hey guys I will soon have full Miracle healer! and I wondered is the GG set worth it or better because the setbonus from it seems better! and you can always enchant crit to get more of it?
but Miracle healer have alot better stats right of the bat so you reach cap for most stats in it!
seems like nothing is really good compared to miracle healer?
The GG set would work great for those who specced high str and cha.
Since youre gonna have lots of Lifesteal, you can have full regen accessories now. Lifesteal works well with our aoes like sunburst, now add repurpose soul to that and its gonna give you a lot of heals.
Miracle set, its tricky.... it only works on 1 target, its great if i go 1 v1, but there are times it doesnt seem to heal me even in 1v1.
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cichardMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
i guess this is talking about pvp... in pve i do not use any of the 4 piece set bonus gear because all the sets bonus 4 pieces suck. I use 2 pieces of 2 different sets for a total of 850 power. I have over 8k power and 3k crit 3.5k recovery. I like the constant benefit of the power over 4 piece bonus that have 60s cds or only heals 1 target.
seems like nothing is really good compared to miracle healer?
There are actually, a lot of better set (or set combinations) that's better than miracle healer, unless you really really want that set healing bonuses (which quite frankly, on half circumstances doesn't even work the way we want it to work honestly.)
The GG set would work great for those who specced high str and cha.
Erm no, the reason why players specced for high str, cha, or a combination thereof because they're most likely aiming for higher crit chance and/or recovery, in which GG set doesn't really help. Actually, it's the worst set you can use for a crit build since it gives literally no crit bonus at all, and also a mediocre power stats (not the worst though); and if you try to pull off high crit using GG set, you'll have to resort to getting it from accessories and/or high grade enchants, and we're talking about 1.7k crit here just to equal other set combinations, that's a lot (grabbing 1k lifesteal while using other setup is infact, easier).
4 piece bonus that have 60s cds or only heals 1 target.
Yep. Pretty much the reason why I don't and probably won't ever use a full set of miracle as well.
In case people are (still) debating which one's better or whether certain set, or set combination's better than the other, let me give you the gear stats comparison/breakdown below :
*There are other set combinations that's better if you want to focus on only certain stats like power (like cichard stated above), but I'll put them on another thread to prevent this one image from getting too long to read properly.
There's no reason, whatsoever, to use a 4/4 Miracle Healer set from stat distribution perspective. Miracle Healer gives you the worst accumulative stats (second only to Prophet Champion) from healing perspective, and downright the worst power stat out of all T2 gear combination currently available for a DC. Due to the low softcap for recovery in relation to Astral Shield casts, the full set recovery bonus is pretty much unnecessary since you can get that 4s downtime with other gear setup + few grade 5s.
Heck, you can even do 2/4 Miracle + Grand if you really really want that recov number, and it's still better because it'll give you a ridiculous amount of base crit just from those 2+2 pieces of gear; oh, and guess what, the accumulative power bonus from those pieces is still better than 4/4 miracle. But wait, there's more! you're a WIS DC and have no interest on crit at all? You can do 2/4 Miracle + 2/4 Prophet and grab that 2.2k base recov, plus a free 600 Life Steal, and it'd still give you better power stat than a 4/4 Miracle. See what I'm getting at here?
TL;DR : Miracle Healer s*cks. End of story. Unless Cryptic buff the 4/4 set bonus for Miracle Healer to accommodate multiple targets, or fix the mechanics or somehow change DC healing mechanics that correlates to how MH set works or reduce the diminishing return penalty for recovery, you shouldn't use a full 4/4 set of Miracle Healer at all aside from e-peen boosting purposes (I really have no idea why MH's more expensive than other sets), it is one of the worst gear combination you can have. Thanks for correcting me, apparently, I made the wrong assumptions as to the internal cooldown of the set bonus. So it becomes a choice whether you want a straight stat bonuses or the four set healing bonus that comes from Miracle set.
I don't feel a 2/2 set does anything for me in PvE. It's great for bragging with a high gearscore but that's it. I don't really care for 450 extra Crit when Linked Spirit gives me way more than that anyways to a point where I don't notice a difference anymore. Miracle Healer has an ok bonus heal and you can adjust your gear to avoid the high recovery. If only Prophet Champion had something useful instead of Life Steal, I'd switch right away. But until then its Miracle Healer.
There are actually, a lot of better set (or set combinations) that's better than miracle healer, unless you really really want that set healing bonuses (which quite frankly, on half circumstances doesn't even work the way we want it to work honestly.)
Erm no, the reason why players specced for high str, cha, or a combination thereof because they're most likely aiming for higher crit chance and/or recovery, in which GG set doesn't really help. Actually, it's the worst set you can use for a crit build since it gives literally no crit bonus at all, and also a mediocre power stats (not the worst though); and if you try to pull off high crit using GG set, you'll have to resort to getting it from accessories and/or high grade enchants, and we're talking about 1.7k crit here just to equal other set combinations, that's a lot (grabbing 1k lifesteal while using other setup is infact, easier).
Yep. Pretty much the reason why I don't and probably won't ever use a full set of miracle as well.
In case people are (still) debating which one's better or whether certain set, or set combination's better than the other, let me give you the gear stats comparison/breakdown below :
*There are other set combinations that's better if you want to focus on only certain stats like power (like cichard stated above), but I'll put them on another thread to prevent this one image from getting too long to read properly.
There's no reason, whatsoever, to use a 4/4 Miracle Healer set from stat distribution perspective. Miracle Healer gives you the worst accumulative stats (second only to Prophet Champion) from healing perspective, and downright the worst power stat out of all T2 gear combination currently available for a DC. Due to the low softcap for recovery in relation to Astral Shield casts, the full set recovery bonus is pretty much unnecessary since you can get that 4s downtime with other gear setup + few grade 5s.
Heck, you can even do 2/4 Miracle + Grand if you really really want that recov number, and it's still better because it'll give you a ridiculous amount of base crit just from those 2+2 pieces of gear; oh, and guess what, the accumulative power bonus from those pieces is still better than 4/4 miracle. But wait, there's more! you're a WIS DC and have no interest on crit at all? You can do 2/4 Miracle + 2/4 Prophet and grab that 2.2k base recov, plus a free 600 Life Steal, and it'd still give you better power stat than a 4/4 Miracle. See what I'm getting at here?
TL;DR : Miracle Healer s*cks. End of story. Unless Cryptic buff the 4/4 set bonus for Miracle Healer to accommodate multiple targets, or fix the mechanics or somehow change DC healing mechanics that correlates to how MH set works or reduce the diminishing return penalty for recovery, you shouldn't use a full 4/4 set of Miracle Healer at all aside from e-peen boosting purposes (I really have no idea why MH's more expensive than other sets), it is one of the worst gear combination you can have.
LOL that **** TC xD
You should consider that the 4/4 MH bonus set will over heal any stat gain from 2/2 mixed set
I don't feel a 2/2 set does anything for me in PvE. It's great for bragging with a high gearscore but that's it. I don't really care for 450 extra Crit when Linked Spirit gives me way more than that anyways to a point where I don't notice a difference anymore. Miracle Healer has an ok bonus heal and you can adjust your gear to avoid the high recovery. If only Prophet Champion had something useful instead of Life Steal, I'd switch right away. But until then its Miracle Healer.
No offense but you're not making any sense. The strong point of Miracle Healer set's the high recovery and the 4 set bonus.
High recovery or specifically the softcap, as you said it yourself, can be avoided (most likely to prevent excess recov), in which promotes the question, if you don't really need recovery that high, why even bother using 4/4 Miracle at all? also, it's not like MH is the only set which gives you recovery, other set gives them as well (some combination even has base recovery high enough that you literally don't need any sort of recovery enhancing acc/gear/stones anymore). That's not the point however, while recovery and crit has a softcap, power does not; and in this case, power is the biggest downside of using a full Miracle Healer set.
The four set bonus, if you really think that the 5% healing with 60s internal cooldown limit which only works on single target and sometimes it doesn't even work at all is better than an extra 700 power (which mind you, applies to most of our heals), or an extra 400 crit, or an extra 500 recov then hey, good for you.
Miracle Healer does not, in any way improve your Linked Spirit bonuses, infact, since MH has lower effective accumulative stats (I'm pretty sure that most well geared DCs has already capped out on their recov), it will actually lower the bonuses you gain/giving from Linked Spirit.
LOL that **** TC xD
You should consider that the 4/4 MH bonus set will over heal any stat gain from 2/2 mixed set
You should also consider that the "healing" has an internal cooldown, only works on single target, it's a trigger ability (meaning it procs when you cast an encounter in which most of the time going to already be a healing spell) and dependent on your total health.
So no, during the course of that internal cooldown, there is no way the four set bonus from Miracle will out heal the bonus gained from using other set combination, since you're talking about 700 power / 400 crit / 500 recov.
So no, during the course of that internal cooldown, there is no way the four set bonus from Miracle will out heal the bonus gained from using other set combination, since you're talking about 700 power / 400 crit / 500 recov.
You're so wrong, just do the math, you'll see.
btw MH bonus set has no ICD yet.
No offense but you're not making any sense. The strong point of Miracle Healer set's the high recovery and the 4 set bonus.
So no, during the course of that internal cooldown, there is no way the four set bonus from Miracle will out heal the bonus gained from using other set combination, since you're talking about 700 power / 400 crit / 500 recov.
Wrong. MH has no ICD. Every.single.encounter gives you 5% healing. Get it now?
Wrong. MH has no ICD. Every.single.encounter gives you 5% healing. Get it now?
I take back my words then. If that's the case, there's no downside to the healing apart from it being single target and I apologize for making that assumption in the first place (Somehow my MH set haven't always proc the healing for some reason, not sure if the gloves were the cause, but I shouldn't have made that assumption that it has an ICD, so it's my fault still). I'll do some editing now and Thank You.
No offense but you're not making any sense. The strong point of Miracle Healer set's the high recovery and the 4 set bonus.
High recovery or specifically the softcap, as you said it yourself, can be avoided (most likely to prevent excess recov), in which promotes the question, if you don't really need recovery that high, why even bother using 4/4 Miracle at all? also, it's not like MH is the only set which gives you recovery, other set gives them as well (some combination even has base recovery high enough that you literally don't need any sort of recovery enhancing acc/gear/stones anymore). That's not the point however, while recovery and crit has a softcap, power does not; and in this case, power is the biggest downside of using a full Miracle Healer set.
The four set bonus, if you really think that the 5% healing with 60s internal cooldown limit which only works on single target and sometimes it doesn't even work at all is better than an extra 700 power (which mind you, applies to most of our heals), or an extra 400 crit, or an extra 500 recov then hey, good for you.
Miracle Healer does not, in any way improve your Linked Spirit bonuses, infact, since MH has lower effective accumulative stats (I'm pretty sure that most well geared DCs has already capped out on their recov), it will actually lower the bonuses you gain/giving from Linked Spirit.
You should also consider that the "healing" has an internal cooldown, only works on single target, it's a trigger ability (meaning it procs when you cast an encounter in which most of the time going to already be a healing spell) and dependent on your total health.
So no, during the course of that internal cooldown, there is no way the four set bonus from Miracle will out heal the bonus gained from using other set combination, since you're talking about 700 power / 400 crit / 500 recov.
**Corrected.
Don't just assume something I never wrote. The strong point of the MH set is the full bonus, yes.. and that's it. The high recovery is the weak point in my eyes, I would rather prefer if it were Armor Pen like the new set.
I find it strange that the set bonus doesn't seem to work for you or only on a 60 sec cooldown.. I see it procc on almost every sunburst because it's a rather distinctive 1200ish HP heal. Yes, I can't target the player that gets the bonus but still, I'd gladly take that heal.
Although power has no cap you will still get crappy returns for the invested stat points. Please correct me if I'm wrong because I can't test it ingame right now.. but it should be something like 4 more HP healed per 100 points. That's great.. really. You would need way more than 700 Power though to make up for that set heal.
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shelendilMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
Based on this breakdown for my healing with four piece miracle healer (Seeker's Beacon), I would need 1248 additional power to exceed the healing from the set bonus during a CN run:
Crit scales even more poorly than power does, so I'd need more than 1248 additional crit, even with repurpose soul and a perfect vorpal.
In general, clerics scale poorly with stats as a whole because our spells are based off a wide variety of factors: can't crit, functions off of max health instead of power, not a "heal", static mitigation, etc. This means clerics benefit from getting a wide variety of stats (including defense, deflection, and health) rather than trying to stack offensive stats, and a set bonus that heals is strong compared to any additional stats.
There are actually, a lot of better set (or set combinations) that's better than miracle healer, unless you really really want that set healing bonuses (which quite frankly, on half circumstances doesn't even work the way we want it to work honestly.)
Erm no, the reason why players specced for high str, cha, or a combination thereof because they're most likely aiming for higher crit chance and/or recovery, in which GG set doesn't really help. Actually, it's the worst set you can use for a crit build since it gives literally no crit bonus at all, and also a mediocre power stats (not the worst though); and if you try to pull off high crit using GG set, you'll have to resort to getting it from accessories and/or high grade enchants, and we're talking about 1.7k crit here just to equal other set combinations, that's a lot (grabbing 1k lifesteal while using other setup is infact, easier).
Yep. Pretty much the reason why I don't and probably won't ever use a full set of miracle as well.
In case people are (still) debating which one's better or whether certain set, or set combination's better than the other, let me give you the gear stats comparison/breakdown below :
*There are other set combinations that's better if you want to focus on only certain stats like power (like cichard stated above), but I'll put them on another thread to prevent this one image from getting too long to read properly.
There's no reason, whatsoever, to use a 4/4 Miracle Healer set from stat distribution perspective. Miracle Healer gives you the worst accumulative stats (second only to Prophet Champion) from healing perspective, and downright the worst power stat out of all T2 gear combination currently available for a DC. Due to the low softcap for recovery in relation to Astral Shield casts, the full set recovery bonus is pretty much unnecessary since you can get that 4s downtime with other gear setup + few grade 5s.
Heck, you can even do 2/4 Miracle + Grand if you really really want that recov number, and it's still better because it'll give you a ridiculous amount of base crit just from those 2+2 pieces of gear; oh, and guess what, the accumulative power bonus from those pieces is still better than 4/4 miracle. But wait, there's more! you're a WIS DC and have no interest on crit at all? You can do 2/4 Miracle + 2/4 Prophet and grab that 2.2k base recov, plus a free 600 Life Steal, and it'd still give you better power stat than a 4/4 Miracle. See what I'm getting at here?
TL;DR : Miracle Healer s*cks. End of story. Unless Cryptic buff the 4/4 set bonus for Miracle Healer to accommodate multiple targets, or fix the mechanics or somehow change DC healing mechanics that correlates to how MH set works or reduce the diminishing return penalty for recovery, you shouldn't use a full 4/4 set of Miracle Healer at all aside from e-peen boosting purposes (I really have no idea why MH's more expensive than other sets), it is one of the worst gear combination you can have. Thanks for correcting me, apparently, I made the wrong assumptions as to the internal cooldown of the set bonus. So it becomes a choice whether you want a straight stat bonuses or the four set healing bonus that comes from Miracle set.
Don't just assume something I never wrote. The strong point of the MH set is the full bonus, yes.. and that's it. The high recovery is the weak point in my eyes, I would rather prefer if it were Armor Pen like the new set.
I find it strange that the set bonus doesn't seem to work for you or only on a 60 sec cooldown.. I see it procc on almost every sunburst because it's a rather distinctive 1200ish HP heal. Yes, I can't target the player that gets the bonus but still, I'd gladly take that heal.
Although power has no cap you will still get crappy returns for the invested stat points. Please correct me if I'm wrong because I can't test it ingame right now.. but it should be something like 4 more HP healed per 100 points. That's great.. really. You would need way more than 700 Power though to make up for that set heal.
I hadn't made any assumption on anything as per what you've said. I responded to what you've said by mention of Linked Spirit being put into the equation, in which case back to my question as to why the recovery stats relevant to you if you said it is a weak point, same as the crit in this context. That's the part where it made no sense to me, and it was an honest query not some deliberate effort to attack your arguments. If the crit and recovery were irrelevant for some reason (perhaps you're softcapped, or don't care about either one of the stats, I don't know), then why mention it at all? because it means that the reasoning behind you choosing MH over other set/set combination's only the set bonus.
I've also never mentioned in any way (even before I corrected my presumptions about the MH 4 set bonus) that the bonus itself is a bad thing in general. I said it is crappy in terms of attributes comparison in between gear and set combinations, and the point was to address the OP's main question/statement as to MH having the best stats, in which it's incorrect. As for the 700 power compared to 4 set bonus, it's still going to be based on preference, some people will prefer the set bonus, some people won't; and even when I do agree with you that 700 power won't make up for the raw healing given by the MH's 4 set bonus, I would still disagree with any notion that it's better regardless of the circumstances, because it comes back to the player itself.
Not to derail the derail.. but I'm pretty sure this thread was about Miracle healer (5% of hp heal) vs Prophet Champ (25% more divinity and 5% total healing).
Personally I like Prophet champ, but then I haven't sat down and done the math on it. Also don't forget that if you use Linked spirit the lifesteal you add to others is more healing, it just won't show up on a log. Yeah it's not tons.. but it is there.
Comments
The GG set would work great for those who specced high str and cha.
Since youre gonna have lots of Lifesteal, you can have full regen accessories now. Lifesteal works well with our aoes like sunburst, now add repurpose soul to that and its gonna give you a lot of heals.
Miracle set, its tricky.... it only works on 1 target, its great if i go 1 v1, but there are times it doesnt seem to heal me even in 1v1.
There are actually, a lot of better set (or set combinations) that's better than miracle healer, unless you really really want that set healing bonuses (which quite frankly, on half circumstances doesn't even work the way we want it to work honestly.)
Erm no, the reason why players specced for high str, cha, or a combination thereof because they're most likely aiming for higher crit chance and/or recovery, in which GG set doesn't really help. Actually, it's the worst set you can use for a crit build since it gives literally no crit bonus at all, and also a mediocre power stats (not the worst though); and if you try to pull off high crit using GG set, you'll have to resort to getting it from accessories and/or high grade enchants, and we're talking about 1.7k crit here just to equal other set combinations, that's a lot (grabbing 1k lifesteal while using other setup is infact, easier).
Yep. Pretty much the reason why I don't and probably won't ever use a full set of miracle as well.
In case people are (still) debating which one's better or whether certain set, or set combination's better than the other, let me give you the gear stats comparison/breakdown below :
*There are other set combinations that's better if you want to focus on only certain stats like power (like cichard stated above), but I'll put them on another thread to prevent this one image from getting too long to read properly.
There's no reason, whatsoever, to use a 4/4 Miracle Healer set from stat distribution perspective. Miracle Healer gives you the worst accumulative stats (second only to Prophet Champion) from healing perspective, and downright the worst power stat out of all T2 gear combination currently available for a DC. Due to the low softcap for recovery in relation to Astral Shield casts, the full set recovery bonus is pretty much unnecessary since you can get that 4s downtime with other gear setup + few grade 5s.
Heck, you can even do 2/4 Miracle + Grand if you really really want that recov number, and it's still better because it'll give you a ridiculous amount of base crit just from those 2+2 pieces of gear; oh, and guess what, the accumulative power bonus from those pieces is still better than 4/4 miracle. But wait, there's more! you're a WIS DC and have no interest on crit at all? You can do 2/4 Miracle + 2/4 Prophet and grab that 2.2k base recov, plus a free 600 Life Steal, and it'd still give you better power stat than a 4/4 Miracle. See what I'm getting at here?
TL;DR : Miracle Healer s*cks. End of story. Unless Cryptic buff the 4/4 set bonus for Miracle Healer to accommodate multiple targets, or fix the mechanics or somehow change DC healing mechanics that correlates to how MH set works or reduce the diminishing return penalty for recovery, you shouldn't use a full 4/4 set of Miracle Healer at all aside from e-peen boosting purposes (I really have no idea why MH's more expensive than other sets), it is one of the worst gear combination you can have. Thanks for correcting me, apparently, I made the wrong assumptions as to the internal cooldown of the set bonus. So it becomes a choice whether you want a straight stat bonuses or the four set healing bonus that comes from Miracle set.
LOL that **** TC xD
You should consider that the 4/4 MH bonus set will over heal any stat gain from 2/2 mixed set
High recovery or specifically the softcap, as you said it yourself, can be avoided (most likely to prevent excess recov), in which promotes the question, if you don't really need recovery that high, why even bother using 4/4 Miracle at all? also, it's not like MH is the only set which gives you recovery, other set gives them as well (some combination even has base recovery high enough that you literally don't need any sort of recovery enhancing acc/gear/stones anymore). That's not the point however, while recovery and crit has a softcap, power does not; and in this case, power is the biggest downside of using a full Miracle Healer set.
The four set bonus, if you really think that the 5% healing with 60s internal cooldown limit which only works on single target and sometimes it doesn't even work at all is better than an extra 700 power (which mind you, applies to most of our heals), or an extra 400 crit, or an extra 500 recov then hey, good for you.
Miracle Healer does not, in any way improve your Linked Spirit bonuses, infact, since MH has lower effective accumulative stats (I'm pretty sure that most well geared DCs has already capped out on their recov), it will actually lower the bonuses you gain/giving from Linked Spirit.
You should also consider that the "healing" has an internal cooldown, only works on single target, it's a trigger ability (meaning it procs when you cast an encounter in which most of the time going to already be a healing spell) and dependent on your total health.
So no, during the course of that internal cooldown, there is no way the four set bonus from Miracle will out heal the bonus gained from using other set combination, since you're talking about 700 power / 400 crit / 500 recov.
**Corrected.
You're so wrong, just do the math, you'll see.
btw MH bonus set has no ICD yet.
Wrong. MH has no ICD. Every.single.encounter gives you 5% healing. Get it now?
And SB give you 2*5% hp if you hit something
I take back my words then. If that's the case, there's no downside to the healing apart from it being single target and I apologize for making that assumption in the first place (Somehow my MH set haven't always proc the healing for some reason, not sure if the gloves were the cause, but I shouldn't have made that assumption that it has an ICD, so it's my fault still). I'll do some editing now and Thank You.
Don't just assume something I never wrote. The strong point of the MH set is the full bonus, yes.. and that's it. The high recovery is the weak point in my eyes, I would rather prefer if it were Armor Pen like the new set.
I find it strange that the set bonus doesn't seem to work for you or only on a 60 sec cooldown.. I see it procc on almost every sunburst because it's a rather distinctive 1200ish HP heal. Yes, I can't target the player that gets the bonus but still, I'd gladly take that heal.
Although power has no cap you will still get crappy returns for the invested stat points. Please correct me if I'm wrong because I can't test it ingame right now.. but it should be something like 4 more HP healed per 100 points. That's great.. really. You would need way more than 700 Power though to make up for that set heal.
Crit scales even more poorly than power does, so I'd need more than 1248 additional crit, even with repurpose soul and a perfect vorpal.
In general, clerics scale poorly with stats as a whole because our spells are based off a wide variety of factors: can't crit, functions off of max health instead of power, not a "heal", static mitigation, etc. This means clerics benefit from getting a wide variety of stats (including defense, deflection, and health) rather than trying to stack offensive stats, and a set bonus that heals is strong compared to any additional stats.
Excellent reply! Thank you!
I hadn't made any assumption on anything as per what you've said. I responded to what you've said by mention of Linked Spirit being put into the equation, in which case back to my question as to why the recovery stats relevant to you if you said it is a weak point, same as the crit in this context. That's the part where it made no sense to me, and it was an honest query not some deliberate effort to attack your arguments. If the crit and recovery were irrelevant for some reason (perhaps you're softcapped, or don't care about either one of the stats, I don't know), then why mention it at all? because it means that the reasoning behind you choosing MH over other set/set combination's only the set bonus.
I've also never mentioned in any way (even before I corrected my presumptions about the MH 4 set bonus) that the bonus itself is a bad thing in general. I said it is crappy in terms of attributes comparison in between gear and set combinations, and the point was to address the OP's main question/statement as to MH having the best stats, in which it's incorrect. As for the 700 power compared to 4 set bonus, it's still going to be based on preference, some people will prefer the set bonus, some people won't; and even when I do agree with you that 700 power won't make up for the raw healing given by the MH's 4 set bonus, I would still disagree with any notion that it's better regardless of the circumstances, because it comes back to the player itself.
Personally I like Prophet champ, but then I haven't sat down and done the math on it. Also don't forget that if you use Linked spirit the lifesteal you add to others is more healing, it just won't show up on a log. Yeah it's not tons.. but it is there.