I know its a tough pill to swallow but PvP should be on even footing for both new and old players. Gear should not matter in any way shape or form other then cosmetics, as long as that is not happening we will see full build rogues 1shoting everyone and making new players rage-quit the game. The only reason I stuck around…
@trgluestickz first thing I have read " In terms of damage per rotation, assassin does around 66% of the damage WK does. So WK does around 34% more dps per rotation than assassin does as a crude estimate. " to turn 66% into 100% you need to increase it by 50%, since 66% x 1,5 = 100% So WK deals 50% MORE damage then…
TR being overpowered and arguing to the death that they are not overpowered. Name more iconic duo for neverwinter pvp? Some things never change I guess.
I think thats a good thing if people try to make their toons as strong as they can get, how is the pvp looking overall? its glad to know someone members me xd
i know what you mean. but it would be similar to how you can be rewarded with wards from chests. have you ever gotta a ward from a chest? i didnt, 6 years and I still didnt. i know its technically possible.
they make good % of their money from keys, wouldnt be suprised if that was most of their income. as a company they have no incentive to do that. something else has to be done to make loot worthwile.
the thing is, its almost impossible to code traps in a mmo like this, best you can do is memorise, walk up and press F. in DnD there are different types of rogues, some use magic. help themself with illusions. or more assassin like rogues, that could use poisons to weaken foes. or mb certain gadgets ( smoke bombs flash…
rogues dont HAVE to do with traps, there are different ways of handling things. bosses could have mobs that heal, and rogues could have healing reduction powers, or long cast spells, that can be stopped by specific CC. something could be done to make TR capable of revealing a hidden path, CW to teleport to different…
what were you thinking about, out of 10 or so powers only 5 deal dmg, and out of 10 feats we have only 4 do anything, you take 2 out of 4 feats and call it a build
what i ment is why bring sack of meat that uses everything in their kit to grab aggro and deals no damage, when you can just have dps instead, anda healer that fully heals entire team every 3s ?
when i have run LOMM, oathkeepers temp HP was used to reduce dmg from one of the bosses big hit abilities, its really good to put someone above 100% hp. almost as good as lion. almost.
hey, i just wanna know. if you do the puzzle, whatever it might be, is ti 100% chance to get the set or piece? or is it something vague that you could do and not recive anything becouse rng and miss it ?
you realize that the bug in question makes you ALWAYS shield ? he doesnt have to hold it, he could just whack you with his atwills at all times, while blocking all your CC anyways. that alone means he doesnt know/doesnt want to use the bug. i watched around 2min and not once have i seen him go for 1shot combo. If he REALLY…
i watched it and you make it sound worse then it actually is. 1 you gold onto your cooldowns, so you dont use them as often so you dont generate AP in the fastest way. 2 you hold onto dailies, during that time you dont generate AP, since you are full. 3 you hit paladin repeatedly, meaning he gets divinity at the fastest…
hey, thats me on the charts so im going to chim in on this one. Currently one of the feats ( burning light one ) buggs the shield, and makes it so we are ALWAYS blocking, even when we are not. It means we constantly get AP from in, + ap for blocking is ridiculous big to begin with. It is also my PvE spec, and i didnt…
@excalibur1980 to answar your question. Smite and bane has to cost more then healing powers becouse. 1 Damage has to be weaker then healing. or it creates inbalance. 2 Smite and Bane provide 2 positive things for Justicar, Damage AND aggro, making power budged bigger. 3 Heals provide 2 positive things ( heal and shield )…
this is not what i have ment, if you want you can slot all 3 diviniti cost powers but why? slot only heal, rest normal cooldown powers, and you can just spam heal for 30s nonstop. Both Smite and Bane are HAMSTER design. Prevent you from doing more then 1 thing. If you go justicar you tank with aggro powers, or try to deal…
I agree and disagree, idea is good but we all know for a fact they will HAMSTER it up. Even now, tanking is not needed, you grab 4x dps and a healer and you are guchi