Anyone else think that the warlock pose looks horrible? I know they are trying to go for some imposing evil look but it looks like a gimp hobbling zombie. This is even worse than the HR's that can't make eye contact. I hope this isn't the final pose by any means.
Besides from that, pretty excited to try out the new class.
Yeap, definitely looks like he had a bad day...
And, if the reason of that its to make it seem "evil" they fail like they have no idea... its seems funny actually
They look like a monkey, even in the way they jump lol.
Monkey's are more graceful. I made a drow warlock and he kind of walks like me without my cane. (I have all kinds of health problems) A pose that makes you walk like you're crippled doesn't lend itself to heroics.
It looks identical to the "Beast" race on Champions Onine (Example: Warewolf) - it makes me want to believe they are using that very animation as a placeholder and that they will change it to something far better and more appropriate before it goes live.
I want to believe, I want to believe, I want to believe (Tinkerbell, are you getting any of this at all?)
Regarding the animations - We are still iterating on them internally, but will work to improve them to make them better fit the "attitude" of a Warlock.
When I made the Warlock and logged in for the first time at first the running and jumping animation reminded me of how a 3rd person action platform game character would run and jump if you get what I'm saying , the blue fiery psycho dash is quite amusing although I hope they replace it with a shadow step teleport xD
To the opening question: yes other people have noticed the posture and don't care for it. In fact, I have yet to hear anyone with positive feedback on how the Warlock looks when he walks.
Standing idle: Not horrible but the arms are still kind of wide.
Out of Combat Run: Looks very bad, stiff legged with wide set arms like they have a hard time keeping their balance
In Combat Run: Not horrible. Your arms aren't way out, pact blade is huge though. A pact blade should be smaller than a gladius. I'd reduce the image size by 75%.
Sprint: Looks ok when it works right like it does in the video. When it doesn't though you get seizure inducing flashes.
Standing idle: Not horrible but the arms are still kind of wide.
Out of Combat Run: Looks very bad, stiff legged with wide set arms like they have a hard time keeping their balance
In Combat Run: Not horrible. Your arms aren't way out, pact blade is huge though. A pact blade should be smaller than a gladius. I'd reduce the image size by 75%.
Sprint: Looks ok when it works right like it does in the video. When it doesn't though you get seizure inducing flashes.
Lol that makes me laugh but the video didnt show him jumping, that is one of the worst things.
Not to mention how the screen goes when you press Shift...
Epileptics are going to die the very min. they sprint xD!
Animation and Pose really sucks, but The character so far is good...
Not to mention how the screen goes when you press Shift...
Epileptics are going to die the very min. they sprint xD!
Animation and Pose really sucks, but The character so far is good...
I agree with that. The character is fun so far. There are the expected bugs but those can be crushed. I just wanted to try to show some specifics of where the animation is lacking. Doing something with the arms and reducing pact blade size would be hopefully smaller fixes that could make a big difference.
As far as the flashes when sprinting, I've heard a theory that it only happens on 8 core systems. Which I have and I do get the flashes but it wouldn't flash while I was recording.
I agree - unless you make a huge half-orc, so that the gorilla-like stance somewhat appropriate, it looks pretty silly. It's looks especially silly on a female character.
I agree - unless you make a huge half-orc, so that the gorilla-like stance somewhat appropriate, it looks pretty silly. It's looks especially silly on a female character.
My test shard warlock is a giant male half-orc. I had to redo it because my original dainty human female looked stupid.
RIP Neverwinter 26/06/2014
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archerbahmMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 23Arc User
edited July 2014
It's late for an April Fools joke but I'm hoping that toon is.
Hoping they'll swap in some drop dead gorgeously evil looking one that makes it desirable to take out for a rampage.
the stance is freaking horrible, can't say for others but i won't play it if they keep the undead-gorrila animations.. additionally to the fact that they are unplayable in rp too with that <font color="orange">HAMSTER</font>. give them a normal pose or copy/paste the pose of another class for all i care...
the stance is freaking horrible, can't say for others but i won't play it if they keep the undead-gorrila animations.. additionally to the fact that they are unplayable in rp too with that <font color="orange">HAMSTER</font>. give them a normal pose or copy/paste the pose of another class for all i care...
You need to download the new preview client , they completely reworked the stance and his running and shifting animations xD
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited July 2014
I didn't play mine long, but I agree its bad, I hear its probably going to get fixed, I hope so cause if not i'm not playing one no matter how awesome they are, can't stand looking at my character move, it constantly looks like its going to drop down on all fours and run like a dog.
I didn't play mine long, but I agree its bad, I hear its probably going to get fixed, I hope so cause if not i'm not playing one no matter how awesome they are, can't stand looking at my character move, it constantly looks like its going to drop down on all fours and run like a dog.
Comments
And, if the reason of that its to make it seem "evil" they fail like they have no idea... its seems funny actually
[SIGPIC][/SIGPIC]
Monkey's are more graceful. I made a drow warlock and he kind of walks like me without my cane. (I have all kinds of health problems) A pose that makes you walk like you're crippled doesn't lend itself to heroics.
I want to believe, I want to believe, I want to believe (Tinkerbell, are you getting any of this at all?)
/10character
Saw the Dev post in DevTracker - does't mean we can't still keep whining about it. LOL
It isn't piles , that is where they keep their Infernal spheres O_o XD
http://youtu.be/GlvgH3YQUFo
Standing idle: Not horrible but the arms are still kind of wide.
Out of Combat Run: Looks very bad, stiff legged with wide set arms like they have a hard time keeping their balance
In Combat Run: Not horrible. Your arms aren't way out, pact blade is huge though. A pact blade should be smaller than a gladius. I'd reduce the image size by 75%.
Sprint: Looks ok when it works right like it does in the video. When it doesn't though you get seizure inducing flashes.
Lol that makes me laugh but the video didnt show him jumping, that is one of the worst things.
[SIGPIC][/SIGPIC]
Epileptics are going to die the very min. they sprint xD!
Animation and Pose really sucks, but The character so far is good...
As far as the flashes when sprinting, I've heard a theory that it only happens on 8 core systems. Which I have and I do get the flashes but it wouldn't flash while I was recording.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Maybe it'd look better if they just stood a little more upright and didn't have their arms out as far?
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
My test shard warlock is a giant male half-orc. I had to redo it because my original dainty human female looked stupid.
Hoping they'll swap in some drop dead gorgeously evil looking one that makes it desirable to take out for a rampage.
You need to download the new preview client , they completely reworked the stance and his running and shifting animations xD