test content
What is the Arc Client?
Install Arc

Unofficial Warlock Bugs Post

championshewolfchampionshewolf Member Posts: 601 Arc User
edited September 2014 in Bug Reports (PC)
The following list is a composite of Quality of Life (QOL) and other bugs noticed by players with the Warlock class. Please leave the bug you are experiencing and what type you think it is and try to be as concise as possible.

Visual Bugs
  • Dreadtheft has a nasty tendency to fire off in an odd direction of up and to the right instead of straight at the target you were aiming at. This is usually the result of firing Dredtheft after using your spammable At-Will like Eldritch Blast or Hand of Blight.
  • Whenever Dreadtheft finishes casting, the cloth physics items have a tendency to stretch briefly across the screen until returning to normal. This also happens when exiting a body of water.
  • When using Hand of Blight at a specific range where you might lunge into melee, the attack animation sometimes bugs and the attack tends to spasm resulting in some visually fast looking pimp slapping.


Power, Feat and Gear Bugs
  • (Power) Warlock's Curse has an odd habit of falling off within a few seconds of being cast on higher level mobs. This mostly happens during an out of combat situation, but sometimes happens in combat as well resulting in effectiveness of the warlock being diminished.
  • (Power) Firebolt sometimes does not count the effect of Warlock's Curse on the target and just applies damage normally to all targets involved and hit by the Firebolt.
  • (Power) Wraith's Shadow, Damage reduction component not scaling with level.
  • (Power) Wraith's shadow, 50% critical severity (With perfect vorpal) not proccing on dot critical.
  • (Feat) Creeping Death is not being triggered by Critical Promise or Executioner's Gift, nor by enchants like the Terror Enchant.
  • (PvP) If someone bunny hops they can completely cause Dreadtheft to miss and do no damage even if they are the primary target.
  • (Weapon) The Purified Black Ice Pact Blade has its damage set on the tool tip for significantly less than even blue level 60 weapons. This is either a tool tip bug or the weapon itself is bugged and has been set to do significantly less damage.


Quality of Life Issues
  • The set up of Gates of Hell daily power tends to be frustrating when trying to use it in groups with knock happy players, as the spell has a very long cast time and an even longer time before it fires. I do believe changes are in order to make this more viable in groups.
  • There is no Gauntlgrym gear for Warlocks (armor, weapons, etc) making Gauntlgrym less than desirable for Warlock's to participate in.
  • Concerns that Shadow Slip is not providing enough protection when using it as damage we take from attacks still can be exceedingly high. This is especially noticeable with certain bosses that have hard to avoid AoE attacks or in PvP with certain classes.
  • Visually, the high level and tiered armors look rather... simplistic versus our 30 to 41 armor. The skull clasps and grimoire just made it all visually pop. At the very least our high level and tiered armor shoudls till retain the grimoire.


Fixed Issues
  • (Power) Soul Puppet armies are spawning up now under the control of one warlock at present. This is the result of the warlock dying and eventually the system just forgetting you had a soul puppet out and just summons a new one in its place.
Post edited by Unknown User on
«1

Comments

  • pantamimepantamime Member Posts: 0 Arc User
    edited August 2014
    Don't forget the bug where somehow people are getting out their own personal Soul Puppet Army

    EDIT: Just had another match with this happening. The lock was on our team and it is just as annoying. Causes frame rate issues after a while. Swear he had over 10 puppets out easy. Was hard to even walk around and hit anything it caused so much graphical lag
    [SIGPIC][/SIGPIC]
    PVPer rocking it Solo queue style since the dawn of Neverwinter
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    The Dreadtheft firing upwards thing only happens if you chain Dreadtheft straight onto the end of Hand of Blight - i.e. hit the button for Dreadtheft without taking your finger off the mouse button for HoB. It seems the hand position during HoB animation frells with origin and direction determination for DT.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • surged28surged28 Member Posts: 1 Arc User
    edited August 2014
    As far as I know the Soul puppet bug is when the player dies, the soul puppet's life leech brings them back to life. After that the game doesnt recognize the original puppet and summons another. If it keeps happening you just keep summoning new soul puppets adding to your army.
  • zalathorm1zalathorm1 Member, Neverwinter Beta Users Posts: 30 Arc User
    edited August 2014
    In PvP, while channeling dreadtheft, the target person can jump up and down and you will lose target (as effective as dodge rolling, etc).

    Example, you see rogue, rogue dodges twice. You then channel dreadtheft. He hops 2-3 times, and your channel is broken.
  • syrisdavirus242syrisdavirus242 Member, Neverwinter Knight of the Feywild Users Posts: 35
    edited August 2014
    surged28 wrote: »
    As far as I know the Soul puppet bug is when the player dies, the soul puppet's life leech brings them back to life. After that the game doesnt recognize the original puppet and summons another. If it keeps happening you just keep summoning new soul puppets adding to your army.

    Ahh ok was wondering why that was happening to me. I only died 4 times but because of that bug it showed that I died 11 times and had a huge group of shadow puppets.
  • henzo31plhenzo31pl Member Posts: 10 Arc User
    edited August 2014
    1.accursed set bugged works fine on training dummy but on adds dont trigger dmg when helfire end
    2.murderous flames feat wont work
    3.no gauntlgrym set realy??
    4.blades of v armies curse mode wont work
    5,
    6.
    7.




    i will reserve some space
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    Updated the main list.
  • syrisdavirus242syrisdavirus242 Member, Neverwinter Knight of the Feywild Users Posts: 35
    edited August 2014
    Perma pet dont follow you when you zone through on fights where you have to zone to fight boses.
  • gomok72gomok72 Member Posts: 616 Arc User
    edited August 2014
    (Power) Killing flames, on hit is not building 25% more action points.
    (Power) Wraith's shadow, 50% critical severity (With perfect vorpal) not proccing on dot critical.
    (At will) Hellish rebuke, 50% critical severity ( with perfect vorpal) not proccing on dot critical.
    (Power) Wraith's Shadow, Damage reduction component not scaling with level.

    Quality of life issue: We need to be immune to damage while using shadow slip, period, still getting hit hard by AOE (Rangers) and GWF spin attacks in PvP, even with the 30% reduction, we are just as squishy as CW and Rogues.
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited August 2014
    Murderous flames works, but it's range is laughable, it's about the size of a Hulk's stomp AoE. If you cast Killing Flames from far away, you can briefly see a bubble around the enemy targeted, that's the zone if which it deals damage.

    Critical Promise, Daughter's promise, lesser curses, murderous flame as of now are a waste of points. All of them combined are less than 2% of an SW's damage. According to act all of them combined was less than 250k in a run with more than 12m damage dealt.

    Also, we don't need damage immunity while shadow sliping. SW and GWF sprint is very similar, so if one gets it the other has to too, otherwise you'll get GWFs crying for SW nerfs. 30% dmg reduction and CC immunity is fine, SW is a caster class wearing light armor.
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    I enumerated the Murderous Flames bugs here. Its range is large enough to hit the two dummies on either side of a central dummy in the Dread Ring, but the main problem is its bugged interaction with Killing Curse and its failure to work when killing a target.

    Also, Blades of Vanquished Armies is not bugged. It deals around 11 hits in its normal AoE, but only three extra hits to Cursed targets.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    Updated the post with the new info then, but will address a point just made;

    Also, we don't need damage immunity while shadow sliping. SW and GWF sprint is very similar, so if one gets it the other has to too, otherwise you'll get GWFs crying for SW nerfs. 30% dmg reduction and CC immunity is fine, SW is a caster class wearing light armor.

    I don't really agree with this point of view. given that the GWF leans more on stronger defense, saying our "sprint" should be the exact same and the warlock punished for it for being squishy, when the GWF is not, seems rather silly to me. Honestly the damage reduction should be greater for the warlock (not immunity, I don't agree with that) because of the fact that the warlock doesn't get that higher defensive nature.

    Punishing the warlock for a defensive ability that is similar to another class is just silly. The warlock becomes incorporeal, the damage reduction should be much greater than 30%.
  • kaiserschmarrnkaiserschmarrn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 390
    edited August 2014
    Critical Promise and Executioner's gift also don't trigger Creeping Death. Same applies to enchants doing necrotic damage (see terror enchant).
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2014
    -Creeping Death doesn't work properly with Blades of Vanquished Armies.
    -Creeping Death only applies on the very first hit of Dreadtheft, since that is the one that removes the curse. This means that Creeping Death does only a minuscule amount of damage, making it less worth it when compared to some other encounters.
    -Pretty sure Creeping Death also only works on the very first hit of Warlock's Bargain(correct me if I'm wrong)
    -Creeping Death was working very oddly with Brood of Hadar, last I checked. It only worked on the very first of three hits that Brood did, then dealt the entire Creeping Death damage upfront instead of over time.
    -Blades of Vanquished Armies will instantly be canceled by any use of stuns, interrupts, dazes, or prones. This really shouldn't be intended, considering how easy it is to be CCed.
    Critical Promise, Daughter's promise, lesser curses, murderous flame as of now are a waste of points. All of them combined are less than 2% of an SW's damage. According to act all of them combined was less than 250k in a run with more than 12m damage dealt.

    I'm not sure about the others, but Critical Promise is actually VERY good when combined with Warlock's Curse(basic tab), Blades of Vanquished Armies, Flames of Phelgethos, and Warlock's Bargain. Since every hit of the DoT can proc Critical Promise, it ends up doing a lot of damage. It's just pretty much useless when used with single damage abilities.

    Since you basically need to sacrifice 15% of your max HP AND stay in melee range to deal this good damage, though, it comes as a big risk. You're also extremely vulnerable to melee.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited August 2014
    The problem is that SW DoTs don't work the same way as other classes DoTs. They are probably bugged, since they can't really proc anything, except on the first tick. I've tested those feats in several T2 runs with multiple SWs in the party and the results were the same for all. According to ACT Critical Promise was the best out of all of the enumerated ones, but still not worth 5 points. GWF's Deep Gash with all the nerfs it got, can still do more dmg with just 1 point put into it.

    Executioner's Gift and Creeping Death are the only 2 damaging Fury feats that actually do some damage, the others combined do less damage than you can do with at-wills. Slot Deadly curse and you'll do more damage with it, just by cursing everything as usual, than with DP, CP, MF & RC combined.

    Edit:
    2 CW 3 SW SP run. CWs were 15k+, SWs were ~13k.

    Temptation SW: http://i.imgur.com/UYa1LLC.png
    Fury SW: http://i.imgur.com/qYYS8hT.png
  • gomok72gomok72 Member Posts: 616 Arc User
    edited August 2014
    Bajor, I don't know how often you PvP ( I have enough for profound set even after purchasing Slaughter), but it is not fine as is. GWF has same dynamic with two differences, they have heavy armor and a lot more defenses.
    SW are not a light armor (medium armor) class either, even with all the 10%,4% and another 10% reduction in damage from spending points, I'm still being 3 globaled by Rangers, CW and even Guardian fighters " GF are getting buffs in next module" other class (temptation tree is garbage as is for PvP).

    They need to rework our get out of dodge skill, it's not where it should be if we remain this squishy, may be no immunity but up our damage reduction by investment of points into the feats.

    Had to note also, i'm not sure if a lot of other feats and skills are bugged and not working, but I have found my CW has better damage and overall survivability in PvP than this class (not sure if it's due to gear), our creeping death should be doing just as much damage as CW's spell storm procs "my CW should not be doing that much damage with that much control".
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2014
    Power and Feat Bugs
    • (Power)Soul Puppet armies are spawning up now under the control of one warlock at present. This is the result of the warlock dying and eventually the system just forgetting you had a soul puppet out and just summons a new one in its place. (Some are reporting this is causing severe stability issues for them now and is approaching game breaking levels)
    There's a fix for this currently in testing on the Preview Server. Hopefully it will be ready for Thursday's patch. Thanks for the reports everyone!
    • Scourge Warlock: Soul Puppets now properly despawn when the warlock dies in all cases.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    Alright, updated the list to include fixes that have been seen on test. Also updated the Dreadtheft point to include when the odd firing pattern usually occurs.
  • alurictalurict Member Posts: 1 Arc User
    edited August 2014
    Anyone else notice that warlocks are reviving eternally in PvP? Here's an end-game screenshot of one match I saw where the enemy team (all way more powerful than me and my team naturally) abused this bug, sitting on a point killing the same two warlocks over and over and over to get massive scores.

    http://imgur.com/AwQ99bl

    AwQ99bl.jpg

    Notice how the warlocks both have absurd deaths but the rest of us don't? Yeah...Not normal to get that many kills in a 12 minute match.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    Yes, it's been mentioned what's happening. And that's being fixed now on test hence the update.

    Speaking of found another bug that probably needs to be looked over by the devs.

    (Weapon) The Purified Black Ice Pact Blade has its damage set on the tool tip for significantly less than even blue level 60 weapons. This is either a tool tip bug or the weapon itself is bugged and has been set to do significantly less damage.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited August 2014
  • poisoncloudpoisoncloud Member Posts: 489 Arc User
    edited August 2014
    I wonder if there isn't more bugs to Dreadtheft still, it sure is a weird skill and I'm not certain how it's intended to work:
    - when cast, it gets locked on 1 target (bit annoying when the target moves and instead of planned 5 targets you end up hitting one and tanking 5) and locks other skills up for a few seconds (3?) after which time I can apparently use other skills without Dreadtheft cancelling?
    - when the target dies it's either impossible to move the laser beam or I can move it to another target but it doesn't seem to do damage anymore
    - it's hard to tell why it cancels and when it's gonna do so (might be animation issue since other classes attacks, especially at wills seem to get stuck in animation after targets die now as well).
  • zululazulula Member Posts: 38 Arc User
    edited August 2014
    I have a different issue with my SW...she's now level 29. I have 7 other alts, all level 60, one of each class for myself and one GWF that my grandson plays when visiting me. The problem is that all my other characters receive 1000 AD with their first invoke of the day, where as my SW only receives around 300 on her first invoke of the day. Why is that, please?
    image
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited August 2014
    The Fiery Bolt/Warlock's Curse bug is really annoying while I'm leveling a warlock. I think it occurs when the primary target dies. If the primary target survives the Fiery Bolt, then the Fiery Bolt gets the bonus from Warlock's Curse and nearby enemies take full damage. If the primary target dies, then Fiery Bolt ignores Warlock's Curse, there's no bonus and nearby enemies take little damage.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    two30 wrote: »
    The Fiery Bolt/Warlock's Curse bug is really annoying while I'm leveling a warlock. I think it occurs when the primary target dies. If the primary target survives the Fiery Bolt, then the Fiery Bolt gets the bonus from Warlock's Curse and nearby enemies take full damage. If the primary target dies, then Fiery Bolt ignores Warlock's Curse, there's no bonus and nearby enemies take little damage.

    Not true. I can blast full groups of Powries with Fiery Bolt doing full damage to all. From my experience, it seems to work with the Curse only when you're already in combat with the Cursed foe.

    Also, the t1/t2 armor sets are bugged and you should add a link to the Murderous Flames bugs to the first post.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited August 2014
    orodalf wrote: »
    Not true. I can blast full groups of Powries with Fiery Bolt doing full damage to all. From my experience, it seems to work with the Curse only when you're already in combat with the Cursed foe.

    Well, I open combat with Warlock's Curse (no Deadly Curse) -> Fiery Bolt, and it works when the primary target doesn't die, but doesn't work when the primary target dies. So it _can_ work when you're not already in combat.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    zulula wrote: »
    I have a different issue with my SW...she's now level 29. I have 7 other alts, all level 60, one of each class for myself and one GWF that my grandson plays when visiting me. The problem is that all my other characters receive 1000 AD with their first invoke of the day, where as my SW only receives around 300 on her first invoke of the day. Why is that, please?

    This is normal. You don't get the full 1000 diamonds from your first invoke of the day on a lower level character.
    I wonder if there isn't more bugs to Dreadtheft still, it sure is a weird skill and I'm not certain how it's intended to work:
    - when cast, it gets locked on 1 target (bit annoying when the target moves and instead of planned 5 targets you end up hitting one and tanking 5) and locks other skills up for a few seconds (3?) after which time I can apparently use other skills without Dreadtheft cancelling?
    - when the target dies it's either impossible to move the laser beam or I can move it to another target but it doesn't seem to do damage anymore
    - it's hard to tell why it cancels and when it's gonna do so (might be animation issue since other classes attacks, especially at wills seem to get stuck in animation after targets die now as well).

    This is how the power is designed. You need to learn to move yourself to aim at other targets. One of the few powers I would actually suggest backpeddling with to make the most of. You can also cancel the power by activating it again if you don't feel like trying to master it.
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    championshewolf, please add links to these to the front post:

    the t1/t2 armor sets are bugged and Murderous Flames bugs.
  • poisoncloudpoisoncloud Member Posts: 489 Arc User
    edited August 2014
    Then I can only call Dreadtheft design flawed at best:
    1) I see no reason why the animation continues when the skill stops doing anything,
    2) why the potions gets locked when using it.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    Then I can only call Dreadtheft design flawed at best:
    1) I see no reason why the animation continues when the skill stops doing anything,
    2) why the potions gets locked when using it.

    1) It doesn't stop doing anything if you move around you can hit new targets with the beam still even after your primary target is dead.
    2) Because you are concentrating while casting said spell.
Sign In or Register to comment.