When you trade r14 single stat enchantments at the antiquities vendor in PE, you get a chest that has the choice for a triple stat enchantment like demonic, black ice etc.
Only Rogue's Power tooltips are displayed as "Apply Effect" instead of "Added Effect". Similarly, only Paladin's power tooltips are displayed as "Heal Magnitude" instead of "Magnitude", and only Fighter's power tooltips are displayed as "Total combo Magnitude".
If the rate by which they fix buggs and downright not working powers for some classes like Hr I am getting worried and if I was devs I be paniking atm...
Hr been reporting so many things that do not work since day 1 and now another patch with absolut no changes to a class that is in such a bad chape it is impossible to even try to test it on preview. As it is now it is to say the least hard to see how they are thinking when they set lauch date to 23 of april???
Someone mentioned loadouts...omg i've bought like 10 at least....another Slap in the face
that's so sadly true at most you will need one for dailies/weeklies (solo open content), one for dungeon mobs and one for dungeon bosses. Put another one for the second paragon just in case it's needed for an emergency
New bugs I found last night introduced by the latest patch: - Companions seem to use weapon damage from your equipped weapons! For rangers which one depends on your stance. No weapon = no damage - Players can now attack without having a weapon equipped. Of course damage will be 0 at that point - On Ranger, when performing a multiproc attack, if you change stance after firing the attack - you use the weapon damage of the weapon in the other stance
New bugs I found last night introduced by the latest patch: - Companions seem to use weapon damage from your equipped weapons! For rangers which one depends on your stance. No weapon = no damage - Players can now attack without having a weapon equipped. Of course damage will be 0 at that point - On Ranger, when performing a multiproc attack, if you change stance after firing the attack - you use the weapon damage of the weapon in the other stance
I get it doesn't make "sense" but companion damage being directly related to your damage is actually a really good idea from a game balance standpoint, because it allows companion damage output to scale proportionally to PC damage output. So that part might be WAI.
I am still bitter about my spellbook being ripped in half and pasted into the paragon paths. Seriously the old style of having a few exclusive signature spells was way better then halfing the slap-hamstering list. You won't let us choose our builds, roll our stats or pick our spells, how the Haalaster's sweaty sack is this in line with Dungeons and Dragons?
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
2
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
I am still bitter about my spellbook being ripped in half and pasted into the paragon paths. Seriously the old style of having a few exclusive signature spells was way better then halfing the slap-hamstering list. You won't let us choose our builds, roll our stats or pick our spells, how the Haalaster's sweaty sack is this in line with Dungeons and Dragons?
I am still bitter about my spellbook being ripped in half and pasted into the paragon paths. Seriously the old style of having a few exclusive signature spells was way better then halfing the slap-hamstering list. You won't let us choose our builds, roll our stats or pick our spells, how the Haalaster's sweaty sack is this in line with Dungeons and Dragons?
Still better than Sword Coast Legends...
A low bar indeed.
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
0
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
I am still bitter about my spellbook being ripped in half and pasted into the paragon paths. Seriously the old style of having a few exclusive signature spells was way better then halfing the slap-hamstering list. You won't let us choose our builds, roll our stats or pick our spells, how the Haalaster's sweaty sack is this in line with Dungeons and Dragons?
I am still bitter about my spellbook being ripped in half and pasted into the paragon paths. Seriously the old style of having a few exclusive signature spells was way better then halfing the slap-hamstering list. You won't let us choose our builds, roll our stats or pick our spells, how the Haalaster's sweaty sack is this in line with Dungeons and Dragons?
It flat-out sucks. A dozen spells to choose from? That's IT??? You get that much at LEVEL 1. For a little perspective, grab your Baldur's Gate CD's and check our your spellbook after you go up a few levels.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
After this week patch, the exchange vendor gives enchants, runestones, weapon and armor enchants Bound to Account this kills the purpose of the exchange vendor itself, it was supposed to be a help for user after everything ingame has changed. With this change it's a severe punishment to anyone who uses it because that enchanment will be stuck to you forever, so the only real alternative is passing days or weeks trying to exchange enchants. For the runestones is even worse because with the M16 changes and this Bound to Account exchange, the only way is building 6 new runestones from scratch so if it's needed in a future we can exchange them with other players.
In conclusion, I do hope this change is a bug and it gets fixed before reaching live, because if it's working as intended this needs to be clearly stated ingame with red bold letters and also in the game web announcements (blog).
8
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
After this week patch, the exchange vendor gives enchants, runestones, weapon and armor enchants Bound to Account this kills the purpose of the exchange vendor itself, it was supposed to be a help for user after everything ingame has changed. With this change it's a severe punishment to anyone who uses it because that enchanment will be stuck to you forever, so the only real alternative is passing days or weeks trying to exchange enchants. For the runestones is even worse because with the M16 changes and this Bound to Account exchange, the only way is building 6 new runestones from scratch so if it's needed in a future we can exchange them with other players.
In conclusion, I do hope this change is a bug and it gets fixed before reaching live, because if it's working as intended this needs to be clearly stated ingame with red bold letters and also in the game web announcements (blog).
Right-I hadn't realized this change, and when you mentioned it I went to preview to test. What the hell? This is massively counter productive!
When you trade r14 single stat enchantments at the antiquities vendor in PE, you get a chest that has the choice for a triple stat enchantment like demonic, black ice etc.
This should still be possible on live, too. I choosed to Upgrage many single stat enchantment, because some of them like silvery was BIS for me, why shouldn't we be able to exchange them to the one which are the BIS in the new module for my build?
I don't disagree, but as it is right now on preview, you can only trade single stat for single stat, double stat for double stat, etc. What I reported is definitely a bug.
When you trade r14 single stat enchantments at the antiquities vendor in PE, you get a chest that has the choice for a triple stat enchantment like demonic, black ice etc.
This should still be possible on live, too. I choosed to Upgrage many single stat enchantment, because some of them like silvery was BIS for me, why shouldn't we be able to exchange them to the one which are the BIS in the new module for my build?
I don't disagree, but as it is right now on preview, you can only trade single stat for single stat, double stat for double stat, etc. What I reported is definitely a bug.
After this week patch, the exchange vendor gives enchants, runestones, weapon and armor enchants Bound to Account this kills the purpose of the exchange vendor itself, it was supposed to be a help for user after everything ingame has changed. With this change it's a severe punishment to anyone who uses it because that enchanment will be stuck to you forever, so the only real alternative is passing days or weeks trying to exchange enchants. For the runestones is even worse because with the M16 changes and this Bound to Account exchange, the only way is building 6 new runestones from scratch so if it's needed in a future we can exchange them with other players.
In conclusion, I do hope this change is a bug and it gets fixed before reaching live, because if it's working as intended this needs to be clearly stated ingame with red bold letters and also in the game web announcements (blog).
This is very serious! I do hope it was not intended. The lack of patch notes this week makes me wonder for the opposite scenario though.
0
dread4moorMember, NW M9 PlaytestPosts: 1,154Arc User
After this week patch, the exchange vendor gives enchants, runestones, weapon and armor enchants Bound to Account this kills the purpose of the exchange vendor itself, it was supposed to be a help for user after everything ingame has changed. With this change it's a severe punishment to anyone who uses it because that enchanment will be stuck to you forever, so the only real alternative is passing days or weeks trying to exchange enchants. For the runestones is even worse because with the M16 changes and this Bound to Account exchange, the only way is building 6 new runestones from scratch so if it's needed in a future we can exchange them with other players.
In conclusion, I do hope this change is a bug and it gets fixed before reaching live, because if it's working as intended this needs to be clearly stated ingame with red bold letters and also in the game web announcements (blog).
So, I have a 10-20 rank 14s that previously I could sell on AH, now that they are incompatible with Mod16, I must trade them for BOUND enchants? Yeah. No. Please fix that.
I am Took.
"Full plate and packing steel" in NW since 2013.
Its very sad to see the game changing away from a place where you spend a long time to develop your account/characters, to one where you walk in and reach close to 'endgame' level so quickly. Its like moving from an MMO to a fancy version of tic tac toe, or something...
Comments
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> I think formula is more like: 100-min(80, min(50, max(0, (Def-ArmorPen)/1000))+buffs)=%Damage dealt
>
This is just how armor pen relates to defense, nothing more.
PLEASE, PLEASE, PLEASE at the very least make sure that the freaking quests work before release.
There are currently THREE quest breaking bugs on preview in THREE different quests in the new content!
Similarly, only Paladin's power tooltips are displayed as "Heal Magnitude" instead of "Magnitude", and only Fighter's power tooltips are displayed as "Total combo Magnitude".
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Hr been reporting so many things that do not work since day 1 and now another patch with absolut no changes to a class that is in such a bad chape it is impossible to even try to test it on preview. As it is now it is to say the least hard to see how they are thinking when they set lauch date to 23 of april???
Best
As of 2019-03-30 the bonus damage effect from ring of shadowstalker does nothing at all
tested with +5 and +4 versions of the ring against level 80 SH dummies.
they both do the exact same amount of damage that not wearing either of them. Even if you have both equipped you do the same damage as none equipped
Can you please get this renamed to Rofl Stompers?
- Companions seem to use weapon damage from your equipped weapons! For rangers which one depends on your stance. No weapon = no damage
- Players can now attack without having a weapon equipped. Of course damage will be 0 at that point
- On Ranger, when performing a multiproc attack, if you change stance after firing the attack - you use the weapon damage of the weapon in the other stance
This and a lot more bugs can be found in the pocket wiki. Please fix all the broken stuff I marked in there!
https://docs.google.com/spreadsheets/d/1fP_cUugHdsObvQDzLFijGA-mVm_qLmSy0MI62aTLkDM/edit?usp=sharing
Last patch was huge by the way :-/
Twitch
Patreon
You won't let us choose our builds, roll our stats or pick our spells, how the Haalaster's sweaty sack is this in line with Dungeons and Dragons?
I too wish to be recreated, and to be loved long after my death.
I too wish to be recreated, and to be loved long after my death.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
this kills the purpose of the exchange vendor itself, it was supposed to be a help for user after everything ingame has changed. With this change it's a severe punishment to anyone who uses it because that enchanment will be stuck to you forever, so the only real alternative is passing days or weeks trying to exchange enchants.
For the runestones is even worse because with the M16 changes and this Bound to Account exchange, the only way is building 6 new runestones from scratch so if it's needed in a future we can exchange them with other players.
In conclusion, I do hope this change is a bug and it gets fixed before reaching live, because if it's working as intended this needs to be clearly stated ingame with red bold letters and also in the game web announcements (blog).
Yeah. No. Please fix that.
I am Took.
"Full plate and packing steel" in NW since 2013.