Starting this evening, as soon as we enter the Strahd's room (last boss), the group is affected by the Brink of Death power from Strahd.
This makes the dungeon quite hard.
Is anyone having the same? Should it be considered a bug?
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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Now this dungeon becomes even more unforgiving, with pretty bad rewards. While it is possible to complete the dungeon without dying, it will push more groups into getting defensive classes (think OP/GF/DC) rather than a more rainbow composition of classes, especially at the final boss...
Now I know people will say, "but it's better with a rainbow composition", whatever, once you die, you're dead. There are just more abilities with defensive classes to survive than otherwise.
Now this dungeon becomes even more unforgiving, with pretty bad rewards. While it is possible to complete the dungeon without dying, it will push more groups into getting defensive classes (think OP/GF/DC) rather than a more rainbow composition of classes, especially at the final boss...
Now I know people will say, "but it's better with a rainbow composition", whatever, once you die, you're dead. There are just more abilities with defensive classes to survive than otherwise.
The problem is that it's not only brink of death now. Everything wipes you, if by some miracle an executioner hits you while you're "kidnapped" you're wiped. If bats bug out and deal a few millions damage, you wipe. If an aoe comes and all the buffs are not up, you wipe. It's NOT supposed to be this way.
It completely nullifies the purpose of soulforged enchantment, and if the op/dc gets grabbed by strahd you're kinda screwed.
You basically have a constant, reapplying revive sickness.
It completely nullifies the purpose of soulforged enchantment, and if the op/dc gets grabbed by strahd you're kinda screwed.
You basically have a constant, reapplying revive sickness.
Blue salvage and maybe a Blood ruby to complete the hardest dungeon in the game and also having to run it flawlessly.
Give me a break.
No loot is just as good as bad loot.
do one more dying die again what a ridiculous adjustment is the purpose of what? let us understand
De-activating scrolls of life/masslife in CR would be "pro-rainbow".
Reducing lifesteal in CR would be "pro-rainbow".
Rezzing is a standard and important part of PvE teamwork and strategy. Removing Rez from CR just makes it annoying, not challenging or fun.
And then the added kick in the HAMSTERs bug of stuck in combat pose/no chest?
Expect CR to be pretty empty until these are corrected.
I am Took.
"Full plate and packing steel" in NW since 2013.
It sounds strange to me that you start the combat and immediately you get a brink of death that last forever. You start again and again the same.
I'm wondering if the behavior (not the effect per se) of Brink of Death should be considered WAI or not: the patch note says nothing about it: ""Players should now consistently be defeated by Strahd's ability, Brink of Death, without chance to revive."
Reading the statement, I can only say that the effect works as intended, but it says nothing about the dynamic/behavior: the players are affected immediately, the effect never expires while you are in, so no chance to take a breath.
At the end of the day I need some seals and I can quit CR after the second boss without wasting my time against Strahd: if the devs like as it is now....well....their choice.
***EDIT***
By the way: it's bugged.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1242284/new-castle-ravenloft-bug-after-todays-maintenance
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Hopefully they won't need two.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
All the players crying this is too hard, fail to remember, this is a video game, where you get to cheat perma-death all the time. I hope none you actually play table top D&D, the character sheet will drown in your tears. Please try to have fun.
I played PnP for years.
If the DM said "roll to save vs. death or you are dead" even when a death spell was not cast, that breaks our suspension of disbelief.
Fantasy role-play, wether it's PnP or MMORPG has clearly defined rules of how the world works (WAI), both in your favor and against you. The DM/Devs set these rules and then the challenge is to find ways to adapt to them. But when those rules change arbitrarily, or are inconsistent it destroys our trust in the DM/devs.
False equivalency: MMORPG is nothing like PnP. I have played both. The rules of PnP cannot transfer to NW. Human imagination (PnP) is limitless. Computer programs/servers/graphics engines have limits.
Your Dark Lord comparison would be meaningful if, in PnP, the IRL universe lagged randomly, causing you to botch your dice roll.
I am Took.
"Full plate and packing steel" in NW since 2013.