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  • I made an assumptions based on personal observations, and noone really have to agree with me, especially that i would kick someone from match after seeing that person doesn't follow match mechanic (can you complete pve dungeon without following the mechanics?). Am i toxic in that situation? Also we had the time in nw…
  • Guy is trying to advocate pvp on forums, but here comes the 2 or 3 that propably like eachother and try to interfere giving negative feedback, uh how toxic (you like that word it seems). Also this is typical, as far as i remember most toxic players in pvp was those coming from pve world, so after another loss they started…
  • Ok it's filler event i can agree, but it kinda moved me here on forum to point out something, it's not the event itself but the whole pvp thing. So they should either fix pvp to make it playable with some kind of rewards, or completly remove pvp from neverwinter, no queues no pvp maps, no gear, so players like me will have…
  • Number of active pvp players is because of 'reasons', one of them i stated in first post. And what actually is toxicity? Not beeing nice to eachother? You can't always be nice to eachother, that means someting is wrong. Or maybe toxicity is abusing broken class builds, items, powers etc. Proper pvpers i know don't do that.…
  • Thanks for reply, but i have another question; can we have some temporary solution to (possibly) improve playerbase in pvp? Like getting leaderboards back? No need for seasons with rewards, just leaderboards. You know, an experiment to see if it's not to late for real fixes.
  • Can we also talk about balancing content given, so it won't be always 100% for pve and usual nothing for pvp?
  • I think we need small class rework. With few enchants taken away from the game you also took some of our character builds/aspects. We need something in return, for example better aoe powers as you taking away lightning ench or more cc resist and stamina gain for elven battle ench etc.
  • Ok, i like new rewards, some of them are bind on equip, thats good, some of them offer nice stats etc. generally good work. I think there is more to come in future preview builds, but there is one thing that i'm interested in - will pvp have some rewards in mod 22? I'm not asking for huge rewards, let it be newest seals…
  • I think the seasons we had in NW were bad, cause of the allowing players to alt farm rewards. What this game needs (imo) is permanent account wide reward track with small rewards, but repeatable for the players who play more. Of course seasons should happen but with different formula, for example during season we could…
  • Is Progress Reward available only once a day? If yes, please make it repeatable - we need some rewardable solo content. If no, please fix - my progress stoped after completing it once.
  • I would say make them 'bind on equip'. There are players that don't do VoS, but need the rings. Little offtopic, but i think we should be able to sell on AH any gear we farm, like in early modules.
  • Separating queue would help. Currently we have situation where ppl with low il won't queue couse they don't want to be stomped by higher il players. Also high il players dont want to be mixed with lower il so they don't queue. About rewards. Get rid of pvp seasons and seasoned rewards, instead give us repeatable…
  • If you make small class changes, then i would like to suggest small change for ranger: -swap rain of arrows/swords with fox cunning/shift and rework fox shift/cunning to the pre mod 16 state (without the need to ground-target it). I know there are few ppl who wants this change.
  • Bonuses that require damaging target for X% of your maximum hit points should has it's requirements halved as we don't hit that much on preview as we hit on live.
  • mob has 50% defense, and we haven't armpen
  • Don't be naive, pvp is depopulated, pve will start losing people, the best suggestion is straight to the company - to sell NW to some serious people. Just go check preview, everything updated besides pvp related things: -no single pvp boon adjusted to new lvl cap. -trade of blades store is joke. -people 1-shotting…
  • This is funny. Unreal.
  • Very important: Hunter's buffs still buff enemy team players in pvp.
  • Pathfinder's Action duration bugged with elven battle ench slotted. Seeker's vengance apply it's bonus to ground targeted powers (thorn ward, cordon of arrows etc.) with just artifact offhand slotted, no need to slot seeker's in power tray. Forestbond should reduce cooldowns by much more than 5%. Hunter's teamwork should…
  • Maybe they were PVP'ers with their me-first mentality?
  • ^That's what i'm talking about, with small difference - your target was pvp'ers, not pvp feedback. Seriously nobody forcing you to go pvp if your ego is too fragile to handle typical pvp trashtalk, but as long pvp exist in this game we can talk about balancing it, and nobody should interrupt it. Also you talk something…
  • What's wrong with you people? Guy above me mentioned pvp - instant reaction is 'LOL', and this is happening in almost every thread related to pvp, bunch of pve trolls want to discredit pvp feedback. Back to the topic, i have little but still some hope to balance classes around pvp, pve balance is useless - simple, cause…
  • Yep, changed my mind a little, remove piercing or not, whatever. Instead make deflection severity same on every class. Eventually bring back 8 charges on cloud of steel - TRs ranged atwill, to limit their ranged piercing spam. And rework 'tenacity'.
  • Also make sure that hit that procced longshot (piercing dmg) won't strike with full effectiveness. There is that huge dummy at nayanzaru, check if your armpen is close to 0 and test it. Just saying.
  • +1, remove piercing dmg from pvp. Also remove or readjust some 'tenacity' values. Just for example -60% crit severity effectiveness. Some classes have more base/natural potential to crit, usually striker class like tr/hr/cw, why you want to punish them with 'tenacity'? I mean i you take away huge portion of dmg from above…
  • No. There is no balance in both pvp and pve, try finding another source of problem.
  • Ok, new version of AotS is nice, but you forgot to bring back old dmg values. Please do it 3% dmg per rank with 2 stacks, or add 3rd stack with existing 2,5% bonus per rank. Another thing i want to ask is to rework fox cunning and boar hide to buffs that are not removable while being hit, for the pvp purpose.
  • Cool, now add ~50% dmg on non-tank class. Nice nerf?
  • Sure, this could be solution, but i would like to see it before new module goes live server. And the question was addressed to developers team, not players. What you as a player can do is not to ask about overbuffing the class you play, if you have problems managing your class or setting up the correct build then keep this…
  • confirmed info: 200k gloaming cuts in pvp on tank class, but you pve players just keep asking for more. So it's again situation when pve 'balance' will ruin gameplay for pvp guys. What you gonna do about it?