Imo Do I really need crit heals so often? No Do I have problems when I don't crit? No Do I have options to have good heals regardless I crit or not? Yes (for example a companion increasing the outgoing healing or passive powers). While I agree that the design is questionable, the effect of it is manageable (at least for a…
Heal the cocooned one as you like if it works. I prefer BoH, Intercession as fallback solution if I'm out of divinity. Sometimes I even use the guardian of life. I don't like Healing word because it costs divinity too much. I use to move away. IMO there are other variables that require attention. The first one is trivial:…
I haven't found the off-hand yet. I play a different game: I guess what kind of boot will be delivered at the end of a ME. I'm collecting the seals of the deep to get at least one off-hand. In any case, the weapon sets will be outdated soon when the new module is released. At the end of the day, I can do my solo quests, I…
I'm a compulsive left-mouse-button-player. I check how many pips I have and then I press "Tab": wow! Divinity is back and now I can use a random encounter. In case "Divine Glow" is selected out of the random process: wow! More divinity to be spent and maybe the pips are full again (you know that feat doing the trick). The…
I really don't know where to start: really difficult to provide an well structured feedback. The DC is a new animal that cannot be evaluated "stand-alone". First of all: I agree with @adinosii about the ability scores. I come from a Wis/Cha build and I must migrate to a different couple of abilities. How? Powers: tried…
The developers of the game believe that there's a strong correlation between the word "expert" and the IL, creating a reference threshold at 13k. This is clearly a misconception, because "expert" means a lot of things in NW and the IL only is not a measure of "expert", even if they decide to fix the threshold at 17k. I…
IMHO it's a waste of time unless you want to play a different game called NeverCraft. It's not easy, it takes a lot of time, the catalog of materials and items is too long: I hate scrolling an UI more than twice. The workshop should be based on configuration files for each item (parts list and bill of material) to enable…
^^This. I'm an AC DC as main build and DO for solo play. I already play as the devs want. I don't need the proposed changes. Selfishly, the changes don't affect me, but they are so pointless that they are by right in the "epic fail" realm. IMO this is not even a nerf. A nerf is a tone down: this is a nuke, the destruction/…
In two words: - AC DC to support - DO DC for solo play / dps-like build, killing the only way to approach the DC support role without spending all your savings. Instead, no news about important items such as heroic feats and the virtuous path. I don't know why the devs are wasting their time focusing on divinity generation…
I met some DCs slotting the HA. I'm too lazy to investigate why (but I don't expect a great answer...). I have U-Frost, U-Plaguefire, U-Terror and a T-Bronzewood: curiosity is killing me.
It was not my intention to open a discussion around CR, loots or whatever: I know there are different perspectives about them. It sounds strange to me that you start the combat and immediately you get a brink of death that last forever. You start again and again the same. I'm wondering if the behavior (not the effect per…
Let's say that it's possible. I can do it when I've all my stuff on for a limited amount of time. I wouldn't say that it's normal or something to aim for. The time you spend to cast dailies is often time lost to build divinity for empowerment. In some specific and limited cases, my AC DC can cast AA more than once while HG…
I tend to agree with you. If I understand that correctly, it means that no DO is going to include WoL in a build because usually an AC has a higher power stat. Indirectly they nerfed as well: - the bonding runestones utility - the weapon enchantments scaling with power - the SW new buffs scaling with power. Anyhow i…
Def correct. My DO loadout is a hard compromise, because I don't want to spend again. I rely on the armpen stronghold boon and some minor changes to increase my crit chance (+62% at the best): that's enough for the daily quests but I wouldn't say that it's optimal.
Honestly this is a non-question. The loadouts allow me to choose what I believe is better for that group in that dungeon when I'm the only DC. This is something every good DC does: inspect the team members, check their setup and then choose the appropriate DC configuration. Sometimes I change the weapon enchantment as…
I've refined some stones to 13. I was lucky enough to find 2 ultimate stones (thank you 2xenchntments event) and then decided to upgrade the weapon enchantment to the ultimate rank. It's very expensive at the moment, but on the other (off-)hand I think that all the contents are feasibile when you're full rank 12 or 13. I…
Because it is. Play -> it works -> go on. Despite the bonding nerf, the amount of shared power is still good: currently I can reach 154K (rk 13 bonding, 43k unbuffed power + assassin covenant + ... + ) which is adeguate for the end-game content. The rationale is simple: if your team mates have high rank bondings, power…
Trying to sum up. Today - Power of the Nine Hell: "Damage buff provided by Pillar of Power encounter now lasts for 1/2/3/4/5 seconds after you leave its area, and allies can now receive 10/20/30/40/50% of the buffs effect." Mod13 Power of the Nine Hell: "Damage buff provided by Pillar of Power encounter now lasts for…
I do believe that the soul puppet AI should be improved as well. Many times at FBI it doesn't attack the dragon tourtle or more often it's blocked by an obstacle or another player, making it even more "meh". Despite the bad moment, I really enojoy playing this class as a DC alternative and the changes are welcome. I agree…
Tong is the end-game dungeon at the moment and it's expected to be hard. Many players complained about some mechanics that trivialize the game and they were heard. I'm not here to discuss the devs decisions: take them or leave them, regardless I like them or not. I was very curious about the new changes and how they impact…
What Sharp is saying is correct, but there are some other scenarios to take into account that make the calculation harder and not constant. Some cases (probably I'm going to repeat what @micky1p00 has already said to some extent). - In the video Sharp is buffing the companion only: the GWF is out AA/BoB range. More often…
This is the assessment talking with the guildies of mine 1. New refinement system ok. That's fine. (The carot) 2. Unfortunately the system gives us new ranks up to 14. Money/time to invest again. (First stick) 3. Moreover the bonding runestones will be nerfed heavily forcing many players to rebuild their toons to a great…
Probably I will collect many" disagree" clicks but honestly I don't see the point. 1 dps only is a choice, not a must and not even a "meta" in my opinion. For sure it's the best composition if all the party members know what to do, otherwise it's just a setup like others. I use to run tng/FBI/msp with 2 DCs + (OP or GF)…
Fully agree. It's clear that the hunt system is designed to encourage some kind of "social interaction". While I'm happy with the general approach, I cannot say the same about how it's implemented. I understand that some changes are going to come in the next days/weeks and they are welcome, but I want to spend few words…