I am very much enjoying the return of solo dungeon/skirmish queues. However, there are some dynamics in place that can make certain dungeons near impossible to complete regardless of skill/gear. I quite enjoy soloing Malabogs Castle or Valindra's Castle. However, in both instances, Valindra has the capability of locking you until you die--unless you are broken free by a team mate. In solo queues, it can render the dungeon near impossible to complete unless you get lucky and she doesn't use that ability, uses it on your companion instead of you, or if you're severely over geared for the content and just about delete the final boss.
Has anyone else encountered dynamics such as this that I may have overlooked and could perhaps be addressed by the devs in a future update? I understand that this is an MMO but, it is nice to develop strategies where you could best content on your own or to measure your progress. Situations like this make that difficult.
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Second, the challenge of soloing the dungeon includes figuring out a way to deal with those mechanics by yourself. Some classes have a CC break power. Some people kill them with reflect damage. Some just hope their pet can kill the hand in time. But if soloing the dungeon means anything, that includes coping with all the challenges it offers.
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So, this being a thing would be AWESOME!!!
Hopefully this was an intentional addition, it was on the preview server before it went live. I have found this to be quite the enjoyable addition, especially because I can jump in and get some skirmishes and dungeons knocked out for AD on several toons without having to wait for a queue, someone lagging behind or just simply AFK.
Thats what I did with my templock using Pillar and it worked fine.
Born of Black Wind: SW Level 80
I hope this is a permanent addition to the game. While soloing epics isn't my thing, a number of my friends and guildies are enjoying it.
I'm just... really surprised that it's functioning this way without having been mentioned anywhere. (Except the PvP queue changes.)
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The pick-up-group queue for dps classes can be really long sometimes. When I only have 20 minutes to go and want to play something else than support, it is faster and more fun to solo a T1. It also gives me an opportunity to fall in love with my lesser played classes all over again, now that the playing experience with them isn't just dailies and more dailies while the queue look for a group 20-30 minutes and eventually coughs up a Kessell's Retreat.
We weren't sure if we could pull it off but we heard the feedback from players who like to solo dungeon (or even try out a place for the first time without the pressure of a group) and we were hoping we could get it in but didn't want to make promises/discuss it. But the team pulled it off towards the end and we're happy you're enjoying it!
@sockmunkey Will you come back to us now?
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This should make your life easier.
By the way @nitocris83 @mimicking#6533 and all the troop, I love you a lot for this change
@redrockls3 are you sure one can still earn rewards after soloing? If so then that's awesome
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In Demogorgon, instead of needing 10 people on the platform to start, make it so that you need everyone present there. So, if you queue up with 9 people, you don't have to wait and wait....