This mod is as boring as everything since mod 16, to much formula and not enough imagination. Dungeon and trials are made for those that have great finger to eye coordination, that leaves out a lot of us older players. There is nothing for those who are thinkers and problem solvers. The current grinds are not rewarding…
The grind for treasure maps feels more like a job than a game. The grind is just not fun. A 1% map drop with a 1% drop for one piece of the weapon set gives a 0.01% chance of getting one piece of the weapon set at all. What is fun or rewarding about that?
Who on the development team thinks that longer fights would be more rewarding or fun for players? I really enjoy the faster pace of battle that we have in mod 15, but I despise the longer and slower pace of battle in mod 16. It feels more like work than a game to pass time with for fun and relaxation. Please give us the…
Currently on mod 15 you can build your character around you play style, When mod 16 drops all the characters will be the same, so you are forced to adapt your play style to the character and to bad for you if you can't adapt as far as Cryptic is concerned. I for one prefer to build my character to fit my play style than be…
Why have my stats been so nurfed that I need to run with somebody else to do content like "Ghost Stories". Former solo content seems now to need a party to be successful or you will die many times to get through it. That is not fun for me. The most important factor of any game is the fun factor and mod 16 removes that for…
Why oh why is the Flames of Phlegthos being moved from level 10 all the way up to level 80? This will completely wreck my Warlock when this thing goes live.
I find that the new boons to be just lackluster and why should I bother with the mind numbing long campaigns that exist between 60 and 70 today. I only bothered for all the boon, not the short list of less useful boons. I also think the new changes have completely wrecked my DPS warlock build. Now not sure about my…