I hadn't made any assumption on anything as per what you've said. I responded to what you've said by mention of Linked Spirit being put into the equation, in which case back to my question as to why the recovery stats relevant to you if you said it is a weak point, same as the crit in this context. That's the part where it…
I take back my words then. If that's the case, there's no downside to the healing apart from it being single target and I apologize for making that assumption in the first place (Somehow my MH set haven't always proc the healing for some reason, not sure if the gloves were the cause, but I shouldn't have made that…
No offense but you're not making any sense. The strong point of Miracle Healer set's the high recovery and the 4 set bonus. High recovery or specifically the softcap, as you said it yourself, can be avoided (most likely to prevent excess recov), in which promotes the question, if you don't really need recovery that high,…
Nope. There are actually, a lot of better set (or set combinations) that's better than miracle healer, unless you really really want that set healing bonuses (which quite frankly, on half circumstances doesn't even work the way we want it to work honestly.) Erm no, the reason why players specced for high str, cha, or a…
Well, I don't really use miracle set at all, I find that 2/4 Beacon + 2/4 Grand is better suited for my build and playstyle (which in return from my perspective the miracle set is actually the crappy one). I do like the new set however, but it depends on the mechanics of the 4/4 set bonus, like baqqara said, if the bonus's…
While that is your prerogative, I respectfully disagree with your logic. While it's true that people should do whatever they want based on their preference and playstyle, this thread is not about that. It's better if you pointed out your 'latest' setup on the OP based on this (your) build than leaving it up to players to…
Copticone, I'd like to say thanks for this build, I've remade another CW just to test it (yeah I'm cheap that way :p) and it hands down works better than the old Rene build, at least it suits my playstyle far better than my old one. Not only does your build (imho), promotes arguably the best way to make use of the crowd…
I don't quite comprehend what you're trying to say here. I was commenting on your statement of "out dps-ing from aoe" which in a single target context (or even dps in general) was highly contradictory. Single target dps is hard enough to measure without 3rd party assistance in this game, let alone trying to analyze overall…
My truck can race through a highway, but I'm pretty sure it's never going to be faster than my sedan. See my point? All classes can do dps, but quite frankly some are better than the others and among the group there's always going to be one class that's outperforms the others by design. I can't stress the 'by design' part…
If I was a PW executive, and I see a PW GM banning my customers even though they're not in violation of the EULA, I'd fire you so fast you won't even have a chance to explain what happened.
You have a funny interpretation of someone being "uninformed". Just Sayin' Define 'most'? or did you just pulled it out of your HAMSTER? I've been playing MMOs for 12 years now, and I can't recall any 'decent' pvp mmorpg that has any form of instant-death mechanics implemented as a repercussion to spawn camping. I don't…
I used to have the very exact same perspective as you, so in a sense I agree, but it changed when I started playing Eve Online 2.5 years ago. Being passive regarding customer complaints doesn't work, Eve has proven that by having the most intensive developer-user communications I've seen since a decade of me playing MMOs…
The only thing I agree with the OP is that Cleric's the most fun class to play, and... erm... nothing else tbh. I haven't tried leveling TR to 60 though, so I have no clue whether they're fun to play or not. o_O
Just to add. 1. Actually, proc is the common abbreviation for Programmed Random Occurrence in programming. Like healzplz said, it's a series of functions/codes that tries to emulate random mathematical occurrences or numbers within a scope of statistical probability of X happening, so it includes everything that has…
I'll reiterate, buff single target dps to what end? TR should be better on doing single target DPS than GWF, that's a fixed game mechanic that I'm pretty sure Cryptic will not violate, ever. So even when they buff GWF to an extent that it's better than now but slightly worse than TR, people would still pick TR over GWF for…
So what's your point? what were you trying to propose? not only does your proposal lacks any sort of details whatsoever, it summarizes, nothing. Were you proposing that a single target dps capability of a GWF is buffed? ok, how? to what extent? in comparison with a TR, should it be better than a TR? no, because it wouldn't…
Mine. LESS EXTREME SUGGESTIONS - Remove PVP from daily requirements, or at the very least reduce the required amount to finish the daily to one time only with reduced amount of AD gain. - Replacing armor rewards with vanity rewards, costumes, titles, mounts, etc. EXTREME SUGGESTIONS - Separate PVP and PVE effectiveness of…
Agreed. This game lacks of PVP content is also an issue imho, and I honestly don't understand why Cryptic didn't separate PVP and PVE gear on this type of MMO. Mixing both have always resulted on balancing issues on many previous MMOs, from uber-geared PVE players that suddenly own face in PVP, people saturating the market…
This. However, there's a side effect to this. I've played an MMO once that didn't give any form of valuable rewards to the losing party, the indirect result from this was that it discourages people from actually participating after a while when they saw several people/groups dominating the arena, or when someone just…
I got the impression that was the general vision of how it "supposed" to be by cryptic game design. But a well geared and/or skilled players should be able to overcome those. So, both yes and no.