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  • So I checked the final numbers for Neverwinter for July in Steamcharts:* -8.32% population growth * Down to 670 average players - lowest ever even with a mod launch in it July 2023 was 992 average players. July 2022 was 872 average players. The reason for this _could_ of course be a shift in the way people start NW away…
  • * These forums are dead * The activity on Reddit is very noticeably down * Steamcharts show an all time low - July is heading for 4% population decline even if it had a mod launch.. * In-game raid-level activity has gone down a lot, hard to find pickup raids now * The ZAX queue length is falling while wait times are still…
  • Design level comment: Having to 'buy' the celestial with a mythic seems clunky, but I see the need to avoid a two-for-one situation. The alternative would be to require manual deletion of a mythic before celestial purchase, and that is a worse option. Implementation errors: * I upgraded one Garnet. After upgrade the…
  • The principle they use to avoid excessive mudflation is: All gear will change the sum of your stats across the 15 main stats by 0. So basically all gear will do is shifting stats from useless to more useful stats. That also means that as you manage to boost your offensive stats your defensive stats will suffer(greatly).…
  • They are right in that it was way too much better that other effects, so it is not an unreasonable nerf. 3000 damage by itself is ok(Tongue lash..), but here it was combined with good dps buffs too. It is still fairly good.
  • I got one too and I do have a fighter. Handing out a Coal with no notice why seems to be a bit pointless though. It will be interesting to see if next mod arrives on schedule(probably was developed mostly before last cuts), and what happens to the mod after that. No mods = maintenance mode = massive player exodus.
  • I will agree with you that Simril rewards need an update. There are a number of outdated rewards, and the top rewards are not very interesting any more. My reaction has been to just collect my daily free gift from the event and do nothing else. As for bound/unbound, that is an old discussion. The health of the economic…
  • Yeah, a 20% discount is no sale at all really.
  • Just grab 4 other warm bodies(undeads will do too..) and sign up as Private. No need to worry about composition(Private allows any), just grab whatever you can find. This one is so easy. I agree wait time sucks for Public queue, but really no need to use that for this one. The reason why Public queue is so slow is that…
  • Some more info here: https://www.reddit.com/r/Neverwinter/comments/17a8jjm/possible_layoffs_swirl_around_mmo_dev_cryptic/
  • 10 weeks campaigns really is a bit too long. It would be good to have a bit more time between campaigns to R&R and do other things, in particular with multiple alts that need attention. I would suggest 8 weeks as the best campaign length.
  • 312 days for 31200 insignia points. Insignia points cost 1000 AD per in AH. Farming the greater shards take longer.
  • I am afraid that question could be very serious at this time. And to mention the elephant in the room: How long will NW exist? Looking at steamcharts, NW currently is heading for a 25% loss of average players online, meaning played hours. That does not map directly to number of active players nor income, but there of…
  • You are going to: * Let those who already claimed the wings keep them * And send them an apology gift? * And make the wings very hard to get for the rest of us that are close to getting them? Maybe you should rethink that.. either your reformulate what you wrote, or if I understood it correctly maybe realize this will make…
  • When you use the report function in game all necessary data to identify the player is saved and, as far as I know, your chat buffer for a bit backwards. Right click the players name and 'Report Offensive Player'. This forum is not the right place for such issues.
  • 100/300mb fiber optic internet only is your local connection into the ISPs hub. The connection from the hub deeper into the Internet very well could be 1MB/1MB and shared between 1000's of customers. Your local connection to a very small degree decides your overall connectivity. The typical connection between a player and…
  • This is the way it should be IMO. You can only stack identical items, and with different remaining timers they are no longer identical. WAI.
  • This is not much related to the total volume of players, but the percentage of people playing tanks. Looking at steamcharts, the amount of people in game is slowly increasing until recently. It seems the game has received a hard hit the last week or so however.. probably because a lot of people are busy with BG3. At least…
  • At least when you are harvesting the red flowers for crafting or daily quest, there is a diminishing returns mechanism. After you have harvested a few 10's of plants, they start to come up empty. It will get worse and worse the more you harvest. You can switch zone to reset it, but it seems that the zone will remember you…
  • Really, Percemer. While this is most problematic in CR, it is a general problem. In several places the red fields are floating in the air and making things harder, for instance Malabog endboss dragon, Valindras beams in VT, the lava at MSP first boss, the mines at FBI Turtle. This is the same type of problem we have with…
  • You SHOULD expect to be taught. I saw somewhere that the average lifetime for an mmorpg player is 3-4 months, so people are rotating through the game at a high rate. That means teaching and bringing up new people is something we all have to do all the time. However please understand that people that do not know what do to…
  • There are 15 Main Stats in game. (Look at your character window) These are affected by the Combined Rating and the percentage contribution depends on the difference between the cap set by total IL and the stats value, starts at 50% and you lose 1% for each 1000 points below cap. If you look at a standard gear item(there…
  • That everyone has their current IL set to 30k-ish does not mean everyone is equal. The IL number has two different effects: * It directly is used to calculate your base damage and hp * But it also says how developed your stats are. Higher IL means you have shifted more stats from useless to useful stats When you are scaled…
  • Mod 25 was a partial failure wrt. AD sinks. Yes, there is gear there with the usual x * 100k AD price tag. However, many of those items had sucky effects, so I expect the volume of purchases was less that hoped for. At least it seems like they managed to more or less stabilize the backlog. But it would not hurt to get it…
  • Wait time is still rising :( Hopefully mod 26 will introduce enough AD sinks to bring it down again. If nothing else, the new MC level should remove a lot of AD from the economy.
  • Copy information here: https://www.arcgames.com/en/forums/neverwinter/#/discussion/1207208/welcome-to-neverwinterpreview-preview-testing-information
  • We need to distinguish between being able to change raid setup at will, and getting roles right in the first place, I understand and agree that letting us change the raid setup at will will require a bit of development work so I can understand Cryptic does not want to invest in that. However getting role setup right in the…
  • Correct build, rotations and positioning etc certainly matters. If you mess up on those, a high IL will not help you. But it also goes the other way: If you have a low IL you will not be able to push a high dps. (Best IL is a few k below absolutely max since you should pick some items that have good effects but come with…
  • It is a long tradition with Cryptic to set entry IL requirement way too low. Always been like that.
  • It went from bad to worse.. used to be 'Client unexpectedly closed', now it is 'File not found' during patching :) I guess that is proof some hard work is being done - and during Easter holidays as well. Good luck to your tech team - I am sure they are feeling a little bit stressed right now. Being down during Easter is…