are critical if you want to be performing this module. I didn"t try my ranger reroll yet, but the rangers damage I see around vary from extremely good to below average. It looks like there are some traps when you choose the feats and powers, and the good combination is difficult.