Feedback Overview: Gear, item level and PvP specific abilities Feedback Goal: Balance available to a wider array of players, promoting skill versus money or time deficit Feedback Functionality: I’ll admit that I don’t partake in PvP in this game. I have delved into it once or twice in my nearly seven years at playing. The…
RJC, I agree that it can get out of control if they don't think about the effects carefully. Hopefully they can find a sweet spot and slowly massage that angle.
The above quote did remind me of something that I had been tossing around for a while now. Have you guys considered the idea of getting the vast majority of the stats we need from enchantments, runestones and armor kits? That can allow armor sets themselves to give us a broad range of effects instead of just stats. This…
@"cwhitesidedev#9752" Sounds good. But I may have missed where or how Phase 2 will be conducted. Either way I will respond to your direct inquiries as best as I can. Whether or not this can be implemented for a mount or a companion will really depend on the goals you guys have for the game. I, for one, would welcome any…
Feedback Overview: Bring back class feature, encounter and daily bonuses to equipment. Feedback Goal: Allow for more variance in builds and enhance gameplay beyond stat chasing. Feedback Functionality: Back in mod 5 (I think it stopped in mod 6 if I remember correctly), epic pieces of equipment for classes would drop and…
@"cwhitesidedev#9752" I've seen you use the term Alternate Advancement on more than one occasion. Are you looking towards a system similar to what EverQuest used? If so, I'm not upset at all. That was a great system but, don't make it so that all of our overlow exp goes into that system just so we can make some sort of…
Feedback Overview: Reduce gear obsolescence rate Feedback Goal: Allow old gear to be upgraded and retain some level of viability Feedback Functionality: With each module, new gear is released and new content is introduced. But as many, many others have pointed out, there's a large swath of us who either do not have the…
Feedback Overview: Remove Bind to Character Feedback Goal: Reduce frustrating redundancy due to mind numbing farming Feedback Functionality: This is one of the easiest changes you guys could make to the game to drastically improve the quality of life. Just remove Bind to Character completely from the game and replace it…
Feedback Overview: Legacy Campaigns and non-current content progression Feedback Goal: To eliminate limitations placed into older campaigns that stifle progress Feedback Functionality: @thefabricant gave a great and thorough feedback about the campaign system but I think there is one glaring area that should be addressed…
Quality of life. After everything that has taken place over the last couple of mods, I think it's about time that they address some quality of life issues. I know that many players would love to see some overarching features that spread throughout their entire account. From the perspective of Cryptic, that would mean a…
Ah, the prime example of why I do not post on these forums. I never once said that these rank 14's are garbage or expressed anything other than how this reward could be gifted in another fashion and/or could still be an option for those who will utilize them. I attempted to take a pretty neutral stance on this. You guys…
That's not an inherently bad idea. If you have to suffer some sort of penalty for doing so. Like, 50% of it's effectiveness if equipped in the offhand.
Here's another quick video of my HR. This is a random PUG for EToS and I die like a noob in the middle of it but, it should still suffice to demonstrate the build. https://youtu.be/A4zZgxdMHMI
I've wanted something like this for a long time. Every time I go through the old zones, I wish there were some plans to make them viable, still. It's like once the mod comes out, they've completely dismissed it and have already moved on. Unless there's some massive grievance from the player base, they drop a mod and walk…
I'm glad to see this got some exposure and even more so, a dev responded. I know some other classes may have an easier time soloing certain dungeon/skirmish content than others but, I was just hoping to draw attention to it and hopefully get some feedback.
It is mostly just Valindra. I've managed to solo Kessels, ELoL, EToS, etc., just fine but, I cannot seem to avoid her grasp (plenty of pun intended). Especially as a TR, my defense/hit points are limited and even while using Impossible To Catch, I still cannot prevent her from grabbing me. My solution to this is to simply…
While I have no particular desire for this, nor do I care about the fashion in this game, I can certainly see this as a simple QoL improvement for folks who are interested--I can't imagine this would be difficult to code into the game.
I would like to invite the devs to take a hard look at how Black Desert Online incorporated the Striker (monk) class. I know this doesn't completely fit into the D&D meta but, on the same token, it was pulled off quite well. I can't speak to the whole druid or bard thing except to think that they have to fill a specific…
I'm not sure how far along you guys are with the development of new items but, if I understand how you're looking to move forward with this new content, it seems as though you want to encourage legitimate group dynamics. Right now, a large portion of the PvE content is rushed through. An overwhelming offense proves that it…
I'm going to caveat this with saying that I do not PvP and I'm sure someone has mentioned something similar to what I'm going to suggest--likely so, this'll most likely get lost in the fray but, lets see what happens. There are some abilities that I find could simply be tweaked and will likely prove effective enough. I…
RNG is rough, for sure. I ran well over 300 MC's attempting to get The Blackthorn. I finally got to the point where I gave up and then I randomly got it during a PUG. I have also never had a +5 ring drop--I've run CN, Throne, PoM, etc., more times than I care to admit. That being said, I don't think that the RNG needs to…
I virtually never post on these forums but, I ran into Demonmonger yesterday. I was pleasantly surprised to see that she was very similarly built to my toon. We had a quick conversation exchanging perspectives and as such, it's working for both of us thus far. However, I imagine that it would be exceedingly unpopular…
Or better yet - make them choice packs. I don't see any particular reason why you can't pick from a range of usable items for your particular situation. Want scrolls? 10 are available. Want some refinement points? Here's a small stack of stones. Want guild marks? Got it. How about seals? Yup, no problem. Etc., etc.
I run normal ToS on my 70's for AD. I figured that was a normal practice, especially considering when I run it on lower leveled toons. The vast majority of the time, I'm accompanied by at least one 70. I think the inherent problem is, people feel like their time is more valuable than another's. When I play these normal…
I think a lot of this can be remedied by simply rewarding more experience for killing mobs. Quests offer a fair amount of experience but, frankly they aren't that much. Obviously it's more than you'd get from any other resource but, when you're out there killing 20 of whatever mob and collecting whatever random drop,…
I voted for a monk. I think a class that is focused heavily on avoidance/mitigation while being powerful and fast, all the while utilizing just their hands and feet is exceedingly appealing in a game that is already cluttered with everyone attempting to be the best DPS class. Let some of their primary traits be deflection…
I didn't realize you can use something other than Arc. Now that I've installed Arc and Neverwinter through it, how do I launch the game without using Arc? I've searched my computer and there's no neverwinter.exe anywhere on it. Even with the Neverwinter launcher on my desktop, it opens Arc before I can launch the game.