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What is the Arc Client?
Install Arc

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  • I didn't make this clear so I'll state it plainly: The main reason Roar is so good is because of the absolutely ludicrous amount of AP it gives you. It allows you to hit Slam at least twice as often as you would be able to without it. All the other things it does are just happy side effects. The fact that many of those…
  • Roar actually has a pretty significant range. Not outrageously huge, but larger than you would think. The actual knockback itself is very short though. Our CW actually laughed on TS the first time he watched me knock a Red Wizard to him. Only one shorter I'm aware of is DC's Sunburst without divine up. HAMSTER up your…
  • This is the only one I really disagree with you on. Roar is one of the most useful skills we have. It can be used to position mobs, interrupt casts, knock stuff off cliffs, save your party members (especially during runs - it applies a root effect after the knockback), initiate fights so the mobs stick to you first, fill…
  • The last time I had something similar happen was about two weeks ago. Rogue smokebombed me and when I got out every ability including my mount and potions had a 2 minute cooldown. I haven't had the problem since. Not sure what exactly causes it, but it affects more than just Flourish.
  • It was broken even more this patch. It no longer works on some of the CC it used to. Notable examples include the CN spider boss's jump and any dragon's (including the dracolich's) wing buffet. I believe this is unintentional as rogue's Impossible to Catch still works on these. When you are above 50% Determination when you…
  • This is how I build and it works (comparatively) well. In addition to the blue belts, you'll end up wanting blue rings and necks too as they're the only items with arp and recovery in respectable amounts that also have offense slots. Try to aim for 2.2k arp and 3k recovery. The rest of your stats will come without you…
  • Did you actually look at the damage? Reaping Strike does full damage just after the second pulse under Unstoppable as long as it is not the first attack used after popping Unstoppable. It's an animation bug. I just tested it again and this is how it works.
  • This is only true for the first attack after you hit Unstoppable. After that it works fine. It's a bug with all of the at-wills.
  • The EncDPS column shows the DPS for the encounter. It totals 4180.81 with Greater Plague Fire factored in. I'm curious, what number were you looking at?
  • Well I went to the preview shard with the intention of smacking a dummy for a few minutes, using ACT to parse the log and post results. Then a bunch of people started messing with my dummy and giving me combat advantage and other such nonsense so I had to start over a few times. Turns out I also suck at ACT and screwed up…
  • I'll certainly be giving it a second shot to see if it works out, but I'm not very optimistic. Even if it is possible to hold the buff 100% of the time in some situations, I'm still not sure I will use it. The buff is just too short. I'm using Roar, Restoring Strike, and IDBS. Each of these serves a vital purpose for me.…
  • This inspired me to go check encounter cooldowns between live and the preview shard. So here's a table: Name Live Live 0rec Preview Preview 0rec Roar 9.5 11.1 8.8 10.3 Restoring Strike 12.2 15 9.8 12 IDBS 11.4 14 11.4 14 Not So Fast 12.2 15 9.8 12 Mighty Leap 13 16 11.4 14 Takedown 10.1 12 7.4 8.8 Daring Shout 14.7 18 14.7…
  • Yeah, I'm assuming there's just something buggy with target dummies and the in combat flag.
  • Temporary health points only last as long as you're in combat. I assume they're falling off because the dummies aren't fighting back. I never had an issue with it falling off when I stepped into Dread Vaults to test some stuff.
  • From my experience using Reaping Strike (I used it pretty much from 1-60 and then a little into t1), it benefits pretty significantly from cancelling. It cuts about a second off the swing and recovery animation if you cancel at the right time. Reaping Strike isn't what he was talking about though.
  • Glad it's working out for you. Saw your SS in the pic thread. Very nice gwf you got there. I'm interested to see what you have on your companion.
  • Everything is fine. Edit: For clarification, this screenshot was taken on the preview shard just a few minutes ago. The screenshot you guys saw earlier and that caused all this confusion was from closed beta.
  • Anyone else noticing significantly less rubberbanding on the preview realm than on live servers? It probably has a lot to do with server load, but I didn't have a serious rubberbanding problem before a week and a half ago or so after some patch. The game is infinitely more enjoyable like this. I just hope it sticks.
  • Could you elaborate on how to do that? I wasn't able to find it. Edit: Nevermind, I found it. For those interested, it's under the "The Game" dropdown at the top of the page. Click on "Preview" and follow the instructions.
  • After reading the patch notes I feel insulted. If I start typing up a rant it'll end up 3 pages long, so I'll just leave it at that.
  • This ended up long. Sorry about that. I ran 4/4 AoW for about a week and I personally could not keep the set bonus up enough for me to consider it worthwhile. Keeping it up would require either obscene amounts of recovery (which the AoW set itself mostly rules out as a possibility), or just a lot of recovery and a very…
  • I guess it was too much to hope for a 100k+ IDBS? Oh well ;) Thanks for the info, guys.