The FXs are client settings dependant. Even some teleporters are invisible on lower settings. Check ur visual fx, shader and "display high detail" settings. Sometimes u then HAVE to restart the client or fully reload the map (exit and "play" again), regardless of the tooltips saying its applied as u change it. Some fx can…
If the prize would be "we will hire a fulltime, capable maintainer and push improvements for the foundry" i myself would wite full categories, tips n tricks and solutions. Like this, all ill say is "go ahead improving the wiki in any way and gl".
The Foundry as a whole is very limited. What u c is what u got to use, nothing is pay/play/whatever-walled/locked. Yes, u have to use the particular preset mob if u want its armor if its not listed in the "armor" menu in advanced mode. Some presets cant be changed in any way (yeti for example). Also its unwise to change…
Have not read all posts but, in case anyone will make the effort testing it, there are issues with CA bonuses being properly applied, depending on what triggers/makes the CA "active". Never bothered, but ive noticed on my WK Scoundrel TR, with a couple of ways getting CA - companions both position and skills included -,…
I wont write a novel, nor explain, all over again for nth time, what i think the game should or could be, how the game mechanics/classes/mobs/dungeons/skills/whatever should or could work et cetera, for i gave up already and dont care much (as i c no changes nor improvements ever happening), regardless of being still…
Twill work after u publish it. Just dont go thru teleporters in foundry (unless u need to test their exit point). btw, do all the "playtesting" live when published, for various reasons (the teleporters issue being an example);
Because its filtered by Language setting. Set language to portugese in the catalogue (the search conditions) and twill show up. Oh and under for review, till it gets 5 plays.
Check Y of both the encounter and its entity (simply in both layout and detail mode, but rly the detail tree is the tool that should be used for a couple of reasons). If its part of an objective (kill that), tmay appear only when that objective is currently active (no matter the appear when setting).Full paper describing…
I almost feel sorry for CMs here. U know, one week should be enough and thats only because i take game uptime as a priority. Am one of those not into sacrificial lambs..if thats the right english term/expression.
Am one of those who never leave a comment, for various "and quite good" reasons, and very rarely give all 5 stars. Ran thru ur Last Outpost and its not work done worth more than 3 in my eyes. On top of it, i can c why someone may even hate the quest and ill make an exception and tell u some of those why, for they r quite…
Not that twould be rly...well its questionable in general, but any profession tasks dedicated to any of "labor", "gem", "equipment surplus" and some of the shard or so vouchers would be nice. And by dedicated i mean they would net the "vouchers" only. Such tasks should require some other resources tho, obtainable from…
Gambling is fine, as long as its "checked against legal competence" (or juridical?). Thats pretty questionable here tho, for both the "age rating" and the "closed code" issues. Anyway, as i cant rly keep track of where what i noted, ill probably repeat the main issues: bugfixes, foundry improvements, poor level design,…
SH is exactly what i did not want it to be. Both a requirement (boons, stuff...) and an annoyance (especially for small guilds). The game rules are currently in such a sorry state in general, both PvP and PvE, i cant even "refuse to do this or that". Its just not a matter, am more and more merely pressing keys and buttons,…
I dont need tenacity kits. Like many others, i want tenacity removed and the skills, stat curves and equip sanitized. No tenacity and no dual skill effects. A stable and well defined game rules.
Am about to vomit whenever i read/hear of such requests. Disgusting "gaming behavior". Not that it matters, u can pay for some already. During 1-60 progression, which is pretty fast, everyone should be able to determine what char to play, based on preferences and play style. Sadly, i smell even full reroll tokens in the…
What this game is rly missing, are pro-made wide variety of dungeons (level design). I dont rly care if CoK or CN will ever return, for they will be no different content, just another hot-needle (re)made foundry-like flat and bland rooms with stacks of mobs, just with a bit "harder" mobs and with some drop. Yes i liked…
Yes it crashes. Tried to change ambient for a room yesterday, now tried just to place a sound node. It looks like it crashes when another sound is selected from the list, while the 1st selected is still playing. But did not bother testing it further, too long loading times for a quick crash ). edit: Well no, it just…
If "its dead" and if "will i feel disappointed if no improvement will come" (and an additional assets, read details or sounds, is not an improvement to me) would be the question, i would answer no, simply because twas already clearly stated the foundry is done as it is (since sharandar module, which came with only…
For various reasons a log should be there, same like with guild bank. For wide open guilds its almost a necessity. How the guild, its leader or founders respectively, deal with it, is solely in their discretion - its kind of a private area in the end and the leader is responsible for maintaining the guild renown and inner…
The 1st hop with issues for me is from pnap.net gate to next pnap gate (its already behind eu-us backbone if its rly served by telia - which had issues as well in the past btw, sht happens). And considering various "things", its pointless to talk about it without a cryptics network admin input and more results of clients…
For me the issue is either telia.net (a backbone) or "pwe-border-" pnap.net gate (internap). So far all day issue, did not bother walking/testing the net further as there is nothing i could do about it anyway. edit: perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
Based on and clear plagiarism are two different things. Not that it matters much (well twill definitelly heavily affect my rating of such quest if i recognize it, but thats just one potential review). ps: u should rly read the ToS, u even accept it when u start it the 1st time ); that nobody pays attention to it does not…
* Fairy Trails sometimes dont work "properly" even on official maps. Author has to not only optimize the map, but adjust the level design from its start for it to work (at least partially). But i doubt there is more than a couple of authors actually knowing how to do it and even less of those who would ever waste that much…
It's just an another reflection of the general trend, caused by both (or ratio of) the delivered quality and the consum (acceptance of cheap quantity to the detriment of quality). Hope i made the right english expression.