The viewpoint of either a filthy casual or someone burntout on the lack of good drops?
I play 4 to 8 hours daily but I gave up on the grind since RNG does not favor me.
(zero plus 5 brutality, zero plus 5 rising power equals meh!! and not grinding anymore.)
I prefer just running River District runs instead of the same repeats ad nauseum of shores, vt, cn, malabog, etc.
Companion gear? gee let me think spend endless time doing dungeon grind or create personalized double slot rings with professions.
Gee Mdemo, pom , thrones ad nauseum repeats(and get USELESS RINGS!!) or double slotted personalized gear created in a few hours?
I quit running pom after getting psions shroud for my CW and seeing elven epic gear had better power and crit stats than the touted psions gear from pom.
In other words the bind on pick up gear from dungeons needs a better drop rate or hey! put it in the Seals Trader store for either Adventurer or Protectors seals and done.
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I accept that I won't get good drops, and I just run the dungeons I want, help out pugs that I find and then buy what I need off the AH since I know it won't ever drop for me.
but I could see that it would be very frustrating and a complete turn off from the game to some people.
I will say that I hate the skirmishes other than the new one, but I wouldn't farm it. So I just don't run them unless the guild needs shards.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
I feel skirmishes take too long for the AD. IG was good when lots of fleece farmers forced bronze runs. Now it's mostly gold runners and not worth the time.
My issue is that I had thought that the new item/gear drops were the start of something, not a one time, "be all, end all", of drops. I don't see why we cannot add more different types of gear to the RNG drops at the instances. Why not? It will indirectly benefit RNG chances, because there is more gear to roll the lucky find to obtain when opening that treasure box. More importantly, more versatility in builds. I think more gear needs to be introduced to the drops for dungeons and possibly refreshed from time to time to keep the player base interested and motivated to dungeon crawl.
I've pretty HAMSTER RNG but in the last week ive had the horn drop in eLOL, 2 unbound mounts and a 200K belt drop. All up worth around 800K.
So for the rest of this week, im not complaining.
But most of the time, the rewards are terrible, terrible.
But yeah, I have zero interest in dungeons, I'll do them if someone in the Alliance needs bodies but other than that IDGAF.
The CN head gear os all that would remotely interest me and considering I know people who have run it more than 250 times and not had it drop EVEN ONCE for their single character, yeah... screw that. I'm not doing that for 10+ chars.
They need to add a system where there is a vendor for each dungeon that sells the rare loot that dungeon gives for currency unique to that dungeon. Every run should reward 1 of that currency so that after 50 or so runs with no drop you can just run a few more and buy the item instead.
At this point there's no incentive to try and any there might be later is heavily overshadowed by the still atrocious RNG.
But seriously, I did get some drops after hundreds of runs. Either there are really some players totally screwed by RNG or they are exaggerating. Not one of the guys I know, who farmed gear, did get nothing. Maybe they did not get the +5 ring they wanted, but nothing?
If you want a shot at unique loot, run CN and other dugeons with item level 2k or more.
As for the River district, I have lost four or five days of campaign currency due to glitches. That is very annoying.