I'm just going to say that I disagree and like the new icons. Nothing against you - I just have a different opinion. (Also, on a separate note, the icons for Astral Diamonds, both Rough and Refined, were also changed.)
Thanks for responding with that change to Stealth Depletion! I have another piece of Feedback concerning Stealth Depletion. Feedback: Stealth Depletion on At-Will use Please let the Stealth Depletion on At-Will use be dependent on the time used on that At-Will instead of a flat 15% per hit. Feedback: Shadowy Opportunity…
Feedback: Stealth-increasing Bonuses Improved Cunning Sneak and all PvP armors' effects are now thoroughly useless; they extend your Stealth meter, but your At-Wills reduce your Stealth by 15% of the augmented amount instead of 15% of the original amount. In other words, even if I have equipped Profound Armor and the…
Not true. I can blast full groups of Powries with Fiery Bolt doing full damage to all. From my experience, it seems to work with the Curse only when you're already in combat with the Cursed foe. Also, the t1/t2 armor sets are bugged and you should add a link to the Murderous Flames bugs to the first post.
I enumerated the Murderous Flames bugs here. Its range is large enough to hit the two dummies on either side of a central dummy in the Dread Ring, but the main problem is its bugged interaction with Killing Curse and its failure to work when killing a target. Also, Blades of Vanquished Armies is not bugged. It deals around…
But it's pretty unfair for the people who don't have access to those Bracers... They lose out on stats, whereas people who made them before get the best of both.
I've tested it. It does do exactly what it says it does. It just doesn't say so on your Character Sheet. Specifically, it multiplies DR from Defense and AC by 1.05/1.10/1.15.
Given that the Race Change Token is a combination of the Rename Token and the Change Appearance Token with additional functionality on top of it, I can't see this costing less than 750 Zen (because the other two added together cost 600 Zen).
Yes, you absolutely can earn Astral Diamonds from PvP. If you are first place on the scoreboard, you will also, in addition to Glory and such, be rewarded with a Blue (Rare) item. Certain pieces of Blue jewelry sell for inordinate quantities of Astral Diamonds on the Auction House; you would do well to check the prices of…
Wow, you fixed so many of the bugs and listened to much of the feedback (thanks for the no-more-AoE on the Soul Puppet, and for the Dreadtheft change)! Thanks! However, there is one change that I find a little strange. Feedback: Warlock's Curse Change This renders the Class Feature "Deadly Curse" utterly useless - there is…
kolat: Most of this isn't feedback, it's just to let people know what these Powers actually do (because tooltips are never fully descriptive). The bugs (and other ones besides) I've already posted in that thread.
vasdamas: Lots of them are described in detail here. Not all are mentioned, just the ones that need clarification. For a full list, see lemonchill's link to the Release Notes. http://nw-forum.perfectworld.com/showthread.php?702131-Scourge-Warlock-Powers-and-Feats lemonchill: 10/15/20% ArPen is really, really crappy. It's a…
Bug: Curse Bite and Warlock's Bargain Warlock's Bargain's tooltip indicates that it counts as an un-Consume-able Curse; however, when Warlock's Bargain is the only curse that is on an opponent, you will be unable to use Curse Bite: you will be told "Requires at least 1 Cursed target." However, when using Curse Bite with at…
No, I absolutely agree; the 15% Damage Resistance boost and the 3/23 incoming-damage-to-outgoing-damage transfer are amazing. I just think that it shouldn't punish people who have more HP unduly... Also, let me add to my Soul Puppet feedback. Feedback: Soul Puppet The Soul Puppet seems to have a fixed max HP of 6000 and a…
Feedback: Warlock's Bargain I feel like 15% of Maximum Hit Points uncapped is too punishing to players who increase their Maximum HP. Just as the %MaxHP damage from the 4/4 set bonuses is capped, I feel that Warlock's Bargain's self-damage should also be capped to a reasonable number.
Bug: Accursed Souls If the first hit kills a monster, it will not heal you. Bug: Warlock's Bargain The tooltip is incorrect. Life Steal is actually increased by 12.5% per Rank, not 7.5%. Bug: Damnation Feat - Wrathful Souls Soul Puppets are not Life Stealing 15% of their damage; on a hit in the one-thousands, I get a…
According to the spirit of the class, this is not true, especially of the Damnation tree, which is supposed to allow the Warlock to do damage "at a variety of ranges." The fact that you feel this has to do with how squishy the Warlock feels in groups of mobs, I suspect.