the rewards just show you how they feel about the game, read into that what you want...... but on a side note is that 60 per account or per toon. also you can get 1000 ad for 300 seals so 60 is worth 200ad ((1000/300)=~3.33x60=~200 )that's what you get for that day 200ad
well i got the tokens yesterday on the two toons ive run the cta on, then one on my main before the patch then nothing after even 50+ runs today on the other toon after the patch. i did get the blue horn yesterday on both toons one got a token the other nothing
ok ran the event yesterday on two toons got the token on the 11th run on both, today ran one toon before the patch got the token on the 11th run, and on the second toon after the "FIX" patch nothing from 15+runs thanks for the patch great work :(
i just dont get why they did it like this. it just seems like a strange move and after reviewing the content of the new pack its very over prices no more then 2k ish worth of items the pack should give more then the cost of zen
indeed i have no interest in the adventurer pack, without considerable rework, however what was the idea behind removing the class packs. i just dont get it, they arent high on my list of needed items but i did buy sone when i felt like it only a few off the complete set. now... unless they are going into the wondrous…
the loot role does not effect the items that are given to an individual any item that would be yours are not effected such as drops from enchants/runes gear or artifacts, the only items the loot selection effects are items that drop on the ground like cards that might be something that a player might miss out on, the…
from my testing, they are just semi rare drops and is more to do with the killing shot then if your the party leader, what may however affect the drop rate is if the other party members are higher dps or big aoe hitters as the drops seem to be linked with the kill shot or at least hitting the creature before it dies then…
the raven card does work just you don't always get a good drop, i've used is since the third day of the new mod, when you cast the card you have around 30 ish seconds to kill a creature and you have to get the kill so not a party farm tool, secondly the item is placed directly into your inventory this item can be a blue or…
until a useful needed ad sink is introduced the economy will not stabilize and 100k a day is far less then a player needs at this time to make any reasonable progress, the short term impact of this change was negligible to the total of ad in the game. an idea i had for an ad sink would be that a player could donate…
I'm sorry this is just one step too far when the news hit the guild we had mixed feeling but as a whole we weren't too upset by the changes well that was until we heard the other part of the changes, why if you have set a cap per account have you taken the extra steps to limit the number of daily rewards from random que's.…
this like many other event and content does nothing to develop the player experience just add more needless grind, the preservation ward are a nice bonus however this is just another non event i cant see myself going out to grind rp when the game is so broken with little to no respect from the developers or community…
just a little update i have opened all im going to open this event and my rewards stand at first toon 68 opened 0 ad rewards second toon 20 opened 2 ad rewards back to back third toon 22 opened 0 ad rewards fourth toon 26 opened 0 ad rewards so in 136 overflows only 2 rewards
well here is my two cents, the way rng works is difficult to calculate on a per toon basis. for instance before the ad reward nerf i was getting 1 reward for every 6 overflows on average across my account which was a nice little reward for my effort then after the nerf i got one reward for every 14 bags opened across my…
any call to "nerf" based on Bis will only have a very slight impact on the so called bis players, they will run a different party structure and negate your suggestions or change their gear so that they also negate the changes. it has happened every time they change a game mechanic, the changes will never truly impact an…
Ok I think I found an answer or at least it worked. using the entire player name PlayerName@Handle#number. didn't work nor did using just the @Handle, But if I used the @handle#number it worked. Just don't know why. Anyway if anyone knows why this worked I'd like to know or have any suggestion if this stops working and has…
UPDATE, new development my mail box is telling me its full when i only have 5 mails in it useing the gateway i see that i have 8 emails that i cannot see ingame with items returned from a player in my guild. i can see them on the gateway but not ingame so cannot remove them.
i have had the same problem, it seems as if the items are being randomly sent to others in the same guild with the tag "returned to sender" i have had mail from others and they have had mine this is a big issue i have had lots of small items go missing and some big ones cant find a fitting ticket to place