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  • Well said, and a very good point. You missed the point of the OPs post. He said quite clearly, things are possible still. He wasn't complaining about challenge, but rather about poor design decisions. Your suggestion is actually a PART of that poor design decision (SB, AS, FF! No choices for you!)
  • I don't know, maybe it means they finally added it to the list. It wasn't on the master class build list for a very long time. You are right though that this is slightly out of date. Real life is keeping me from playing/testing things right now so I have no opinion on the patch changes. Although the main purpose of this…
  • Mad? No. But your second paragraph there illustrates my problem with you. The way Divine Fortune works is very well documented on these forums. It's not a big secret, but in another thread someone suggested you read my Guide to Everything Cleric (where I'm pretty sure I mention that) and you just blew it off claiming I…
  • I'm willing to be his post was aimed at Nymesis92 who seems to have made a hobby of going around finding many different ways to say "Hey guys! Look at my E-peen!" and never say anything particularly useful. His last 2 posts are the only genuinely useful posts I've seen from him. Edit: Seems I was wrong. Although he's…
  • This wouldn't be a good idea since Clerics only worked as tanks because we had high threat generation, that's being "fixed" too.
  • I wish I could answer your questions, but as it stands right now I can't. The 33%-37% recharge speed was purely based on Astral Shield and if the changes stay then 100% up-time is impossible regardless of what you do, literally impossible. Cleanse will be absolute garbage if the 20 second CD stays. If Divine Glow actually…
  • My opinion on that nerf is that it seems Cryptic decided the Cleric didn't have enough useless Powers/Feats/Sets already and wanted to give us another one. That 20 second ICD basically ruins cleanse to the point I don't feel it's worth taking anymore. Just move the point down to the divinity gain feat and call it a day. If…
  • I get the feeling you think Con stacks with +Health items, it doesn't. You get: (Base Health) * (Con% + Feat%) + (Item HP). Poster above me illustrates the marginally difference quite nicely.
  • Getting a cat to level 30. Currently the books to upgrade companions to higher ranks (White -> Green -> Blue -> Purple) are still "Coming Soon"
  • Yes you can. You can also post a buy order for Zen at like 50 AD per Zen and then cancel the order to put AD back in the exchange to claim it on a different character. And if for some odd reason your order gets filled, profit.
  • Life Steal procs off basically every bit of damage you do. But good look getting up to even 10% without destroying every other stat. Even if you get there 10% of BotS ticks is only about 50 health per tick, that's not going to save you. The big problem is clerics low attack speed and low damage combined with the…
  • Yeah it sounds like you're well on your way. The main thing I would work on is getting the Cat companion, that's where I get ~900 regen. It makes a huge difference. Even if you don't slot all the same stuff it at least gives you a free ring, belt, and amulet for extra stats. When all is said and done you get around an…
  • You say that like it's an accomplishment, or the subject of the debate. I don't think anyone is complaining about AS Stacking getting nerfed, which would be the ONLY change your statement applies to in any way. Personally I PREFER running CN (and everything else) with one cleric, whether that cleric is me or someone else…
  • I don't remember saying I have problems keeping Divine Power up. I can fuel 2 spells in divine mode without a lot of problems unless it's a kite heavy fight. But you seem to think Healing Word and Soothing Light are good... Your ignorance is showing.
  • Greater Ring of Repulsion x2 - 125 Regen each Thickgristle's Sturdy Belt - 144 Regen Amulet of Flame - 119 Regen Nightmare Icon - 75 Regen (At least until I get my CN main-hand, then I'm switching for the set bonus)
  • Character name is Unspecified, but you can send someone a tell by just using /t @<Account Name> and it gets through regardless of what character they are on. My Cat has: 1 Arcane Runestone R10 (excessive but I have it so... meh) 1 Profane Runestone R7 1 Eldritch Runestone R7 1 Seal of the Executioner + Empty Socket, need…
  • This is a fair point. Unfortunately is seems they decided Astral Shield was overpowered/required. Which is true. The problem is they decided it was overpowered without understand why it's required. It's not required because it's OP it's required but everything else is useless.
  • That is precisely what it does. If you have 1,000 recovery from gear with 5/5 Domain Synergy you will have 1,050 recovery.
  • On the test shard it stacks on you up to 3 times, +1,350 defense total. Each control power will add one stack per enemy hit. It also stacks on enemies up to 3 times each (steal time is instant 3 stacks) and reduces their defense by -1,350. It's kind of awesome.
  • Once, every 45 seconds. Healing Word isn't effected by recovery and that "18k-20k" heal happens over about 5 seconds. You aren't saving anyone with that. Now I know you're full of it. ~650 health per tick at about 3 ticks per second isn't going to save anyone either and hardly qualifies as "a LOT." Not to mention both of…
  • That is a gear choice. The effective damage resistance difference between a CW and a DC is 2% (ignoring Foresight). Using High Vizier's on the test server I can maintain 3k defense on my CW. It stacks up to 3 times on me so 450 * 3 = +1,350 defense. I can very likely make a BETTER CW tank than I could a DC tank just…
  • My CW with 2.2k defense was hit by a Tomb Spider in CN for just over 19,000 damage today (I think it was a crit) when I was outside the pretty blue circle. AC doesn't make a huge difference, I am 2% damage reduction lower than a cleric with the same defense and no Foresight or other buffs like AS or HG. Think about for a…
  • No. The absolute lowest CD you will ever get on Astral Shield is 12 seconds, but that would require ALL rank 10 silvery and I'm not even sure that would get you 12 seconds. 7,951 recovery = 31.5% 21 Int = 11% (campfire needed) 24 Cha = 14% (campfire needed) Total = 56.5% = 12.7 second CD on AS You won't ever get it much…
  • With it goes the cleric. Astral Shield has been the only saving grace of the cleric as a healer/damage reducer. Bastion of Health is complete trash with an 18 second CD. Healing Word is garbage for keeping people alive (no recovery effect kills it. Sun Burst isn't saving anyone. Forgemaster's is good but you aren't keeping…
  • It heals 1 person for 5% of you max HP, if you are missing even 1 health that person is YOU, every time. It works, just not as describe or in a very useful way. No they have not reported fixing it, or making any of our other T2 sets any good (3 second buff once every 45 seconds!! YAY!!)
  • Almost none of the stuff listed here got fixed, except one of our T1 sets is getting fixed. Apparently they couldn't bother fixing the sets people care about.
  • It currently lasts 15 seconds at rank 3, not 20. I'm uncertain the exact duration of Rank 1, but the 10 seconds suggested by Maukadweller sounds about right, it's no tmore than 12 or 13 seconds though. Long story short, no 100% up-time on Astral Shield will not be possible anymore. Even with 56.5% recharge speed increase…
  • I have no idea wtf you are saying, but I'll try to break it down. If you provided even ONE example we could talk about it. I don't see why how often someone plays matters. I'm not even sure what part of anything I said wouldn't apply to casuals. The best gear is the best gear regardless of how often you play. Powers are…
  • That is kind of irritating. Especially since clerics are already the only class that can't get +4 to primary/secondary stats on any race. Not to mention the fact that our itemization is garbage compared to Control Wizards, and I'm pretty sure TRs as well. Anyway, sounds like you chose the setup I would have opted for. My…
  • Personally I'm not a big fan of deflection because it's too hard to get the deflection chance high enough. Even if I got it up to 25% chance to deflect it's still a stat that might save me or might be totally useless. It just might not actually deflect any damage as I go from full health to dead. It's not a bad stat but…