4 days now and each day I get up thinking: "OK today I'm going to put in the work and make some progress on this new workshop stuff." and each day after 30-60 mins of really trying to track down the info, needed mats and tools I get to a point where I say "This sucks! It is so not worth the effort." and give up.
The Commission credit person's inventory always clanging making your gathering the day earlier pointless because what you gathered items for to craft she no longer buys.
The fact that you can't even find out what you can make that she will buy unless you somehow memorize the 100's of items she has that day and go back and look though the items you can make.
Gathering low level mats now doesn't just cost time but has failure chances and costs money.
All my epic tools and items are now turned into credits that I have no idea what to spend them on so all the AD and Zen spent in the past might get wasted on some item that ends up being useless for me.
I hope these things eventually get fixed but for now I'm calling professions/workshop a dead end. Time to go find something else to spend time on.
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Comments
There's not much to add to that.
I don't know what the official reasoning behind the profeesion changes was, but if it's the regular "we wanted to make it easier for new players" I think it's safe to say it's absolute bulls***.
Professions have never been more hostile to get into.
Previously, if you wanted to level e.g. jewelcrafting, you never had to get out of that profession (at least until lvl 25). Plus, you could do it from anywhere you wanted to.
Now, you have to do gathering + the one you actually want to do. And since you can't access gathering from outside (at least i haven't figured how to do it; if I'm wrong on that one, pls correct me), you have to get back to the workshop all the time.
To me, this change is a complete failure.
Cryptic was pretty clear in the Preview thread that they don't feel professions is something they want most people doing. If you are posting masterwork items on the AH to make other people grind AD to buy them, then you're okay for crafting. If you are casually trying to do something interesting with your character to break up the daily grind, then crafting is no longer for you.
More and more I am just wondering why I am still playing. Both my daughters stopped, mostly I just don't have anything better do to with my time right now but I have been looking at other games.
Let the stupid suffer
Look at it, identify a couple of items in whatever craft(s) you are strongest at, and make a few of those items.
The benefits of getting to rank 3 and 4 are somewhat limited, though. You get more spaces in your delivery box, a better looking chandelier in the workshop and a higher chance of random blue/purple applicants. That's all.
It's not easy, it takes a lot of time, the catalog of materials and items is too long: I hate scrolling an UI more than twice.
The workshop should be based on configuration files for each item (parts list and bill of material) to enable (in particular but not only) traceability during all the crafting activities.
For item A, I need B and C, but C must be crafted with D and E and so on: this process is time consuming and not efficient if not well organized.
Finally the cost to upgrade the workshop from 3 to 4 is too high if the benefits are taken into account.
I would like the MW recipes to be account wide when unlocked.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
If, for example, I see "Wolfskin Hood" and "Wolfskin Cowl" on her buy list and I am doing a lot of leatherworking, then I know that I can make those items and I don't need to worry about any of the dozens of other items. If I do not have any tailors or artificers in my crew then why would I want to memorize those things?
Besides, if knowing the entire list is important to someone then why don't they just write things down? If she cycles the same list every few days then you will not only have a permanent resource to see what she wants to have crafted on any given day, but you will be able to identify which items she will want in the future and you can craft accordingly.
Computers are best used to take care of the drudgery. These new professions have added more -- and unnecssary -- drudgery.
Personally, I like the new professions system. However, I like it for a completely perverse reason: It has reduced the time I spend on crafting/professions from 2 hours per day to almost nothing. I used to do crafting on 17 characters to make stuff for my guild. Now I'm only crafting +1 Aquamarines so that I can make +1 Aquamarine Rings to give to guildies and alliance members to help them get workshop level 3. Eventually, I might do Gathering on all those characters in order to provide Profession Resources (formerly "Labor") to my guild, but I'm actually going to work somewhat diligently to avoid even that. If I manage that, it means the only thing I'll use professions for is Crates of Astral Diamonds for my guild. So yeah, I'm bordering on deliriously happy with the new professions system, which is kind of depressing when you think about it.
just found out, craft rotations is 5 days cycle. craft what you can and stockpile until it open for next sale and earn credits.
right now, it is 2 days on fishbone glue, then tmw, i guess it would be "strong sleeping potion" or next day.
> Please tell me where you found "Crates of Astral Diamonds" under the new professions,
Level 70 Gathering
But doing commissions isn't that hard if you had old materials to turn in to your retainer. Just show up in the morning, figure out what you can make to sell that day, and exhaust your morale points making that item. Repeat until upgraded.
It's a bad system but since they put so much work into creating this dungheap, it's the dungheap we've got a for a good long while.